X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8b9a4190f70909de9568f45389e7aa3ecbc66b8a..25b3661bd4cb44304418b93c0dee1d0dfb99765c:/wxPython/wx/lib/scrolledpanel.py diff --git a/wxPython/wx/lib/scrolledpanel.py b/wxPython/wx/lib/scrolledpanel.py index 3a809ae20d..3b134234cf 100644 --- a/wxPython/wx/lib/scrolledpanel.py +++ b/wxPython/wx/lib/scrolledpanel.py @@ -1,8 +1,119 @@ +#---------------------------------------------------------------------------- +# Name: scrolledpanel.py +# Author: Will Sadkin +# Created: 03/21/2003 +# Copyright: (c) 2003 by Will Sadkin +# RCS-ID: $Id$ +# License: wxWindows license +#---------------------------------------------------------------------------- +# 12/11/2003 - Jeff Grimmett (grimmtooth@softhome.net) +# +# o 2.5 compatability update. +# +# 12/21/2003 - Jeff Grimmett (grimmtooth@softhome.net) +# +# o wxScrolledPanel -> ScrolledPanel +# -"""Renamer stub: provides a way to drop the wx prefix from wxPython objects.""" +import wx -from wx import _rename -from wxPython.lib import scrolledpanel -_rename(globals(), scrolledpanel.__dict__, modulename='lib.scrolledpanel') -del scrolledpanel -del _rename + +class ScrolledPanel( wx.PyScrolledWindow ): + + """ ScrolledPanel fills a "hole" in the implementation of + wx.ScrolledWindow, providing automatic scrollbar and scrolling + behavior and the tab traversal management that wxScrolledWindow + lacks. This code was based on the original demo code showing how + to do this, but is now available for general use as a proper class + (and the demo is now converted to just use it.) + + It is assumed that the ScrolledPanel will have a sizer, as it is + used to calculate the minimal virtual size of the panel and etc. + """ + + def __init__(self, parent, id=-1, pos = wx.DefaultPosition, + size = wx.DefaultSize, style = wx.TAB_TRAVERSAL, + name = "scrolledpanel"): + + wx.PyScrolledWindow.__init__(self, parent, id, + pos=pos, size=size, + style=style, name=name) + self.SetBestFittingSize(size) + self.Bind(wx.EVT_CHILD_FOCUS, self.OnChildFocus) + + + def SetupScrolling(self, scroll_x=True, scroll_y=True, rate_x=20, rate_y=20): + """ + This function sets up the event handling necessary to handle + scrolling properly. It should be called within the __init__ + function of any class that is derived from ScrolledPanel, + once the controls on the panel have been constructed and + thus the size of the scrolling area can be determined. + + """ + # The following is all that is needed to integrate the sizer and the + # scrolled window. + if not scroll_x: rate_x = 0 + if not scroll_y: rate_y = 0 + + # Round up the virtual size to be a multiple of the scroll rate + sizer = self.GetSizer() + if sizer: + w, h = sizer.GetMinSize() + if rate_x: + w += rate_x - (w % rate_x) + if rate_y: + h += rate_y - (h % rate_y) + self.SetVirtualSize( (w, h) ) + self.SetVirtualSizeHints( w, h ) + + self.SetScrollRate(rate_x, rate_y) + wx.CallAfter(self.Scroll, 0, 0) # scroll back to top after initial events + + + def OnChildFocus(self, evt): + # If the child window that gets the focus is not visible, + # this handler will try to scroll enough to see it. + evt.Skip() + child = evt.GetWindow() + + sppu_x, sppu_y = self.GetScrollPixelsPerUnit() + vs_x, vs_y = self.GetViewStart() + cr = child.GetRect() + clntsz = self.GetClientSize() + new_vs_x, new_vs_y = -1, -1 + + # is it before the left edge? + if cr.x < 0 and sppu_x > 0: + new_vs_x = vs_x + (cr.x / sppu_x) + + # is it above the top? + if cr.y < 0 and sppu_y > 0: + new_vs_y = vs_y + (cr.y / sppu_y) + + + # For the right and bottom edges, scroll enough to show the + # whole control if possible, but if not just scroll such that + # the top/left edges are still visible + + # is it past the right edge ? + if cr.right > clntsz.width and sppu_x > 0: + diff = (cr.right - clntsz.width) / sppu_x + if cr.x - diff * sppu_x > 0: + new_vs_x = vs_x + diff + 1 + else: + new_vs_x = vs_x + (cr.x / sppu_x) + + # is it below the bottom ? + if cr.bottom > clntsz.height and sppu_y > 0: + diff = (cr.bottom - clntsz.height) / sppu_y + if cr.y - diff * sppu_y > 0: + new_vs_y = vs_y + diff + 1 + else: + new_vs_y = vs_y + (cr.y / sppu_y) + + + # if we need to adjust + if new_vs_x != -1 or new_vs_y != -1: + #print "%s: (%s, %s)" % (self.GetName(), new_vs_x, new_vs_y) + self.Scroll(new_vs_x, new_vs_y)