X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8cb172b4f12fae80b06d5936108a1bc7f2521674..ed39ff57b30a70a2395e07887a70bc01e7a3b7ec:/src/univ/renderer.cpp diff --git a/src/univ/renderer.cpp b/src/univ/renderer.cpp index 36f7f0d853..bc276a675a 100644 --- a/src/univ/renderer.cpp +++ b/src/univ/renderer.cpp @@ -5,7 +5,7 @@ // Modified by: // Created: 15.08.00 // RCS-ID: $Id$ -// Copyright: (c) 2000 Vadim Zeitlin +// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// @@ -38,6 +38,7 @@ #endif // WX_PRECOMP #include "wx/image.h" +#include "wx/log.h" #include "wx/univ/theme.h" #include "wx/univ/renderer.h" @@ -417,6 +418,7 @@ wxControlRenderer::wxControlRenderer(wxWindow *window, void wxControlRenderer::DrawLabel(const wxBitmap& bitmap, wxCoord marginX, wxCoord marginY) { + m_dc.SetBackgroundMode(wxTRANSPARENT); m_dc.SetFont(m_window->GetFont()); m_dc.SetTextForeground(m_window->GetForegroundColour()); @@ -463,7 +465,8 @@ void wxControlRenderer::DrawButtonBorder() m_renderer->DrawButtonBorder(m_dc, m_rect, flags, &m_rect); - m_renderer->DrawBackground(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags); + // Why do this here? + // m_renderer->DrawButtonSurface(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags ); } void wxControlRenderer::DrawBitmap(const wxBitmap& bitmap) @@ -506,7 +509,7 @@ void wxControlRenderer::DrawBitmap(wxDC &dc, else if ( stretch & wxEXPAND ) { // stretch bitmap to fill the entire control - bmp = wxImage(bmp).Scale(rect.width, rect.height).ConvertToBitmap(); + bmp = wxBitmap(wxImage(bmp.ConvertToImage()).Scale(rect.width, rect.height)); } else // not stretched, not tiled { @@ -771,7 +774,9 @@ void wxControlRenderer::DrawProgressBar(const wxGauge *gauge) wxRect rect = m_rect; rect.Deflate(1); // FIXME this depends on the border width - m_dc.SetBrush(wxBrush(m_window->GetForegroundColour(), wxSOLID)); + wxColour col = m_window->UseFgCol() ? m_window->GetForegroundColour() + : wxTHEME_COLOUR(GAUGE); + m_dc.SetBrush(wxBrush(col, wxSOLID)); if ( gauge->IsSmooth() ) {