X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/906c935a80b10d53cecf57f71ab5f3f4f1d529ec..4e15d1caa03346c126015019c1fdf093033ef40b:/src/msw/button.cpp?ds=sidebyside diff --git a/src/msw/button.cpp b/src/msw/button.cpp index e87917bd64..324803e4d8 100644 --- a/src/msw/button.cpp +++ b/src/msw/button.cpp @@ -62,6 +62,10 @@ // macros // ---------------------------------------------------------------------------- +BEGIN_EVENT_TABLE(wxButton, wxButtonBase) + EVT_CHAR_HOOK(wxButton::OnCharHook) +END_EVENT_TABLE() + // ============================================================================ // implementation // ============================================================================ @@ -188,16 +192,25 @@ wxSize wxButtonBase::GetDefaultSize() // ---------------------------------------------------------------------------- /* - The comment below and all this code is probably due to not using WM_NEXTDLGCTL - message when changing focus (but just SetFocus() which is not enough), see - http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for the - full explanation. - - TODO: Do use WM_NEXTDLGCTL and get rid of all this code. - + In normal Windows programs there is no need to handle default button + manually because this is taken care by the system provided you use + WM_NEXTDLGCTL and not just SetFocus() to switch focus betweeh the controls + (see http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for + the full explanation why just calling SetFocus() is not enough). + + However this only works if the window is a dialog, i.e. uses DefDlgProc(), + but not with plain windows using DefWindowProc() and we do want to have + default buttons inside frames as well, so we're forced to reimplement all + this logic ourselves. It would be great to avoid having to do this but using + DefDlgProc() for all the windows would almost certainly result in more + problems, we'd need to carefully filter messages and pass some of them to + DefWindowProc() and some of them to DefDlgProc() which looks dangerous (what + if the handling of some message changes in some Windows version?), so doing + this ourselves is probably a lesser evil. + + Read the rest to learn everything you ever wanted to know about the default + buttons but were afraid to ask. - "Everything you ever wanted to know about the default buttons" or "Why do we - have to do all this?" In MSW the default button should be activated when the user presses Enter and the current control doesn't process Enter itself somehow. This is @@ -219,14 +232,6 @@ wxSize wxButtonBase::GetDefaultSize() to it. When the button loses focus, it unsets the temporary default and so the default item will be the permanent default -- that is the default button if any had been set or none otherwise, which is just what we want. - - NB: all this is quite complicated by now and the worst is that normally - it shouldn't be necessary at all as for the normal Windows programs - DefWindowProc() and IsDialogMessage() take care of all this - automatically -- however in wxWidgets programs this doesn't work for - nested hierarchies (i.e. a notebook inside a notebook) for unknown - reason and so we have to reproduce all this code ourselves. It would be - very nice if we could avoid doing it. */ // set this button as the (permanently) default one in its panel @@ -273,7 +278,7 @@ static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win) // set this button as being currently default void wxButton::SetTmpDefault() { - wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent()); + wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(this); if ( !tlw ) return; @@ -287,7 +292,7 @@ void wxButton::SetTmpDefault() // unset this button as currently default, it may still stay permanent default void wxButton::UnsetTmpDefault() { - wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent()); + wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(this); if ( !tlw ) return; @@ -370,6 +375,25 @@ void wxButton::Command(wxCommandEvent & event) // event/message handlers // ---------------------------------------------------------------------------- +void wxButton::OnCharHook(wxKeyEvent& event) +{ + // We want to ensure that the button always processes Enter key events + // itself, even if it's inside some control that normally takes over them + // (this happens when the button is part of an in-place editor control for + // example). + if ( event.GetKeyCode() == WXK_RETURN ) + { + // We should ensure that subsequent key events are still generated even + // if we did handle EVT_CHAR_HOOK (normally this would suppress their + // generation). + event.DoAllowNextEvent(); + } + else + { + event.Skip(); + } +} + bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id)) { bool processed = false;