X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8907154c1a8a6882c6797d1f16393ddfb23e7f3a..1f0acb435592470b421b80df854fbbb08cd2853f:/include/wx/palmos/glcanvas.h?ds=inline diff --git a/include/wx/palmos/glcanvas.h b/include/wx/palmos/glcanvas.h index 15f7f0dff5..e4e5275523 100644 --- a/include/wx/palmos/glcanvas.h +++ b/include/wx/palmos/glcanvas.h @@ -15,40 +15,11 @@ #include "wx/palette.h" #include "wx/scrolwin.h" -#include -#include "wx/msw/winundef.h" +#include "wx/msw/wrapwin.h" #include -//--------------------------------------------------------------------------- -// Constants for attriblist -//--------------------------------------------------------------------------- - -// The generic GL implementation doesn't support most of these options, -// such as stereo, auxiliary buffers, alpha channel, and accum buffer. -// Other implementations may actually support them. - -enum -{ - WX_GL_RGBA=1, /* use true color palette */ - WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ - WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ - WX_GL_DOUBLEBUFFER, /* use doublebuffer */ - WX_GL_STEREO, /* use stereoscopic display */ - WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ - WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ - WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ - WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ - WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ - WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ - WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ - WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ - WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ - WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ - WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ -}; - -class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */ +class WXDLLIMPEXP_FWD_GL wxGLCanvas; /* forward reference */ class WXDLLIMPEXP_GL wxGLContext: public wxObject { @@ -59,12 +30,12 @@ public: const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ); - ~wxGLContext(); + virtual ~wxGLContext(); void SetCurrent(); - void SetColour(const wxChar *colour); + void SetColour(const wxString& colour); void SwapBuffers(); @@ -92,17 +63,17 @@ public: const wxPalette& palette = wxNullPalette); wxGLCanvas(wxWindow *parent, - const wxGLContext *shared = (wxGLContext *) NULL, + const wxGLContext *shared = NULL, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, - int *attribList = (int *) NULL, + int *attribList = NULL, const wxPalette& palette = wxNullPalette); wxGLCanvas(wxWindow *parent, - const wxGLCanvas *shared = (wxGLCanvas *)NULL, + const wxGLCanvas *shared = NULL, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, @@ -111,7 +82,7 @@ public: int *attribList = 0, const wxPalette& palette = wxNullPalette); - ~wxGLCanvas(); + virtual ~wxGLCanvas(); // Replaces wxWindow::Create functionality, since // we need to use a different window class @@ -139,17 +110,11 @@ public: inline WXHDC GetHDC() const { return m_hDC; } - void SetupPixelFormat(int *attribList = (int *) NULL); + void SetupPixelFormat(int *attribList = NULL); void SetupPalette(const wxPalette& palette); - wxPalette CreateDefaultPalette(); - - inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; } - protected: - wxGLContext* m_glContext; // this is typedef-ed ptr, in fact - wxPalette m_palette; WXHDC m_hDC; DECLARE_EVENT_TABLE()