X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/906c935a80b10d53cecf57f71ab5f3f4f1d529ec..0f29501b663574dc6f5f43dfb8a7f16fb5a8e4ea:/src/msw/menu.cpp diff --git a/src/msw/menu.cpp b/src/msw/menu.cpp index c1accd90e2..3b1871f09d 100644 --- a/src/msw/menu.cpp +++ b/src/msw/menu.cpp @@ -260,7 +260,7 @@ inline bool IsGreaterThanStdSize(const wxBitmap& bmp) // --------------------------------------------------------------------------- // Construct a menu with optional title (then use append) -void wxMenu::Init() +void wxMenu::InitNoCreate() { m_radioData = NULL; m_doBreak = false; @@ -270,6 +270,11 @@ void wxMenu::Init() m_maxBitmapWidth = 0; m_maxAccelWidth = -1; #endif // wxUSE_OWNER_DRAWN +} + +void wxMenu::Init() +{ + InitNoCreate(); // create the menu m_hMenu = (WXHMENU)CreatePopupMenu(); @@ -287,6 +292,24 @@ void wxMenu::Init() } } +wxMenu::wxMenu(WXHMENU hMenu) +{ + InitNoCreate(); + + m_hMenu = hMenu; + + // Ensure that our internal idea of how many items we have corresponds to + // the real number of items in the menu. + // + // We could also retrieve the real labels of the items here but it doesn't + // seem to be worth the trouble. + const int numExistingItems = ::GetMenuItemCount(m_hMenu); + for ( int n = 0; n < numExistingItems; n++ ) + { + wxMenuBase::DoAppend(wxMenuItem::New(this, wxID_SEPARATOR)); + } +} + // The wxWindow destructor will take care of deleting the submenus. wxMenu::~wxMenu() { @@ -926,15 +949,25 @@ bool wxMenu::MSWCommand(WXUINT WXUNUSED(param), WXWORD id_) // ignore commands from the menu title if ( id != idMenuTitle ) { + // Default value for uncheckable items. + int checked = -1; + // update the check item when it's clicked wxMenuItem * const item = FindItem(id); if ( item && item->IsCheckable() ) + { item->Toggle(); - // get the status of the menu item: note that it has been just changed - // by Toggle() above so here we already get the new state of the item - UINT menuState = ::GetMenuState(GetHmenu(), id, MF_BYCOMMAND); - SendEvent(id, menuState & MF_CHECKED); + // Get the status of the menu item: note that it has been just changed + // by Toggle() above so here we already get the new state of the item. + // + // Also notice that we must pass unsigned id_ and not sign-extended id + // to ::GetMenuState() as this is what it expects. + UINT menuState = ::GetMenuState(GetHmenu(), id_, MF_BYCOMMAND); + checked = (menuState & MF_CHECKED) != 0; + } + + SendEvent(id, checked); } return true;