X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8c3c31d4a544271ae70be958f050f70bab440597..c0ab6adfedf92aa4457821422e77c19b80f10bee:/src/msw/button.cpp diff --git a/src/msw/button.cpp b/src/msw/button.cpp index 492f7d6eed..e369bf170d 100644 --- a/src/msw/button.cpp +++ b/src/msw/button.cpp @@ -32,6 +32,8 @@ #include "wx/brush.h" #include "wx/panel.h" #include "wx/bmpbuttn.h" + #include "wx/settings.h" + #include "wx/dcscreen.h" #endif #include "wx/msw/private.h" @@ -68,8 +70,6 @@ bool wxButton::Create(wxWindow *parent, if ( !CreateBase(parent, id, pos, size, style, validator, name) ) return FALSE; - SetValidator(validator); - parent->AddChild((wxButton *)this); m_backgroundColour = parent->GetBackgroundColour() ; @@ -78,10 +78,10 @@ bool wxButton::Create(wxWindow *parent, m_hWnd = (WXHWND)CreateWindowEx ( MakeExtendedStyle(m_windowStyle), - _T("BUTTON"), + wxT("BUTTON"), label, WS_VISIBLE | WS_TABSTOP | WS_CHILD, - 0, 0, 0, 0, + 0, 0, 0, 0, GetWinHwnd(parent), (HMENU)m_windowId, wxGetInstance(), @@ -95,6 +95,19 @@ bool wxButton::Create(wxWindow *parent, SetSize(pos.x, pos.y, size.x, size.y); + // bad hack added by Robert to make buttons at least + // 80 pixels wide. There are probably better ways... + // TODO. FIXME. + wxSize nsize( GetSize() ); + if ((nsize.x < 80) || (nsize.y < 23)) + { + if ((size.x == -1) && (nsize.x < 80)) + nsize.x = 80; + if ((size.y == -1) && (nsize.y < 23)) + nsize.y = 23; + SetSize( nsize ); + } + return TRUE; } @@ -220,7 +233,7 @@ bool wxButton::MSWCommand(WXUINT param, WXWORD id) bool processed = FALSE; switch ( param ) { - case 1: // 1 for accelerator + case 1: // means that the message came from an accelerator case BN_CLICKED: processed = SendClickEvent(); break; @@ -236,8 +249,44 @@ WXHBRUSH wxButton::OnCtlColor(WXHDC pDC, WXWPARAM wParam, WXLPARAM lParam) { - wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID); + const HDC& hdc = (HDC)pDC; + + const wxColour& colBack = GetBackgroundColour(); + ::SetBkColor(hdc, RGB(colBack.Red(), colBack.Green(), colBack.Blue())); + + const wxColour& colFor = GetForegroundColour(); + ::SetTextColor(hdc, RGB(colFor.Red(), colFor.Green(), colFor.Blue())); + + ::SetBkMode(hdc, OPAQUE); - return (WXHBRUSH) backgroundBrush->GetResourceHandle(); + wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(colBack, + wxSOLID); + backgroundBrush->RealizeResource(); + return (WXHBRUSH)backgroundBrush->GetResourceHandle(); } +long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) +{ + // make sure that we won't have BS_DEFPUSHBUTTON style any more if the + // focus is being transfered to another button with the same parent - + // otherwise, we could finish with 2 default buttons inside one panel + if ( (nMsg == WM_KILLFOCUS) && + (GetWindowLong(GetHwnd(), GWL_STYLE) & BS_DEFPUSHBUTTON) ) + { + wxWindow *parent = GetParent(); + wxWindow *win = wxFindWinFromHandle((WXHWND)wParam); + if ( win && win->GetParent() == parent ) + { + wxPanel *panel = wxDynamicCast(parent, wxPanel); + if ( panel ) + { + panel->SetDefaultItem(this); + } + // else: I don't know what to do - we'll still have the problem + // with multiple default buttons in a dialog... + } + } + + // let the base class do all real processing + return wxControl::MSWWindowProc(nMsg, wParam, lParam); +}