X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8ec1974ea170256698381cc47dd1dcd6cb494433..ab67e8874db324fab5223cc8d5dff8a8de3e2b77:/include/wx/xtistrm.h?ds=sidebyside diff --git a/include/wx/xtistrm.h b/include/wx/xtistrm.h index d905d6715d..0876b9d5f9 100644 --- a/include/wx/xtistrm.h +++ b/include/wx/xtistrm.h @@ -2,7 +2,7 @@ // Name: wx/xtistrm.h // Purpose: streaming runtime metadata information (extended class info) // Author: Stefan Csomor -// Modified by: +// Modified by: // Created: 27/07/03 // RCS-ID: $Id$ // Copyright: (c) 2003 Stefan Csomor @@ -12,255 +12,398 @@ #ifndef _WX_XTISTRMH__ #define _WX_XTISTRMH__ -#if defined(__GNUG__) && !defined(__APPLE__) -#pragma interface "xtistrm.h" -#endif - -#include "wx/wx.h" +#include "wx/defs.h" #if wxUSE_EXTENDED_RTTI -const int wxInvalidObjectID = -2 ; -const int wxNullObjectID = -1 ; +#include "wx/object.h" + +const int wxInvalidObjectID = -2; +const int wxNullObjectID = -3; // Filer contains the interfaces for streaming objects in and out of XML, // rendering them either to objects in memory, or to code. Note: We // consider the process of generating code to be one of *depersisting* the // object from xml, *not* of persisting the object to code from an object -// in memory. This distincation can be confusing, and should be kept +// in memory. This distinction can be confusing, and should be kept // in mind when looking at the property streamers and callback interfaces // listed below. -/* -Main interface for streaming out an object to XML. -*/ -void WriteComponent(wxObject *Object, const wxClassInfo *ClassInfo, wxXmlNode *parent, const wxString& nodeName ); +// ---------------------------------------------------------------------------- +// wxObjectWriterCallback +// +// This class will be asked during the streaming-out process about every single +// property or object instance. It can veto streaming out by returning false +// or modify the value before it is streamed-out. +// ---------------------------------------------------------------------------- /* -Streaming callbacks for depersisting XML to code, or running objects -*/ + class WXDLLIMPEXP_BASE wxClassInfo; + class WXDLLIMPEXP_BASE wxAnyList; + class WXDLLIMPEXP_BASE wxPropertyInfo; + class WXDLLIMPEXP_BASE wxAny; + class WXDLLIMPEXP_BASE wxHandlerInfo; + */ -class wxDepersister ; +class WXDLLIMPEXP_BASE wxObjectWriter; +class WXDLLIMPEXP_BASE wxObjectReader; -/* -wxReader handles streaming in a class from a arbitrary format. While walking through -it issues calls out to interfaces to depersist the guts from the underlying storage format. -*/ +class WXDLLIMPEXP_BASE wxObjectWriterCallback +{ +public: + virtual ~wxObjectWriterCallback() {} + + // will be called before an object is written, may veto by returning false + virtual bool BeforeWriteObject( wxObjectWriter *WXUNUSED(writer), + const wxObject *WXUNUSED(object), + const wxClassInfo *WXUNUSED(classInfo), + const wxStringToAnyHashMap &WXUNUSED(metadata)) + { return true; } + + // will be called after this object has been written, may be + // needed for adjusting stacks + virtual void AfterWriteObject( wxObjectWriter *WXUNUSED(writer), + const wxObject *WXUNUSED(object), + const wxClassInfo *WXUNUSED(classInfo) ) + {} + + // will be called before a property gets written, may change the value, + // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord ) + // or veto writing that property at all by returning false + virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer), + const wxObject *WXUNUSED(object), + const wxPropertyInfo *WXUNUSED(propInfo), + const wxAny &WXUNUSED(value) ) + { return true; } + + // will be called before a property gets written, may change the value, + // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord ) + // or veto writing that property at all by returning false + virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer), + const wxObject *WXUNUSED(object), + const wxPropertyInfo *WXUNUSED(propInfo), + const wxAnyList &WXUNUSED(value) ) + { return true; } + + // will be called after a property has been written out, may be needed + // for adjusting stacks + virtual void AfterWriteProperty( wxObjectWriter *WXUNUSED(writer), + const wxPropertyInfo *WXUNUSED(propInfo) ) + {} + + // will be called before this delegate gets written + virtual bool BeforeWriteDelegate( wxObjectWriter *WXUNUSED(writer), + const wxObject *WXUNUSED(object), + const wxClassInfo* WXUNUSED(classInfo), + const wxPropertyInfo *WXUNUSED(propInfo), + const wxObject *&WXUNUSED(eventSink), + const wxHandlerInfo* &WXUNUSED(handlerInfo) ) + { return true; } + + virtual void AfterWriteDelegate( wxObjectWriter *WXUNUSED(writer), + const wxObject *WXUNUSED(object), + const wxClassInfo* WXUNUSED(classInfo), + const wxPropertyInfo *WXUNUSED(propInfo), + const wxObject *&WXUNUSED(eventSink), + const wxHandlerInfo* &WXUNUSED(handlerInfo) ) + { } +}; -class wxReader : public wxObject +class WXDLLIMPEXP_BASE wxObjectWriterFunctor: public wxObjectFunctor { -public : - wxReader() ; - ~wxReader() ; - // the only thing wxReader knows about is the class info by object ID - wxClassInfo *GetObjectClassInfo(int objectID) ; - bool HasObjectClassInfo( int objectID ) ; - void SetObjectClassInfo(int objectID, wxClassInfo* classInfo); +}; - // Reads the component the reader is pointed at from the underlying format. - // The return value is the root object ID, which can - // then be used to ask the depersister about that object - virtual int ReadObject( wxDepersister *depersist ) = 0 ; +class WXDLLIMPEXP_BASE wxObjectWriter: public wxObject +{ + friend class wxObjectWriterFunctor; +public: + wxObjectWriter(); + virtual ~wxObjectWriter(); -private : - struct wxReaderInternal; - wxReaderInternal *m_data; -} ; + // with this call you start writing out a new top-level object + void WriteObject(const wxObject *object, const wxClassInfo *classInfo, + wxObjectWriterCallback *writercallback, const wxString &name, + const wxStringToAnyHashMap &metadata); -/* -wxXmlReader handles streaming in a class from XML -*/ + // Managing the object identity table a.k.a context + // + // these methods make sure that no object gets written twice, + // because sometimes multiple calls to the WriteObject will be + // made without wanting to have duplicate objects written, the + // object identity table will be reset manually + virtual void ClearObjectContext(); -class wxXmlReader : public wxReader -{ -public: - wxXmlReader(wxXmlNode *parent) { m_parent = parent ; } - ~wxXmlReader() {} + // gets the object Id for a passed in object in the context + int GetObjectID(const wxObject *obj); - // Reads a component from XML. The return value is the root object ID, which can - // then be used to ask the depersister about that object + // returns true if this object has already been written in this context + bool IsObjectKnown( const wxObject *obj ); - int ReadObject(wxDepersister *callbacks); + // + // streaming callbacks + // + // these callbacks really write out the values in the stream format -private : - int ReadComponent(wxXmlNode *parent, wxDepersister *callbacks); + // begins writing out a new toplevel entry which has the indicated unique name + virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0; - // accessor is only used as a temporary measure - wxxVariant ReadValue(wxXmlNode *Node, - wxPropertyAccessor *accessor ); + // ends writing out a new toplevel entry which has the indicated unique name + virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0; - wxXmlNode * m_parent ; -}; + // start of writing an object having the passed in ID + virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, + int objectID, const wxStringToAnyHashMap &metadata ) = 0; -// This abstract class matches the allocate-init/create model of creation of objects. -// At runtime, these will create actual instances, and manipulate them. -// When generating code, these will just create statements of C++ -// code to create the objects. + // end of writing an toplevel object name param is used for unique + // identification within the container + virtual void DoEndWriteObject(const wxObject *object, + const wxClassInfo *classInfo, int objectID ) = 0; -class wxDepersister -{ -public : - // allocate the new object on the heap, that object will have the passed in ID - virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0; + // writes a simple property in the stream format + virtual void DoWriteSimpleType( const wxAny &value ) = 0; - // initialize the already allocated object having the ID ObjectID with the Create method - // creation parameters which are objects are having their Ids passed in objectIDValues - // having objectId <> wxInvalidObjectID + // start of writing a complex property into the stream ( + virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0; - virtual void CreateObject(int ObjectID, - const wxClassInfo *ClassInfo, - int ParamCount, - wxxVariant *VariantValues , - int *objectIDValues , - const wxClassInfo **objectClassInfos - ) = 0; + // end of writing a complex property into the stream + virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0; - // destroy the heap-allocated object having the ID ObjectID, this may be used if an object - // is embedded in another object and set via value semantics, so the intermediate - // object can be destroyed after safely - virtual void DestroyObject(int ObjectID, wxClassInfo *ClassInfo) = 0; + virtual void DoBeginWriteElement() = 0; + virtual void DoEndWriteElement() = 0; + // insert an object reference to an already written object + virtual void DoWriteRepeatedObject( int objectID ) = 0; - // set the corresponding property - virtual void SetProperty(int ObjectID, - const wxClassInfo *ClassInfo, - const wxPropertyInfo* PropertyInfo , - const wxxVariant &VariantValue) = 0; + // insert a null reference + virtual void DoWriteNullObject() = 0; - // sets the corresponding property (value is an object) - virtual void SetPropertyAsObject(int ObjectId, - const wxClassInfo *ClassInfo, - const wxPropertyInfo* PropertyInfo , - int valueObjectId) = 0; + // writes a delegate in the stream format + virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo, + const wxPropertyInfo *propInfo, const wxObject *eventSink, + int sinkObjectID, const wxClassInfo* eventSinkClassInfo, + const wxHandlerInfo* handlerIndo ) = 0; + void WriteObject(const wxObject *object, const wxClassInfo *classInfo, + wxObjectWriterCallback *writercallback, bool isEmbedded, const wxStringToAnyHashMap &metadata ); - // sets the corresponding event handler - virtual void SetConnect(int EventSourceObjectID, - const wxClassInfo *EventSourceClassInfo, - const wxDelegateTypeInfo *delegateInfo , - const wxClassInfo *EventSinkClassInfo , - const wxHandlerInfo* handlerInfo , - int EventSinkObjectID ) = 0; +protected: + struct wxObjectWriterInternal; + wxObjectWriterInternal* m_data; + + struct wxObjectWriterInternalPropertiesData; + + void WriteAllProperties( const wxObject * obj, const wxClassInfo* ci, + wxObjectWriterCallback *writercallback, + wxObjectWriterInternalPropertiesData * data ); + + void WriteOneProperty( const wxObject *obj, const wxClassInfo* ci, + const wxPropertyInfo* pi, wxObjectWriterCallback *writercallback, + wxObjectWriterInternalPropertiesData *data ); + + + void FindConnectEntry(const wxEvtHandler * evSource, + const wxEventSourceTypeInfo* dti, const wxObject* &sink, + const wxHandlerInfo *&handler); }; + /* -wxRuntimeDepersister implements the callbacks that will depersist -an object into a running memory image, as opposed to writing -C++ initialization code to bring the object to life. +Streaming callbacks for depersisting XML to code, or running objects +*/ + +class WXDLLIMPEXP_BASE wxObjectReaderCallback; + +/* +wxObjectReader handles streaming in a class from a arbitrary format. +While walking through it issues calls out to interfaces to readercallback +the guts from the underlying storage format. */ -class wxRuntimeDepersister : public wxDepersister + +class WXDLLIMPEXP_BASE wxObjectReader: public wxObject { - struct wxRuntimeDepersisterInternal ; - wxRuntimeDepersisterInternal * m_data ; -public : - wxRuntimeDepersister() ; - ~wxRuntimeDepersister() ; +public: + wxObjectReader(); + virtual ~wxObjectReader(); + + // the only thing wxObjectReader knows about is the class info by object ID + wxClassInfo *GetObjectClassInfo(int objectID); + bool HasObjectClassInfo( int objectID ); + void SetObjectClassInfo(int objectID, wxClassInfo* classInfo); - // returns the object having the corresponding ID fully constructed - wxObject *GetObject(int objectID) ; + // Reads the component the reader is pointed at from the underlying format. + // The return value is the root object ID, which can + // then be used to ask the depersister about that object + // if there was a problem you will get back wxInvalidObjectID and the current + // error log will carry the problems encoutered + virtual int ReadObject( const wxString &name, wxObjectReaderCallback *readercallback ) = 0; + +private: + struct wxObjectReaderInternal; + wxObjectReaderInternal *m_data; +}; + +// This abstract class matches the allocate-init/create model of creation of objects. +// At runtime, these will create actual instances, and manipulate them. +// When generating code, these will just create statements of C++ +// code to create the objects. + +class WXDLLIMPEXP_BASE wxObjectReaderCallback +{ +public: + virtual ~wxObjectReaderCallback() {} // allocate the new object on the heap, that object will have the passed in ID - virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ; + virtual void AllocateObject(int objectID, wxClassInfo *classInfo, + wxStringToAnyHashMap &metadata) = 0; - // initialize the already allocated object having the ID ObjectID with the Create method + // initialize the already allocated object having the ID objectID with the Create method // creation parameters which are objects are having their Ids passed in objectIDValues // having objectId <> wxInvalidObjectID - virtual void CreateObject(int ObjectID, - const wxClassInfo *ClassInfo, - int ParamCount, - wxxVariant *VariantValues , + virtual void CreateObject(int objectID, + const wxClassInfo *classInfo, + int paramCount, + wxAny *VariantValues, + int *objectIDValues, + const wxClassInfo **objectClassInfos, + wxStringToAnyHashMap &metadata) = 0; + + // construct the new object on the heap, that object will have the passed in ID + // (for objects that don't support allocate-create type of creation) + // creation parameters which are objects are having their Ids passed in + // objectIDValues having objectId <> wxInvalidObjectID + + virtual void ConstructObject(int objectID, + const wxClassInfo *classInfo, + int paramCount, + wxAny *VariantValues, int *objectIDValues, - const wxClassInfo **objectClassInfos - ) ; + const wxClassInfo **objectClassInfos, + wxStringToAnyHashMap &metadata) = 0; - // destroy the heap-allocated object having the ID ObjectID, this may be used if an object - // is embedded in another object and set via value semantics, so the intermediate - // object can be destroyed after safely - virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ; + // destroy the heap-allocated object having the ID objectID, this may be used + // if an object is embedded in another object and set via value semantics, + // so the intermediate object can be destroyed after safely + virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0; // set the corresponding property virtual void SetProperty(int objectID, const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - const wxxVariant &variantValue); + const wxPropertyInfo* propertyInfo, + const wxAny &VariantValue) = 0; // sets the corresponding property (value is an object) - virtual void SetPropertyAsObject(int objectId, + virtual void SetPropertyAsObject(int objectID, + const wxClassInfo *classInfo, + const wxPropertyInfo* propertyInfo, + int valueObjectId) = 0; + + // adds an element to a property collection + virtual void AddToPropertyCollection( int objectID, const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - int valueObjectId) ; + const wxPropertyInfo* propertyInfo, + const wxAny &VariantValue) = 0; + // sets the corresponding property (value is an object) + virtual void AddToPropertyCollectionAsObject(int objectID, + const wxClassInfo *classInfo, + const wxPropertyInfo* propertyInfo, + int valueObjectId) = 0; // sets the corresponding event handler - virtual void SetConnect(int eventSourceObjectID, - const wxClassInfo *eventSourceClassInfo, - const wxDelegateTypeInfo *delegateInfo , - const wxClassInfo *eventSinkClassInfo , - const wxHandlerInfo* handlerInfo , - int eventSinkObjectID ) ; + virtual void SetConnect(int EventSourceObjectID, + const wxClassInfo *EventSourceClassInfo, + const wxPropertyInfo *delegateInfo, + const wxClassInfo *EventSinkClassInfo, + const wxHandlerInfo* handlerInfo, + int EventSinkObjectID ) = 0; }; /* -wxDepersisterCode implements the callbacks that will depersist -an object into a C++ initialization function. +wxObjectRuntimeReaderCallback implements the callbacks that will bring back +an object into a life memory instance */ -class wxTextOutputStream ; - -class wxCodeDepersister : public wxDepersister +class WXDLLIMPEXP_BASE wxObjectRuntimeReaderCallback: public wxObjectReaderCallback { -private : - struct wxCodeDepersisterInternal ; - wxCodeDepersisterInternal * m_data ; - wxTextOutputStream *m_fp; - wxString ValueAsCode( const wxxVariant ¶m ) ; + struct wxObjectRuntimeReaderCallbackInternal; + wxObjectRuntimeReaderCallbackInternal * m_data; + public: - wxCodeDepersister(wxTextOutputStream *out) ; - ~wxCodeDepersister() ; + wxObjectRuntimeReaderCallback(); + virtual ~wxObjectRuntimeReaderCallback(); + + // returns the object having the corresponding ID fully constructed + wxObject *GetObject(int objectID); // allocate the new object on the heap, that object will have the passed in ID - virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ; + virtual void AllocateObject(int objectID, wxClassInfo *classInfo, + wxStringToAnyHashMap &metadata); - // initialize the already allocated object having the ID ObjectID with the Create method - // creation parameters which are objects are having their Ids passed in objectIDValues - // having objectId <> wxInvalidObjectID + // initialize the already allocated object having the ID objectID with + // the Create method creation parameters which are objects are having + // their Ids passed in objectIDValues having objectId <> wxInvalidObjectID virtual void CreateObject(int objectID, const wxClassInfo *classInfo, int paramCount, - wxxVariant *variantValues , + wxAny *VariantValues, + int *objectIDValues, + const wxClassInfo **objectClassInfos, + wxStringToAnyHashMap &metadata + ); + + // construct the new object on the heap, that object will have the + // passed in ID (for objects that don't support allocate-create type of + // creation) creation parameters which are objects are having their Ids + // passed in objectIDValues having objectId <> wxInvalidObjectID + + virtual void ConstructObject(int objectID, + const wxClassInfo *classInfo, + int paramCount, + wxAny *VariantValues, int *objectIDValues, - const wxClassInfo **objectClassInfos - ) ; + const wxClassInfo **objectClassInfos, + wxStringToAnyHashMap &metadata); - // destroy the heap-allocated object having the ID ObjectID, this may be used if an object - // is embedded in another object and set via value semantics, so the intermediate - // object can be destroyed after safely - virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ; + // destroy the heap-allocated object having the ID objectID, this may be + // used if an object is embedded in another object and set via value semantics, + // so the intermediate object can be destroyed after safely + virtual void DestroyObject(int objectID, wxClassInfo *classInfo); // set the corresponding property virtual void SetProperty(int objectID, const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - const wxxVariant &variantValue); + const wxPropertyInfo* propertyInfo, + const wxAny &variantValue); // sets the corresponding property (value is an object) virtual void SetPropertyAsObject(int objectId, const wxClassInfo *classInfo, - const wxPropertyInfo* propertyInfo , - int valueObjectId) ; + const wxPropertyInfo* propertyInfo, + int valueObjectId); + + // adds an element to a property collection + virtual void AddToPropertyCollection( int objectID, + const wxClassInfo *classInfo, + const wxPropertyInfo* propertyInfo, + const wxAny &VariantValue); + // sets the corresponding property (value is an object) + virtual void AddToPropertyCollectionAsObject(int objectID, + const wxClassInfo *classInfo, + const wxPropertyInfo* propertyInfo, + int valueObjectId); // sets the corresponding event handler virtual void SetConnect(int eventSourceObjectID, const wxClassInfo *eventSourceClassInfo, - const wxDelegateTypeInfo *delegateInfo , - const wxClassInfo *eventSinkClassInfo , - const wxHandlerInfo* handlerInfo , - int eventSinkObjectID ) ; + const wxPropertyInfo *delegateInfo, + const wxClassInfo *eventSinkClassInfo, + const wxHandlerInfo* handlerInfo, + int eventSinkObjectID ); }; #endif // wxUSE_EXTENDED_RTTI -#endif \ No newline at end of file +#endif