X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8c14576d36a95b1572d26347111fa91871556d6e..785f5eaa05195f5e44a974861864324667a3326e:/src/common/socket.cpp?ds=inline diff --git a/src/common/socket.cpp b/src/common/socket.cpp index 82f44c03c5..6e40e90f91 100644 --- a/src/common/socket.cpp +++ b/src/common/socket.cpp @@ -1,18 +1,20 @@ -//////////////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////////// // Name: socket.cpp // Purpose: Socket handler classes -// Authors: Guilhem Lavaux (completely rewritten from a basic API of Andrew -// Davidson(1995) in wxWeb) +// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia // Created: April 1997 -// Updated: March 1998 -// Copyright: (C) 1998, 1997, Guilhem Lavaux +// Copyright: (C) 1999-1997, Guilhem Lavaux +// (C) 2000-1999, Guillermo Rodriguez Garcia // RCS_ID: $Id$ -// License: see wxWindows license -//////////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +// License: see wxWindows licence +///////////////////////////////////////////////////////////////////////////// + +// ========================================================================== +// Declarations +// ========================================================================== + +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "socket.h" -// #pragma interface -// #pragma implementation "socket.cpp" #endif // For compilers that support precompilation, includes "wx.h". @@ -22,1698 +24,1268 @@ #pragma hdrstop #endif -///////////////////////////////////////////////////////////////////////////// -// wxWindows headers -///////////////////////////////////////////////////////////////////////////// -#include -#include -#include -#include -#include - -// Not enough OS behaviour defined for wxStubs -#ifndef __WXSTUBS__ - -#include -#include -#include - -///////////////////////////////////////////////////////////////////////////// -// System specific headers -///////////////////////////////////////////////////////////////////////////// -#if defined(__WINDOWS__) -#include -#endif // __WINDOWS__ - -#if defined(__UNIX__) - -#ifdef VMS -#include -#else -#include -#endif -#include - -#include -#include - -#ifdef sun -#include -#endif - -#endif // __UNIX__ - -#include -#include - -#ifdef _MSC_VER -#include -#endif +#if wxUSE_SOCKETS -#if defined(__WXMOTIF__) || defined(__WXXT__) -#include - -///////////////////////////// -// Needs internal variables -///////////////////////////// -#ifdef __WXXT__ -#define Uses_XtIntrinsic -#endif - -#endif - -#if defined(__WXGTK__) -#include -#endif - -///////////////////////////////////////////////////////////////////////////// -// wxSocket headers -///////////////////////////////////////////////////////////////////////////// +#include "wx/app.h" +#include "wx/apptrait.h" +#include "wx/defs.h" +#include "wx/object.h" +#include "wx/string.h" +#include "wx/timer.h" +#include "wx/utils.h" #include "wx/module.h" -#define WXSOCK_INTERNAL +#include "wx/log.h" +#include "wx/intl.h" +#include "wx/event.h" + #include "wx/sckaddr.h" #include "wx/socket.h" -///////////////////////////////////////////////////////////////////////////// -// Some patch ///// BEGIN -///////////////////////////////////////////////////////////////////////////// -#ifdef __WINDOWS__ -#define close closesocket -#define ioctl ioctlsocket -#ifdef errno -#undef errno -#endif -#define errno WSAGetLastError() -#ifdef EWOULDBLOCK -#undef EWOULDBLOCK -#endif -#define EWOULDBLOCK WSAEWOULDBLOCK -#define ETIMEDOUT WSAETIMEDOUT -#undef EINTR -#define EINTR WSAEINTR -#endif - -#ifndef __WINDOWS__ -#define INVALID_SOCKET -1 -#endif - -#ifdef __WXMOTIF__ -#define wxAPP_CONTEXT ((XtAppContext)wxTheApp->GetAppContext()) -#endif - -#ifdef __WINDOWS__ -// This is an MS TCP/IP routine and is not needed here. Some WinSock -// implementations (such as PC-NFS) will require you to include this -// or a similar routine (see appendix in WinSock doc or help file). - -#if defined( NEED_WSAFDIsSet ) || defined( _MSC_VER ) -int PASCAL FAR __WSAFDIsSet(SOCKET fd, fd_set FAR *set) -{ - int i = set->fd_count; - - while (i--) - { - if (set->fd_array[i] == fd) - return 1; - } - - return 0; -} -#endif -#endif - -#if defined(__WINDOWS__) -#define PROCESS_EVENTS() wxYield() -#elif defined(__WXXT__) || defined(__WXMOTIF__) -#define PROCESS_EVENTS() XtAppProcessEvent(wxAPP_CONTEXT, XtIMAll) -#elif defined(__WXGTK__) -#define PROCESS_EVENTS() gtk_main_iteration() -#endif +// DLL options compatibility check: +#include "wx/build.h" +WX_CHECK_BUILD_OPTIONS("wxNet") + +// -------------------------------------------------------------------------- +// macros and constants +// -------------------------------------------------------------------------- + +// discard buffer +#define MAX_DISCARD_SIZE (10 * 1024) + +// what to do within waits: we have 2 cases: from the main thread itself we +// have to call wxYield() to let the events (including the GUI events and the +// low-level (not wxWindows) events from GSocket) be processed. From another +// thread it is enough to just call wxThread::Yield() which will give away the +// rest of our time slice: the explanation is that the events will be processed +// by the main thread anyhow, without calling wxYield(), but we don't want to +// eat the CPU time uselessly while sitting in the loop waiting for the data +#if wxUSE_THREADS + #define PROCESS_EVENTS() \ + { \ + if ( wxThread::IsMain() ) \ + wxYield(); \ + else \ + wxThread::Yield(); \ + } +#else // !wxUSE_THREADS + #define PROCESS_EVENTS() wxYield() +#endif // wxUSE_THREADS/!wxUSE_THREADS -///////////////////////////////////////////////////////////////////////////// -// Some patch ///// END -///////////////////////////////////////////////////////////////////////////// +#define wxTRACE_Socket _T("wxSocket") -// -------------------------------------------------------------- -// Module -// -------------------------------------------------------------- -class wxSocketModule: public wxModule -{ - DECLARE_DYNAMIC_CLASS(wxSocketModule) -public: - wxSocketModule() {} - bool OnInit(); - void OnExit(); -}; +// -------------------------------------------------------------------------- +// wxWin macros +// -------------------------------------------------------------------------- -// -------------------------------------------------------------- -// ClassInfos -// -------------------------------------------------------------- -#if !USE_SHARED_LIBRARY IMPLEMENT_CLASS(wxSocketBase, wxObject) IMPLEMENT_CLASS(wxSocketServer, wxSocketBase) IMPLEMENT_CLASS(wxSocketClient, wxSocketBase) -IMPLEMENT_CLASS(wxSocketHandler, wxObject) +IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase) IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent) -IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule) -#endif -class wxSockWakeUp : public wxTimer +// -------------------------------------------------------------------------- +// private classes +// -------------------------------------------------------------------------- + +class wxSocketState : public wxObject { public: - int *my_id; - int n_val; - wxSocketBase *sock; - - wxSockWakeUp(wxSocketBase *_sock, int *id, int new_val) - { - my_id = id; n_val = new_val; - sock = _sock; - } - virtual void Notify() - { - *my_id = n_val; - if (sock) sock->Notify(FALSE); - } -}; + wxSocketFlags m_flags; + wxSocketEventFlags m_eventmask; + bool m_notify; + void *m_clientData; -/// Socket request -class SockRequest : public wxObject -{ public: - char *buffer; - size_t size, nbytes; - bool done; - int error; - wxSockWakeUp *auto_wakeup; - wxSocketBase::wxRequestNotify type; + wxSocketState() : wxObject() {} + + DECLARE_NO_COPY_CLASS(wxSocketState) }; +// ========================================================================== +// wxSocketBase +// ========================================================================== -///////////////////////////////////////////////////////////////////////////// -// Some internal define -///////////////////////////////////////////////////////////////////////////// +// -------------------------------------------------------------------------- +// Initialization and shutdown +// -------------------------------------------------------------------------- -// -------------------------------------------------------------- -// --------- wxSocketBase CONSTRUCTOR --------------------------- -// -------------------------------------------------------------- -wxSocketBase::wxSocketBase(wxSocketBase::wxSockFlags _flags, - wxSocketBase::wxSockType _type) : - wxEvtHandler(), - m_flags(_flags), m_type(_type), m_connected(FALSE), m_connecting(FALSE), - m_fd(INVALID_SOCKET), m_waitflags(0), m_cbk(0), m_cdata(0), m_id(-1), - m_handler(0), - m_neededreq((wxRequestNotify)(REQ_READ | REQ_LOST)), - m_cbkon(FALSE), - m_unread(NULL), m_unrd_size(0), - m_processing(FALSE), - m_timeout(3600), m_wantbuf(0) -{ - m_internal = new wxSockInternal; -#if defined(__WXXT__) || defined(__WXMOTIF__) || defined(__WXGTK__) - m_internal->sock_inputid = 0; - m_internal->sock_outputid = 0; - m_internal->sock_exceptid = 0; -#endif -#ifdef __WINDOWS__ - m_internal->my_msg = 0; -#endif -} +// FIXME-MT: all this is MT-unsafe, of course, we should protect all accesses +// to m_countInit with a crit section +size_t wxSocketBase::m_countInit = 0; -wxSocketBase::wxSocketBase() : - wxEvtHandler(), - m_flags(WAITALL), m_type(SOCK_UNINIT), m_connected(FALSE), - m_connecting(FALSE), m_fd(INVALID_SOCKET), m_waitflags(0), - m_cbk(0), m_cdata(0), - m_id(-1), m_handler(0), - m_neededreq((wxRequestNotify)(REQ_READ | REQ_LOST)), - m_cbkon(FALSE), - m_unread(NULL), m_unrd_size(0), - m_processing(FALSE), - m_timeout(3600), m_wantbuf(0) +bool wxSocketBase::IsInitialized() { - m_internal = new wxSockInternal; -#if defined(__WXXT__) || defined(__WXMOTIF__) || defined(__WXGTK__) - m_internal->sock_inputid = 0; - m_internal->sock_outputid = 0; - m_internal->sock_exceptid = 0; -#endif -#ifdef __WINDOWS__ - m_internal->my_msg = 0; -#endif + return m_countInit > 0; } -// -------------------------------------------------------------- -// wxSocketBase -// -------------------------------------------------------------- - -wxSocketBase::~wxSocketBase() +bool wxSocketBase::Initialize() { - DestroyCallbacks(); - Close(); - - if (m_unread) - free(m_unread); - if (m_handler) - { -#ifdef __WINDOWS__ - if (m_internal->my_msg) - m_handler->DestroyMessage(m_internal->my_msg); -#endif - m_handler->UnRegister(this); - } - m_states.DeleteContents(TRUE); + if ( !m_countInit++ ) + { + wxAppTraits *traits = wxAppConsole::GetInstance() ? + wxAppConsole::GetInstance()->GetTraits() : NULL; + GSocketGUIFunctionsTable *functions = + traits ? traits->GetSocketGUIFunctionsTable() : NULL; + GSocket_SetGUIFunctions(functions); + + if ( !GSocket_Init() ) + { + m_countInit--; + + return FALSE; + } + } - delete m_internal; + return TRUE; } -bool wxSocketBase::Close() +void wxSocketBase::Shutdown() { - if (m_fd != INVALID_SOCKET) - { - for (int i=0;i<3;i++) + // we should be initialized + wxASSERT_MSG( m_countInit, _T("extra call to Shutdown()") ); + if ( !--m_countInit ) { - wxNode *n, *node = req_list[i].First(); - - while (node) - { - SockRequest *req = (SockRequest *)node->Data(); - req->done = TRUE; - - n = node->Next(); - delete node; - node = n; - } + GSocket_Cleanup(); } - - DestroyCallbacks(); - shutdown(m_fd, 2); - close(m_fd); - m_fd = INVALID_SOCKET; - m_connected = FALSE; - } - - return TRUE; } -// -------------------------------------------------------------- -// wxSocketBase base IO function -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Ctor and dtor +// -------------------------------------------------------------------------- -wxSocketBase& wxSocketBase::Read(char* buffer, size_t nbytes) +void wxSocketBase::Init() { - m_lcount = GetPushback(buffer, nbytes, FALSE); + m_socket = NULL; + m_type = wxSOCKET_UNINIT; - // If we have got the whole needed buffer or if we don't want to - // wait then it returns immediately. - if (!nbytes || (m_lcount && !(m_flags & WAITALL)) ) - return *this; + // state + m_flags = 0; + m_connected = + m_establishing = + m_reading = + m_writing = + m_error = FALSE; + m_lcount = 0; + m_timeout = 600; + m_beingDeleted = FALSE; - WantBuffer(buffer, nbytes, EVT_READ); - - return *this; -} + // pushback buffer + m_unread = NULL; + m_unrd_size = 0; + m_unrd_cur = 0; -wxSocketBase& wxSocketBase::Peek(char* buffer, size_t nbytes) -{ - size_t nbytes_old = nbytes; + // events + m_id = -1; + m_handler = NULL; + m_clientData = NULL; + m_notify = FALSE; + m_eventmask = 0; - nbytes -= GetPushback(buffer, nbytes, TRUE); - if (!nbytes) + if ( !IsInitialized() ) { - m_lcount = nbytes_old; - return *this; + // this Initialize() will be undone by wxSocketModule::OnExit(), all the + // other calls to it should be matched by a call to Shutdown() + Initialize(); } - - WantBuffer(buffer, nbytes, EVT_PEEK); - - return *this; } -wxSocketBase& wxSocketBase::Write(const char *buffer, size_t nbytes) +wxSocketBase::wxSocketBase() { - WantBuffer((char *)buffer, nbytes, EVT_WRITE); - return *this; -} - -wxSocketBase& wxSocketBase::ReadMsg(char* buffer, size_t nbytes) -{ - SockMsg msg; - size_t len, len2, sig; - - Read((char *)&msg, sizeof(msg)); - if (m_lcount != sizeof(msg)) - return *this; - - sig = msg.sig[0] & 0xff; - sig |= (size_t)(msg.sig[1] & 0xff) << 8; - sig |= (size_t)(msg.sig[2] & 0xff) << 16; - sig |= (size_t)(msg.sig[3] & 0xff) << 24; - - if (sig != 0xfeeddead) - return *this; - len = msg.len[0] & 0xff; - len |= (size_t)(msg.len[1] & 0xff) << 8; - len |= (size_t)(msg.len[2] & 0xff) << 16; - len |= (size_t)(msg.len[3] & 0xff) << 24; - len2 = len; - if (len > nbytes) - len = nbytes; - else - len2 = 0; - - if (Read(buffer, len).LastCount() != len) - return *this; - if (len2 && (Read(NULL, len2).LastCount() != len2)) - return *this; - if (Read((char *)&msg, sizeof(msg)).LastCount() != sizeof(msg)) - return *this; - - sig = msg.sig[0] & 0xff; - sig |= (size_t)(msg.sig[1] & 0xff) << 8; - sig |= (size_t)(msg.sig[2] & 0xff) << 16; - sig |= (size_t)(msg.sig[3] & 0xff) << 24; -// ERROR - if (sig != 0xdeadfeed) - return *this; - - return *this; + Init(); } -wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, size_t nbytes) +wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type) { - SockMsg msg; - - msg.sig[0] = (char) 0xad; - msg.sig[1] = (char) 0xde; - msg.sig[2] = (char) 0xed; - msg.sig[3] = (char) 0xfe; - - msg.len[0] = (char) nbytes & 0xff; - msg.len[1] = (char) (nbytes >> 8) & 0xff; - msg.len[2] = (char) (nbytes >> 16) & 0xff; - msg.len[3] = (char) (nbytes >> 24) & 0xff; - - if (Write((char *)&msg, sizeof(msg)).LastCount() < sizeof(msg)) - return *this; - if (Write(buffer, nbytes).LastCount() < nbytes) - return *this; - - msg.sig[0] = (char) 0xed; - msg.sig[1] = (char) 0xfe; - msg.sig[2] = (char) 0xad; - msg.sig[3] = (char) 0xde; - msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0; - Write((char *)&msg, sizeof(msg)); + Init(); - return *this; + m_flags = flags; + m_type = type; } -wxSocketBase& wxSocketBase::Unread(const char *buffer, size_t nbytes) +wxSocketBase::~wxSocketBase() { - CreatePushbackAfter(buffer, nbytes); - return *this; -} + // Just in case the app called Destroy() *and* then deleted + // the socket immediately: don't leave dangling pointers. + wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL; + if ( traits ) + traits->RemoveFromPendingDelete(this); -bool wxSocketBase::IsData() const -{ - struct timeval tv; - fd_set sock_set; + // Shutdown and close the socket + if (!m_beingDeleted) + Close(); - if (m_fd < 0) - return FALSE; - if (m_unrd_size > 0) - return TRUE; + // Destroy the GSocket object + if (m_socket) + GSocket_destroy(m_socket); - tv.tv_sec = 0; - tv.tv_usec = 0; - FD_ZERO(&sock_set); - FD_SET(m_fd, &sock_set); - select(FD_SETSIZE, &sock_set, NULL, NULL, &tv); - return (FD_ISSET(m_fd, &sock_set) != 0); + // Free the pushback buffer + if (m_unread) + free(m_unread); } -// --------------------------------------------------------------------- -// --------- wxSocketBase Discard(): deletes all byte in the input queue -// --------------------------------------------------------------------- -void wxSocketBase::Discard() +bool wxSocketBase::Destroy() { -#define MAX_BUFSIZE (10*1024) - char *my_data = new char[MAX_BUFSIZE]; - size_t recv_size = MAX_BUFSIZE; + // Delayed destruction: the socket will be deleted during the next + // idle loop iteration. This ensures that all pending events have + // been processed. + m_beingDeleted = TRUE; - SaveState(); - SetFlags((wxSockFlags)(NOWAIT | SPEED)); + // Shutdown and close the socket + Close(); - while (recv_size == MAX_BUFSIZE) + // Supress events from now on + Notify(FALSE); + + // schedule this object for deletion + wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL; + if ( traits ) { - recv_size = Read(my_data, MAX_BUFSIZE).LastCount(); + // let the traits object decide what to do with us + traits->ScheduleForDestroy(this); + } + else // no app or no traits + { + // in wxBase we might have no app object at all, don't leak memory + delete this; } - RestoreState(); - delete [] my_data; - -#undef MAX_BUFSIZE + return TRUE; } -// If what? Who seems to need unsigned int? -// BTW uint isn't even defined on wxMSW for VC++ for some reason. Even if it -// were, getpeername/getsockname don't take unsigned int*, they take int*. -#if 0 -#define wxSOCKET_INT unsigned int -#else -#define wxSOCKET_INT int -#endif +// -------------------------------------------------------------------------- +// Basic IO calls +// -------------------------------------------------------------------------- -// -------------------------------------------------------------- -// wxSocketBase socket info functions -// -------------------------------------------------------------- +// The following IO operations update m_error and m_lcount: +// {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard} +// +// TODO: Should Connect, Accept and AcceptWith update m_error? -bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const +bool wxSocketBase::Close() { - struct sockaddr my_addr; - wxSOCKET_INT len_addr = sizeof(my_addr); + // Interrupt pending waits + InterruptWait(); - if (m_fd < 0) - return FALSE; + if (m_socket) + { + // Disable callbacks + GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG); - if (getpeername(m_fd, (struct sockaddr *)&my_addr, &len_addr) < 0) - return FALSE; + // Shutdown the connection + GSocket_Shutdown(m_socket); + } - addr_man.Disassemble(&my_addr, len_addr); + m_connected = FALSE; + m_establishing = FALSE; return TRUE; } -bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const +wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes) { - struct sockaddr my_addr; - wxSOCKET_INT len_addr = sizeof(my_addr); + // Mask read events + m_reading = TRUE; - if (m_fd < 0) - return FALSE; + m_lcount = _Read(buffer, nbytes); - if (getsockname(m_fd, (struct sockaddr *)&my_addr, &len_addr) < 0) + // If in wxSOCKET_WAITALL mode, all bytes should have been read. + if (m_flags & wxSOCKET_WAITALL) + m_error = (m_lcount != nbytes); + else + m_error = (m_lcount == 0); - return FALSE; + // Allow read events from now on + m_reading = FALSE; - addr_man.Disassemble(&my_addr, len_addr); - return TRUE; + return *this; } -// -------------------------------------------------------------- -// wxSocketBase wait functions -// -------------------------------------------------------------- - -void wxSocketBase::SaveState() +wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes) { - wxSockState *state = new wxSockState; - - state->cbk_on = m_cbkon; - state->cbk_set= m_neededreq; - state->cbk = m_cbk; - state->cdata = m_cdata; - state->flags = m_flags; - state->notif = m_notifyme; + int total; - m_states.Append(state); -} + // Try the pushback buffer first + total = GetPushback(buffer, nbytes, FALSE); + nbytes -= total; + buffer = (char *)buffer + total; -void wxSocketBase::RestoreState() -{ - wxNode *node; + // Return now in one of the following cases: + // - the socket is invalid, + // - we got all the data, + // - we got *some* data and we are not using wxSOCKET_WAITALL. + if ( !m_socket || + !nbytes || + ((total != 0) && !(m_flags & wxSOCKET_WAITALL)) ) + return total; - node = m_states.Last(); - if (!node) - return; - - wxSockState *state = (wxSockState *)node->Data(); + // Possible combinations (they are checked in this order) + // wxSOCKET_NOWAIT + // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK) + // wxSOCKET_BLOCK + // wxSOCKET_NONE + // + int ret; + if (m_flags & wxSOCKET_NOWAIT) + { + GSocket_SetNonBlocking(m_socket, 1); + ret = GSocket_Read(m_socket, (char *)buffer, nbytes); + GSocket_SetNonBlocking(m_socket, 0); - SetFlags(state->flags); - m_neededreq = state->cbk_set; - m_cbk = state->cbk; - m_cdata = state->cdata; - m_notifyme = state->notif; - if (state->cbk_on) - SetupCallbacks(); + if (ret > 0) + total += ret; + } else - DestroyCallbacks(); - - delete node; - delete state; -} - -// -------------------------------------------------------------- -// --------- wxSocketBase wait functions ------------------------ -// -------------------------------------------------------------- - -bool wxSocketBase::_Wait(long seconds, long microseconds, int type) -{ - if ((!m_connected && !m_connecting) || m_fd < 0) - return FALSE; - - wxSockWakeUp wakeup(this, &m_waitflags, 0); - - SaveState(); - SetNotify((wxRequestNotify)type); - SetupCallbacks(); + { + bool more = TRUE; - if (seconds != -1) - wakeup.Start((int)(seconds*1000 + (microseconds / 1000)), TRUE); + while (more) + { + if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() ) + break; - m_waitflags = 0x80 | type; - while (m_waitflags & 0x80) - PROCESS_EVENTS(); + ret = GSocket_Read(m_socket, (char *)buffer, nbytes); - RestoreState(); + if (ret > 0) + { + total += ret; + nbytes -= ret; + buffer = (char *)buffer + ret; + } - if (m_waitflags & 0x40) - { - m_waitflags = 0; - return TRUE; + // If we got here and wxSOCKET_WAITALL is not set, we can leave + // now. Otherwise, wait until we recv all the data or until there + // is an error. + // + more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL)); + } } - m_waitflags = 0; - return FALSE; + return total; } -bool wxSocketBase::Wait(long seconds, long microseconds) +wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes) { - return _Wait(seconds, microseconds, REQ_ACCEPT | REQ_CONNECT | - REQ_READ | REQ_WRITE | REQ_LOST); -} + wxUint32 len, len2, sig, total; + bool error; + int old_flags; + struct + { + unsigned char sig[4]; + unsigned char len[4]; + } msg; -bool wxSocketBase::WaitForRead(long seconds, long microseconds) -{ - return _Wait(seconds, microseconds, REQ_READ | REQ_LOST); -} + // Mask read events + m_reading = TRUE; -bool wxSocketBase::WaitForWrite(long seconds, long microseconds) -{ - return _Wait(seconds, microseconds, REQ_WRITE); -} + total = 0; + error = TRUE; + old_flags = m_flags; + SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL); -bool wxSocketBase::WaitForLost(long seconds, long microseconds) -{ - return _Wait(seconds, microseconds, REQ_LOST); -} + if (_Read(&msg, sizeof(msg)) != sizeof(msg)) + goto exit; -// -------------------------------------------------------------- -// --------- wxSocketBase callback management ------------------- -// -------------------------------------------------------------- - -#if defined(__WXMOTIF__) || defined(__WXXT__) || defined(__WXGTK__) -#if defined(__WXMOTIF__) || defined(__WXXT__) -static void wx_socket_read(XtPointer client, int *fid, - XtInputId *WXUNUSED(id)) -#define fd *fid -#else -static void wx_socket_read(gpointer client, gint fd, - GdkInputCondition WXUNUSED(cond)) -#define fd fd -#endif -{ - wxSocketBase *sock = (wxSocketBase *)client; - char c; - int i; + sig = (wxUint32)msg.sig[0]; + sig |= (wxUint32)(msg.sig[1] << 8); + sig |= (wxUint32)(msg.sig[2] << 16); + sig |= (wxUint32)(msg.sig[3] << 24); + + if (sig != 0xfeeddead) + { + wxLogWarning(_("wxSocket: invalid signature in ReadMsg.")); + goto exit; + } - i = recv(fd, &c, 1, MSG_PEEK); + len = (wxUint32)msg.len[0]; + len |= (wxUint32)(msg.len[1] << 8); + len |= (wxUint32)(msg.len[2] << 16); + len |= (wxUint32)(msg.len[3] << 24); - if (i == -1 && (sock->NeededReq() & wxSocketBase::REQ_ACCEPT)) + if (len > nbytes) { - sock->OnRequest(wxSocketBase::EVT_ACCEPT); - return; + len2 = len - nbytes; + len = nbytes; } + else + len2 = 0; - if (i != 0) + // Don't attemp to read if the msg was zero bytes long. + if (len) { - if (!(sock->NeededReq() & wxSocketBase::REQ_READ)) - { - return; - } + total = _Read(buffer, len); - sock->OnRequest(wxSocketBase::EVT_READ); - } - else + if (total != len) + goto exit; + } + if (len2) { - if (!(sock->NeededReq() & wxSocketBase::REQ_LOST)) + char *discard_buffer = new char[MAX_DISCARD_SIZE]; + long discard_len; + + // NOTE: discarded bytes don't add to m_lcount. + do { - sock->Close(); - return; + discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2); + discard_len = _Read(discard_buffer, (wxUint32)discard_len); + len2 -= (wxUint32)discard_len; } + while ((discard_len > 0) && len2); - sock->OnRequest(wxSocketBase::EVT_LOST); - } -} -#undef fd - -#if defined(__WXMOTIF__) || defined(__WXXT__) -static void wx_socket_write(XtPointer client, int *WXUNUSED(fid), - XtInputId *WXUNUSED(id)) -#else -static void wx_socket_write(gpointer client, gint WXUNUSED(fd), - GdkInputCondition WXUNUSED(cond)) -#endif -{ - wxSocketBase *sock = (wxSocketBase *)client; - - if (!sock->IsConnected()) - sock->OnRequest(wxSocketBase::EVT_CONNECT); - else - sock->OnRequest(wxSocketBase::EVT_WRITE); -} -#endif + delete [] discard_buffer; -#ifdef wx_xview -Notify_value wx_sock_read_xview (Notify_client client, int fd) -{ - wxSocketBase *sock = (wxSocketBase *)client; - char c; - int i; + if (len2 != 0) + goto exit; + } + if (_Read(&msg, sizeof(msg)) != sizeof(msg)) + goto exit; - i = recv(fd, &c, 1, MSG_PEEK); + sig = (wxUint32)msg.sig[0]; + sig |= (wxUint32)(msg.sig[1] << 8); + sig |= (wxUint32)(msg.sig[2] << 16); + sig |= (wxUint32)(msg.sig[3] << 24); - if (i == -1 && (sock->NeededReq() & wxSocketBase::REQ_ACCEPT)) + if (sig != 0xdeadfeed) { - sock->OnRequest(wxSocketBase::EVT_ACCEPT); - return; + wxLogWarning(_("wxSocket: invalid signature in ReadMsg.")); + goto exit; } - /* Bytes arrived */ - if (i != 0) - { - if (!(sock->NeededReq() & wxSocketBase::REQ_READ)) - return (Notify_value) FALSE; + // everything was OK + error = FALSE; - sock->OnRequest(wxSocketBase::EVT_READ); - } - else - { - if (!(sock->NeededReq() & wxSocketBase::REQ_LOST)) - return; - - sock->OnRequest(wxSocketBase::EVT_LOST); - } +exit: + m_error = error; + m_lcount = total; + m_reading = FALSE; + SetFlags(old_flags); - return (Notify_value) FALSE; + return *this; } -Notify_value wx_sock_write_xview (Notify_client client, int fd) +wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes) { - wxSocketBase *sock = (wxSocketBase *)client; + // Mask read events + m_reading = TRUE; + + m_lcount = _Read(buffer, nbytes); + Pushback(buffer, m_lcount); - if (!sock->IsConnected()) - sock->OnRequest(wxSocketBase::EVT_CONNECT); + // If in wxSOCKET_WAITALL mode, all bytes should have been read. + if (m_flags & wxSOCKET_WAITALL) + m_error = (m_lcount != nbytes); else - sock->OnRequest(wxSocketBase::EVT_WRITE); + m_error = (m_lcount == 0); - return (Notify_value) TRUE; -} -#endif + // Allow read events again + m_reading = FALSE; -wxSocketBase::wxRequestNotify wxSocketBase::EventToNotify(wxRequestEvent evt) -{ - switch (evt) - { - case EVT_READ: - return REQ_READ; - case EVT_PEEK: - return REQ_PEEK; - case EVT_WRITE: - return REQ_WRITE; - case EVT_LOST: - return REQ_LOST; - case EVT_ACCEPT: - return REQ_ACCEPT; - case EVT_CONNECT: - return REQ_CONNECT; - } - return 0; + return *this; } -void wxSocketBase::SetFlags(wxSockFlags _flags) +wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes) { - m_flags = _flags; - if (_flags & SPEED) - { - unsigned long flag = 0; - ioctl(m_fd, FIONBIO, &flag); - - // SPEED and WAITALL are antagonists. - m_flags = (wxSockFlags)(m_flags & ~WAITALL); + // Mask write events + m_writing = TRUE; - Notify(FALSE); - } - else - { - unsigned long flag = 1; - ioctl(m_fd, FIONBIO, &flag); - } -} + m_lcount = _Write(buffer, nbytes); -void wxSocketBase::SetNotify(wxRequestNotify flags) -{ - wxRequestNotify old_needed_req = m_neededreq; - if (flags & REQ_ACCEPT) - { - /* Check if server */ - if (!(GetClassInfo()->IsKindOf(CLASSINFO(wxSocketServer)))) - flags &= ~REQ_ACCEPT; - } - m_neededreq = flags; + // If in wxSOCKET_WAITALL mode, all bytes should have been written. + if (m_flags & wxSOCKET_WAITALL) + m_error = (m_lcount != nbytes); + else + m_error = (m_lcount == 0); -/* - if (m_cbkon && old_needed_req != flags) seems to be wrong, Robert Roebling - SetupCallbacks(); -*/ + // Allow write events again + m_writing = FALSE; - if (old_needed_req != flags) - SetupCallbacks(); + return *this; } -void wxSocketBase::SetupCallbacks() +wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes) { - if (m_fd == INVALID_SOCKET || !m_handler || (m_flags & SPEED)) - return; + wxUint32 total = 0; + // If the socket is invalid or parameters are ill, return immediately + if (!m_socket || !buffer || !nbytes) + return 0; -#if defined(__WXMOTIF__) || defined(__WXXT__) - if (m_neededreq & (REQ_ACCEPT | REQ_READ | REQ_LOST)) - { - if (m_internal->sock_inputid <= 0) - { - m_internal->sock_inputid = XtAppAddInput (wxAPP_CONTEXT, m_fd, - (XtPointer *) XtInputReadMask, - (XtInputCallbackProc) wx_socket_read, - } - } - else - { - if (m_internal->sock_inputid > 0) - { - XtRemoveInput(m_internal->sock_inputid); - m_internal->sock_inputid = 0; - } - } - - if (m_neededreq & (REQ_CONNECT | REQ_WRITE)) - { - if (m_internal->sock_outputid <= 0) - { - m_internal->sock_outputid = XtAppAddInput (wxAPP_CONTEXT, m_fd, - (XtPointer *) XtInputWriteMask, - (XtInputCallbackProc) wx_socket_write, - (XtPointer) this); - } - } - else + // Possible combinations (they are checked in this order) + // wxSOCKET_NOWAIT + // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK) + // wxSOCKET_BLOCK + // wxSOCKET_NONE + // + int ret; + if (m_flags & wxSOCKET_NOWAIT) { - if (m_internal->sock_outputid > 0) - { - XtRemoveInput(m_internal->sock_outputid); - m_internal->sock_outputid = 0; - } - } -#endif + GSocket_SetNonBlocking(m_socket, 1); + ret = GSocket_Write(m_socket, (const char *)buffer, nbytes); + GSocket_SetNonBlocking(m_socket, 0); - -#ifdef __WXGTK__ - if (m_neededreq & (REQ_ACCEPT | REQ_READ | REQ_LOST)) - { - if (m_internal->sock_inputid <= 0) - { - m_internal->sock_inputid = gdk_input_add(m_fd, GDK_INPUT_READ, - wx_socket_read, (gpointer)this); - } - } - else - { - if (m_internal->sock_inputid > 0) - { -/* - gdk_input_remove(m_internal->sock_inputid); - m_internal->sock_inputid = 0; -*/ - } - } - - if (m_neededreq & (REQ_CONNECT | REQ_WRITE)) - { - if (m_internal->sock_outputid <= 0) - { - m_internal->sock_outputid = gdk_input_add(m_fd, GDK_INPUT_WRITE, - wx_socket_write, (gpointer)this); - } + if (ret > 0) + total = ret; } else { - if (m_internal->sock_outputid > 0) - { -/* - gdk_input_remove(m_internal->sock_outputid); - m_internal->sock_outputid = 0; -*/ - } - } -#endif - - -#ifdef __WXMSW__ - WORD mask = 0; - - if (m_neededreq & REQ_READ) - mask |= FD_READ; - if (m_neededreq & REQ_WRITE) - mask |= FD_WRITE; - if (m_neededreq & REQ_LOST) - mask |= FD_CLOSE; - if (m_neededreq & REQ_ACCEPT) - mask |= FD_ACCEPT; - if (m_neededreq & REQ_CONNECT) - mask |= FD_CONNECT; - - if (!m_internal->my_msg) - m_internal->my_msg = m_handler->NewMessage(this); - WSAAsyncSelect(m_fd, m_handler->GetHWND(), m_internal->my_msg, mask); -#endif - m_cbkon = TRUE; - m_processing = FALSE; -} - -void wxSocketBase::DestroyCallbacks() -{ - if (!m_cbkon || !m_handler) - return; - - m_cbkon = FALSE; - m_processing = FALSE; -#if defined(__WXMOTIF__) || defined(__WXXT__) - if (m_internal->sock_inputid > 0) - XtRemoveInput(m_internal->sock_inputid); - m_internal->sock_inputid = 0; - if (m_internal->sock_outputid > 0) - XtRemoveInput(m_internal->sock_outputid); - m_internal->sock_outputid = 0; -#endif -#ifdef __WXGTK__ - if (m_internal->sock_inputid > 0) - gdk_input_remove(m_internal->sock_inputid); - m_internal->sock_inputid = 0; - if (m_internal->sock_outputid > 0) - gdk_input_remove(m_internal->sock_outputid); - m_internal->sock_outputid = 0; -#endif -#ifdef __WINDOWS__ - WSAAsyncSelect(m_fd, m_handler->GetHWND(), 0, 0); -#endif -} + bool more = TRUE; -void wxSocketBase::Notify(bool notify) -{ - if (m_notifyme == notify) - return; - if (notify) - SetupCallbacks(); - else - DestroyCallbacks(); - m_notifyme = notify; -} + while (more) + { + if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() ) + break; -void wxSocketBase::OnRequest(wxRequestEvent req_evt) -{ - wxRequestNotify req_notif = EventToNotify(req_evt); + ret = GSocket_Write(m_socket, (const char *)buffer, nbytes); - // Mask the current event - SetNotify(m_neededreq & ~req_notif); - - if (req_evt <= EVT_WRITE && DoRequests(req_evt)) - return; + if (ret > 0) + { + total += ret; + nbytes -= ret; + buffer = (const char *)buffer + ret; + } - if (m_waitflags & 0xF0) - { - // Wake up - if ((m_waitflags & 0x0F) == req_evt) - { - m_waitflags = 0x80; -#ifndef __WXGTK__ - DestroyCallbacks(); -#endif + // If we got here and wxSOCKET_WAITALL is not set, we can leave + // now. Otherwise, wait until we send all the data or until there + // is an error. + // + more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL)); } - return; } - if (req_evt == EVT_LOST) - { - m_connected = FALSE; - Close(); - } - if (m_notifyme) - OldOnNotify(req_evt); - - // Unmask - SetNotify(m_neededreq | req_notif); -} - -wxSocketEvent::wxSocketEvent(int id) - : wxEvent(id) -{ - wxEventType type = (wxEventType)wxEVT_SOCKET; - - SetEventType(type); + return total; } -void wxSocketBase::OldOnNotify(wxRequestEvent evt) +wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes) { - wxSocketEvent event(m_id); + wxUint32 total; + bool error; + struct + { + unsigned char sig[4]; + unsigned char len[4]; + } msg; - event.SetEventObject(this); - event.m_skevt = evt; - ProcessEvent(event); + // Mask write events + m_writing = TRUE; - if (m_cbk) - m_cbk(*this, evt, m_cdata); -} + error = TRUE; + total = 0; + SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL); -// -------------------------------------------------------------- -// --------- wxSocketBase functions [Callback, CallbackData] ---- -// -------------------------------------------------------------- + msg.sig[0] = (unsigned char) 0xad; + msg.sig[1] = (unsigned char) 0xde; + msg.sig[2] = (unsigned char) 0xed; + msg.sig[3] = (unsigned char) 0xfe; -wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSocketBase::wxSockCbk _cbk) -{ - wxSockCbk old_cbk = m_cbk; + msg.len[0] = (unsigned char) (nbytes & 0xff); + msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff); + msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff); + msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff); - m_cbk = _cbk; - return old_cbk; -} + if (_Write(&msg, sizeof(msg)) < sizeof(msg)) + goto exit; -char *wxSocketBase::CallbackData(char *cdata_) -{ - char *old_cdata = m_cdata; + total = _Write(buffer, nbytes); - m_cdata = cdata_; - return old_cdata; -} + if (total < nbytes) + goto exit; -void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id) -{ - SetNextHandler(&h_evt); - m_id = id; -} + msg.sig[0] = (unsigned char) 0xed; + msg.sig[1] = (unsigned char) 0xfe; + msg.sig[2] = (unsigned char) 0xad; + msg.sig[3] = (unsigned char) 0xde; + msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0; -// -------------------------------------------------------------- -// --------- wxSocketBase pushback library ---------------------- -// -------------------------------------------------------------- + if ((_Write(&msg, sizeof(msg))) < sizeof(msg)) + goto exit; -void wxSocketBase::CreatePushbackAfter(const char *buffer, size_t size) -{ - char *curr_pos; + // everything was OK + error = FALSE; - m_unread = (char *) realloc(m_unread, m_unrd_size+size); - curr_pos = m_unread + m_unrd_size; +exit: + m_error = error; + m_lcount = total; + m_writing = FALSE; - memcpy(curr_pos, buffer, size); - m_unrd_size += size; + return *this; } -void wxSocketBase::CreatePushbackBefore(const char *buffer, size_t size) +wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes) { - char *curr_pos, *new_buf; + if (nbytes != 0) + Pushback(buffer, nbytes); - new_buf = (char *) malloc(m_unrd_size+size); - curr_pos = new_buf + size; + m_error = FALSE; + m_lcount = nbytes; - memcpy(new_buf, buffer, size); - memcpy(curr_pos, m_unread, m_unrd_size); - - free(m_unread); - m_unread = new_buf; - m_unrd_size += size; + return *this; } -size_t wxSocketBase::GetPushback(char *buffer, size_t size, bool peek) +wxSocketBase& wxSocketBase::Discard() { - if (!m_unrd_size) - return 0; + char *buffer = new char[MAX_DISCARD_SIZE]; + wxUint32 ret; + wxUint32 total = 0; - if (size > m_unrd_size) - size = m_unrd_size; - memcpy(buffer, m_unread, size); + // Mask read events + m_reading = TRUE; - if (!peek) { - m_unrd_size -= size; - if (!m_unrd_size) { - free(m_unread); - m_unread = NULL; - } + SetFlags(wxSOCKET_NOWAIT); + + do + { + ret = _Read(buffer, MAX_DISCARD_SIZE); + total += ret; } + while (ret == MAX_DISCARD_SIZE); - return size; + delete[] buffer; + m_lcount = total; + m_error = FALSE; + + // Allow read events again + m_reading = FALSE; + + return *this; } -// -------------------------------------------------------------- -// --------- wxSocketBase "multi-thread" core ------------------- -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Wait functions +// -------------------------------------------------------------------------- -bool wxSocketBase::DoRequests(wxRequestEvent req_flag) -{ - wxNode *node = req_list[req_flag].First(); - size_t len; - int ret; +// All Wait functions poll the socket using GSocket_Select() to +// check for the specified combination of conditions, until one +// of these conditions become true, an error occurs, or the +// timeout elapses. The polling loop calls PROCESS_EVENTS(), so +// this won't block the GUI. - if (!node) - return FALSE; +bool wxSocketBase::_Wait(long seconds, + long milliseconds, + wxSocketEventFlags flags) +{ + GSocketEventFlags result; + long timeout; - SockRequest *req = (SockRequest *)node->Data(); + // Set this to TRUE to interrupt ongoing waits + m_interrupt = FALSE; - delete node; + // Check for valid socket + if (!m_socket) + return FALSE; - switch (req->type) + // Check for valid timeout value. + if (seconds != -1) + timeout = seconds * 1000 + milliseconds; + else + timeout = m_timeout * 1000; + +#if !defined(wxUSE_GUI) || !wxUSE_GUI + GSocket_SetTimeout(m_socket, timeout); +#endif + + // Wait in an active polling loop. + // + // NOTE: We duplicate some of the code in OnRequest, but this doesn't + // hurt. It has to be here because the (GSocket) event might arrive + // a bit delayed, and it has to be in OnRequest as well because we + // don't know whether the Wait functions are being used. + // + // Do this at least once (important if timeout == 0, when + // we are just polling). Also, if just polling, do not yield. + + wxStopWatch chrono; + bool done = FALSE; + + while (!done) { - case EVT_READ: - case EVT_PEEK: - ret = recv(m_fd, req->buffer, req->size, - (req->type == EVT_PEEK) ? MSG_PEEK : 0); - if (ret < 0) - { - req->error = errno; - req->done = TRUE; - break; - } - len = ret; - if ((len < req->size) && (m_flags & WAITALL)) + result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG); + + // Incoming connection (server) or connection established (client) + if (result & GSOCK_CONNECTION_FLAG) { - req->size -= len; - req->nbytes += len; - req->buffer += len; - req->auto_wakeup->Start(m_timeout*1000, TRUE); - req_list[req_flag].Insert(req); - break; + m_connected = TRUE; + m_establishing = FALSE; + return TRUE; } - req->done = TRUE; - req->nbytes += len; -#ifndef __WXGTK__ - DestroyCallbacks(); -#endif - break; - case EVT_WRITE: - ret = send(m_fd, req->buffer, req->size, 0); - if (ret < 0) + + // Data available or output buffer ready + if ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG)) { - req->error = errno; - req->done = TRUE; - break; + return TRUE; } - len = ret; - if ((len < req->size) && (m_flags & WAITALL)) + + // Connection lost + if (result & GSOCK_LOST_FLAG) { - req->size -= len; - req->nbytes += len; - req->buffer += len; - req->auto_wakeup->Start(m_timeout*1000, TRUE); - req_list[req_flag].Insert(req); - break; + m_connected = FALSE; + m_establishing = FALSE; + return (flags & GSOCK_LOST_FLAG) != 0; } - req->done = TRUE; - req->nbytes += len; -#ifndef __WXGTK__ - DestroyCallbacks(); -#endif - break; - default: - return FALSE; + + // Wait more? + if ((!timeout) || (chrono.Time() > timeout) || (m_interrupt)) + done = TRUE; + else + PROCESS_EVENTS(); } - return TRUE; + + return FALSE; } -void wxSocketBase::WantSpeedBuffer(char *buffer, size_t nbytes, - wxRequestEvent evt) +bool wxSocketBase::Wait(long seconds, long milliseconds) { - int ret = 0; - - switch (evt) - { - case EVT_PEEK: - case EVT_READ: - ret = recv(m_fd, buffer, nbytes, - (evt == EVT_PEEK) ? MSG_PEEK : 0); - break; - case EVT_WRITE: - ret = send(m_fd, buffer, nbytes, 0); - break; - } - if (ret < 0) - { - m_lcount = 0; - m_error = errno; - } - else - { - m_lcount = ret; - m_error = 0; - } + return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | + GSOCK_OUTPUT_FLAG | + GSOCK_CONNECTION_FLAG | + GSOCK_LOST_FLAG); } -void wxSocketBase::WantBuffer(char *buffer, size_t nbytes, - wxRequestEvent evt) +bool wxSocketBase::WaitForRead(long seconds, long milliseconds) { - bool buf_timed_out; + // Check pushback buffer before entering _Wait + if (m_unread) + return TRUE; - if (m_fd == INVALID_SOCKET || !m_handler || !m_connected) - return; + // Note that GSOCK_INPUT_LOST has to be explicitly passed to + // _Wait becuase of the semantics of WaitForRead: a return + // value of TRUE means that a GSocket_Read call will return + // immediately, not that there is actually data to read. - if (m_flags & SPEED) - { - WantSpeedBuffer(buffer, nbytes, evt); - return; - } + return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | + GSOCK_LOST_FLAG); +} - SockRequest *buf = new SockRequest; - wxSockWakeUp s_wake(NULL, (int *)&buf_timed_out, (int)TRUE); - - m_wantbuf++; - req_list[evt].Append(buf); - - SaveState(); - SetNotify(REQ_LOST | EventToNotify(evt)); - SetupCallbacks(); - buf->buffer = buffer; - buf->size = nbytes; - buf->done = FALSE; - buf->type = evt; - buf->nbytes = 0; - buf->auto_wakeup = &s_wake; - buf->error = 0; - buf_timed_out = FALSE; - - s_wake.Start(m_timeout*1000, TRUE); - if (m_flags & NOWAIT) - { - DoRequests(evt); - } - else - { - while (!buf->done && !buf_timed_out) - PROCESS_EVENTS(); - } - m_wantbuf--; - m_lcount = buf->nbytes; - if (buf_timed_out) - m_error = ETIMEDOUT; - else - m_error = buf->error; +bool wxSocketBase::WaitForWrite(long seconds, long milliseconds) +{ + return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG); +} - delete buf; - RestoreState(); +bool wxSocketBase::WaitForLost(long seconds, long milliseconds) +{ + return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG); } -// -------------------------------------------------------------- -// wxSocketServer -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Miscellaneous +// -------------------------------------------------------------------------- -wxSocketServer::wxSocketServer(wxSockAddress& addr_man, - wxSockFlags flags) : - wxSocketBase(flags, SOCK_SERVER) +// +// Get local or peer address +// + +bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const { - m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0); + GAddress *peer; - if (m_fd == INVALID_SOCKET) - return; + if (!m_socket) + return FALSE; - int flag = 1; - setsockopt(m_fd, SOL_SOCKET, SO_REUSEADDR, (char*)&flag, sizeof(int)); + peer = GSocket_GetPeer(m_socket); - struct sockaddr *myaddr; - size_t len; + // copying a null address would just trigger an assert anyway - addr_man.Build(myaddr, len); - if (bind(m_fd, myaddr, addr_man.SockAddrLen()) < 0) - return; + if (!peer) + return FALSE; - if (listen(m_fd, 5) < 0) { - m_fd = INVALID_SOCKET; - return; - } -} + addr_man.SetAddress(peer); + GAddress_destroy(peer); -// -------------------------------------------------------------- -// wxSocketServer Accept -// -------------------------------------------------------------- + return TRUE; +} -bool wxSocketServer::AcceptWith(wxSocketBase& sock) +bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const { - int fd2; + GAddress *local; - if ((fd2 = accept(m_fd, 0, 0)) < 0) + if (!m_socket) return FALSE; - struct linger linger; - linger.l_onoff = 0; - linger.l_linger = 1; + local = GSocket_GetLocal(m_socket); + addr_man.SetAddress(local); + GAddress_destroy(local); - setsockopt(fd2, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger)); + return TRUE; +} - int flag = 0; - setsockopt(fd2, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int)); +// +// Save and restore socket state +// - if (!(sock.m_flags & SPEED)) - { - unsigned long flag2 = 1; - ioctl(fd2, FIONBIO, &flag2); - } +void wxSocketBase::SaveState() +{ + wxSocketState *state; - sock.m_type = SOCK_INTERNAL; - sock.m_fd = fd2; - sock.m_connected = TRUE; + state = new wxSocketState(); - return TRUE; + state->m_flags = m_flags; + state->m_notify = m_notify; + state->m_eventmask = m_eventmask; + state->m_clientData = m_clientData; + + m_states.Append(state); } -wxSocketBase *wxSocketServer::Accept() +void wxSocketBase::RestoreState() { - wxSocketBase* sock = new wxSocketBase(); + wxList::compatibility_iterator node; + wxSocketState *state; - sock->SetFlags((wxSockFlags)m_flags); - - if (!AcceptWith(*sock)) - return NULL; + node = m_states.GetLast(); + if (!node) + return; - if (m_handler) - m_handler->Register(sock); + state = (wxSocketState *)node->GetData(); - return sock; + m_flags = state->m_flags; + m_notify = state->m_notify; + m_eventmask = state->m_eventmask; + m_clientData = state->m_clientData; + + m_states.Erase(node); + delete state; } -// -------------------------------------------------------------- -// wxSocketServer callbacks -// -------------------------------------------------------------- +// +// Timeout and flags +// -void wxSocketServer::OnRequest(wxRequestEvent evt) +void wxSocketBase::SetTimeout(long seconds) { - if (evt == EVT_ACCEPT) - { - OldOnNotify(EVT_ACCEPT); - } -} - -// -------------------------------------------------------------- -// wxSocketClient -// -------------------------------------------------------------- + m_timeout = seconds; -// --------- wxSocketClient CONSTRUCTOR ------------------------- -// -------------------------------------------------------------- -wxSocketClient::wxSocketClient(wxSockFlags _flags) : - wxSocketBase(_flags, SOCK_CLIENT) -{ + if (m_socket) + GSocket_SetTimeout(m_socket, m_timeout * 1000); } -// -------------------------------------------------------------- -// --------- wxSocketClient DESTRUCTOR -------------------------- -// -------------------------------------------------------------- -wxSocketClient::~wxSocketClient() +void wxSocketBase::SetFlags(wxSocketFlags flags) { + m_flags = flags; } -// -------------------------------------------------------------- -// --------- wxSocketClient Connect functions ------------------- -// -------------------------------------------------------------- -bool wxSocketClient::Connect(wxSockAddress& addr_man, bool WXUNUSED(wait) ) -{ - struct linger linger; - if (IsConnected()) - Close(); +// -------------------------------------------------------------------------- +// Event handling +// -------------------------------------------------------------------------- - m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0); +// A note on how events are processed, which is probably the most +// difficult thing to get working right while keeping the same API +// and functionality for all platforms. +// +// When GSocket detects an event, it calls wx_socket_callback, which in +// turn just calls wxSocketBase::OnRequest in the corresponding wxSocket +// object. OnRequest does some housekeeping, and if the event is to be +// propagated to the user, it creates a new wxSocketEvent object and +// posts it. The event is not processed immediately, but delayed with +// AddPendingEvent instead. This is necessary in order to decouple the +// event processing from wx_socket_callback; otherwise, subsequent IO +// calls made from the user event handler would fail, as gtk callbacks +// are not reentrant. +// +// Note that, unlike events, user callbacks (now deprecated) are _not_ +// decoupled from wx_socket_callback and thus they suffer from a variety +// of problems. Avoid them where possible and use events instead. - if (m_fd < 0) - return FALSE; +extern "C" +void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket), + GSocketEvent notification, + char *cdata) +{ + wxSocketBase *sckobj = (wxSocketBase *)cdata; - m_connected = FALSE; + sckobj->OnRequest((wxSocketNotify) notification); +} - linger.l_onoff = 1; - linger.l_linger = 5; - setsockopt(m_fd, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger)); +void wxSocketBase::OnRequest(wxSocketNotify notification) +{ + // NOTE: We duplicate some of the code in _Wait, but this doesn't + // hurt. It has to be here because the (GSocket) event might arrive + // a bit delayed, and it has to be in _Wait as well because we don't + // know whether the Wait functions are being used. - // Stay in touch with the state of things... + switch(notification) + { + case wxSOCKET_CONNECTION: + m_establishing = FALSE; + m_connected = TRUE; + break; - unsigned long flag = 1; - setsockopt(m_fd, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int)); + // If we are in the middle of a R/W operation, do not + // propagate events to users. Also, filter 'late' events + // which are no longer valid. - // Disable the nagle algorithm, which delays sends till the - // buffer is full (or a certain time period has passed?)... + case wxSOCKET_INPUT: + if (m_reading || !GSocket_Select(m_socket, GSOCK_INPUT_FLAG)) + return; + break; -#if defined(__WINDOWS__) || (defined(IPPROTO_TCP) && defined(TCP_NODELAY)) - flag = 1; - setsockopt(m_fd, IPPROTO_TCP, TCP_NODELAY, (char*)&flag, sizeof(int)); -#endif + case wxSOCKET_OUTPUT: + if (m_writing || !GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG)) + return; + break; - struct sockaddr *remote; - size_t len; + case wxSOCKET_LOST: + m_connected = FALSE; + m_establishing = FALSE; + break; - addr_man.Build(remote, len); + default: + break; + } - if (connect(m_fd, remote, len) != 0) - return FALSE; + // Schedule the event - if (!(m_flags & SPEED)) + wxSocketEventFlags flag = 0; + wxUnusedVar(flag); + switch (notification) { - flag = 1; - ioctl(m_fd, FIONBIO, &flag); + case GSOCK_INPUT: flag = GSOCK_INPUT_FLAG; break; + case GSOCK_OUTPUT: flag = GSOCK_OUTPUT_FLAG; break; + case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break; + case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break; + default: + wxLogWarning(_("wxSocket: unknown event!.")); + return; } - Notify(TRUE); + if (((m_eventmask & flag) == flag) && m_notify) + { + if (m_handler) + { + wxSocketEvent event(m_id); + event.m_event = notification; + event.m_clientData = m_clientData; + event.SetEventObject(this); - m_connected = TRUE; - return TRUE; + m_handler->AddPendingEvent(event); + } + } } -bool wxSocketClient::WaitOnConnect(long seconds, long microseconds) +void wxSocketBase::Notify(bool notify) { - int ret = _Wait(seconds, microseconds, REQ_CONNECT | REQ_LOST); - - if (ret) - m_connected = TRUE; + m_notify = notify; +} - return m_connected; +void wxSocketBase::SetNotify(wxSocketEventFlags flags) +{ + m_eventmask = flags; } -void wxSocketClient::OnRequest(wxRequestEvent evt) +void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id) { - if (evt == EVT_CONNECT) - { - if (m_connected) - { -#ifndef __WXGTK__ - SetNotify(m_neededreq & ~REQ_CONNECT); -#endif - return; - } - m_waitflags = 0x40; - m_connected = TRUE; - OldOnNotify(EVT_CONNECT); -#ifndef __WXGTK__ - DestroyCallbacks(); -#endif - return; - } - wxSocketBase::OnRequest(evt); + m_handler = &handler; + m_id = id; } -///////////////////////////////////////////////////////////////// -// wxSocketHandler /////////////////////////////////////////////// -///////////////////////////////////////////////////////////////// +// -------------------------------------------------------------------------- +// Pushback buffer +// -------------------------------------------------------------------------- -wxSocketHandler *wxSocketHandler::master = NULL; -#if defined(__WINDOWS__) -static int win_initialized = 0; -#endif +void wxSocketBase::Pushback(const void *buffer, wxUint32 size) +{ + if (!size) return; -// -------------------------------------------------------------- -// --------- wxSocketHandler CONSTRUCTOR ------------------------ -// -------------------------------------------------------------- -#ifdef __WINDOWS__ + if (m_unread == NULL) + m_unread = malloc(size); + else + { + void *tmp; -extern char wxPanelClassName[]; + tmp = malloc(m_unrd_size + size); + memcpy((char *)tmp + size, m_unread, m_unrd_size); + free(m_unread); -LRESULT APIENTRY _EXPORT wxSocketHandlerWndProc(HWND hWnd, UINT message, - WPARAM wParam, LPARAM lParam) -{ - if(message==WM_DESTROY) - { - ::SetWindowLong(hWnd, GWL_WNDPROC, (LONG) DefWindowProc); - return DefWindowProc(hWnd, message, wParam, lParam); + m_unread = tmp; } - wxSocketHandler *h_sock = (wxSocketHandler *)GetWindowLong(hWnd, GWL_USERDATA); - wxNode *node = h_sock->smsg_list->Find(message); - wxSocketBase *sock; - wxSocketBase::wxRequestEvent sk_req; - UINT event = WSAGETSELECTEVENT(lParam); - if (!node) - return DefWindowProc(hWnd, message, wParam, lParam); - - sock = (wxSocketBase *)node->Data(); - - switch (event) { - case FD_READ: - sk_req = wxSocketBase::EVT_READ; - break; - case FD_WRITE: - sk_req = wxSocketBase::EVT_WRITE; - break; - case FD_CLOSE: - sk_req = wxSocketBase::EVT_LOST; - break; - case FD_ACCEPT: - sk_req = wxSocketBase::EVT_ACCEPT; - break; - case FD_CONNECT: - sk_req = wxSocketBase::EVT_CONNECT; - break; - } - sock->OnRequest(sk_req); + m_unrd_size += size; - return (LRESULT)0; + memcpy(m_unread, buffer, size); } -FARPROC wxSocketSubClassProc = NULL; +wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek) +{ + if (!m_unrd_size) + return 0; -#endif + if (size > (m_unrd_size-m_unrd_cur)) + size = m_unrd_size-m_unrd_cur; -wxSocketHandler::wxSocketHandler() -{ -#if defined(__WINDOWS__) - if (!win_initialized) - { - WSADATA wsaData; + memcpy(buffer, (char *)m_unread + m_unrd_cur, size); - WSAStartup((1 << 8) | 1, &wsaData); - win_initialized = 1; + if (!peek) + { + m_unrd_cur += size; + if (m_unrd_size == m_unrd_cur) + { + free(m_unread); + m_unread = NULL; + m_unrd_size = 0; + m_unrd_cur = 0; + } } - internal = new wxSockHandlerInternal; - internal->sockWin = ::CreateWindow(wxPanelClassName, NULL, 0, - 0, 0, 0, 0, NULL, (HMENU) NULL, - wxhInstance, 0); - - // Subclass the window - if (!wxSocketSubClassProc) - wxSocketSubClassProc = MakeProcInstance((FARPROC) wxSocketHandlerWndProc, wxhInstance); - ::SetWindowLong(internal->sockWin, GWL_WNDPROC, (LONG) wxSocketSubClassProc); - ::SetWindowLong(internal->sockWin, GWL_USERDATA, (LONG) this); - - internal->firstAvailableMsg = 5000; - smsg_list = new wxList(wxKEY_INTEGER); -#endif - socks = new wxList; - -#ifndef __WINDOWS__ - signal(SIGPIPE, SIG_IGN); -#endif + return size; } -// -------------------------------------------------------------- -// --------- wxSocketHandler DESTRUCTOR ------------------------- -// -------------------------------------------------------------- -wxSocketHandler::~wxSocketHandler() + +// ========================================================================== +// wxSocketServer +// ========================================================================== + +// -------------------------------------------------------------------------- +// Ctor +// -------------------------------------------------------------------------- + +wxSocketServer::wxSocketServer(wxSockAddress& addr_man, + wxSocketFlags flags) + : wxSocketBase(flags, wxSOCKET_SERVER) { - wxNode *next_node, *node = socks->First(); + wxLogTrace( wxTRACE_Socket, _T("Opening wxSocketServer") ); - while (node) - { - wxSocketBase* sock = (wxSocketBase*)node->Data(); + m_socket = GSocket_new(); - delete sock; - next_node = node->Next(); - delete node; - node = next_node; - } + if (!m_socket) + { + wxLogTrace( wxTRACE_Socket, _T("*** GSocket_new failed") ); + return; + } - delete socks; + // Setup the socket as server -#ifdef __WINDOWS__ - delete smsg_list; + GSocket_SetLocal(m_socket, addr_man.GetAddress()); + if (GSocket_SetServer(m_socket) != GSOCK_NOERROR) + { + GSocket_destroy(m_socket); + m_socket = NULL; - ::DestroyWindow(internal->sockWin); - WSACleanup(); - win_initialized = 0; + wxLogTrace( wxTRACE_Socket, _T("*** GSocket_SetServer failed") ); + return; + } - delete internal; -#endif + GSocket_SetTimeout(m_socket, m_timeout * 1000); + GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char *)this); } -// -------------------------------------------------------------- -// --------- wxSocketHandler registering functions -------------- -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Accept +// -------------------------------------------------------------------------- -void wxSocketHandler::Register(wxSocketBase* sock) +bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait) { - wxNode *node; + GSocket *child_socket; - for (node = socks->First(); node != NULL; node = node->Next()) - { - wxSocketBase* s = (wxSocketBase*)node->Data(); + if (!m_socket) + return FALSE; - if (s == sock) - return; - } + // If wait == FALSE, then the call should be nonblocking. + // When we are finished, we put the socket to blocking mode + // again. - if (sock) - { - socks->Append(sock); - sock->SetHandler(this); - sock->SetupCallbacks(); - } + if (!wait) + GSocket_SetNonBlocking(m_socket, 1); + + child_socket = GSocket_WaitConnection(m_socket); + + if (!wait) + GSocket_SetNonBlocking(m_socket, 0); + + if (!child_socket) + return FALSE; + + sock.m_type = wxSOCKET_BASE; + sock.m_socket = child_socket; + sock.m_connected = TRUE; + + GSocket_SetTimeout(sock.m_socket, sock.m_timeout * 1000); + GSocket_SetCallback(sock.m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char *)&sock); + + return TRUE; } -void wxSocketHandler::UnRegister(wxSocketBase* sock) +wxSocketBase *wxSocketServer::Accept(bool wait) { - wxNode *node; + wxSocketBase* sock = new wxSocketBase(); - for (node = socks->First(); node; node = node->Next()) - { - wxSocketBase* s = (wxSocketBase*)node->Data(); + sock->SetFlags(m_flags); - if (s == sock) - { - delete node; - sock->DestroyCallbacks(); - sock->SetHandler(NULL); - return; - } + if (!AcceptWith(*sock, wait)) + { + sock->Destroy(); + sock = NULL; } + + return sock; } -unsigned long wxSocketHandler::Count() const +bool wxSocketServer::WaitForAccept(long seconds, long milliseconds) { - return socks->Number(); + return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG); } -// -------------------------------------------------------------- -// --------- wxSocketHandler "big" wait functions --------------- -// -------------------------------------------------------------- -void handler_cbk(wxSocketBase& sock, - wxSocketBase::wxRequestEvent WXUNUSED(flags), - char *cdata) +// ========================================================================== +// wxSocketClient +// ========================================================================== + +// -------------------------------------------------------------------------- +// Ctor and dtor +// -------------------------------------------------------------------------- + +wxSocketClient::wxSocketClient(wxSocketFlags flags) + : wxSocketBase(flags, wxSOCKET_CLIENT) { - int *a_wait = (int *)cdata; +} - (*a_wait)++; - sock.Notify(FALSE); +wxSocketClient::~wxSocketClient() +{ } -int wxSocketHandler::Wait(long seconds, long microseconds) +// -------------------------------------------------------------------------- +// Connect +// -------------------------------------------------------------------------- + +bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait) { - int i; - int on_wait; - wxSockWakeUp s_wake(NULL, &on_wait, -2); - wxNode *node; + GSocketError err; - for (node = socks->First(), i=0; node; node = node->Next(), i++) + if (m_socket) { - wxSocketBase *sock = (wxSocketBase *)node->Data(); + // Shutdown and destroy the socket + Close(); + GSocket_destroy(m_socket); + } - sock->SaveState(); + m_socket = GSocket_new(); + m_connected = FALSE; + m_establishing = FALSE; - sock->SetupCallbacks(); + if (!m_socket) + return FALSE; - sock->Callback(handler_cbk); - sock->CallbackData((char *)&on_wait); - } - on_wait = 0; - if (seconds != -1) - s_wake.Start((seconds*1000) + (microseconds/1000), TRUE); + GSocket_SetTimeout(m_socket, m_timeout * 1000); + GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char *)this); + + // If wait == FALSE, then the call should be nonblocking. + // When we are finished, we put the socket to blocking mode + // again. + + if (!wait) + GSocket_SetNonBlocking(m_socket, 1); + + GSocket_SetPeer(m_socket, addr_man.GetAddress()); + err = GSocket_Connect(m_socket, GSOCK_STREAMED); - while (!on_wait) - PROCESS_EVENTS(); + if (!wait) + GSocket_SetNonBlocking(m_socket, 0); - for (node = socks->First(), i=0; node; node = node->Next(), i++) + if (err != GSOCK_NOERROR) { - wxSocketBase *sock = (wxSocketBase *)node->Data(); + if (err == GSOCK_WOULDBLOCK) + m_establishing = TRUE; - sock->RestoreState(); + return FALSE; } - if (on_wait == -2) - return 0; - - return on_wait; + m_connected = TRUE; + return TRUE; } -void wxSocketHandler::YieldSock() +bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds) { - wxNode *node; - - for (node = socks->First(); node; node = node->Next() ) - { - wxSocketBase *sock = (wxSocketBase *)node->Data(); - - sock->SaveState(); + if (m_connected) // Already connected + return TRUE; - sock->SetFlags(wxSocketBase::SPEED); - if (sock->IsData()) - sock->DoRequests(wxSocketBase::EVT_READ); - sock->DoRequests(wxSocketBase::EVT_WRITE); + if (!m_establishing || !m_socket) // No connection in progress + return FALSE; - sock->RestoreState(); - } + return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG | + GSOCK_LOST_FLAG); } -// -------------------------------------------------------------- -// --------- wxSocketHandler: create and register the socket ---- -// -------------------------------------------------------------- -wxSocketServer *wxSocketHandler::CreateServer(wxSockAddress& addr, - wxSocketBase::wxSockFlags flags) -{ - wxSocketServer *serv = new wxSocketServer(addr, flags); +// ========================================================================== +// wxDatagramSocket +// ========================================================================== - Register(serv); - return serv; -} +/* NOTE: experimental stuff - might change */ -wxSocketClient *wxSocketHandler::CreateClient(wxSocketBase::wxSockFlags flags) +wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr, + wxSocketFlags flags ) + : wxSocketBase( flags, wxSOCKET_DATAGRAM ) { - wxSocketClient *client = new wxSocketClient(flags); + // Create the socket + m_socket = GSocket_new(); - Register(client); - return client; -} + if(!m_socket) + return; -#ifdef __WINDOWS__ -// -------------------------------------------------------------- -// --------- wxSocketHandler: Windows specific methods ---------- -// -------------------------------------------------------------- + // Setup the socket as non connection oriented + GSocket_SetLocal(m_socket, addr.GetAddress()); + if( GSocket_SetNonOriented(m_socket) != GSOCK_NOERROR ) + { + GSocket_destroy(m_socket); + m_socket = NULL; + return; + } + + // Initialize all stuff + m_connected = FALSE; + m_establishing = FALSE; + GSocket_SetTimeout( m_socket, m_timeout ); + GSocket_SetCallback( m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char*)this ); -UINT wxSocketHandler::NewMessage(wxSocketBase *sock) -{ - internal->firstAvailableMsg++; - smsg_list->Append(internal->firstAvailableMsg, sock); - return internal->firstAvailableMsg; } -void wxSocketHandler::DestroyMessage(UINT msg) +wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr, + void* buf, + wxUint32 nBytes ) { - wxNode *node = smsg_list->Find(msg); - delete node; + Read(buf, nBytes); + GetPeer(addr); + return (*this); } -HWND wxSocketHandler::GetHWND() const +wxDatagramSocket& wxDatagramSocket::SendTo( wxSockAddress& addr, + const void* buf, + wxUint32 nBytes ) { - return internal->sockWin; + GSocket_SetPeer(m_socket, addr.GetAddress()); + Write(buf, nBytes); + return (*this); } -#endif +// ========================================================================== +// wxSocketModule +// ========================================================================== -bool wxSocketModule::OnInit() +class wxSocketModule : public wxModule { - wxSocketHandler::master = new wxSocketHandler(); - return TRUE; -} +public: + virtual bool OnInit() + { + // wxSocketBase will call GSocket_Init() itself when/if needed + return TRUE; + } -void wxSocketModule::OnExit() -{ - delete wxSocketHandler::master; - wxSocketHandler::master = NULL; -} + virtual void OnExit() + { + if ( wxSocketBase::IsInitialized() ) + wxSocketBase::Shutdown(); + } + +private: + DECLARE_DYNAMIC_CLASS(wxSocketModule) +}; + +IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule) #endif - // __WXSTUBS__ + // wxUSE_SOCKETS + +// vi:sts=4:sw=4:et