X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9213ca5d473ff8a25e003e46e7ea7f8520f08fb9..687b91d266990129fbbb8c21d92fa4298b458352:/include/wx/evtloop.h diff --git a/include/wx/evtloop.h b/include/wx/evtloop.h index d77cbf13de..adbb15efa0 100644 --- a/include/wx/evtloop.h +++ b/include/wx/evtloop.h @@ -12,10 +12,6 @@ #ifndef _WX_EVTLOOP_H_ #define _WX_EVTLOOP_H_ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma interface "evtloop.h" -#endif - #include "wx/utils.h" class WXDLLEXPORT wxEventLoop; @@ -45,15 +41,18 @@ public: // dispatch a single event, return false if we should exit from the loop virtual bool Dispatch() = 0; - // is the event loop running now? - virtual bool IsRunning() const = 0; - // return currently active (running) event loop, may be NULL static wxEventLoop *GetActive() { return ms_activeLoop; } // set currently active (running) event loop static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; } + // is this event loop running now? + // + // notice that even if this event loop hasn't terminated yet but has just + // spawned a nested (e.g. modal) event loop, this would return false + bool IsRunning() const; + protected: // this function should be called before the event loop terminates, whether // this happens normally (because of Exit() call) or abnormally (because of @@ -67,14 +66,58 @@ protected: DECLARE_NO_COPY_CLASS(wxEventLoopBase) }; +#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) + +// this class can be used to implement a standard event loop logic using +// Pending() and Dispatch() +// +// it also handles idle processing automatically +class WXDLLEXPORT wxEventLoopManual : public wxEventLoopBase +{ +public: + wxEventLoopManual(); + + // enters a loop calling OnNextIteration(), Pending() and Dispatch() and + // terminating when Exit() is called + virtual int Run(); + + // sets the "should exit" flag and wakes up the loop so that it terminates + // soon + virtual void Exit(int rc = 0); + +protected: + // implement this to wake up the loop: usually done by posting a dummy event + // to it (called from Exit()) + virtual void WakeUp() = 0; + + // may be overridden to perform some action at the start of each new event + // loop iteration + virtual void OnNextIteration() { } + + + // the loop exit code + int m_exitcode; + + // should we exit the loop? + bool m_shouldExit; +}; + +#endif // platforms using "manual" loop + // we're moving away from old m_impl wxEventLoop model as otherwise the user // code doesn't have access to platform-specific wxEventLoop methods and this // can sometimes be very useful (e.g. under MSW this is necessary for // integration with MFC) but currently this is done for MSW only, other ports // should follow a.s.a.p. -#ifdef __WXMSW__ +#if defined(__WXPALMOS__) + #include "wx/palmos/evtloop.h" +#elif defined(__WXMSW__) #include "wx/msw/evtloop.h" -#else +#elif defined(__WXMAC__) + #include "wx/mac/evtloop.h" +#elif defined(__WXDFB__) + #include "wx/dfb/evtloop.h" +#else // other platform class WXDLLEXPORT wxEventLoopImpl; @@ -88,16 +131,17 @@ public: virtual void Exit(int rc = 0); virtual bool Pending() const; virtual bool Dispatch(); - virtual bool IsRunning() const { return GetActive() == this; } protected: // the pointer to the port specific implementation class wxEventLoopImpl *m_impl; DECLARE_NO_COPY_CLASS(wxEventLoop) - }; +}; + +#endif // platforms -#endif // __WXMSW__/!__WXMSW__ +inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } // ---------------------------------------------------------------------------- // wxModalEventLoop @@ -128,4 +172,30 @@ private: wxWindowDisabler *m_windowDisabler; }; +// ---------------------------------------------------------------------------- +// wxEventLoopActivator: helper class for wxEventLoop implementations +// ---------------------------------------------------------------------------- + +// this object sets the wxEventLoop given to the ctor as the currently active +// one and unsets it in its dtor, this is especially useful in presence of +// exceptions but is more tidy even when we don't use them +class wxEventLoopActivator +{ +public: + wxEventLoopActivator(wxEventLoop *evtLoop) + { + m_evtLoopOld = wxEventLoop::GetActive(); + wxEventLoop::SetActive(evtLoop); + } + + ~wxEventLoopActivator() + { + // restore the previously active event loop + wxEventLoop::SetActive(m_evtLoopOld); + } + +private: + wxEventLoop *m_evtLoopOld; +}; + #endif // _WX_EVTLOOP_H_