X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/906c935a80b10d53cecf57f71ab5f3f4f1d529ec..d57d0505d4c2186592833f18c3d40532d3a4bf0e:/src/common/dcsvg.cpp diff --git a/src/common/dcsvg.cpp b/src/common/dcsvg.cpp index 9aeb7e9530..494d78b519 100644 --- a/src/common/dcsvg.cpp +++ b/src/common/dcsvg.cpp @@ -195,7 +195,7 @@ wxSize wxSVGFileDCImpl::GetPPI() const void wxSVGFileDCImpl::DoDrawLine (wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2) { - if (m_graphics_changed) NewGraphics(); + NewGraphicsIfNeeded(); wxString s; s.Printf ( wxT(" \n"), x1,y1,x2,y2 ); if (m_OK) @@ -218,7 +218,7 @@ void wxSVGFileDCImpl::DoDrawLines(int n, wxPoint points[], wxCoord xoffset , wxC void wxSVGFileDCImpl::DoDrawPoint (wxCoord x1, wxCoord y1) { wxString s; - if (m_graphics_changed) NewGraphics(); + NewGraphicsIfNeeded(); s = wxT(" ") + wxString(wxT("\n")); write(s); DoDrawLine ( x1,y1,x1,y1 ); @@ -239,7 +239,7 @@ void wxSVGFileDCImpl::DoDrawText(const wxString& text, wxCoord x1, wxCoord y1) void wxSVGFileDCImpl::DoDrawRotatedText(const wxString& sText, wxCoord x, wxCoord y, double angle) { //known bug; if the font is drawn in a scaled DC, it will not behave exactly as wxMSW - if (m_graphics_changed) NewGraphics(); + NewGraphicsIfNeeded(); wxString s, sTmp; // calculate bounding box @@ -253,23 +253,26 @@ void wxSVGFileDCImpl::DoDrawRotatedText(const wxString& sText, wxCoord x, wxCoor CalcBoundingBox((wxCoord)(x + w*cos(rad)), (wxCoord)(y - h*sin(rad))); // wxT("bottom left") and wxT("bottom right") - x += (wxCoord)(h*sin(rad)); - y += (wxCoord)(h*cos(rad)); - CalcBoundingBox(x, y); CalcBoundingBox((wxCoord)(x + h*sin(rad)), (wxCoord)(y + h*cos(rad))); + CalcBoundingBox((wxCoord)(x + h*sin(rad) + w*cos(rad)), (wxCoord)(y + h*cos(rad) - w*sin(rad))); if (m_backgroundMode == wxBRUSHSTYLE_SOLID) { // draw background first // just like DoDrawRectangle except we pass the text color to it and set the border to a 1 pixel wide text background - sTmp.Printf ( wxT(" "), NumStr(-angle), x,y ); s += sTmp + wxT("\n"); write(s); } + + // convert x,y to SVG text x,y (the coordinates of the text baseline) + x = (wxCoord)(x + (h-desc)*sin(rad)); + y = (wxCoord)(y + (h-desc)*cos(rad)); + //now do the text itself s.Printf (wxT(" \n