X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8907154c1a8a6882c6797d1f16393ddfb23e7f3a..66c2bf7b1d9326fb650acfaae22ec50528cfbf7c:/include/wx/matrix.h diff --git a/include/wx/matrix.h b/include/wx/matrix.h index 67bee817b7..859c2a28d1 100644 --- a/include/wx/matrix.h +++ b/include/wx/matrix.h @@ -1,12 +1,11 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: matrix.h -// Purpose: wxTransformMatrix class. NOT YET USED -// Author: Chris Breeze, Julian Smart +// Name: wx/matrix.h +// Purpose: wxTransformMatrix class. NOT YET USED +// Author: Chris Breeze, Julian Smart // Modified by: Klaas Holwerda -// Created: 01/02/97 -// RCS-ID: $Id$ -// Copyright: (c) Julian Smart, Chris Breeze -// Licence: wxWindows licence +// Created: 01/02/97 +// Copyright: (c) Julian Smart, Chris Breeze +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MATRIXH__ @@ -14,6 +13,7 @@ //! headerfiles="matrix.h wx/object.h" #include "wx/object.h" +#include "wx/math.h" //! codefiles="matrix.cpp" @@ -31,7 +31,7 @@ // at a certain coordinate and angle within another parent picture. // At all times m_isIdentity is set if the matrix itself is an Identity matrix. // It is used where possible to optimize calculations. -class WXDLLEXPORT wxTransformMatrix: public wxObject +class WXDLLIMPEXP_CORE wxTransformMatrix: public wxObject { public: wxTransformMatrix(void); @@ -48,8 +48,8 @@ public: void SetValue(int col, int row, double value); void operator = (const wxTransformMatrix& mat); - bool operator == (const wxTransformMatrix& mat); - bool operator != (const wxTransformMatrix& mat); + bool operator == (const wxTransformMatrix& mat) const; + bool operator != (const wxTransformMatrix& mat) const; //multiply every element by t wxTransformMatrix& operator*=(const double& t); @@ -93,7 +93,7 @@ public: // Is the matrix the identity matrix? // Only returns a flag, which is set whenever an operation // is done. - inline bool IsIdentity(void) const { return m_isIdentity; }; + inline bool IsIdentity(void) const { return m_isIdentity; } // This does an actual check. inline bool IsIdentity1(void) const ; @@ -214,15 +214,15 @@ inline double wxTransformMatrix::TransformY(double y) const inline bool wxTransformMatrix::IsIdentity1(void) const { return - (m_matrix[0][0] == 1.0 && - m_matrix[1][1] == 1.0 && - m_matrix[2][2] == 1.0 && - m_matrix[1][0] == 0.0 && - m_matrix[2][0] == 0.0 && - m_matrix[0][1] == 0.0 && - m_matrix[2][1] == 0.0 && - m_matrix[0][2] == 0.0 && - m_matrix[1][2] == 0.0) ; + ( wxIsSameDouble(m_matrix[0][0], 1.0) && + wxIsSameDouble(m_matrix[1][1], 1.0) && + wxIsSameDouble(m_matrix[2][2], 1.0) && + wxIsSameDouble(m_matrix[1][0], 0.0) && + wxIsSameDouble(m_matrix[2][0], 0.0) && + wxIsSameDouble(m_matrix[0][1], 0.0) && + wxIsSameDouble(m_matrix[2][1], 0.0) && + wxIsSameDouble(m_matrix[0][2], 0.0) && + wxIsSameDouble(m_matrix[1][2], 0.0) ); } // Calculates the determinant of a 2 x 2 matrix @@ -231,5 +231,4 @@ inline double wxCalculateDet(double a11, double a21, double a12, double a22) return a11 * a22 - a12 * a21; } -#endif - // _WX_MATRIXH__ +#endif // _WX_MATRIXH__