X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8bb6b2c057edbcc5b87f00a8af6ac70f6fd69727..c29e714c378d7e3164d71e2c306d990802fe678b:/include/wx/msw/apptbase.h diff --git a/include/wx/msw/apptbase.h b/include/wx/msw/apptbase.h index d9c7e9d8ea..851b28c856 100644 --- a/include/wx/msw/apptbase.h +++ b/include/wx/msw/apptbase.h @@ -40,6 +40,54 @@ public: // process a message while waiting for a(nother) thread, should return // false if and only if we have to exit the application virtual bool DoMessageFromThreadWait() = 0; + + // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in + // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived + virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0; + + + // wxSocket support + // ---------------- + +#if wxUSE_SOCKETS + // this function is used by wxNet library to set the default socket manager + // to use: doing it like this allows us to keep all socket-related code in + // wxNet instead of having to pull it in wxBase itself as we'd have to do + // if we really implemented GSocketManager here + // + // we don't take ownership of this pointer, it should have a lifetime + // greater than that of any socket (e.g. be a pointer to a static object) + static void SetDefaultSocketManager(GSocketManager *manager) + { + ms_manager = manager; + } + + virtual GSocketManager *GetSocketManager() { return ms_manager; } +#endif // wxUSE_SOCKETS + + +#ifndef __WXWINCE__ + // console helpers + // --------------- + + // this method can be overridden by a derived class to always return true + // or false to force [not] using the console for output to stderr + // + // by default console applications always return true from here while the + // GUI ones only return true if they're being run from console and there is + // no other activity happening in this console + virtual bool CanUseStderr() = 0; + + // write text to the console, return true if ok or false on error + virtual bool WriteToStderr(const wxString& text) = 0; +#endif // !__WXWINCE__ + +protected: + // implementation of WaitForThread() for the console applications which is + // also used by the GUI code if it doesn't [yet|already} dispatch events + WXDWORD DoSimpleWaitForThread(WXHANDLE hThread); + + static GSocketManager *ms_manager; }; #endif // _WX_MSW_APPTBASE_H_