X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8907154c1a8a6882c6797d1f16393ddfb23e7f3a..faeb3cedce9ae68adf6acdfec6d9ee23fba9c5e5:/src/msw/bitmap.cpp diff --git a/src/msw/bitmap.cpp b/src/msw/bitmap.cpp index 8605d26274..e4cbfdc9bc 100644 --- a/src/msw/bitmap.cpp +++ b/src/msw/bitmap.cpp @@ -826,7 +826,8 @@ bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc) wxDIB dib(image); if ( !dib.IsOk() ) return false; - + if (depth == -1) + depth = dib.GetDepth(); // Get depth from image if none specified // store the bitmap parameters wxBitmapRefData *refData = new wxBitmapRefData; @@ -849,14 +850,14 @@ bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc) hbitmap = dib.Detach(); refData->m_isDIB = true; - refData->m_depth = dib.GetDepth(); + refData->m_depth = depth; } #ifndef ALWAYS_USE_DIB else // we need to convert DIB to DDB { hbitmap = dib.CreateDDB((HDC)hdc); - refData->m_depth = depth == -1 ? dib.GetDepth() : depth; + refData->m_depth = depth; } #endif // !ALWAYS_USE_DIB @@ -1635,23 +1636,33 @@ HICON wxBitmapToIconOrCursor(const wxBitmap& bmp, return 0; } - wxMask* mask; - wxBitmap newbmp; if ( bmp.HasAlpha() ) { - // Convert alpha to a mask. NOTE: It would be better to actually put - // the alpha into the icon instead of making a mask, but I don't have - // time to figure that out today. - wxImage img = bmp.ConvertToImage(); - img.ConvertAlphaToMask(); - newbmp = wxBitmap(img); - mask = newbmp.GetMask(); - } - else - { - mask = bmp.GetMask(); + // Create an empty mask bitmap. + // it doesn't seem to work if we mess with the mask at all. + HBITMAP hMonoBitmap = CreateBitmap(bmp.GetWidth(),bmp.GetHeight(),1,1,NULL); + + ICONINFO iconInfo; + wxZeroMemory(iconInfo); + iconInfo.fIcon = iconWanted; // do we want an icon or a cursor? + if ( !iconWanted ) + { + iconInfo.xHotspot = hotSpotX; + iconInfo.yHotspot = hotSpotY; + } + + iconInfo.hbmMask = hMonoBitmap; + iconInfo.hbmColor = GetHbitmapOf(bmp); + + HICON hicon = ::CreateIconIndirect(&iconInfo); + + ::DeleteObject(hMonoBitmap); + + return hicon; } + wxMask* mask = bmp.GetMask(); + if ( !mask ) { // we must have a mask for an icon, so even if it's probably incorrect,