X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/89c7e9622933c3ee7906c39bc3927a7d5616b94b..85b1997c095b18cd5e9e54e9d39feaa71c5ffa06:/include/wx/motif/dcscreen.h diff --git a/include/wx/motif/dcscreen.h b/include/wx/motif/dcscreen.h index e4d4c16979..58fe2381c6 100644 --- a/include/wx/motif/dcscreen.h +++ b/include/wx/motif/dcscreen.h @@ -1,48 +1,42 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: dcscreen.h -// Purpose: wxScreenDC class +// Name: wx/motif/dcscreen.h +// Purpose: wxScreenDCImpl class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DCSCREEN_H_ #define _WX_DCSCREEN_H_ -#ifdef __GNUG__ -#pragma interface "dcscreen.h" -#endif +#include "wx/motif/dcclient.h" -#include "wx/dcclient.h" - -class WXDLLEXPORT wxScreenDC: public wxWindowDC +class WXDLLIMPEXP_CORE wxScreenDCImpl : public wxWindowDCImpl { - DECLARE_DYNAMIC_CLASS(wxScreenDC) - - public: - // Create a DC representing the whole screen - wxScreenDC(); - ~wxScreenDC(); +public: + // Create a DC representing the whole screen + wxScreenDCImpl(wxScreenDC *owner); + virtual ~wxScreenDCImpl(); - // Compatibility with X's requirements for - // drawing on top of all windows - static bool StartDrawingOnTop(wxWindow* window); - static bool StartDrawingOnTop(wxRect* rect = NULL); - static bool EndDrawingOnTop(); + // Compatibility with X's requirements for + // drawing on top of all windows + static bool StartDrawingOnTop(wxWindow* window); + static bool StartDrawingOnTop(wxRect* rect = NULL); + static bool EndDrawingOnTop(); private: - static WXWindow sm_overlayWindow; + static WXWindow sm_overlayWindow; - // If we have started transparent drawing at a non-(0,0) point - // then we will have to adjust the device origin in the - // constructor. - static int sm_overlayWindowX; - static int sm_overlayWindowY; -}; + // If we have started transparent drawing at a non-(0,0) point + // then we will have to adjust the device origin in the + // constructor. + static int sm_overlayWindowX; + static int sm_overlayWindowY; -#endif - // _WX_DCSCREEN_H_ + DECLARE_DYNAMIC_CLASS(wxScreenDCImpl) +}; +#endif // _WX_DCSCREEN_H_