X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/906c935a80b10d53cecf57f71ab5f3f4f1d529ec..76015a6bb79156d8af1b5e8b4b8e46b4e192d18f:/src/common/iconbndl.cpp diff --git a/src/common/iconbndl.cpp b/src/common/iconbndl.cpp index 186d4df0cc..d589943453 100644 --- a/src/common/iconbndl.cpp +++ b/src/common/iconbndl.cpp @@ -193,49 +193,91 @@ void wxIconBundle::AddIcon(wxInputStream& stream, wxBitmapType type) #endif // wxUSE_STREAMS && wxUSE_IMAGE -wxIcon wxIconBundle::GetIcon(const wxSize& size) const +wxIcon wxIconBundle::GetIcon(const wxSize& size, int flags) const { - const size_t count = GetIconCount(); + wxASSERT( size == wxDefaultSize || (size.x >= 0 && size.y > 0) ); + + // We need the standard system icon size when using FALLBACK_SYSTEM. + wxCoord sysX = 0, + sysY = 0; + if ( flags & FALLBACK_SYSTEM ) + { + sysX = wxSystemSettings::GetMetric(wxSYS_ICON_X); + sysY = wxSystemSettings::GetMetric(wxSYS_ICON_Y); + } - // optimize for the common case of icon bundles containing one icon only + // If size == wxDefaultSize, we use system default icon size by convention. + wxCoord sizeX = size.x; + wxCoord sizeY = size.y; + if ( size == wxDefaultSize ) + { + wxASSERT_MSG( flags == FALLBACK_SYSTEM, + wxS("Must have valid size if not using FALLBACK_SYSTEM") ); + + sizeX = sysX; + sizeY = sysY; + } + + // Iterate over all icons searching for the exact match or the closest icon + // for FALLBACK_NEAREST_LARGER. wxIcon iconBest; - switch ( count ) + int bestDiff = 0; + bool bestIsLarger = false; + bool bestIsSystem = false; + + const size_t count = GetIconCount(); + + const wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons; + for ( size_t i = 0; i < count; i++ ) { - case 0: - // nothing to do, iconBest is already invalid - break; + const wxIcon& icon = iconArray[i]; + if ( !icon.IsOk() ) + continue; + wxCoord sx = icon.GetWidth(), + sy = icon.GetHeight(); - case 1: - iconBest = M_ICONBUNDLEDATA->m_icons[0]; + // Exact match ends search immediately in any case. + if ( sx == sizeX && sy == sizeY ) + { + iconBest = icon; break; + } - default: - // there is more than one icon, find the best match: - wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ), - sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y ); + if ( flags & FALLBACK_SYSTEM ) + { + if ( sx == sysX && sy == sysY ) + { + iconBest = icon; + bestIsSystem = true; + continue; + } + } - const wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons; - for ( size_t i = 0; i < count; i++ ) + if ( !bestIsSystem && (flags & FALLBACK_NEAREST_LARGER) ) + { + bool iconLarger = (sx >= sizeX) && (sy >= sizeY); + int iconDiff = abs(sx - sizeX) + abs(sy - sizeY); + + // Use current icon as candidate for the best icon, if either: + // - we have no candidate yet + // - we have no candidate larger than desired size and current icon is + // - current icon is closer to desired size than candidate + if ( !iconBest.IsOk() || + (!bestIsLarger && iconLarger) || + (iconLarger && (iconDiff < bestDiff)) ) { - const wxIcon& icon = iconArray[i]; - wxCoord sx = icon.GetWidth(), - sy = icon.GetHeight(); - - // if we got an icon of exactly the requested size, we're done - if ( sx == size.x && sy == size.y ) - { - iconBest = icon; - break; - } - - // the best icon is by default (arbitrarily) the first one but - // if we find a system-sized icon, take it instead - if ((sx == sysX && sy == sysY) || !iconBest.IsOk()) - iconBest = icon; + iconBest = icon; + bestIsLarger = iconLarger; + bestDiff = iconDiff; + continue; } + } } #if defined( __WXMAC__ ) && wxOSX_USE_CARBON + if (!iconBest.IsOk()) + return wxNullIcon; + return wxIcon(iconBest.GetHICON(), size); #else return iconBest; @@ -244,14 +286,7 @@ wxIcon wxIconBundle::GetIcon(const wxSize& size) const wxIcon wxIconBundle::GetIconOfExactSize(const wxSize& size) const { - wxIcon icon = GetIcon(size); - if ( icon.IsOk() && - (icon.GetWidth() != size.x || icon.GetHeight() != size.y) ) - { - icon = wxNullIcon; - } - - return icon; + return GetIcon(size, FALLBACK_NONE); } void wxIconBundle::AddIcon(const wxIcon& icon)