X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/90b903c26306d88d3920589125ea1a03664e1b22..4e2251ecd324ba89c486434485efcb1d32ee7dca:/include/wx/renderer.h?ds=inline diff --git a/include/wx/renderer.h b/include/wx/renderer.h index 0f603773e0..9345586fea 100644 --- a/include/wx/renderer.h +++ b/include/wx/renderer.h @@ -29,6 +29,10 @@ class WXDLLEXPORT wxDC; class WXDLLEXPORT wxWindow; #include "wx/gdicmn.h" // for wxPoint +#include "wx/colour.h" +#include "wx/font.h" +#include "wx/bitmap.h" +#include "wx/string.h" // some platforms have their own renderers, others use the generic one #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__) @@ -47,9 +51,11 @@ enum wxCONTROL_DISABLED = 0x00000001, // control is disabled wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus wxCONTROL_PRESSED = 0x00000004, // (button) is pressed - wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons - wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items - wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items + wxCONTROL_SPECIAL = 0x00000008, // control-specific bit: + wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL, // only for the buttons + wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL, // only for the menu items + wxCONTROL_EXPANDED = wxCONTROL_SPECIAL, // only for the tree items + wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL, // only for the status bar panes wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked @@ -86,6 +92,30 @@ struct WXDLLEXPORT wxSplitterRenderParams const bool isHotSensitive; }; + +// extra optional parameters for DrawHeaderButton +struct WXDLLEXPORT wxHeaderButtonParams +{ + wxHeaderButtonParams() + : m_labelAlignment(wxALIGN_LEFT) + { } + + wxColour m_arrowColour; + wxColour m_selectionColour; + wxString m_labelText; + wxFont m_labelFont; + wxColour m_labelColour; + wxBitmap m_labelBitmap; + int m_labelAlignment; +}; + +enum wxHeaderSortIconType { + wxHDR_SORT_ICON_NONE, // Header button has no sort arrow + wxHDR_SORT_ICON_UP, // Header button an an up sort arrow icon + wxHDR_SORT_ICON_DOWN // Header button an a down sort arrow icon +}; + + // wxRendererNative interface version struct WXDLLEXPORT wxRendererVersion { @@ -131,7 +161,24 @@ public: virtual void DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, - int flags = 0) = 0; + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params=NULL) = 0; + + + // Draw the contents of a header control button (label, sort arrows, etc.) + // Normally only called by DrawHeaderButton. + virtual void DrawHeaderButtonContents(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params=NULL) = 0; + + // Returns the default height of a header button, either a fixed platform + // height if available, or a generic height based on the window's font. + virtual int GetHeaderButtonHeight(wxWindow *win) = 0; + // draw the expanded/collapsed icon for a tree control item virtual void DrawTreeItemButton(wxWindow *win, @@ -189,7 +236,7 @@ public: // draw rectangle indicating that an item in e.g. a list control // has been selected or focused // - // flags may use + // flags may use // wxCONTROL_SELECTED (item is selected, e.g. draw background) // wxCONTROL_CURRENT (item is the current item, e.g. dotted border) // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise) @@ -264,8 +311,21 @@ public: virtual void DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, - int flags = 0) - { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); } + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params = NULL) + { m_rendererNative.DrawHeaderButton(win, dc, rect, flags, sortArrow, params); } + + virtual void DrawHeaderButtonContents(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params = NULL) + { m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); } + + virtual int GetHeaderButtonHeight(wxWindow *win) + { return m_rendererNative.GetHeaderButtonHeight(win); } virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc,