X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/89ce51d52e70a749ec40574348b386847bb06b23..f538710f0b798b21365fd614ba531055b225b115:/docs/mac/install.txt diff --git a/docs/mac/install.txt b/docs/mac/install.txt index 8882520cf7..ef973163cb 100644 --- a/docs/mac/install.txt +++ b/docs/mac/install.txt @@ -3,8 +3,9 @@ Installing latest headers (and Carbon Support) NOTE : these steps are not necessary for Pro 6, only for Pro 5.3 -the latest build for carbon support lead to a few changes you will have to follow, in order -to successfully compile the code (also necessary if you don't want to build the carbon targets) +the latest build for carbon support lead to a few changes you will have to +follow, in order to successfully compile the code (also necessary if you don't +want to build the carbon targets) 1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades 2. you have to download the 3.3.2 universal interfaces from @@ -17,24 +18,93 @@ to successfully compile the code (also necessary if you don't want to build the #include 6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder -if you want to build the carbon targets, you will also need the latest carbonized version of -MSL from Metrowerks, at the time of writing, this meant applying the changes from the folders +if you want to build the carbon targets, you will also need the latest +carbonized version of MSL from Metrowerks, at the time of writing, this meant +applying the changes from the folders CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) +setup.h +------- + +in order to build wxMac with CodeWarrior, you must copy or alias the file +include/wx/mac/setup0.h to include/wx/setup.h. + +this step is not needed when using the Apple Developer Tools under Mac OS X +since the setup.h file is automatically generated during the configuration. + OpenGL ------ -in order to build opengl support you must install the opengl libraries and headers from -http://developer.apple.com/opengl/index.html +In order to build opengl support with CodeWarrior, you must install the opengl +libraries and headers from http://developer.apple.com/opengl/index.html + +If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in +include/wx/setup.h + +If you don't want OpenGl support, remove the file "glcanvas.cpp" from the +project before compilation and leave the setting at 0 -if you don't want OpenGL support, set the wxUSE_OPENGL in mac/setup.h to 0 +If you want OpenGL support with the Apple Developer Tools under Mac OS X, add +--with-opengl to the arguments of configure when configuring wxMac. Project Files ------------- -there are always the makemac.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6 +The project files are stored as xml text files and converted to binary +CodeWarrior projects in the distribution (see AppleScript Files below): + - *M5.xml -> *M5.mcp for CodeWarrior 5.3 + - *M6.xml -> *M6.mcp for CodeWarrior 6 + - *M7.xml -> *M7.mcp for CodeWarrior 7 + +In order to build the library (and then the samples) you need to make the +following projects (for 5.3) +:src:wxxindowsM5.mcp +:src:png:pngM5.mcp +:src:tiff:tiffM5.mcp +:src:jpeg:jpegM5.mcp +:src:zlib:zlibM5.mcp + +AppleScript Files +----------------- + +Several AppleScript files are provided in the docs:mac directory (currently +only for CodeWarrior 5.3 related projects): + - M5xml2mcp.applescript to convert xml files to CodeWarrior projects + - M5mcp2xml.applescript to convert CodeWarrior projects to xml files + - M5build.applescript to automatically build all samples/demos projects + +Apple Developers Tools +---------------------- + +As in all Unix projects, you need to do something like this under MacOS 10.1 +with the Apple Developers Tools installed: + +1) cd into the source dir +2) mkdir build +3) cd build +4) ../configure +5) make + +If you want to install the library, you need to be able to log in as "root". +For this, "root" has to be activated in the NetInfo utility - there you will +also have to choose a password for the "root" user. Then + +6) su +7) type +8) make install +9) exit + +Note: +You might want to configure a static library instead: + +4) ../configure --disable-shared + +or activate OpenGL: + +4) ../configure --with-opengl + Problems with .xpm files ------------------------ @@ -44,11 +114,14 @@ if you have downloaded all the files and get errors like : Error : the file 'wx/generic/tip.xpm' cannot be opened tipdlg.cpp line 201 #include "wx/generic/tip.xpm" -then your cvs has changed the type of the .xpm files to something other than text, in order to fix this -either change the type by using a resource editor or drag the files from /include/wx/generic/..xpm on -the SetTypeFromExtension application that is included in this folder +then your cvs has changed the type of the .xpm files to something other than +text, in order to fix this either change the type by using a resource editor +or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension +application that is included in this folder. This small applet itself queries +the Internet Config, so you will have to associate the "xpm" extension with +CodeWarrior before making use of this applet. Missing PLStringFuncsLib ------------------------ -You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp \ No newline at end of file +You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp