X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8a4df1595bc8ce70286afe99f122f64916790ad4..47f12f58dbd5e62c5d1c635142a26c3e2208d012:/src/msw/button.cpp?ds=sidebyside diff --git a/src/msw/button.cpp b/src/msw/button.cpp index 307fad45d9..e369bf170d 100644 --- a/src/msw/button.cpp +++ b/src/msw/button.cpp @@ -32,6 +32,8 @@ #include "wx/brush.h" #include "wx/panel.h" #include "wx/bmpbuttn.h" + #include "wx/settings.h" + #include "wx/dcscreen.h" #endif #include "wx/msw/private.h" @@ -68,8 +70,6 @@ bool wxButton::Create(wxWindow *parent, if ( !CreateBase(parent, id, pos, size, style, validator, name) ) return FALSE; - SetValidator(validator); - parent->AddChild((wxButton *)this); m_backgroundColour = parent->GetBackgroundColour() ; @@ -78,10 +78,10 @@ bool wxButton::Create(wxWindow *parent, m_hWnd = (WXHWND)CreateWindowEx ( MakeExtendedStyle(m_windowStyle), - _T("BUTTON"), + wxT("BUTTON"), label, WS_VISIBLE | WS_TABSTOP | WS_CHILD, - 0, 0, 0, 0, + 0, 0, 0, 0, GetWinHwnd(parent), (HMENU)m_windowId, wxGetInstance(), @@ -95,6 +95,19 @@ bool wxButton::Create(wxWindow *parent, SetSize(pos.x, pos.y, size.x, size.y); + // bad hack added by Robert to make buttons at least + // 80 pixels wide. There are probably better ways... + // TODO. FIXME. + wxSize nsize( GetSize() ); + if ((nsize.x < 80) || (nsize.y < 23)) + { + if ((size.x == -1) && (nsize.x < 80)) + nsize.x = 80; + if ((size.y == -1) && (nsize.y < 23)) + nsize.y = 23; + SetSize( nsize ); + } + return TRUE; } @@ -136,15 +149,26 @@ wxSize wxButton::DoGetBestSize() /* static */ wxSize wxButton::GetDefaultSize() { - // the base unit is the height of the system GUI font - int wChar, hChar; - wxGetCharSize(0, &wChar, &hChar, NULL); + static wxSize s_sizeBtn; - // the button height is proportional to the height of the font used - int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar); + if ( s_sizeBtn.x == 0 ) + { + wxScreenDC dc; + dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); + + // the size of a standard button in the dialog units is 50x14, + // translate this to pixels + // NB1: the multipliers come from the Windows convention + // NB2: the extra +1/+2 were needed to get the size be the same as the + // size of the buttons in the standard dialog - I don't know how + // this happens, but on my system this size is 75x23 in pixels and + // 23*8 isn't even divisible by 14... Would be nice to understand + // why these constants are needed though! + s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4; + s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8; + } - // and the width/height ration is 75/23 - return wxSize((75 * hBtn) / 23, hBtn); + return s_sizeBtn; } // ---------------------------------------------------------------------------- @@ -209,7 +233,7 @@ bool wxButton::MSWCommand(WXUINT param, WXWORD id) bool processed = FALSE; switch ( param ) { - case 1: // 1 for accelerator + case 1: // means that the message came from an accelerator case BN_CLICKED: processed = SendClickEvent(); break; @@ -225,8 +249,44 @@ WXHBRUSH wxButton::OnCtlColor(WXHDC pDC, WXWPARAM wParam, WXLPARAM lParam) { - wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID); + const HDC& hdc = (HDC)pDC; + + const wxColour& colBack = GetBackgroundColour(); + ::SetBkColor(hdc, RGB(colBack.Red(), colBack.Green(), colBack.Blue())); - return (WXHBRUSH) backgroundBrush->GetResourceHandle(); + const wxColour& colFor = GetForegroundColour(); + ::SetTextColor(hdc, RGB(colFor.Red(), colFor.Green(), colFor.Blue())); + + ::SetBkMode(hdc, OPAQUE); + + wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(colBack, + wxSOLID); + backgroundBrush->RealizeResource(); + return (WXHBRUSH)backgroundBrush->GetResourceHandle(); } +long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) +{ + // make sure that we won't have BS_DEFPUSHBUTTON style any more if the + // focus is being transfered to another button with the same parent - + // otherwise, we could finish with 2 default buttons inside one panel + if ( (nMsg == WM_KILLFOCUS) && + (GetWindowLong(GetHwnd(), GWL_STYLE) & BS_DEFPUSHBUTTON) ) + { + wxWindow *parent = GetParent(); + wxWindow *win = wxFindWinFromHandle((WXHWND)wParam); + if ( win && win->GetParent() == parent ) + { + wxPanel *panel = wxDynamicCast(parent, wxPanel); + if ( panel ) + { + panel->SetDefaultItem(this); + } + // else: I don't know what to do - we'll still have the problem + // with multiple default buttons in a dialog... + } + } + + // let the base class do all real processing + return wxControl::MSWWindowProc(nMsg, wParam, lParam); +}