X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9111db680241332df07dd22db32973e20f77fb1a..c7074d44198d548dd19e7906b697d019b3c01770:/src/common/socket.cpp diff --git a/src/common/socket.cpp b/src/common/socket.cpp index bbfdb4e5d2..e90a3b7cb5 100644 --- a/src/common/socket.cpp +++ b/src/common/socket.cpp @@ -1,1085 +1,1440 @@ -//////////////////////////////////////////////////////////////////////////////// -// Name: socket.cpp +///////////////////////////////////////////////////////////////////////////// +// Name: src/common/socket.cpp // Purpose: Socket handler classes -// Authors: Guilhem Lavaux (completely rewritten from a basic API of Andrew -// Davidson(1995) in wxWeb) +// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia // Created: April 1997 -// Updated: April 1999 -// Copyright: (C) 1999 1998, 1997, Guilhem Lavaux +// Copyright: (C) 1999-1997, Guilhem Lavaux +// (C) 2000-1999, Guillermo Rodriguez Garcia // RCS_ID: $Id$ -// License: see wxWindows license -//////////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation "socket.h" -#endif +// License: wxWindows licence +///////////////////////////////////////////////////////////////////////////// -#ifdef __MWERKS__ -typedef int socklen_t ; -#endif +// ========================================================================== +// Declarations +// ========================================================================== // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ -#pragma hdrstop + #pragma hdrstop #endif #if wxUSE_SOCKETS -///////////////////////////////////////////////////////////////////////////// -// wxWindows headers -///////////////////////////////////////////////////////////////////////////// -#include -#include -#include -#include -#include +#include "wx/socket.h" + +#ifndef WX_PRECOMP + #include "wx/object.h" + #include "wx/string.h" + #include "wx/intl.h" + #include "wx/log.h" + #include "wx/event.h" + #include "wx/app.h" + #include "wx/utils.h" + #include "wx/timer.h" + #include "wx/module.h" +#endif -// Not enough OS behaviour defined for wxStubs -#ifndef __WXSTUBS__ +#include "wx/apptrait.h" + +#include "wx/sckaddr.h" +#include "wx/stopwatch.h" + +// DLL options compatibility check: +#include "wx/build.h" +WX_CHECK_BUILD_OPTIONS("wxNet") + +// -------------------------------------------------------------------------- +// macros and constants +// -------------------------------------------------------------------------- + +// discard buffer +#define MAX_DISCARD_SIZE (10 * 1024) + +// what to do within waits: we have 2 cases: from the main thread itself we +// have to call wxYield() to let the events (including the GUI events and the +// low-level (not wxWidgets) events from GSocket) be processed. From another +// thread it is enough to just call wxThread::Yield() which will give away the +// rest of our time slice: the explanation is that the events will be processed +// by the main thread anyhow, without calling wxYield(), but we don't want to +// eat the CPU time uselessly while sitting in the loop waiting for the data +#if wxUSE_THREADS + #define PROCESS_EVENTS() \ + { \ + if ( wxThread::IsMain() ) \ + wxYield(); \ + else \ + wxThread::Yield(); \ + } +#else // !wxUSE_THREADS + #define PROCESS_EVENTS() wxYield() +#endif // wxUSE_THREADS/!wxUSE_THREADS -#include -#include -#include +#define wxTRACE_Socket _T("wxSocket") -///////////////////////////////////////////////////////////////////////////// -// System specific headers -///////////////////////////////////////////////////////////////////////////// -#ifdef __WXMAC__ -// in order to avoid problems with our c library and double definitions -#define close closesocket -#define ioctl ioctlsocket +// -------------------------------------------------------------------------- +// wxWin macros +// -------------------------------------------------------------------------- -#include +IMPLEMENT_CLASS(wxSocketBase, wxObject) +IMPLEMENT_CLASS(wxSocketServer, wxSocketBase) +IMPLEMENT_CLASS(wxSocketClient, wxSocketBase) +IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase) +IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent) -#endif +// -------------------------------------------------------------------------- +// private classes +// -------------------------------------------------------------------------- -#if defined(__WINDOWS__) -#include -#endif // __WINDOWS__ +class wxSocketState : public wxObject +{ +public: + wxSocketFlags m_flags; + wxSocketEventFlags m_eventmask; + bool m_notify; + void *m_clientData; -#if defined(__UNIX__) +public: + wxSocketState() : wxObject() {} -#ifdef VMS -#include -#else -#include -#endif -#include + DECLARE_NO_COPY_CLASS(wxSocketState) +}; -#include -#include +// ========================================================================== +// wxSocketBase +// ========================================================================== -#ifdef sun -#include -#endif +// -------------------------------------------------------------------------- +// Initialization and shutdown +// -------------------------------------------------------------------------- -#endif // __UNIX__ +// FIXME-MT: all this is MT-unsafe, of course, we should protect all accesses +// to m_countInit with a crit section +size_t wxSocketBase::m_countInit = 0; -#include -#include +bool wxSocketBase::IsInitialized() +{ + return m_countInit > 0; +} -#ifdef __VISUALC__ -#include -#endif +bool wxSocketBase::Initialize() +{ + if ( !m_countInit++ ) + { + /* + Details: Initialize() creates a hidden window as a sink for socket + events, such as 'read completed'. wxMSW has only one message loop + for the main thread. If Initialize is called in a secondary thread, + the socket window will be created for the secondary thread, but + since there is no message loop on this thread, it will never + receive events and all socket operations will time out. + BTW, the main thread must not be stopped using sleep or block + on a semaphore (a bad idea in any case) or socket operations + will time out. + + On the Mac side, Initialize() stores a pointer to the CFRunLoop for + the main thread. Because secondary threads do not have run loops, + adding event notifications to the "Current" loop would have no + effect at all, events would never fire. + */ + wxASSERT_MSG( wxIsMainThread(), + wxT("Call wxSocketBase::Initialize() from the main thread first!")); + + wxAppTraits *traits = wxAppConsole::GetInstance() ? + wxAppConsole::GetInstance()->GetTraits() : NULL; + GSocketGUIFunctionsTable *functions = + traits ? traits->GetSocketGUIFunctionsTable() : NULL; + GSocket_SetGUIFunctions(functions); + + if ( !GSocket_Init() ) + { + m_countInit--; + + return false; + } + } -///////////////////////////////////////////////////////////////////////////// -// wxSocket headers -///////////////////////////////////////////////////////////////////////////// -#include -#define WXSOCK_INTERNAL -#include -#include -#include - -// ---------------------- -// Some patch ----- BEGIN -// ---------------------- -#ifdef __WINDOWS__ -#define close closesocket -#define ioctl ioctlsocket -#ifdef errno -#undef errno -#endif -#define errno WSAGetLastError() -#ifdef EWOULDBLOCK -#undef EWOULDBLOCK -#endif -#define EWOULDBLOCK WSAEWOULDBLOCK -#define ETIMEDOUT WSAETIMEDOUT -#undef EINTR -#define EINTR WSAEINTR -#endif + return true; +} -#ifndef __WINDOWS__ -#define INVALID_SOCKET -1 -#endif +void wxSocketBase::Shutdown() +{ + // we should be initialized + wxASSERT_MSG( m_countInit, _T("extra call to Shutdown()") ); + if ( --m_countInit == 0 ) + { + GSocket_Cleanup(); + } +} -#ifdef __WINDOWS__ -// This is an MS TCP/IP routine and is not needed here. Some WinSock -// implementations (such as PC-NFS) will require you to include this -// or a similar routine (see appendix in WinSock doc or help file). +// -------------------------------------------------------------------------- +// Ctor and dtor +// -------------------------------------------------------------------------- -#if defined( NEED_WSAFDIsSet ) || defined( __VISUALC__ ) -int PASCAL FAR __WSAFDIsSet(SOCKET fd, fd_set FAR *set) +void wxSocketBase::Init() { - int i = set->fd_count; - - while (i--) + m_socket = NULL; + m_type = wxSOCKET_UNINIT; + + // state + m_flags = 0; + m_connected = + m_establishing = + m_reading = + m_writing = + m_error = false; + m_lcount = 0; + m_timeout = 600; + m_beingDeleted = false; + + // pushback buffer + m_unread = NULL; + m_unrd_size = 0; + m_unrd_cur = 0; + + // events + m_id = wxID_ANY; + m_handler = NULL; + m_clientData = NULL; + m_notify = false; + m_eventmask = 0; + + if ( !IsInitialized() ) { - if (set->fd_array[i] == fd) - return 1; + // this Initialize() will be undone by wxSocketModule::OnExit(), all the + // other calls to it should be matched by a call to Shutdown() + Initialize(); } +} - return 0; +wxSocketBase::wxSocketBase() +{ + Init(); } -#endif -#endif -// ------------------- -// Some patch ---- END -// ------------------- +wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type) +{ + Init(); -#ifdef GetClassInfo -#undef GetClassInfo -#endif + m_flags = flags; + m_type = type; +} -// -------------------------------------------------------------- -// Module -// -------------------------------------------------------------- -class wxSocketModule: public wxModule +wxSocketBase::~wxSocketBase() { - DECLARE_DYNAMIC_CLASS(wxSocketModule) -public: - wxSocketModule() {} - bool OnInit(); - void OnExit(); -}; + // Just in case the app called Destroy() *and* then deleted + // the socket immediately: don't leave dangling pointers. + wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL; + if ( traits ) + traits->RemoveFromPendingDelete(this); + + // Shutdown and close the socket + if (!m_beingDeleted) + Close(); -// -------------------------------------------------------------- -// ClassInfos -// -------------------------------------------------------------- -#if !USE_SHARED_LIBRARY -IMPLEMENT_CLASS(wxSocketBase, wxObject) -IMPLEMENT_CLASS(wxSocketServer, wxSocketBase) -IMPLEMENT_CLASS(wxSocketClient, wxSocketBase) -IMPLEMENT_CLASS(wxSocketHandler, wxObject) -IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent) -IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule) -#endif + // Destroy the GSocket object + if (m_socket) + delete m_socket; -// -------------------------------------------------------------- -// --------- wxSocketBase CONSTRUCTOR --------------------------- -// -------------------------------------------------------------- -wxSocketBase::wxSocketBase(wxSocketBase::wxSockFlags _flags, - wxSocketBase::wxSockType _type) : - wxEvtHandler(), - m_flags(_flags), m_type(_type), m_connected(FALSE), m_connecting(FALSE), - m_fd(INVALID_SOCKET), m_id(-1), - m_handler(0), - m_neededreq((wxRequestNotify)(REQ_READ | REQ_LOST)), - m_timeout(3600), - m_unread(NULL), m_unrd_size(0), - m_cbk(NULL), m_cdata(NULL), - m_notify_state(FALSE) -{ - m_internal = new wxSocketInternal(this); + // Free the pushback buffer + if (m_unread) + free(m_unread); } -wxSocketBase::wxSocketBase() : - wxEvtHandler(), - m_flags(WAITALL), m_type(SOCK_UNINIT), m_connected(FALSE), - m_connecting(FALSE), m_fd(INVALID_SOCKET), - m_id(-1), m_handler(0), - m_neededreq((wxRequestNotify)(REQ_READ | REQ_LOST)), - m_timeout(3600), - m_unread(NULL), m_unrd_size(0), - m_cbk(NULL), m_cdata(NULL), - m_notify_state(FALSE) +bool wxSocketBase::Destroy() { - m_internal = new wxSocketInternal(this); -} - -// -------------------------------------------------------------- -// wxSocketBase -// -------------------------------------------------------------- + // Delayed destruction: the socket will be deleted during the next + // idle loop iteration. This ensures that all pending events have + // been processed. + m_beingDeleted = true; -wxSocketBase::~wxSocketBase() -{ - // First, close the file descriptor. + // Shutdown and close the socket Close(); - if (m_unread) - free(m_unread); - // Unregister from the handler database. - if (m_handler) - m_handler->UnRegister(this); + // Supress events from now on + Notify(false); - // Destroy all saved states. - m_states.DeleteContents(TRUE); + // schedule this object for deletion + wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL; + if ( traits ) + { + // let the traits object decide what to do with us + traits->ScheduleForDestroy(this); + } + else // no app or no traits + { + // in wxBase we might have no app object at all, don't leak memory + delete this; + } - // Destroy the socket manager. - delete m_internal; + return true; } +// -------------------------------------------------------------------------- +// Basic IO calls +// -------------------------------------------------------------------------- + +// The following IO operations update m_error and m_lcount: +// {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard} +// +// TODO: Should Connect, Accept and AcceptWith update m_error? + bool wxSocketBase::Close() { - if (m_fd != INVALID_SOCKET) + // Interrupt pending waits + InterruptWait(); + + if (m_socket) { - if (m_notify_state == TRUE) - Notify(FALSE); - - // Shutdown the connection. - shutdown(m_fd, 2); - close(m_fd); - m_fd = INVALID_SOCKET; - m_connected = FALSE; + // Disable callbacks + m_socket->UnsetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG); + + // Shutdown the connection + m_socket->Shutdown(); } - return TRUE; + m_connected = false; + m_establishing = false; + return true; } -// -------------------------------------------------------------- -// wxSocketBase base IO function -// -------------------------------------------------------------- - -wxSocketBase& wxSocketBase::Read(char* buffer, size_t nbytes) +wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes) { - m_lcount = GetPushback(buffer, nbytes, FALSE); - nbytes -= m_lcount; - buffer += m_lcount; - - // If we have got the whole needed buffer or if we don't want to - // wait then it returns immediately. - if (!nbytes || (m_lcount && !(m_flags & WAITALL)) ) { - return *this; - } + // Mask read events + m_reading = true; + + m_lcount = _Read(buffer, nbytes); + + // If in wxSOCKET_WAITALL mode, all bytes should have been read. + if (m_flags & wxSOCKET_WAITALL) + m_error = (m_lcount != nbytes); + else + m_error = (m_lcount == 0); - WantBuffer(buffer, nbytes, EVT_READ); + // Allow read events from now on + m_reading = false; return *this; } -wxSocketBase& wxSocketBase::Peek(char* buffer, size_t nbytes) +wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes) { - m_lcount = GetPushback(buffer, nbytes, TRUE); - if (nbytes-m_lcount == 0) + int total; + + // Try the pushback buffer first + total = GetPushback(buffer, nbytes, false); + nbytes -= total; + buffer = (char *)buffer + total; + + // Return now in one of the following cases: + // - the socket is invalid, + // - we got all the data + if ( !m_socket || + !nbytes ) + return total; + + // Possible combinations (they are checked in this order) + // wxSOCKET_NOWAIT + // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK) + // wxSOCKET_BLOCK + // wxSOCKET_NONE + // + int ret; + if (m_flags & wxSOCKET_NOWAIT) { - return *this; + m_socket->SetNonBlocking(1); + ret = m_socket->Read((char *)buffer, nbytes); + m_socket->SetNonBlocking(0); + + if (ret > 0) + total += ret; } - buffer += m_lcount; - nbytes -= m_lcount; + else + { + bool more = true; - WantBuffer(buffer, nbytes, EVT_PEEK); + while (more) + { + if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() ) + break; + + ret = m_socket->Read((char *)buffer, nbytes); + + if (ret > 0) + { + total += ret; + nbytes -= ret; + buffer = (char *)buffer + ret; + } + + // If we got here and wxSOCKET_WAITALL is not set, we can leave + // now. Otherwise, wait until we recv all the data or until there + // is an error. + // + more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL)); + } + } - return *this; + return total; } -wxSocketBase& wxSocketBase::Write(const char *buffer, size_t nbytes) +wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes) { - m_lcount = 0; - WantBuffer((char *)buffer, nbytes, EVT_WRITE); + wxUint32 len, len2, sig, total; + bool error; + int old_flags; + struct + { + unsigned char sig[4]; + unsigned char len[4]; + } msg; + + // Mask read events + m_reading = true; + + total = 0; + error = true; + old_flags = m_flags; + SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL); + + if (_Read(&msg, sizeof(msg)) != sizeof(msg)) + goto exit; + + sig = (wxUint32)msg.sig[0]; + sig |= (wxUint32)(msg.sig[1] << 8); + sig |= (wxUint32)(msg.sig[2] << 16); + sig |= (wxUint32)(msg.sig[3] << 24); + + if (sig != 0xfeeddead) + { + wxLogWarning(_("wxSocket: invalid signature in ReadMsg.")); + goto exit; + } + + len = (wxUint32)msg.len[0]; + len |= (wxUint32)(msg.len[1] << 8); + len |= (wxUint32)(msg.len[2] << 16); + len |= (wxUint32)(msg.len[3] << 24); + + if (len > nbytes) + { + len2 = len - nbytes; + len = nbytes; + } + else + len2 = 0; + + // Don't attemp to read if the msg was zero bytes long. + if (len) + { + total = _Read(buffer, len); + + if (total != len) + goto exit; + } + if (len2) + { + char *discard_buffer = new char[MAX_DISCARD_SIZE]; + long discard_len; + + // NOTE: discarded bytes don't add to m_lcount. + do + { + discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2); + discard_len = _Read(discard_buffer, (wxUint32)discard_len); + len2 -= (wxUint32)discard_len; + } + while ((discard_len > 0) && len2); + + delete [] discard_buffer; + + if (len2 != 0) + goto exit; + } + if (_Read(&msg, sizeof(msg)) != sizeof(msg)) + goto exit; + + sig = (wxUint32)msg.sig[0]; + sig |= (wxUint32)(msg.sig[1] << 8); + sig |= (wxUint32)(msg.sig[2] << 16); + sig |= (wxUint32)(msg.sig[3] << 24); + + if (sig != 0xdeadfeed) + { + wxLogWarning(_("wxSocket: invalid signature in ReadMsg.")); + goto exit; + } + + // everything was OK + error = false; + +exit: + m_error = error; + m_lcount = total; + m_reading = false; + SetFlags(old_flags); + return *this; } -wxSocketBase& wxSocketBase::Unread(const char *buffer, size_t nbytes) +wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes) { - CreatePushbackAfter(buffer, nbytes); + // Mask read events + m_reading = true; + + m_lcount = _Read(buffer, nbytes); + Pushback(buffer, m_lcount); + + // If in wxSOCKET_WAITALL mode, all bytes should have been read. + if (m_flags & wxSOCKET_WAITALL) + m_error = (m_lcount != nbytes); + else + m_error = (m_lcount == 0); + + // Allow read events again + m_reading = false; + return *this; } -bool wxSocketBase::IsData() const +wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes) { - struct timeval tv; - fd_set sock_set; + // Mask write events + m_writing = true; - if (m_fd < 0) - return FALSE; - if (m_unrd_size > 0) - return TRUE; + m_lcount = _Write(buffer, nbytes); - m_internal->AcquireFD(); - - tv.tv_sec = 0; - tv.tv_usec = 0; - FD_ZERO(&sock_set); - FD_SET(m_fd, &sock_set); - select(FD_SETSIZE, &sock_set, NULL, NULL, &tv); + // If in wxSOCKET_WAITALL mode, all bytes should have been written. + if (m_flags & wxSOCKET_WAITALL) + m_error = (m_lcount != nbytes); + else + m_error = (m_lcount == 0); - m_internal->ReleaseFD(); + // Allow write events again + m_writing = false; - return (FD_ISSET(m_fd, &sock_set) != 0); + return *this; } -// --------------------------------------------------------------------- -// --------- wxSocketBase Discard(): deletes all byte in the input queue -// --------------------------------------------------------------------- -void wxSocketBase::Discard() +wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes) { -#define MAX_BUFSIZE (10*1024) - char *my_data = new char[MAX_BUFSIZE]; - size_t recv_size = MAX_BUFSIZE; + wxUint32 total = 0; - SaveState(); - SetFlags((wxSockFlags)(NOWAIT | SPEED)); + // If the socket is invalid or parameters are ill, return immediately + if (!m_socket || !buffer || !nbytes) + return 0; - while (recv_size == MAX_BUFSIZE) + // Possible combinations (they are checked in this order) + // wxSOCKET_NOWAIT + // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK) + // wxSOCKET_BLOCK + // wxSOCKET_NONE + // + int ret; + if (m_flags & wxSOCKET_NOWAIT) { - recv_size = Read(my_data, MAX_BUFSIZE).LastCount(); + m_socket->SetNonBlocking(1); + ret = m_socket->Write((const char *)buffer, nbytes); + m_socket->SetNonBlocking(0); + + if (ret > 0) + total = ret; } + else + { + bool more = true; - RestoreState(); - delete [] my_data; + while (more) + { + if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() ) + break; + + ret = m_socket->Write((const char *)buffer, nbytes); + + if (ret > 0) + { + total += ret; + nbytes -= ret; + buffer = (const char *)buffer + ret; + } + + // If we got here and wxSOCKET_WAITALL is not set, we can leave + // now. Otherwise, wait until we send all the data or until there + // is an error. + // + more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL)); + } + } -#undef MAX_BUFSIZE + return total; } -// If what? Who seems to need unsigned int? -// BTW uint isn't even defined on wxMSW for VC++ for some reason. Even if it -// were, getpeername/getsockname don't take unsigned int*, they take int*. -// -// Under glibc 2.0.7, socketbits.h declares socklen_t to be unsigned int -// and it uses *socklen_t as the 3rd parameter. Robert. - -// JACS - How can we detect this? -// Meanwhile, if your compiler complains about socklen_t, -// switch lines below. +wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes) +{ + wxUint32 total; + bool error; + struct + { + unsigned char sig[4]; + unsigned char len[4]; + } msg; -#if wxHAVE_GLIBC2 -# define wxSOCKET_INT socklen_t -#else -# define wxSOCKET_INT int -#endif + // Mask write events + m_writing = true; -// -------------------------------------------------------------- -// wxSocketBase socket info functions -// -------------------------------------------------------------- + error = true; + total = 0; + SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL); -bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const -{ - struct sockaddr my_addr; - wxSOCKET_INT len_addr = sizeof(my_addr); + msg.sig[0] = (unsigned char) 0xad; + msg.sig[1] = (unsigned char) 0xde; + msg.sig[2] = (unsigned char) 0xed; + msg.sig[3] = (unsigned char) 0xfe; - if (m_fd < 0) - return FALSE; + msg.len[0] = (unsigned char) (nbytes & 0xff); + msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff); + msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff); + msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff); - m_internal->AcquireFD(); + if (_Write(&msg, sizeof(msg)) < sizeof(msg)) + goto exit; - if (getpeername(m_fd, (struct sockaddr *)&my_addr, &len_addr) < 0) { - m_internal->ReleaseFD(); - return FALSE; - } + total = _Write(buffer, nbytes); - m_internal->ReleaseFD(); - addr_man.Disassemble(&my_addr, len_addr); - return TRUE; -} + if (total < nbytes) + goto exit; -bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const -{ - struct sockaddr my_addr; - wxSOCKET_INT len_addr = sizeof(my_addr); + msg.sig[0] = (unsigned char) 0xed; + msg.sig[1] = (unsigned char) 0xfe; + msg.sig[2] = (unsigned char) 0xad; + msg.sig[3] = (unsigned char) 0xde; + msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0; - if (m_fd < 0) - return FALSE; + if ((_Write(&msg, sizeof(msg))) < sizeof(msg)) + goto exit; - m_internal->AcquireFD(); + // everything was OK + error = false; - if (getsockname(m_fd, (struct sockaddr *)&my_addr, &len_addr) < 0) { - m_internal->ReleaseFD(); - return FALSE; - } - m_internal->ReleaseFD(); +exit: + m_error = error; + m_lcount = total; + m_writing = false; - addr_man.Disassemble(&my_addr, len_addr); - return TRUE; + return *this; } -// -------------------------------------------------------------- -// wxSocketBase wait functions -// -------------------------------------------------------------- - -void wxSocketBase::SaveState() +wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes) { - SocketState *state = new SocketState; + if (nbytes != 0) + Pushback(buffer, nbytes); - state->notify_state = m_notify_state; - state->evt_notify_state = m_neededreq; - state->socket_flags = m_flags; - state->c_callback = m_cbk; - state->c_callback_data = m_cdata; + m_error = false; + m_lcount = nbytes; - m_states.Append((wxObject *)state); + return *this; } -void wxSocketBase::RestoreState() +wxSocketBase& wxSocketBase::Discard() { - wxNode *node; - SocketState *state; + char *buffer = new char[MAX_DISCARD_SIZE]; + wxUint32 ret; + wxUint32 total = 0; + + // Mask read events + m_reading = true; + + SetFlags(wxSOCKET_NOWAIT); - node = m_states.Last(); - if (!node) - return; + do + { + ret = _Read(buffer, MAX_DISCARD_SIZE); + total += ret; + } + while (ret == MAX_DISCARD_SIZE); - state = (SocketState *)node->Data(); + delete[] buffer; + m_lcount = total; + m_error = false; - SetFlags(state->socket_flags); - m_neededreq = state->evt_notify_state; - m_cbk = state->c_callback; - m_cdata = state->c_callback_data; - Notify(state->notify_state); + // Allow read events again + m_reading = false; - delete node; - delete state; + return *this; } -// -------------------------------------------------------------- -// --------- wxSocketBase callback functions -------------------- -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Wait functions +// -------------------------------------------------------------------------- -wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_) +// All Wait functions poll the socket using GSocket_Select() to +// check for the specified combination of conditions, until one +// of these conditions become true, an error occurs, or the +// timeout elapses. The polling loop calls PROCESS_EVENTS(), so +// this won't block the GUI. + +bool wxSocketBase::_Wait(long seconds, + long milliseconds, + wxSocketEventFlags flags) { - wxSockCbk old_cbk = cbk_; + GSocketEventFlags result; + long timeout; // in ms - m_cbk = cbk_; - return old_cbk; -} + // Set this to true to interrupt ongoing waits + m_interrupt = false; -char *wxSocketBase::CallbackData(char *data) -{ - char *old_data = m_cdata; + // Check for valid socket + if (!m_socket) + return false; - m_cdata = data; - return old_data; -} + // Check for valid timeout value. + if (seconds != -1) + timeout = seconds * 1000 + milliseconds; + else + timeout = m_timeout * 1000; -// -------------------------------------------------------------- -// --------- wxSocketBase wait functions ------------------------ -// -------------------------------------------------------------- + bool has_event_loop = wxTheApp->GetTraits() ? (wxTheApp->GetTraits()->GetSocketGUIFunctionsTable() ? true : false) : false; -bool wxSocketBase::_Wait(long seconds, long milliseconds, int type) -{ - SockRequest *req; + // Wait in an active polling loop. + // + // NOTE: We duplicate some of the code in OnRequest, but this doesn't + // hurt. It has to be here because the (GSocket) event might arrive + // a bit delayed, and it has to be in OnRequest as well because we + // don't know whether the Wait functions are being used. + // + // Do this at least once (important if timeout == 0, when + // we are just polling). Also, if just polling, do not yield. - if ((!m_connected && !m_connecting) || m_fd < 0) - return FALSE; + const wxMilliClock_t time_limit = wxGetLocalTimeMillis() + timeout; + bool done = false; + bool valid_result = false; - req = new SockRequest; + if (!has_event_loop) + { + // This is used to avoid a busy loop on wxBase - having a select + // timeout of 50 ms per iteration should be enough. + if (timeout > 50) + m_socket->SetTimeout(50); + else + m_socket->SetTimeout(timeout); + } - req->type = REQ_WAIT | type; - req->timeout = seconds * 1000 + milliseconds; - req->done = FALSE; - req->buffer = NULL; - req->size = 0; - req->error = 0; - req->wait = TRUE; - m_internal->QueueRequest(req, TRUE); + while (!done) + { + result = m_socket->Select(flags | GSOCK_LOST_FLAG); + + // Incoming connection (server) or connection established (client) + if (result & GSOCK_CONNECTION_FLAG) + { + m_connected = true; + m_establishing = false; + valid_result = true; + break; + } + + // Data available or output buffer ready + if ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG)) + { + valid_result = true; + break; + } + + // Connection lost + if (result & GSOCK_LOST_FLAG) + { + m_connected = false; + m_establishing = false; + valid_result = ((flags & GSOCK_LOST_FLAG) != 0); + break; + } - return (req->io_nbytes != 0); + // Wait more? + long time_left = wxMilliClockToLong(time_limit - wxGetLocalTimeMillis()); + if ((!timeout) || (time_left <= 0) || (m_interrupt)) + done = true; + else + { + if (has_event_loop) + { + PROCESS_EVENTS(); + } + else + { + // If there's less than 50 ms left, just call select with that timeout. + if (time_left < 50) + m_socket->SetTimeout(time_left); + } + } + } + + // Set timeout back to original value (we overwrote it for polling) + if (!has_event_loop) + m_socket->SetTimeout(m_timeout*1000); + + return valid_result; } bool wxSocketBase::Wait(long seconds, long milliseconds) { - return _Wait(seconds, milliseconds, REQ_ACCEPT | REQ_CONNECT | - REQ_READ | REQ_WRITE | REQ_LOST); + return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | + GSOCK_OUTPUT_FLAG | + GSOCK_CONNECTION_FLAG | + GSOCK_LOST_FLAG); } bool wxSocketBase::WaitForRead(long seconds, long milliseconds) { - return _Wait(seconds, milliseconds, REQ_READ | REQ_LOST); + // Check pushback buffer before entering _Wait + if (m_unread) + return true; + + // Note that GSOCK_INPUT_LOST has to be explicitly passed to + // _Wait because of the semantics of WaitForRead: a return + // value of true means that a GSocket_Read call will return + // immediately, not that there is actually data to read. + + return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | + GSOCK_LOST_FLAG); } + bool wxSocketBase::WaitForWrite(long seconds, long milliseconds) { - return _Wait(seconds, milliseconds, REQ_WRITE); + return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG); } bool wxSocketBase::WaitForLost(long seconds, long milliseconds) { - return _Wait(seconds, milliseconds, REQ_LOST); + return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG); } -// -------------------------------------------------------------- -// --------- wxSocketBase callback management ------------------- -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Miscellaneous +// -------------------------------------------------------------------------- -wxSocketBase::wxRequestNotify wxSocketBase::EventToNotify(wxRequestEvent evt) +// +// Get local or peer address +// + +bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const { - switch (evt) - { - case EVT_READ: - return REQ_READ; - case EVT_PEEK: - return REQ_PEEK; - case EVT_WRITE: - return REQ_WRITE; - case EVT_LOST: - return REQ_LOST; - case EVT_ACCEPT: - return REQ_ACCEPT; - case EVT_CONNECT: - return REQ_CONNECT; - } - return 0; + GAddress *peer; + + if (!m_socket) + return false; + + peer = m_socket->GetPeer(); + + // copying a null address would just trigger an assert anyway + + if (!peer) + return false; + + addr_man.SetAddress(peer); + GAddress_destroy(peer); + + return true; } -void wxSocketBase::SetFlags(wxSockFlags _flags) +bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const { - m_flags = _flags; - if (_flags & SPEED) { - // SPEED and WAITALL are antagonists. - m_flags = (wxSockFlags)(m_flags & ~WAITALL); - } + GAddress *local; + + if (!m_socket) + return false; + + local = m_socket->GetLocal(); + addr_man.SetAddress(local); + GAddress_destroy(local); + + return true; } -wxSocketBase::wxSockFlags wxSocketBase::GetFlags() const +// +// Save and restore socket state +// + +void wxSocketBase::SaveState() { - return m_flags; + wxSocketState *state; + + state = new wxSocketState(); + + state->m_flags = m_flags; + state->m_notify = m_notify; + state->m_eventmask = m_eventmask; + state->m_clientData = m_clientData; + + m_states.Append(state); } -void wxSocketBase::SetNotify(wxRequestNotify flags) +void wxSocketBase::RestoreState() { - /* Check if server */ - if (m_type != SOCK_SERVER) - flags &= ~REQ_ACCEPT; + wxList::compatibility_iterator node; + wxSocketState *state; - m_neededreq = flags; - if (m_neededreq == 0) - m_internal->StopWaiter(); - else - Notify(m_notify_state); + node = m_states.GetLast(); + if (!node) + return; + + state = (wxSocketState *)node->GetData(); + + m_flags = state->m_flags; + m_notify = state->m_notify; + m_eventmask = state->m_eventmask; + m_clientData = state->m_clientData; + + m_states.Erase(node); + delete state; } -void wxSocketBase::Notify(bool notify) +// +// Timeout and flags +// + +void wxSocketBase::SetTimeout(long seconds) { - m_notify_state = notify; - if (m_fd == INVALID_SOCKET) - return; + m_timeout = seconds; - if (notify) - m_internal->ResumeWaiter(); - else - m_internal->StopWaiter(); + if (m_socket) + m_socket->SetTimeout(m_timeout * 1000); } -void wxSocketBase::OnRequest(wxRequestEvent req_evt) +void wxSocketBase::SetFlags(wxSocketFlags flags) { - wxSocketEvent event(m_id); - wxRequestNotify notify = EventToNotify(req_evt); - - if ((m_neededreq & notify) == notify) { - event.m_socket = this; - event.m_skevt = req_evt; - ProcessEvent(event); - // TODOTODO - // OldOnNotify(req_evt); - - // We disable the event reporting. - m_neededreq &= ~notify; - } + m_flags = flags; } -wxSocketEvent::wxSocketEvent(int id) - : wxEvent(id) + +// -------------------------------------------------------------------------- +// Event handling +// -------------------------------------------------------------------------- + +// A note on how events are processed, which is probably the most +// difficult thing to get working right while keeping the same API +// and functionality for all platforms. +// +// When GSocket detects an event, it calls wx_socket_callback, which in +// turn just calls wxSocketBase::OnRequest in the corresponding wxSocket +// object. OnRequest does some housekeeping, and if the event is to be +// propagated to the user, it creates a new wxSocketEvent object and +// posts it. The event is not processed immediately, but delayed with +// AddPendingEvent instead. This is necessary in order to decouple the +// event processing from wx_socket_callback; otherwise, subsequent IO +// calls made from the user event handler would fail, as gtk callbacks +// are not reentrant. +// +// Note that, unlike events, user callbacks (now deprecated) are _not_ +// decoupled from wx_socket_callback and thus they suffer from a variety +// of problems. Avoid them where possible and use events instead. + +extern "C" +void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket), + GSocketEvent notification, + char *cdata) { - wxEventType type = (wxEventType)wxEVT_SOCKET; + wxSocketBase *sckobj = (wxSocketBase *)cdata; - SetEventType(type); + sckobj->OnRequest((wxSocketNotify) notification); } -void wxSocketEvent::CopyObject(wxObject& obj_d) const +void wxSocketBase::OnRequest(wxSocketNotify notification) { - wxSocketEvent *event = (wxSocketEvent *)&obj_d; + // NOTE: We duplicate some of the code in _Wait, but this doesn't + // hurt. It has to be here because the (GSocket) event might arrive + // a bit delayed, and it has to be in _Wait as well because we don't + // know whether the Wait functions are being used. - wxEvent::CopyObject(obj_d); + switch(notification) + { + case wxSOCKET_CONNECTION: + m_establishing = false; + m_connected = true; + break; + + // If we are in the middle of a R/W operation, do not + // propagate events to users. Also, filter 'late' events + // which are no longer valid. + + case wxSOCKET_INPUT: + if (m_reading || !m_socket->Select(GSOCK_INPUT_FLAG)) + return; + break; + + case wxSOCKET_OUTPUT: + if (m_writing || !m_socket->Select(GSOCK_OUTPUT_FLAG)) + return; + break; + + case wxSOCKET_LOST: + m_connected = false; + m_establishing = false; + break; + + default: + break; + } + + // Schedule the event + + wxSocketEventFlags flag = 0; + wxUnusedVar(flag); + switch (notification) + { + case GSOCK_INPUT: flag = GSOCK_INPUT_FLAG; break; + case GSOCK_OUTPUT: flag = GSOCK_OUTPUT_FLAG; break; + case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break; + case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break; + default: + wxLogWarning(_("wxSocket: unknown event!.")); + return; + } - event->m_skevt = m_skevt; - event->m_socket = m_socket; + if (((m_eventmask & flag) == flag) && m_notify) + { + if (m_handler) + { + wxSocketEvent event(m_id); + event.m_event = notification; + event.m_clientData = m_clientData; + event.SetEventObject(this); + + m_handler->AddPendingEvent(event); + } + } } -void wxSocketBase::OldOnNotify(wxRequestEvent evt) +void wxSocketBase::Notify(bool notify) { + m_notify = notify; } -// -------------------------------------------------------------- -// --------- wxSocketBase functions [Callback, CallbackData] ---- -// -------------------------------------------------------------- - -void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id) +void wxSocketBase::SetNotify(wxSocketEventFlags flags) { - SetNextHandler(&h_evt); - m_id = id; + m_eventmask = flags; } -// -------------------------------------------------------------- -// --------- wxSocketBase pushback library ---------------------- -// -------------------------------------------------------------- - -void wxSocketBase::CreatePushbackAfter(const char *buffer, size_t size) +void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id) { - char *curr_pos; - - if (m_unread != NULL) - m_unread = (char *) realloc(m_unread, m_unrd_size+size); - else - m_unread = (char *) malloc(size); - curr_pos = m_unread + m_unrd_size; - - memcpy(curr_pos, buffer, size); - m_unrd_size += size; + m_handler = &handler; + m_id = id; } -void wxSocketBase::CreatePushbackBefore(const char *buffer, size_t size) +// -------------------------------------------------------------------------- +// Pushback buffer +// -------------------------------------------------------------------------- + +void wxSocketBase::Pushback(const void *buffer, wxUint32 size) { - char *curr_pos, *new_buf; + if (!size) return; - new_buf = (char *) malloc(m_unrd_size+size); - curr_pos = new_buf + size; + if (m_unread == NULL) + m_unread = malloc(size); + else + { + void *tmp; - memcpy(new_buf, buffer, size); - if (m_unrd_size != 0) { - memcpy(curr_pos, m_unread, m_unrd_size); + tmp = malloc(m_unrd_size + size); + memcpy((char *)tmp + size, m_unread, m_unrd_size); free(m_unread); + + m_unread = tmp; } - m_unread = new_buf; + m_unrd_size += size; + + memcpy(m_unread, buffer, size); } -size_t wxSocketBase::GetPushback(char *buffer, size_t size, bool peek) +wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek) { if (!m_unrd_size) return 0; - if (size > m_unrd_size) - size = m_unrd_size; - memcpy(buffer, m_unread, size); + if (size > (m_unrd_size-m_unrd_cur)) + size = m_unrd_size-m_unrd_cur; + + memcpy(buffer, (char *)m_unread + m_unrd_cur, size); - if (!peek) { - m_unrd_size -= size; - if (m_unrd_size == 0) { + if (!peek) + { + m_unrd_cur += size; + if (m_unrd_size == m_unrd_cur) + { free(m_unread); m_unread = NULL; + m_unrd_size = 0; + m_unrd_cur = 0; } } return size; } -// -------------------------------------------------------------- -// --------- wxSocketBase buffer core requester ----------------- -// -------------------------------------------------------------- - -void wxSocketBase::WantBuffer(char *buffer, size_t nbytes, - wxRequestEvent evt) -{ - bool buf_timed_out; - - if (m_fd == INVALID_SOCKET || !m_handler || !m_connected) - return; - - SockRequest *buf = new SockRequest; - - SaveState(); - m_internal->StopWaiter(); - buf->buffer = buffer; - buf->size = nbytes; - buf->done = FALSE; - buf->type = EventToNotify(evt); - buf->io_nbytes = 0; - buf->error = 0; - buf->wait = TRUE; - buf->timeout = 1000; - buf_timed_out = FALSE; - - if (m_flags & SPEED) - m_internal->QueueRequest(buf, FALSE); - else - if (m_flags & NOWAIT) - m_internal->QueueRequest(buf, TRUE); - else - m_internal->QueueRequest(buf, TRUE); - m_lcount += buf->io_nbytes; - if (buf_timed_out) - m_error = ETIMEDOUT; - else - m_error = buf->error; - - delete buf; - RestoreState(); -} -// -------------------------------------------------------------- +// ========================================================================== // wxSocketServer -// -------------------------------------------------------------- +// ========================================================================== + +// -------------------------------------------------------------------------- +// Ctor +// -------------------------------------------------------------------------- -wxSocketServer::wxSocketServer(wxSockAddress& addr_man, - wxSockFlags flags) : - wxSocketBase(flags, SOCK_SERVER) +wxSocketServer::wxSocketServer(const wxSockAddress& addr_man, + wxSocketFlags flags) + : wxSocketBase(flags, wxSOCKET_SERVER) { - m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0); + wxLogTrace( wxTRACE_Socket, _T("Opening wxSocketServer") ); - if (m_fd == INVALID_SOCKET) - return; + m_socket = GSocket_new(); - int flag = 1; - setsockopt(m_fd, SOL_SOCKET, SO_REUSEADDR, (char*)&flag, sizeof(int)); + if (!m_socket) + { + wxLogTrace( wxTRACE_Socket, _T("*** GSocket_new failed") ); + return; + } - struct sockaddr *myaddr; - size_t len; + // Setup the socket as server - addr_man.Build(myaddr, len); - if (bind(m_fd, myaddr, addr_man.SockAddrLen()) < 0) - return; + m_socket->SetLocal(addr_man.GetAddress()); - if (listen(m_fd, 5) < 0) { - m_fd = INVALID_SOCKET; - return; - } + if (GetFlags() & wxSOCKET_REUSEADDR) { + m_socket->SetReusable(); + } + if (GetFlags() & wxSOCKET_BROADCAST) { + m_socket->SetBroadcast(); + } + if (GetFlags() & wxSOCKET_NOBIND) { + m_socket->DontDoBind(); + } + + if (m_socket->SetServer() != GSOCK_NOERROR) + { + delete m_socket; + m_socket = NULL; - m_internal->SetFD(m_fd); + wxLogTrace( wxTRACE_Socket, _T("*** GSocket_SetServer failed") ); + return; + } - Notify(TRUE); + m_socket->SetTimeout(m_timeout * 1000); + m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char *)this); } -// -------------------------------------------------------------- -// wxSocketServer Accept -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Accept +// -------------------------------------------------------------------------- -bool wxSocketServer::AcceptWith(wxSocketBase& sock) +bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait) { - int fd2; + GSocket *child_socket; - m_internal->AcquireFD(); - if ((fd2 = accept(m_fd, 0, 0)) < 0) { - m_internal->ReleaseFD(); - return FALSE; - } - m_internal->ReleaseFD(); + if (!m_socket) + return false; - struct linger linger; - linger.l_onoff = 0; - linger.l_linger = 1; + // If wait == false, then the call should be nonblocking. + // When we are finished, we put the socket to blocking mode + // again. - setsockopt(fd2, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger)); + if (!wait) + m_socket->SetNonBlocking(1); - int flag = 0; - setsockopt(fd2, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int)); + child_socket = m_socket->WaitConnection(); - sock.m_type = SOCK_INTERNAL; - sock.m_fd = fd2; - sock.m_connected = TRUE; + if (!wait) + m_socket->SetNonBlocking(0); - sock.m_internal->SetFD(fd2); + if (!child_socket) + return false; - sock.m_internal->ResumeWaiter(); + sock.m_type = wxSOCKET_BASE; + sock.m_socket = child_socket; + sock.m_connected = true; - return TRUE; + sock.m_socket->SetTimeout(sock.m_timeout * 1000); + sock.m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char *)&sock); + + return true; } -wxSocketBase *wxSocketServer::Accept() +wxSocketBase *wxSocketServer::Accept(bool wait) { wxSocketBase* sock = new wxSocketBase(); - sock->SetFlags((wxSockFlags)m_flags); - - if (!AcceptWith(*sock)) - return NULL; + sock->SetFlags(m_flags); - if (m_handler) - m_handler->Register(sock); + if (!AcceptWith(*sock, wait)) + { + sock->Destroy(); + sock = NULL; + } return sock; } -// -------------------------------------------------------------- -// wxSocketClient -// -------------------------------------------------------------- - -// --------- wxSocketClient CONSTRUCTOR ------------------------- -// -------------------------------------------------------------- -wxSocketClient::wxSocketClient(wxSockFlags _flags) : - wxSocketBase(_flags, SOCK_CLIENT) +bool wxSocketServer::WaitForAccept(long seconds, long milliseconds) { + return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG); } -// -------------------------------------------------------------- -// --------- wxSocketClient DESTRUCTOR -------------------------- -// -------------------------------------------------------------- -wxSocketClient::~wxSocketClient() +bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen) { + wxASSERT_MSG( m_socket, _T("Socket not initialised") ); + + if (m_socket->GetSockOpt(level, optname, optval, optlen) + != GSOCK_NOERROR) + { + return false; + } + return true; } -// -------------------------------------------------------------- -// --------- wxSocketClient Connect functions ------------------- -// -------------------------------------------------------------- -bool wxSocketClient::Connect(wxSockAddress& addr_man, bool WXUNUSED(wait) ) +bool wxSocketBase::SetOption(int level, int optname, const void *optval, + int optlen) { - struct linger linger; - - if (IsConnected()) - Close(); - - // Initializes all socket stuff ... - // -------------------------------- - m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0); - - if (m_fd < 0) - return FALSE; + wxASSERT_MSG( m_socket, _T("Socket not initialised") ); - m_connected = FALSE; - - linger.l_onoff = 1; - linger.l_linger = 5; - setsockopt(m_fd, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger)); - - // Stay in touch with the state of things... - - unsigned long flag = 1; - setsockopt(m_fd, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int)); - - // Disable the nagle algorithm, which delays sends till the - // buffer is full (or a certain time period has passed?)... - -#if defined(__WINDOWS__) || (defined(IPPROTO_TCP) && defined(TCP_NODELAY)) - flag = 1; - setsockopt(m_fd, IPPROTO_TCP, TCP_NODELAY, (char*)&flag, sizeof(int)); -#endif - - struct sockaddr *remote; - size_t len; - - addr_man.Build(remote, len); + if (m_socket->SetSockOpt(level, optname, optval, optlen) + != GSOCK_NOERROR) + { + return false; + } + return true; +} - if (connect(m_fd, remote, len) != 0) - return FALSE; +bool wxSocketBase::SetLocal(wxIPV4address& local) +{ + GAddress* la = local.GetAddress(); - m_internal->SetFD(m_fd); + // If the address is valid, save it for use when we call Connect + if (la && la->m_addr) + { + m_localAddress = local; - // Enables bg events. - // ------------------ - Notify(TRUE); + return true; + } - m_connected = TRUE; - return TRUE; + return false; } -bool wxSocketClient::WaitOnConnect(long seconds, long microseconds) -{ - int ret = _Wait(seconds, microseconds, REQ_CONNECT | REQ_LOST); +// ========================================================================== +// wxSocketClient +// ========================================================================== - if (ret) - m_connected = TRUE; +// -------------------------------------------------------------------------- +// Ctor and dtor +// -------------------------------------------------------------------------- - return m_connected; +wxSocketClient::wxSocketClient(wxSocketFlags flags) + : wxSocketBase(flags, wxSOCKET_CLIENT) +{ } -void wxSocketClient::OnRequest(wxRequestEvent evt) +wxSocketClient::~wxSocketClient() { - if (evt == EVT_CONNECT) - { - if (m_connected) - { - m_neededreq &= ~REQ_CONNECT; - return; - } - m_connected = TRUE; - return; - } - wxSocketBase::OnRequest(evt); } -///////////////////////////////////////////////////////////////// -// wxSocketHandler /////////////////////////////////////////////// -///////////////////////////////////////////////////////////////// +// -------------------------------------------------------------------------- +// Connect +// -------------------------------------------------------------------------- -wxSocketHandler *wxSocketHandler::master = NULL; -#if defined(__WINDOWS__) -static int win_initialized = 0; -#endif - -// -------------------------------------------------------------- -// --------- wxSocketHandler CONSTRUCTOR ------------------------ -// -------------------------------------------------------------- -wxSocketHandler::wxSocketHandler() +bool wxSocketClient::DoConnect(wxSockAddress& addr_man, wxSockAddress* local, bool wait) { -#if defined(__WINDOWS__) - if (!win_initialized) - { - WSADATA wsaData; + GSocketError err; - WSAStartup((1 << 8) | 1, &wsaData); - win_initialized = 1; + if (m_socket) + { + // Shutdown and destroy the socket + Close(); + delete m_socket; } -#endif - socks = new wxList; + m_socket = GSocket_new(); + m_connected = false; + m_establishing = false; -#ifndef __WINDOWS__ - signal(SIGPIPE, SIG_IGN); -#endif -} + if (!m_socket) + return false; -// -------------------------------------------------------------- -// --------- wxSocketHandler DESTRUCTOR ------------------------- -// -------------------------------------------------------------- -wxSocketHandler::~wxSocketHandler() -{ - wxNode *next_node, *node = socks->First(); + m_socket->SetTimeout(m_timeout * 1000); + m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char *)this); + + // If wait == false, then the call should be nonblocking. + // When we are finished, we put the socket to blocking mode + // again. - while (node) + if (!wait) + m_socket->SetNonBlocking(1); + + // Reuse makes sense for clients too, if we are trying to rebind to the same port + if (GetFlags() & wxSOCKET_REUSEADDR) + { + m_socket->SetReusable(); + } + if (GetFlags() & wxSOCKET_BROADCAST) { - wxSocketBase* sock = (wxSocketBase*)node->Data(); + m_socket->SetBroadcast(); + } + if (GetFlags() & wxSOCKET_NOBIND) + { + m_socket->DontDoBind(); + } - delete sock; - next_node = node->Next(); - delete node; - node = next_node; + // If no local address was passed and one has been set, use the one that was Set + if (!local && m_localAddress.GetAddress()) + { + local = &m_localAddress; } - delete socks; + // Bind to the local IP address and port, when provided + if (local) + { + GAddress* la = local->GetAddress(); -#ifdef __WINDOWS__ - WSACleanup(); - win_initialized = 0; -#endif -} + if (la && la->m_addr) + m_socket->SetLocal(la); + } -// -------------------------------------------------------------- -// --------- wxSocketHandler registering functions -------------- -// -------------------------------------------------------------- + m_socket->SetPeer(addr_man.GetAddress()); + err = m_socket->Connect(GSOCK_STREAMED); -void wxSocketHandler::Register(wxSocketBase* sock) -{ - wxNode *node; + if (!wait) + m_socket->SetNonBlocking(0); - for (node = socks->First(); node != NULL; node = node->Next()) + if (err != GSOCK_NOERROR) { - wxSocketBase* s = (wxSocketBase*)node->Data(); + if (err == GSOCK_WOULDBLOCK) + m_establishing = true; - if (s == sock) - return; + return false; } - if (sock) - { - socks->Append(sock); - sock->SetHandler(this); - } + m_connected = true; + return true; } -void wxSocketHandler::UnRegister(wxSocketBase* sock) +bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait) { - wxNode *node; - - for (node = socks->First(); node; node = node->Next()) - { - wxSocketBase* s = (wxSocketBase*)node->Data(); - - if (s == sock) - { - delete node; - sock->SetHandler(NULL); - return; - } - } + return (DoConnect(addr_man, NULL, wait)); } -unsigned long wxSocketHandler::Count() const +bool wxSocketClient::Connect(wxSockAddress& addr_man, wxSockAddress& local, bool wait) { - return socks->Number(); + return (DoConnect(addr_man, &local, wait)); } -// -------------------------------------------------------------- -// --------- wxSocketHandler "big" wait functions --------------- -// -------------------------------------------------------------- - -int wxSocketHandler::Wait(long seconds, long microseconds) +bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds) { - // TODO Needs the completely asynchronous notifier. - - /* - int i; - int on_wait; - wxNode *node; - for (node = socks->First(), i=0; node; node = node->Next(), i++) - { - wxSocketBase *sock = (wxSocketBase *)node->Data(); - - sock->SaveState(); + if (m_connected) // Already connected + return true; - sock->SetupCallbacks(); + if (!m_establishing || !m_socket) // No connection in progress + return false; - sock->Callback(handler_cbk); - sock->CallbackData((char *)&on_wait); - } - on_wait = 0; - if (seconds != -1) - s_wake.Start((seconds*1000) + (microseconds/1000), TRUE); - - while (!on_wait) - PROCESS_EVENTS(); - - for (node = socks->First(), i=0; node; node = node->Next(), i++) - { - wxSocketBase *sock = (wxSocketBase *)node->Data(); - - sock->RestoreState(); - } + return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG | + GSOCK_LOST_FLAG); +} - if (on_wait == -2) - return 0; +// ========================================================================== +// wxDatagramSocket +// ========================================================================== - return on_wait; - */ - return 0; -} +/* NOTE: experimental stuff - might change */ -void wxSocketHandler::YieldSock() +wxDatagramSocket::wxDatagramSocket( const wxSockAddress& addr, + wxSocketFlags flags ) + : wxSocketBase( flags, wxSOCKET_DATAGRAM ) { - wxNode *node; + // Create the socket + m_socket = GSocket_new(); - // Nothing to do anymore here except waiting for the queue emptying. - for (node = socks->First(); node; node=node->Next()) { - wxSocketBase *sock = (wxSocketBase *)node->Data(); + if (!m_socket) + { + wxFAIL_MSG( _T("datagram socket not new'd") ); + return; + } + // Setup the socket as non connection oriented + m_socket->SetLocal(addr.GetAddress()); + if (flags & wxSOCKET_REUSEADDR) + { + m_socket->SetReusable(); + } + if (GetFlags() & wxSOCKET_BROADCAST) + { + m_socket->SetBroadcast(); + } + if (GetFlags() & wxSOCKET_NOBIND) + { + m_socket->DontDoBind(); + } + if ( m_socket->SetNonOriented() != GSOCK_NOERROR ) + { + delete m_socket; + m_socket = NULL; + return; + } - sock->m_internal->WaitForEnd(NULL); - } + // Initialize all stuff + m_connected = false; + m_establishing = false; + m_socket->SetTimeout( m_timeout ); + m_socket->SetCallback( GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char*)this ); } -// -------------------------------------------------------------- -// --------- wxSocketHandler: create and register the socket ---- -// -------------------------------------------------------------- -wxSocketServer *wxSocketHandler::CreateServer(wxSockAddress& addr, - wxSocketBase::wxSockFlags flags) +wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr, + void* buf, + wxUint32 nBytes ) { - wxSocketServer *serv = new wxSocketServer(addr, flags); - - Register(serv); - return serv; + Read(buf, nBytes); + GetPeer(addr); + return (*this); } -wxSocketClient *wxSocketHandler::CreateClient(wxSocketBase::wxSockFlags flags) +wxDatagramSocket& wxDatagramSocket::SendTo( const wxSockAddress& addr, + const void* buf, + wxUint32 nBytes ) { - wxSocketClient *client = new wxSocketClient(flags); + wxASSERT_MSG( m_socket, _T("Socket not initialised") ); - Register(client); - return client; + m_socket->SetPeer(addr.GetAddress()); + Write(buf, nBytes); + return (*this); } -bool wxSocketModule::OnInit() -{ - wxSocketHandler::master = new wxSocketHandler(); - return TRUE; -} +// ========================================================================== +// wxSocketModule +// ========================================================================== -void wxSocketModule::OnExit() +class wxSocketModule : public wxModule { - delete wxSocketHandler::master; - wxSocketHandler::master = NULL; -} +public: + virtual bool OnInit() + { + // wxSocketBase will call GSocket_Init() itself when/if needed + return true; + } -#endif - // __WXSTUBS__ + virtual void OnExit() + { + if ( wxSocketBase::IsInitialized() ) + wxSocketBase::Shutdown(); + } + +private: + DECLARE_DYNAMIC_CLASS(wxSocketModule) +}; + +IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule) #endif // wxUSE_SOCKETS