X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/91b4c08d6f5ceb50e1fab3d9b6477dd8c0d54a20..b92203a8be20debe7615492c26969d17bcd7fa8d:/include/wx/msw/listctrl.h diff --git a/include/wx/msw/listctrl.h b/include/wx/msw/listctrl.h index 81378145cb..eaf82c0cd6 100644 --- a/include/wx/msw/listctrl.h +++ b/include/wx/msw/listctrl.h @@ -13,13 +13,18 @@ #define _WX_LISTCTRL_H_ #ifdef __GNUG__ -#pragma interface "listctrl.h" + #pragma interface "listctrl.h" #endif +#if wxUSE_LISTCTRL + #include "wx/control.h" #include "wx/event.h" -#include "wx/imaglist.h" #include "wx/hash.h" +#include "wx/textctrl.h" + + +class WXDLLEXPORT wxImageList; /* The wxListCtrl can show lists of items in four different modes: @@ -186,6 +191,14 @@ public: // view, otherwise the large icon view. int GetItemSpacing(bool isSmall) const; + // Foreground colour of an item. + void SetItemTextColour( long item, const wxColour& col); + wxColour GetItemTextColour( long item ) const; + + // Background colour of an item. + void SetItemBackgroundColour( long item, const wxColour &col); + wxColour GetItemBackgroundColour( long item ) const; + // Gets the number of selected items in the list control int GetSelectedItemCount() const; @@ -211,12 +224,6 @@ public: // Returns the item or -1 if unsuccessful. long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ; - // Implementation: converts wxWindows style to MSW style. - // Can be a single style flag or a bit list. - // oldStyle is 'normalised' so that it doesn't contain - // conflicting styles. - long ConvertToMSWStyle(long& oldStyle, long style) const; - // Gets one of the three image lists wxImageList *GetImageList(int which) const ; @@ -228,6 +235,14 @@ public: // So you have to set a NULL small-icon image list to be sure that // the wxLC_LIST mode works without icons. Of course, you may want icons... void SetImageList(wxImageList *imageList, int which) ; + void AssignImageList(wxImageList *imageList, int which) ; + + // returns true if it is a virtual list control + bool IsVirtual() const { return (GetWindowStyle() & wxLC_VIRTUAL) != 0; } + + // refresh items selectively (only useful for virtual list controls) + void RefreshItem(long item); + void RefreshItems(long itemFrom, long itemTo); // Operations //////////////////////////////////////////////////////////////////////////// @@ -296,6 +311,9 @@ public: int format = wxLIST_FORMAT_LEFT, int width = -1); + // set the number of items in a virtual list control + void SetItemCount(long count); + // Scrolls the list control. If in icon, small icon or report view mode, // x specifies the number of pixels to scroll. If in list view mode, x // specifies the number of columns to scroll. @@ -323,38 +341,69 @@ public: // bring the control in sync with current m_windowStyle value void UpdateStyle(); - // Add to pool: necessary because Windows needs to have a string - // still exist across 3 callbacks. - wxChar *AddPool(const wxString& str); + // Implementation: converts wxWindows style to MSW style. + // Can be a single style flag or a bit list. + // oldStyle is 'normalised' so that it doesn't contain + // conflicting styles. + long ConvertToMSWStyle(long& oldStyle, long style) const; + + // Event handlers + //////////////////////////////////////////////////////////////////////////// + // Necessary for drawing hrules and vrules, if specified + void OnPaint(wxPaintEvent& event); protected: // common part of all ctors void Init(); - // free memory taken by all attributes and recreate the hash table - void FreeAllAttrs(bool dontRecreate = FALSE); + // free memory taken by all internal data + void FreeAllInternalData(); wxTextCtrl* m_textCtrl; // The control used for editing a label wxImageList * m_imageListNormal; // The image list for normal icons wxImageList * m_imageListSmall; // The image list for small icons wxImageList * m_imageListState; // The image list state icons (not implemented yet) + bool m_ownsImageListNormal, + m_ownsImageListSmall, + m_ownsImageListState; long m_baseStyle; // Basic Windows style flags, for recreation purposes - wxStringList m_stringPool; // Pool of 3 strings to satisfy Windows callback requirements int m_colCount; // Windows doesn't have GetColumnCount so must // keep track of inserted/deleted columns + long m_count; // Keep track of item count to save calls to + // ListView_GetItemCount + bool m_ignoreChangeMessages; - // the hash table we use for storing pointers to the items attributes - wxHashTable m_attrs; + // TRUE if we have any internal data (user data & attributes) + bool m_AnyInternalData; // TRUE if we have any items with custom attributes bool m_hasAnyAttr; + // these functions are only used for virtual list view controls, i.e. the + // ones with wxLC_VIRTUAL style + + // return the text for the given column of the given item + virtual wxString OnGetItemText(long item, long column) const; + + // return the icon for the given item + virtual int OnGetItemImage(long item) const; + + // return the attribute for the item (may return NULL if none) + virtual wxListItemAttr *OnGetItemAttr(long item) const; + private: bool DoCreateControl(int x, int y, int w, int h); + // process NM_CUSTOMDRAW notification message + WXLPARAM OnCustomDraw(WXLPARAM lParam); + DECLARE_DYNAMIC_CLASS(wxListCtrl) + DECLARE_EVENT_TABLE() + DECLARE_NO_COPY_CLASS(wxListCtrl) }; -#endif - // _WX_LISTCTRL_H_ +#endif // wxUSE_LISTCTRL + +#endif // _WX_LISTCTRL_H_ +