X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/890d70ebeaf39ee13012d22751d64d8de070275c..b9697cb4104c115d39d10915b47e2381938020e0:/include/wx/setup_inc.h diff --git a/include/wx/setup_inc.h b/include/wx/setup_inc.h index 4f21e8a492..f7d6ce80b4 100644 --- a/include/wx/setup_inc.h +++ b/include/wx/setup_inc.h @@ -56,6 +56,50 @@ // debugging settings // ---------------------------------------------------------------------------- +// wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no +// need to define it here. You may do it for two reasons: either completely +// disable/compile out the asserts in release version (then do it inside #ifdef +// NDEBUG) or, on the contrary, enable more asserts, including the usually +// disabled ones, in the debug build (then do it inside #ifndef NDEBUG) +// +// #ifdef NDEBUG +// #define wxDEBUG_LEVEL 0 +// #else +// #define wxDEBUG_LEVEL 2 +// #endif + +// wxHandleFatalExceptions() may be used to catch the program faults at run +// time and, instead of terminating the program with a usual GPF message box, +// call the user-defined wxApp::OnFatalException() function. If you set +// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. +// +// This setting is for Win32 only and can only be enabled if your compiler +// supports Win32 structured exception handling (currently only VC++ does) +// +// Default is 1 +// +// Recommended setting: 1 if your compiler supports it. +#define wxUSE_ON_FATAL_EXCEPTION 1 + +// Set this to 1 to be able to generate a human-readable (unlike +// machine-readable minidump created by wxCrashReport::Generate()) stack back +// trace when your program crashes using wxStackWalker +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, set to 0 if your programs never crash +#define wxUSE_STACKWALKER 1 + +// Set this to 1 to compile in wxDebugReport class which allows you to create +// and optionally upload to your web site a debug report consisting of back +// trace of the crash (if wxUSE_STACKWALKER == 1) and other information. +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, it is compiled into a separate library so there +// is no overhead if you don't use it +#define wxUSE_DEBUGREPORT 1 + // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features @@ -63,10 +107,13 @@ // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // -// Using VC++ CRT memory debugging is enabled by default in debug mode -// (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) +// Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG +// is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) // and if __NO_VC_CRTDBG__ is not defined. +// The rest of the options in this section are obsolete and not supported, +// enable them at your own risk. + // If 1, enables wxDebugContext, for writing error messages to file, etc. If // __WXDEBUG__ is not defined, will still use the normal memory operators. // @@ -107,37 +154,6 @@ // Recommended setting: 0 #define wxUSE_DEBUG_NEW_ALWAYS 0 -// wxHandleFatalExceptions() may be used to catch the program faults at run -// time and, instead of terminating the program with a usual GPF message box, -// call the user-defined wxApp::OnFatalException() function. If you set -// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. -// -// This setting is for Win32 only and can only be enabled if your compiler -// supports Win32 structured exception handling (currently only VC++ does) -// -// Default is 1 -// -// Recommended setting: 1 if your compiler supports it. -#define wxUSE_ON_FATAL_EXCEPTION 1 - -// Set this to 1 to be able to generate a human-readable (unlike -// machine-readable minidump created by wxCrashReport::Generate()) stack back -// trace when your program crashes using wxStackWalker -// -// Default is 1 if supported by the compiler. -// -// Recommended setting: 1, set to 0 if your programs never crash -#define wxUSE_STACKWALKER 1 - -// Set this to 1 to compile in wxDebugReport class which allows you to create -// and optionally upload to your web site a debug report consisting of back -// trace of the crash (if wxUSE_STACKWALKER == 1) and other information. -// -// Default is 1 if supported by the compiler. -// -// Recommended setting: 1, it is compiled into a separate library so there -// is no overhead if you don't use it -#define wxUSE_DEBUGREPORT 1 // ---------------------------------------------------------------------------- // Unicode support @@ -181,15 +197,6 @@ // Recommended setting: 0 (this is still work in progress...) #define wxUSE_EXTENDED_RTTI 0 -// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from -// std::list and std::vector, with a compatibility interface, -// and for wxHashMap to be implemented with templates. -// -// Default is 0 -// -// Recommended setting: YMMV -#define wxUSE_STL 0 - // Support for message/error logging. This includes wxLogXXX() functions and // wxLog and derived classes. Don't set this to 0 unless you really know what // you are doing. @@ -241,8 +248,38 @@ // Recommended setting: 1 as setting it to 0 disables many other things #define wxUSE_STREAMS 1 +// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf. +// Note that if the system's implementation does not support positional +// parameters, setting this to 1 forces the use of the wxWidgets implementation +// of wxVsnprintf. The standard vsnprintf() supports positional parameters on +// many Unix systems but usually doesn't under Windows. +// +// Positional parameters are very useful when translating a program since using +// them in formatting strings allow translators to correctly reorder the +// translated sentences. +// +// Default is 1 +// +// Recommended setting: 1 if you want to support multiple languages +#define wxUSE_PRINTF_POS_PARAMS 1 + + +// ---------------------------------------------------------------------------- +// Interoperability with the standard library. +// ---------------------------------------------------------------------------- + +// Set wxUSE_STL to 1 to enable maximal interoperability with the standard +// library, even at the cost of backwards compatibility. +// +// Default is 0 +// +// Recommended setting: 0 as the options below already provide a relatively +// good level of interoperability and changing this option arguably isn't worth +// diverging from the official builds of the library. +#define wxUSE_STL 0 + // This is not a real option but is used as the default value for -// wxUSE_STD_IOSTREAM and wxUSE_STD_STRING. +// wxUSE_STD_IOSTREAM, wxUSE_STD_STRING and wxUSE_STD_CONTAINERS. // // Currently the Digital Mars and Watcom compilers come without standard C++ // library headers by default, wxUSE_STD_STRING can be set to 1 if you do have @@ -257,21 +294,42 @@ #define wxUSE_STD_DEFAULT 1 #endif +// Use standard C++ containers to implement wxVector<>, wxStack<>, wxDList<> +// and wxHashXXX<> classes. If disabled, wxWidgets own (mostly compatible but +// usually more limited) implementations are used which allows to avoid the +// dependency on the C++ run-time library. +// +// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't +// support using standard containers and that VC6 needs non-default options for +// such build to avoid getting "fatal error C1076: compiler limit : internal +// heap limit reached; use /Zm to specify a higher limit" in its own standard +// headers, so you need to ensure you do increase the heap size before enabling +// this option for this compiler. +// +// Default is 0 for compatibility reasons. +// +// Recommended setting: 1 unless compatibility with the official wxWidgets +// build and/or the existing code is a concern. +#define wxUSE_STD_CONTAINERS 0 + // Use standard C++ streams if 1 instead of wx streams in some places. If -// disabled (default), wx streams are used everywhere and wxWidgets doesn't -// depend on the standard streams library. +// disabled, wx streams are used everywhere and wxWidgets doesn't depend on the +// standard streams library. // // Notice that enabling this does not replace wx streams with std streams // everywhere, in a lot of places wx streams are used no matter what. // -// Default is 0 +// Default is 1 if compiler supports it. // // Recommended setting: 1 if you use the standard streams anyhow and so // dependency on the standard streams library is not a // problem #define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT -// Enable conversion to standard C++ string if 1. +// Enable minimal interoperability with the standard C++ string class if 1. +// "Minimal" means that wxString can be constructed from std::string or +// std::wstring but can't be implicitly converted to them. You need to enable +// the option below for the latter. // // Default is 1 for most compilers. // @@ -279,20 +337,32 @@ // the standard C++ library at all. #define wxUSE_STD_STRING wxUSE_STD_DEFAULT -// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf. -// Note that if the system's implementation does not support positional -// parameters, setting this to 1 forces the use of the wxWidgets implementation -// of wxVsnprintf. The standard vsnprintf() supports positional parameters on -// many Unix systems but usually doesn't under Windows. +// Make wxString as much interchangeable with std::[w]string as possible, in +// particular allow implicit conversion of wxString to either of these classes. +// This comes at a price (or a benefit, depending on your point of view) of not +// allowing implicit conversion to "const char *" and "const wchar_t *". // -// Positional parameters are very useful when translating a program since using -// them in formatting strings allow translators to correctly reorder the -// translated sentences. +// Because a lot of existing code relies on these conversions, this option is +// disabled by default but can be enabled for your build if you don't care +// about compatibility. // -// Default is 1 +// Default is 0 if wxUSE_STL has its default value or 1 if it is enabled. // -// Recommended setting: 1 if you want to support multiple languages -#define wxUSE_PRINTF_POS_PARAMS 1 +// Recommended setting: 0 to remain compatible with the official builds of +// wxWidgets. +#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL + +// VC++ 4.2 and above allows and but you can't mix +// them. Set this option to 1 to use , 0 to use . +// +// Note that newer compilers (including VC++ 7.1 and later) don't support +// wxUSE_IOSTREAMH == 1 and so will be used anyhow. +// +// Default is 0. +// +// Recommended setting: 0, only set to 1 if you use a really old compiler +#define wxUSE_IOSTREAMH 0 + // ---------------------------------------------------------------------------- // non GUI features selection @@ -410,6 +480,13 @@ // Recommended setting: 1 (needed by wxSocket) #define wxUSE_STOPWATCH 1 +// Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_FSWATCHER 1 + // Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes // which allow the application to store its settings in the persistent // storage. Setting this to 1 will also enable on-demand creation of the @@ -550,6 +627,14 @@ // possible in which case setting this to 0 can gain up to 100KB. #define wxUSE_VARIANT 1 +// Support for wxAny class, the successor for wxVariant. +// +// Default is 1. +// +// Recommended setting: 1 unless you want to reduce the library size by a small amount, +// or your compiler cannot for some reason cope with complexity of templates used. +#define wxUSE_ANY 1 + // Support for regular expression matching via wxRegEx class: enable this to // use POSIX regular expressions in your code. You need to compile regex // library from src/regex to use it under Windows. @@ -573,14 +658,6 @@ // Recommended setting: 1 #define wxUSE_MEDIACTRL 1 -// Use GStreamer for Unix. -// -// Default is 0 as this requires a lot of dependencies which might not be -// available. -// -// Recommended setting: 1 (wxMediaCtrl won't work by default without it) -#define wxUSE_GSTREAMER 0 - // Use wxWidget's XRC XML-based resource system. Recommended. // // Default is 1 @@ -603,6 +680,13 @@ // Recommended setting: 1 #define wxUSE_AUI 1 +// Use wxWidget's Ribbon classes for interfaces +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_RIBBON 1 + // Use wxPropertyGrid. // // Default is 1 @@ -617,20 +701,84 @@ // Recommended setting: 1 #define wxUSE_STC 1 +// Use wxWidget's web viewing classes +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_WEBVIEW 1 + +// Use the IE wxWebView backend +// +// Default is 1 on MSW +// +// Recommended setting: 1 +#ifdef __WXMSW__ +#define wxUSE_WEBVIEW_IE 1 +#else +#define wxUSE_WEBVIEW_IE 0 +#endif + +// Use the WebKit wxWebView backend +// +// Default is 1 on GTK and OSX +// +// Recommended setting: 1 +#if defined(__WXGTK__) || defined(__WXOSX__) +#define wxUSE_WEBVIEW_WEBKIT 1 +#else +#define wxUSE_WEBVIEW_WEBKIT 0 +#endif // Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced // 2D drawing API. (Still somewhat experimental) // -// Please note that on Windows you will need to link with gdiplus.lib (use -// USE_GDIPLUS=1 for makefile builds) and distribute gdiplus.dll with your -// application if you want it to be runnable on pre-XP systems. +// Please note that on Windows gdiplus.dll is loaded dynamically which means +// that nothing special needs to be done as long as you don't use +// wxGraphicsContext at all or only use it on XP and later systems but you +// still do need to distribute it yourself for an application using +// wxGraphicsContext to be runnable on pre-XP systems. +// +// Default is 1 except if you're using a non-Microsoft compiler under Windows +// as only MSVC7+ is known to ship with gdiplus.h. For other compilers (e.g. +// mingw32) you may need to install the headers (and just the headers) +// yourself. If you do, change the setting below manually. +// +// Recommended setting: 1 if supported by the compilation environment + +// notice that we can't use wxCHECK_VISUALC_VERSION() here as this file is +// included from wx/platform.h before wxCHECK_VISUALC_VERSION() is defined +#ifdef _MSC_VER +# if _MSC_VER >= 1310 + // MSVC7.1+ comes with new enough Platform SDK, enable + // wxGraphicsContext support for it +# define wxUSE_GRAPHICS_CONTEXT 1 +# else + // MSVC 6 didn't include GDI+ headers so disable by default, enable it + // here if you use MSVC 6 with a newer SDK +# define wxUSE_GRAPHICS_CONTEXT 0 +# endif +#else + // Disable support for other Windows compilers, enable it if your compiler + // comes with new enough SDK or you installed the headers manually. + // + // Notice that this will be set by configure under non-Windows platforms + // anyhow so the value there is not important. +# define wxUSE_GRAPHICS_CONTEXT 0 +#endif + +// Enable wxGraphicsContext implementation using Cairo library. +// +// This is not needed under Windows and detected automatically by configure +// under other systems, however you may set this to 1 manually if you installed +// Cairo under Windows yourself and prefer to use it instead the native GDI+ +// implementation. // // Default is 0 // -// Recommended setting: 1 -#ifndef wxUSE_GRAPHICS_CONTEXT -#define wxUSE_GRAPHICS_CONTEXT 0 -#endif +// Recommended setting: 0 +#define wxUSE_CAIRO 0 + // ---------------------------------------------------------------------------- // Individual GUI controls @@ -644,6 +792,15 @@ // Recommended setting: 1 (don't change except for very special programs) #define wxUSE_CONTROLS 1 +// Support markup in control labels, i.e. provide wxControl::SetLabelMarkup(). +// Currently markup is supported only by a few controls and only some ports but +// their number will increase with time. +// +// Default is 1 +// +// Recommended setting: 1 (may be set to 0 if you want to save on code size) +#define wxUSE_MARKUP 1 + // wxPopupWindow class is a top level transient window. It is currently used // to implement wxTipWindow // @@ -670,6 +827,7 @@ // // Recommended setting: 1 #define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl +#define wxUSE_BANNERWINDOW 1 // wxBannerWindow #define wxUSE_BUTTON 1 // wxButton #define wxUSE_BMPBUTTON 1 // wxBitmapButton #define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl @@ -679,6 +837,7 @@ #define wxUSE_COLLPANE 1 // wxCollapsiblePane #define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl #define wxUSE_COMBOBOX 1 // wxComboBox +#define wxUSE_COMMANDLINKBUTTON 1 // wxCommandLinkButton #define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl #define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl #define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl @@ -693,6 +852,7 @@ #define wxUSE_LISTCTRL 1 // wxListCtrl #define wxUSE_RADIOBOX 1 // wxRadioBox #define wxUSE_RADIOBTN 1 // wxRadioButton +#define wxUSE_RICHMSGDLG 1 // wxRichMessageDialog #define wxUSE_SCROLLBAR 1 // wxScrollBar #define wxUSE_SEARCHCTRL 1 // wxSearchCtrl #define wxUSE_SLIDER 1 // wxSlider @@ -703,8 +863,10 @@ #define wxUSE_STATTEXT 1 // wxStaticText #define wxUSE_STATBMP 1 // wxStaticBitmap #define wxUSE_TEXTCTRL 1 // wxTextCtrl +#define wxUSE_TIMEPICKCTRL 1 // wxTimePickerCtrl #define wxUSE_TOGGLEBTN 1 // requires wxButton #define wxUSE_TREECTRL 1 // wxTreeCtrl +#define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl // Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR // below either wxStatusBar95 or a generic wxStatusBar will be used. @@ -840,6 +1002,29 @@ // wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar) #define wxUSE_ACCEL 1 +// Use the standard art provider. The icons returned by this provider are +// embedded into the library as XPMs so disabling it reduces the library size +// somewhat but this should only be done if you use your own custom art +// provider returning the icons or never use any icons not provided by the +// native art provider (which might not be implemented at all for some +// platforms) or by the Tango icons provider (if it's not itself disabled +// below). +// +// Default is 1. +// +// Recommended setting: 1 unless you use your own custom art provider. +#define wxUSE_ARTPROVIDER_STD 1 + +// Use art provider providing Tango icons: this art provider has higher quality +// icons than the default ones using smaller size XPM icons without +// transparency but the embedded PNG icons add to the library size. +// +// Default is 1 under non-GTK ports. Under wxGTK the native art provider using +// the GTK+ stock icons replaces it so it is normally not necessary. +// +// Recommended setting: 1 but can be turned off to reduce the library size. +#define wxUSE_ARTPROVIDER_TANGO 1 + // Hotkey support (currently Windows only) #define wxUSE_HOTKEY 1 @@ -872,6 +1057,14 @@ // enumerated above, then this class is mostly useless too) #define wxUSE_IMAGLIST 1 +// Use wxInfoBar class. +// +// Default is 1. +// +// Recommended setting: 1 (but can be disabled without problems as nothing +// depends on it) +#define wxUSE_INFOBAR 1 + // Use wxMenu, wxMenuBar, wxMenuItem. // // Default is 1. @@ -890,6 +1083,14 @@ // Recommended setting: 1 #define wxUSE_NOTIFICATION_MESSAGE 1 +// wxRichToolTip is a customizable tooltip class which has more functionality +// than the stock (but native, unlike this class) wxToolTip. +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely set to 0 if you don't need it) +#define wxUSE_RICHTOOLTIP 1 + // Use wxSashWindow class. // // Default is 1. @@ -1018,6 +1219,13 @@ // use this function #define wxUSE_ABOUTDLG 1 +// wxFileHistory class +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_FILE_HISTORY 1 + // ---------------------------------------------------------------------------- // Metafiles support // ---------------------------------------------------------------------------- @@ -1074,14 +1282,16 @@ // Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL // headers and libraries to be able to compile the library with wxUSE_GLCANVAS -// set to 1. Note that for some compilers (notably Microsoft Visual C++) you -// will need to manually add opengl32.lib and glu32.lib to the list of -// libraries linked with your program if you use OpenGL. +// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the +// list of libraries used to link your application (although this is done +// implicitly for Microsoft Visual C++ users). // -// Default is 0. +// Default is 1 unless the compiler is known to ship without the necessary +// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE). // -// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise -#define wxUSE_GLCANVAS 0 +// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0 +// otherwise. +#define wxUSE_GLCANVAS 1 // wxRichTextCtrl allows editing of styled text. // @@ -1169,6 +1379,9 @@ #define wxUSE_MOUSEWHEEL 1 // Include mouse wheel support +// Compile wxUIActionSimulator class? +#define wxUSE_UIACTIONSIMULATOR 1 + // ---------------------------------------------------------------------------- // wxDC classes for various output formats // ---------------------------------------------------------------------------- @@ -1183,28 +1396,15 @@ // to create files in SVG (Scalable Vector Graphics) format. #define wxUSE_SVG 1 -// ---------------------------------------------------------------------------- -// other compiler (mis)features -// ---------------------------------------------------------------------------- - -// Set this to 0 if your compiler can't cope with omission of prototype -// parameters. +// Should wxDC provide SetTransformMatrix() and related methods? // -// Default is 1. -// -// Recommended setting: 1 (should never need to set this to 0) -#define REMOVE_UNUSED_ARG 1 - -// VC++ 4.2 and above allows and but you can't mix -// them. Set this option to 1 to use , 0 to use . -// -// Note that newer compilers (including VC++ 7.1 and later) don't support -// wxUSE_IOSTREAMH == 1 and so will be used anyhow. -// -// Default is 0. +// Default is 1 but can be set to 0 if this functionality is not used. Notice +// that currently only wxMSW supports this so setting this to 0 doesn't change +// much for non-MSW platforms (although it will still save a few bytes +// probably). // -// Recommended setting: 0, only set to 1 if you use a really old compiler -#define wxUSE_IOSTREAMH 0 +// Recommended setting: 1. +#define wxUSE_DC_TRANSFORM_MATRIX 1 // ---------------------------------------------------------------------------- // image format support