X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8907154c1a8a6882c6797d1f16393ddfb23e7f3a..5e06d749ed2e8fe82bf058e66695cd4a96e450da:/src/msw/bmpbuttn.cpp diff --git a/src/msw/bmpbuttn.cpp b/src/msw/bmpbuttn.cpp index b8ae50c907..3ca9fe2050 100644 --- a/src/msw/bmpbuttn.cpp +++ b/src/msw/bmpbuttn.cpp @@ -26,6 +26,7 @@ #include "wx/msw/private.h" #include "wx/image.h" +#include "wx/msw/uxtheme.h" // ---------------------------------------------------------------------------- // macros @@ -87,6 +88,8 @@ IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton) BEGIN_EVENT_TABLE(wxBitmapButton, wxBitmapButtonBase) EVT_SYS_COLOUR_CHANGED(wxBitmapButton::OnSysColourChanged) + EVT_ENTER_WINDOW(wxBitmapButton::OnMouseEnterOrLeave) + EVT_LEAVE_WINDOW(wxBitmapButton::OnMouseEnterOrLeave) END_EVENT_TABLE() /* @@ -121,8 +124,8 @@ bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, if ( style & wxBU_AUTODRAW ) { - m_marginX = wxDEFAULT_BUTTON_MARGIN; - m_marginY = wxDEFAULT_BUTTON_MARGIN; + m_marginX = + m_marginY = 4; } if (id == wxID_ANY) @@ -194,6 +197,34 @@ void wxBitmapButton::OnSysColourChanged(wxSysColourChangedEvent& event) event.Skip(); } +void wxBitmapButton::OnMouseEnterOrLeave(wxMouseEvent& event) +{ + if ( IsEnabled() && m_bmpHover.Ok() ) + Refresh(); + + event.Skip(); +} + +void wxBitmapButton::OnSetBitmap() +{ + // if the focus bitmap is specified but hover one isn't, use the focus + // bitmap for hovering as well if this is consistent with the current + // Windows version look and feel + // + // rationale: this is compatible with the old wxGTK behaviour and also + // makes it much easier to do "the right thing" for all platforms (some of + // them, such as Windows XP, have "hot" buttons while others don't) + if ( !m_bmpHover.Ok() && + m_bmpFocus.Ok() && + wxUxThemeEngine::GetIfActive() ) + { + m_bmpHover = m_bmpFocus; + } + + // this will redraw us + wxBitmapButtonBase::OnSetBitmap(); +} + // VZ: should be at the very least less than wxDEFAULT_BUTTON_MARGIN #define FOCUS_MARGIN 3 @@ -217,10 +248,12 @@ bool wxBitmapButton::MSWOnDraw(WXDRAWITEMSTRUCT *item) // choose the bitmap to use depending on the button state - wxBitmap* bitmap; + wxBitmap *bitmap; if ( isSelected && m_bmpSelected.Ok() ) bitmap = &m_bmpSelected; + else if ( m_bmpHover.Ok() && IsMouseInWindow() ) + bitmap = &m_bmpHover; else if ((state & ODS_FOCUS) && m_bmpFocus.Ok()) bitmap = &m_bmpFocus; else if ((state & ODS_DISABLED) && m_bmpDisabled.Ok())