X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8d99be5f5381dad56492da02c2df1c3ec0750926..bf3e0fbd1ff071caa5d929f01ad6ef9a64ee6494:/src/msw/button.cpp?ds=sidebyside diff --git a/src/msw/button.cpp b/src/msw/button.cpp index 706aae70b8..9a8122e079 100644 --- a/src/msw/button.cpp +++ b/src/msw/button.cpp @@ -31,6 +31,9 @@ #include "wx/button.h" #include "wx/brush.h" #include "wx/panel.h" + #include "wx/bmpbuttn.h" + #include "wx/settings.h" + #include "wx/dcscreen.h" #endif #include "wx/msw/private.h" @@ -135,15 +138,26 @@ wxSize wxButton::DoGetBestSize() /* static */ wxSize wxButton::GetDefaultSize() { - // the base unit is the height of the system GUI font - int wChar, hChar; - wxGetCharSize(0, &wChar, &hChar, NULL); + static wxSize s_sizeBtn; - // the button height is proportional to the height of the font used - int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar); + if ( s_sizeBtn.x == 0 ) + { + wxScreenDC dc; + dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); + + // the size of a standard button in the dialog units is 50x14, + // translate this to pixels + // NB1: the multipliers come from the Windows convention + // NB2: the extra +1/+2 were needed to get the size be the same as the + // size of the buttons in the standard dialog - I don't know how + // this happens, but on my system this size is 75x23 in pixels and + // 23*8 isn't even divisible by 14... Would be nice to understand + // why these constants are needed though! + s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4; + s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8; + } - // and the width/height ration is 75/23 - return wxSize((75 * hBtn) / 23, hBtn); + return s_sizeBtn; } // ---------------------------------------------------------------------------- @@ -166,7 +180,9 @@ void wxButton::SetDefault() SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L); } - if ( btnOldDefault ) + // this doesn't work with bitmap buttons because it also removes the + // "ownerdrawn" style... + if ( btnOldDefault && !wxDynamicCast(btnOldDefault, wxBitmapButton) ) { // remove the BS_DEFPUSHBUTTON style from the other button long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);