X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8e08b761b0c5ecb6df295785b78f1f3637331887..3f4f90c2a0c1f274d1918b320132ed0ca2922fe5:/contrib/include/wx/fl/gcupdatesmgr.h?ds=inline diff --git a/contrib/include/wx/fl/gcupdatesmgr.h b/contrib/include/wx/fl/gcupdatesmgr.h index e8fabc5acc..544e43ea23 100644 --- a/contrib/include/wx/fl/gcupdatesmgr.h +++ b/contrib/include/wx/fl/gcupdatesmgr.h @@ -1,12 +1,12 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: No names yet. -// Purpose: Contrib. demo +// Name: gcupdatesmgr.h +// Purpose: Header for cbGCUpdatesMgr class. // Author: Aleksandras Gluchovas // Modified by: // Created: 19/10/98 // RCS-ID: $Id$ // Copyright: (c) Aleksandras Gluchovas -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __GCUPDATESMGR_G__ @@ -22,101 +22,107 @@ #include "wx/fl/garbagec.h" /* - * class implements optimized logic for refreshing - * areas of frame layout - which actually need to be updated. - * Is used as default updates-manager by wxFrameLayout. - * - * it is called "Garbage Collecting" u.mgr for it's implementation - * tries to find out dependencies between bars, and to order - * them ito "hierarchy", this hierarchical sorting resembles - * implemenation of heap-garbage collectors, which resolve - * dependencies between references. - * - * Example: there are situations where the order of moving - * the windows does matter: - * - * case 1) - * ------ --- - * | A | |B| - * ------ ---> | | - * --- --- ------ - * |B| | A | - * | | ------ - * --- - * (future) - * (past) - * - * past/future positions of A and B windows completely overlapp, i.e. - * depend on each other, and there is not solution for - * moving the windows witout refreshing both of them, - * -- we have cyclic dependency here. The gc. alg will - * find this cyclic dependecy and will force "refresh" - * after movement. - * - * case 2) - * - * ------ - * | A | - * ------ ---> - * --- - * |B| ------ - * | | | A | - * --- ------ - * --- - * |B| - * | | - * --- - * - * (future) - * (past) - * - * in this case past/future positions do not overlapp, thus - * it's enough only to move windows, without refreshing them. - * GC will "notice" it. - * - * there is also third case, when overlapping is partial - * in this case the refershing can be also avoided by - * moving windows in the order of "most-dependant" towards the - * "least-dependent". GC handles this automatically, by - * sorting windows by their dependency-level (or "hierarchy") - * - * See garbagec.h for more details of this method, garbagec.h/cpp - * implement sorting of generic-dependencies (does not deal - * with graphical objects directly) - * - * Summary: improves performance when complex/large windows are - * moved around, by reducing number of repaints. Also helps - * to avoid dirty non-client areas of moved windows - * in some special cases of "overlapping anomalies" - */ +This class implements optimized logic for refreshing +the areas of frame layout that actually need to be updated. +It is used as the default updates manager by wxFrameLayout. + +It is called 'Garbage Collecting' updates manager because +its implementation tries to find out dependencies between bars, +and to order them into a 'hierarchy'. This hierarchical sorting resembles +the implementation of heap-garbage collectors, which resolve +dependencies between references. + +Example: there are situations where the order in which the user +moves windows does matter. + +\begin{verbatim} + case 1) + ------ --- + | A | |B| + ------ ---> | | + --- --- ------ + |B| | A | + | | ------ + --- + (future) + (past) +\end{verbatim} + +Past/future positions of A and B windows completely overlap, i.e. +depend on each other, and there is no solution for +moving the windows without refreshing both of them +-- we have a cyclic dependency here. The garbage collection algorithm will +find this cyclic dependecy and will force refresh after movement. + +\begin{verbatim} + case 2) + + ------ + | A | + ------ ---> + --- + |B| ------ + | | | A | + --- ------ + --- + |B| + | | + --- + + (future) + (past) +\end{verbatim} + +In this case past/future positions do not overlap, so +it is enough only to move windows without refreshing them. +Garbage collection will 'notice' this. + +There is also a third case, when overlapping is partial. +In this case the refreshing can also be avoided by +moving windows in the order of 'most-dependant' towards the +'least-dependent'. GC handles this automatically, by +sorting windows by their dependency-level (or 'hierarchy'). + +See garbagec.h for more details of this method; garbagec.h/cpp +implement sorting of generic dependencies and does not deal +with graphical objects directly. + +Summary: garbage collection improves performance when complex or large +windows are moved around, by reducing the number of repaints. It also helps +to avoid dirty non-client areas of moved windows +in some special cases of 'overlapping anomalies'. +*/ class cbGCUpdatesMgr : public cbSimpleUpdatesMgr { - DECLARE_DYNAMIC_CLASS( cbGCUpdatesMgr ) + DECLARE_DYNAMIC_CLASS( cbGCUpdatesMgr ) protected: - GarbageCollector mGC; + GarbageCollector mGC; - void DoRepositionItems( wxList& items ); + // Internal function for repositioning items. + void DoRepositionItems( wxList& items ); - void AddItem( wxList& itemList, - cbBarInfo* pBar, - cbDockPane* pPane, - wxRect& curBounds, - wxRect& prevBounds ); + // Internal function for repositioning items. + void AddItem( wxList& itemList, + cbBarInfo* pBar, + cbDockPane* pPane, + wxRect& curBounds, + wxRect& prevBounds ); public: - cbGCUpdatesMgr(void) {} + // Default constructor. + cbGCUpdatesMgr(void) {} - cbGCUpdatesMgr( wxFrameLayout* pPanel ); + // Constructor, taking a frame layout. + cbGCUpdatesMgr( wxFrameLayout* pPanel ); - // notificiactions received from Frame Layout : + // Receives notifications from the frame layout. + virtual void OnStartChanges(); - virtual void OnStartChanges(); - - // refreshes parts of the frame layout, which need an update - virtual void UpdateNow(); + // Refreshes the parts of the frame layout which need an update. + virtual void UpdateNow(); }; #endif /* __GCUPDATESMGR_G__ */