X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8c5907cea3231c246b879c586a7140b6dc12413f..eddb32504316bfc92624a2a9b7cc62fd4543face:/include/wx/frame.h diff --git a/include/wx/frame.h b/include/wx/frame.h index 3a3c0354a3..ee270269f7 100644 --- a/include/wx/frame.h +++ b/include/wx/frame.h @@ -6,7 +6,7 @@ // Created: 15.11.99 // RCS-ID: $Id$ // Copyright: (c) wxWindows team -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FRAME_H_BASE_ @@ -16,31 +16,22 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "framebase.h" #endif -#include "wx/window.h" // the base class -#include "wx/icon.h" // for m_icon +#include "wx/toplevel.h" // the base class // the default names for various classs WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr; WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr; WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr; -WXDLLEXPORT_DATA(extern wxWindow*) wxWndHook; +class WXDLLEXPORT wxFrame; class WXDLLEXPORT wxMenuBar; class WXDLLEXPORT wxStatusBar; class WXDLLEXPORT wxToolBar; -// Styles for ShowFullScreen -#define wxFULLSCREEN_NOMENUBAR 0x01 -#define wxFULLSCREEN_NOTOOLBAR 0x02 -#define wxFULLSCREEN_NOSTATUSBAR 0x04 -#define wxFULLSCREEN_NOBORDER 0x08 -#define wxFULLSCREEN_NOCAPTION 0x10 -#define wxFULLSCREEN_ALL (wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR | wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER | wxFULLSCREEN_NOCAPTION) - // ---------------------------------------------------------------------------- // wxFrame is a top-level window with optional menubar, statusbar and toolbar // @@ -53,14 +44,15 @@ class WXDLLEXPORT wxToolBar; // CreateXXXBar() is called. // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxFrameBase : public wxWindow +class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow { public: // construction wxFrameBase(); + virtual ~wxFrameBase(); wxFrame *New(wxWindow *parent, - wxWindowID id, + wxWindowID winid, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, @@ -70,59 +62,41 @@ public: // frame state // ----------- - // maximize = TRUE => maximize, otherwise - restore - virtual void Maximize(bool maximize = TRUE) = 0; - - // undo Maximize() or Iconize() - virtual void Restore() = 0; - - // iconize = TRUE => iconize, otherwise - restore - virtual void Iconize(bool iconize = TRUE) = 0; - - // return TRUE if the frame is maximized - virtual bool IsMaximized() const = 0; - - // return TRUE if the frame is iconized - virtual bool IsIconized() const = 0; - - // get the frame icon - const wxIcon& GetIcon() const { return m_icon; } - - // set the frame icon - virtual void SetIcon(const wxIcon& icon) { m_icon = icon; } - - // make the window modal (all other windows unresponsive) - virtual void MakeModal(bool modal = TRUE); - // get the origin of the client area (which may be different from (0, 0) // if the frame has a toolbar) in client coordinates virtual wxPoint GetClientAreaOrigin() const; + // sends a size event to the window using its current size -- this has an + // effect of refreshing the window layout + // + // currently it is only implemented under MSW but is declared here to make + // it possible to call it in portable code without using #ifdef's + virtual void SendSizeEvent() { } + // menu bar functions // ------------------ - virtual void SetMenuBar(wxMenuBar *menubar) = 0; +#if wxUSE_MENUS + virtual void SetMenuBar(wxMenuBar *menubar); virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; } - - // call this to simulate a menu command - bool Command(int id) { return ProcessCommand(id); } +#endif // wxUSE_MENUS // process menu command: returns TRUE if processed - bool ProcessCommand(int id); + bool ProcessCommand(int winid); // status bar functions // -------------------- #if wxUSE_STATUSBAR // create the main status bar by calling OnCreateStatusBar() virtual wxStatusBar* CreateStatusBar(int number = 1, - long style = wxST_SIZEGRIP, - wxWindowID id = 0, + long style = wxST_SIZEGRIP|wxFULL_REPAINT_ON_RESIZE, + wxWindowID winid = 0, const wxString& name = wxStatusLineNameStr); // return a new status bar virtual wxStatusBar *OnCreateStatusBar(int number, long style, - wxWindowID id, + wxWindowID winid, const wxString& name); // get the main status bar virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; } @@ -133,18 +107,25 @@ public: // forward these to status bar virtual void SetStatusText(const wxString &text, int number = 0); virtual void SetStatusWidths(int n, const int widths_field[]); + void PushStatusText(const wxString &text, int number = 0); + void PopStatusText(int number = 0); + + // set the status bar pane the help will be shown in + void SetStatusBarPane(int n) { m_statusBarPane = n; } + int GetStatusBarPane() const { return m_statusBarPane; } #endif // wxUSE_STATUSBAR // toolbar functions // ----------------- + #if wxUSE_TOOLBAR // create main toolbar bycalling OnCreateToolBar() - virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER|wxTB_HORIZONTAL, - wxWindowID id = -1, + virtual wxToolBar* CreateToolBar(long style = -1, + wxWindowID winid = -1, const wxString& name = wxToolBarNameStr); // return a new toolbar virtual wxToolBar *OnCreateToolBar(long style, - wxWindowID id, + wxWindowID winid, const wxString& name ); // get/set the main toolbar @@ -152,30 +133,47 @@ public: virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; } #endif // wxUSE_TOOLBAR - // old functions, use the new ones instead! -#if WXWIN_COMPATIBILITY_2 - bool Iconized() const { return IsIconized(); } -#endif // WXWIN_COMPATIBILITY_2 - // implementation only from now on // ------------------------------- - // override some base class virtuals - virtual bool Destroy(); - virtual bool IsTopLevel() const { return TRUE; } - // event handlers - void OnIdle(wxIdleEvent& event); - void OnCloseWindow(wxCloseEvent& event); +#if wxUSE_MENUS +#if wxUSE_STATUSBAR + void OnMenuOpen(wxMenuEvent& event); + void OnMenuClose(wxMenuEvent& event); void OnMenuHighlight(wxMenuEvent& event); - void OnSize(wxSizeEvent& event); - // this should go away, but for now it's called from docview.cpp, - // so should be there for all platforms - void OnActivate(wxActivateEvent &WXUNUSED(event)) { } +#endif // wxUSE_STATUSBAR - // send wxUpdateUIEvents for all menu items (called from OnIdle()) - void DoMenuUpdates(); - void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin); + // send wxUpdateUIEvents for all menu items in the menubar, + // or just for menu if non-NULL + void DoMenuUpdates(wxMenu* menu = NULL); +#endif // wxUSE_MENUS + + // do the UI update processing for this window + virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE); + + // Implement internal behaviour (menu updating on some platforms) + virtual void OnInternalIdle(); + + // if there is no real wxTopLevelWindow on this platform we have to define + // some wxTopLevelWindowBase pure virtual functions here to avoid breaking + // old ports (wxMotif) which don't define them in wxFrame +#ifndef wxTopLevelWindowNative + virtual bool ShowFullScreen(bool WXUNUSED(show), + long WXUNUSED(style) = wxFULLSCREEN_ALL) + { return FALSE; } + virtual bool IsFullScreen() const + { return FALSE; } +#endif // no wxTopLevelWindowNative + + // show help text (typically in the statusbar); show is FALSE + // if you are hiding the help, TRUE otherwise + virtual void DoGiveHelp(const wxString& text, bool show); + +#if WXWIN_COMPATIBILITY_2_2 + // call this to simulate a menu command + bool Command(int winid) { return ProcessCommand(winid); } +#endif // WXWIN_COMPATIBILITY_2_2 protected: // the frame main menu/status/tool bars @@ -185,16 +183,44 @@ protected: // main menubar, statusbar and toolbar (if any) void DeleteAllBars(); + // test whether this window makes part of the frame + virtual bool IsOneOfBars(const wxWindow *win) const; + +#if wxUSE_MENUS + // override to update menu bar position when the frame size changes + virtual void PositionMenuBar() { } + + // override to do something special when the menu bar is being removed + // from the frame + virtual void DetachMenuBar(); + + // override to do something special when the menu bar is attached to the + // frame + virtual void AttachMenuBar(wxMenuBar *menubar); + wxMenuBar *m_frameMenuBar; +#if wxUSE_STATUSBAR + // the saved status bar text overwritten by DoGiveHelp() + wxString m_oldStatusText; +#endif // wxUSE_STATUSBAR +#endif // wxUSE_MENUS + #if wxUSE_STATUSBAR // override to update status bar position (or anything else) when // something changes virtual void PositionStatusBar() { } + // show the help string for this menu item in the given status bar: the + // status bar pointer can be NULL; return TRUE if help was shown + bool ShowMenuHelp(wxStatusBar *statbar, int helpid); + wxStatusBar *m_frameStatusBar; #endif // wxUSE_STATUSBAR + + int m_statusBarPane; + #if wxUSE_TOOLBAR // override to update status bar position (or anything else) when // something changes @@ -203,32 +229,30 @@ protected: wxToolBar *m_frameToolBar; #endif // wxUSE_TOOLBAR - // the frame client to screen translation should take account of the - // toolbar which may shift the origin of the client area - virtual void DoClientToScreen(int *x, int *y) const; - virtual void DoScreenToClient(int *x, int *y) const; - - // the frame icon - wxIcon m_icon; - +#if wxUSE_MENUS && wxUSE_STATUSBAR DECLARE_EVENT_TABLE() +#endif // wxUSE_MENUS && wxUSE_STATUSBAR + + DECLARE_NO_COPY_CLASS(wxFrameBase) }; // include the real class declaration -#if defined(__WXMSW__) - #include "wx/msw/frame.h" -#elif defined(__WXMOTIF__) - #include "wx/motif/frame.h" -#elif defined(__WXGTK__) - #include "wx/gtk/frame.h" -#elif defined(__WXQT__) - #include "wx/qt/frame.h" -#elif defined(__WXMAC__) - #include "wx/mac/frame.h" -#elif defined(__WXPM__) - #include "wx/os2/frame.h" -#elif defined(__WXSTUBS__) - #include "wx/stubs/frame.h" +#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__) + #include "wx/univ/frame.h" +#else // !__WXUNIVERSAL__ + #if defined(__WXMSW__) + #include "wx/msw/frame.h" + #elif defined(__WXGTK__) + #include "wx/gtk/frame.h" + #elif defined(__WXMOTIF__) + #include "wx/motif/frame.h" + #elif defined(__WXMAC__) + #include "wx/mac/frame.h" + #elif defined(__WXCOCOA__) + #include "wx/cocoa/frame.h" + #elif defined(__WXPM__) + #include "wx/os2/frame.h" + #endif #endif #endif