X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8907154c1a8a6882c6797d1f16393ddfb23e7f3a..bfdaa9173ed5b20dd5a9cd83241ce44fc0eff960:/src/univ/scrolbar.cpp?ds=sidebyside diff --git a/src/univ/scrolbar.cpp b/src/univ/scrolbar.cpp index d103fb90e7..0be586db8d 100644 --- a/src/univ/scrolbar.cpp +++ b/src/univ/scrolbar.cpp @@ -1,10 +1,9 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: univ/scrolbar.cpp +// Name: src/univ/scrolbar.cpp // Purpose: wxScrollBar implementation // Author: Vadim Zeitlin // Modified by: // Created: 20.08.00 -// RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -25,12 +24,13 @@ #if wxUSE_SCROLLBAR +#include "wx/scrolbar.h" + #ifndef WX_PRECOMP #include "wx/timer.h" - #include "wx/dcclient.h" - #include "wx/scrolbar.h" #include "wx/validate.h" + #include "wx/log.h" #endif #include "wx/univ/scrtimer.h" @@ -38,13 +38,10 @@ #include "wx/univ/renderer.h" #include "wx/univ/inphand.h" #include "wx/univ/theme.h" -#include "wx/log.h" -#define WXDEBUG_SCROLLBAR - -#ifndef __WXDEBUG__ - #undef WXDEBUG_SCROLLBAR -#endif // !__WXDEBUG__ +#if wxDEBUG_LEVEL >= 2 + #define WXDEBUG_SCROLLBAR +#endif #if defined(WXDEBUG_SCROLLBAR) && defined(__WXMSW__) && !defined(__WXMICROWIN__) #include "wx/msw/private.h" @@ -76,8 +73,6 @@ private: // implementation // ============================================================================ -IMPLEMENT_DYNAMIC_CLASS(wxScrollBar, wxControl) - BEGIN_EVENT_TABLE(wxScrollBar, wxScrollBarBase) END_EVENT_TABLE() @@ -146,7 +141,7 @@ bool wxScrollBar::Create(wxWindow *parent, if ( !wxControl::Create(parent, id, pos, size, style, validator, name) ) return false; - SetBestSize(size); + SetInitialSize(size); // override the cursor of the target window (if any) SetCursor(wxCURSOR_ARROW); @@ -243,7 +238,7 @@ int wxScrollBar::GetRange() const void wxScrollBar::SetThumbPosition(int pos) { - wxCHECK_RET( pos >= 0 && pos <= m_range, _T("thumb position out of range") ); + wxCHECK_RET( pos >= 0 && pos <= m_range, wxT("thumb position out of range") ); DoSetThumb(pos); } @@ -298,9 +293,9 @@ wxSize wxScrollBar::DoGetBestClientSize() const return size; } -wxScrollArrows::Arrow wxScrollBar::HitTest(const wxPoint& pt) const +wxScrollArrows::Arrow wxScrollBar::HitTestArrow(const wxPoint& pt) const { - switch ( m_renderer->HitTestScrollbar(this, pt) ) + switch ( HitTestBar(pt) ) { case wxHT_SCROLLBAR_ARROW_LINE_1: return wxScrollArrows::Arrow_First; @@ -313,6 +308,259 @@ wxScrollArrows::Arrow wxScrollBar::HitTest(const wxPoint& pt) const } } +wxHitTest wxScrollBar::HitTestBar(const wxPoint& pt) const +{ + // we only need to work with either x or y coord depending on the + // orientation, choose one (but still check the other one to verify if the + // mouse is in the window at all) + const wxSize sizeArrowSB = m_renderer->GetScrollbarArrowSize(); + + wxCoord coord, sizeArrow, sizeTotal; + wxSize size = GetSize(); + if ( GetWindowStyle() & wxVERTICAL ) + { + if ( pt.x < 0 || pt.x > size.x ) + return wxHT_NOWHERE; + + coord = pt.y; + sizeArrow = sizeArrowSB.y; + sizeTotal = size.y; + } + else // horizontal + { + if ( pt.y < 0 || pt.y > size.y ) + return wxHT_NOWHERE; + + coord = pt.x; + sizeArrow = sizeArrowSB.x; + sizeTotal = size.x; + } + + // test for the arrows first as it's faster + if ( coord < 0 || coord > sizeTotal ) + { + return wxHT_NOWHERE; + } + else if ( coord < sizeArrow ) + { + return wxHT_SCROLLBAR_ARROW_LINE_1; + } + else if ( coord > sizeTotal - sizeArrow ) + { + return wxHT_SCROLLBAR_ARROW_LINE_2; + } + else + { + // calculate the thumb position in pixels + sizeTotal -= 2*sizeArrow; + wxCoord thumbStart, thumbEnd; + int range = GetRange(); + if ( !range ) + { + // clicking the scrollbar without range has no effect + return wxHT_NOWHERE; + } + else + { + GetScrollBarThumbSize(sizeTotal, + GetThumbPosition(), + GetThumbSize(), + range, + &thumbStart, + &thumbEnd); + } + + // now compare with the thumb position + coord -= sizeArrow; + if ( coord < thumbStart ) + return wxHT_SCROLLBAR_BAR_1; + else if ( coord > thumbEnd ) + return wxHT_SCROLLBAR_BAR_2; + else + return wxHT_SCROLLBAR_THUMB; + } +} + +/* static */ +void wxScrollBar::GetScrollBarThumbSize(wxCoord length, + int thumbPos, + int thumbSize, + int range, + wxCoord *thumbStart, + wxCoord *thumbEnd) +{ + // the thumb can't be made less than this number of pixels + static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable + + *thumbStart = (length*thumbPos) / range; + *thumbEnd = (length*(thumbPos + thumbSize)) / range; + + if ( *thumbEnd - *thumbStart < thumbMinWidth ) + { + // adjust the end if possible + if ( *thumbStart <= length - thumbMinWidth ) + { + // yes, just make it wider + *thumbEnd = *thumbStart + thumbMinWidth; + } + else // it is at the bottom of the scrollbar + { + // so move it a bit up + *thumbStart = length - thumbMinWidth; + *thumbEnd = length; + } + } +} + +wxRect wxScrollBar::GetScrollbarRect(wxScrollBar::Element elem, + int thumbPos) const +{ + if ( thumbPos == -1 ) + { + thumbPos = GetThumbPosition(); + } + + const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize(); + + wxSize sizeTotal = GetClientSize(); + wxCoord *start, *width; + wxCoord length, arrow; + wxRect rect; + if ( IsVertical() ) + { + rect.x = 0; + rect.width = sizeTotal.x; + length = sizeTotal.y; + start = &rect.y; + width = &rect.height; + arrow = sizeArrow.y; + } + else // horizontal + { + rect.y = 0; + rect.height = sizeTotal.y; + length = sizeTotal.x; + start = &rect.x; + width = &rect.width; + arrow = sizeArrow.x; + } + + switch ( elem ) + { + case wxScrollBar::Element_Arrow_Line_1: + *start = 0; + *width = arrow; + break; + + case wxScrollBar::Element_Arrow_Line_2: + *start = length - arrow; + *width = arrow; + break; + + case wxScrollBar::Element_Arrow_Page_1: + case wxScrollBar::Element_Arrow_Page_2: + // we don't have them at all + break; + + case wxScrollBar::Element_Thumb: + case wxScrollBar::Element_Bar_1: + case wxScrollBar::Element_Bar_2: + // we need to calculate the thumb position - do it + { + length -= 2*arrow; + wxCoord thumbStart, thumbEnd; + int range = GetRange(); + if ( !range ) + { + thumbStart = + thumbEnd = 0; + } + else + { + GetScrollBarThumbSize(length, + thumbPos, + GetThumbSize(), + range, + &thumbStart, + &thumbEnd); + } + + if ( elem == wxScrollBar::Element_Thumb ) + { + *start = thumbStart; + *width = thumbEnd - thumbStart; + } + else if ( elem == wxScrollBar::Element_Bar_1 ) + { + *start = 0; + *width = thumbStart; + } + else // elem == wxScrollBar::Element_Bar_2 + { + *start = thumbEnd; + *width = length - thumbEnd; + } + + // everything is relative to the start of the shaft so far + *start += arrow; + } + break; + + case wxScrollBar::Element_Max: + default: + wxFAIL_MSG( wxT("unknown scrollbar element") ); + } + + return rect; +} + +wxCoord wxScrollBar::GetScrollbarSize() const +{ + const wxSize sizeArrowSB = m_renderer->GetScrollbarArrowSize(); + + wxCoord sizeArrow, sizeTotal; + if ( GetWindowStyle() & wxVERTICAL ) + { + sizeArrow = sizeArrowSB.y; + sizeTotal = GetSize().y; + } + else // horizontal + { + sizeArrow = sizeArrowSB.x; + sizeTotal = GetSize().x; + } + + return sizeTotal - 2*sizeArrow; +} + + +wxCoord wxScrollBar::ScrollbarToPixel(int thumbPos) +{ + int range = GetRange(); + if ( !range ) + { + // the only valid position anyhow + return 0; + } + + if ( thumbPos == -1 ) + { + // by default use the current thumb position + thumbPos = GetThumbPosition(); + } + + const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize(); + return (thumbPos * GetScrollbarSize()) / range + + (IsVertical() ? sizeArrow.y : sizeArrow.x); +} + +int wxScrollBar::PixelToScrollbar(wxCoord coord) +{ + const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize(); + return ((coord - (IsVertical() ? sizeArrow.y : sizeArrow.x)) * + GetRange() ) / GetScrollbarSize(); +} + // ---------------------------------------------------------------------------- // drawing // ---------------------------------------------------------------------------- @@ -331,7 +579,7 @@ void wxScrollBar::UpdateThumb() { if ( m_elementsState[n] & wxCONTROL_DIRTY ) { - wxRect rect = GetRenderer()->GetScrollbarRect(this, (Element)n); + wxRect rect = GetScrollbarRect((Element)n); if ( rect.width && rect.height ) { @@ -365,9 +613,7 @@ void wxScrollBar::UpdateThumb() } #else // efficient version: only repaint the area occupied by // the thumb previously - we can't do better than this - rect = GetRenderer()->GetScrollbarRect(this, - Element_Thumb, - m_thumbPosOld); + rect = GetScrollbarRect(Element_Thumb, m_thumbPosOld); #endif // 0/1 } @@ -553,7 +799,7 @@ bool wxScrollBar::PerformAction(const wxControlAction& action, wxScrollEvent event(scrollType, this->GetId(), m_thumbPos, IsVertical() ? wxVERTICAL : wxHORIZONTAL); event.SetEventObject(this); - GetParent()->GetEventHandler()->ProcessEvent(event); + GetEventHandler()->ProcessEvent(event); } else // part of the window { @@ -589,6 +835,15 @@ bool wxScrollBar::ScrollPages(int nPages) return true; } +/* static */ +wxInputHandler *wxScrollBar::GetStdInputHandler(wxInputHandler *handlerDef) +{ + static wxStdScrollBarInputHandler + s_handler(wxTheme::Get()->GetRenderer(), handlerDef); + + return &s_handler; +} + // ============================================================================ // scroll bar input handler // ============================================================================ @@ -675,11 +930,7 @@ void wxStdScrollBarInputHandler::StopScrolling(wxScrollBar *control) m_btnCapture = -1; - if ( m_timerScroll ) - { - delete m_timerScroll; - m_timerScroll = NULL; - } + wxDELETE(m_timerScroll); // unpress the arrow and highlight the current element Press(control, false); @@ -697,7 +948,7 @@ void wxStdScrollBarInputHandler::HandleThumbMove(wxScrollBar *scrollbar, const wxMouseEvent& event) { int thumbPos = GetMouseCoord(scrollbar, event) - m_ofsMouse; - thumbPos = m_renderer->PixelToScrollbar(scrollbar, thumbPos); + thumbPos = scrollbar->PixelToScrollbar(thumbPos); scrollbar->PerformAction(wxACTION_SCROLL_THUMB_MOVE, thumbPos); } @@ -717,10 +968,8 @@ bool wxStdScrollBarInputHandler::HandleKey(wxInputConsumer *consumer, case WXK_LEFT: action = wxACTION_SCROLL_LINE_UP; break; case WXK_HOME: action = wxACTION_SCROLL_START; break; case WXK_END: action = wxACTION_SCROLL_END; break; - case WXK_PAGEUP: - case WXK_PRIOR: action = wxACTION_SCROLL_PAGE_UP; break; - case WXK_PAGEDOWN: - case WXK_NEXT: action = wxACTION_SCROLL_PAGE_DOWN; break; + case WXK_PAGEUP: action = wxACTION_SCROLL_PAGE_UP; break; + case WXK_PAGEDOWN: action = wxACTION_SCROLL_PAGE_DOWN; break; } if ( !action.IsEmpty() ) @@ -739,15 +988,11 @@ bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer, { // is this a click event from an acceptable button? int btn = event.GetButton(); - if ( (btn != -1) && IsAllowedButton(btn) ) + if ( btn == wxMOUSE_BTN_LEFT ) { // determine which part of the window mouse is in wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar); - wxHitTest ht = m_renderer->HitTestScrollbar - ( - scrollbar, - event.GetPosition() - ); + wxHitTest ht = scrollbar->HitTestBar(event.GetPosition()); // when the mouse is pressed on any scrollbar element, we capture it // and hold capture until the same mouse button is released @@ -785,7 +1030,7 @@ bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer, case wxHT_SCROLLBAR_THUMB: consumer->PerformAction(wxACTION_SCROLL_THUMB_DRAG); m_ofsMouse = GetMouseCoord(scrollbar, event) - - m_renderer->ScrollbarToPixel(scrollbar); + scrollbar->ScrollbarToPixel(); // fall through: there is no immediate action @@ -836,7 +1081,7 @@ bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer, // this is not supposed to happen as the button can't go up // without going down previously and then we'd have // m_winCapture by now - wxFAIL_MSG( _T("logic error in mouse capturing code") ); + wxFAIL_MSG( wxT("logic error in mouse capturing code") ); } } } @@ -868,11 +1113,7 @@ bool wxStdScrollBarInputHandler::HandleMouseMove(wxInputConsumer *consumer, if ( event.Dragging() ) { - wxHitTest ht = m_renderer->HitTestScrollbar - ( - scrollbar, - event.GetPosition() - ); + wxHitTest ht = scrollbar->HitTestBar(event.GetPosition()); if ( ht == m_htLast ) { // nothing changed @@ -909,6 +1150,8 @@ bool wxStdScrollBarInputHandler::HandleMouseMove(wxInputConsumer *consumer, #endif // wxUSE_SCROLLBAR +#if wxUSE_TIMER + // ---------------------------------------------------------------------------- // wxScrollTimer // ---------------------------------------------------------------------------- @@ -952,3 +1195,4 @@ void wxScrollTimer::Notify() } } +#endif // wxUSE_TIMER