X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/88c820862699197d4f4ad8b8e5de48a238c1fef2..157a344056ad689367121359453d323bf861d937:/configure.in?ds=sidebyside diff --git a/configure.in b/configure.in index fcb0d0d422..57fb380611 100644 --- a/configure.in +++ b/configure.in @@ -349,7 +349,6 @@ if test $DEBUG_CONFIGURE = 1; then DEFAULT_wxUSE_MEM_TRACING=no DEFAULT_wxUSE_DEBUG_CONTEXT=no DEFAULT_wxUSE_DMALLOC=no - DEFAULT_wxUSE_PRECOMP=no DEFAULT_wxUSE_APPLE_IEEE=no DEFAULT_wxUSE_LOG=yes @@ -524,7 +523,6 @@ else DEFAULT_wxUSE_MEM_TRACING=no DEFAULT_wxUSE_DEBUG_CONTEXT=no DEFAULT_wxUSE_DMALLOC=no - DEFAULT_wxUSE_PRECOMP=no DEFAULT_wxUSE_APPLE_IEEE=yes DEFAULT_wxUSE_LOG=yes @@ -748,9 +746,6 @@ WX_ARG_ENABLE(optimise, [ --enable-optimise create optimised code], wx WX_ARG_ENABLE(debug, [ --enable-debug same as debug_flag and debug_info], wxUSE_DEBUG) WX_ARG_ENABLE(stl, [ --enable-stl use STL for containers], wxUSE_STL) -dnl allow the precompiled header option to be disabled under Mac OS X/Darwin -WX_ARG_ENABLE(precomp, [ --enable-precomp enable use of precompiled headers (Mac OS X/Darwin)], wxUSE_PRECOMP) - if test "$wxUSE_DEBUG" = "yes"; then DEFAULT_wxUSE_DEBUG_FLAG=yes DEFAULT_wxUSE_DEBUG_INFO=yes @@ -992,11 +987,7 @@ if test "x$wxUSE_COCOA" != "x" -a "$wxUSE_COCOA" != "0" ; then DEFAULT_wxUSE_SPINCTRL=no DEFAULT_wxUSE_TOOLTIPS=no DEFAULT_wxUSE_DRAGIMAGE=no - DEFAULT_wxUSE_FINDREPLDLG=no - DEFAULT_wxUSE_FONTDLG=no - DEFAULT_wxUSE_GRID=no DEFAULT_wxUSE_PROGRESSDLG=no - DEFAULT_wxUSE_WIZARDDLG=no fi WX_ARG_ENABLE(accel, [ --enable-accel use accelerators], wxUSE_ACCEL) @@ -2130,16 +2121,6 @@ if test "$USE_WIN32" = 1 ; then WIN32INSTALL=win32install fi -if test "$USE_DARWIN" = 1; then - dnl Mac OS X/Darwin GCC uses precompiled headers by default - dnl this can cause problems both when compiling wxMac and wxBase - if test "$wxUSE_PRECOMP" = "yes"; then - CPPFLAGS="$CPPFLAGS -cpp-precomp" - else - CPPFLAGS="$CPPFLAGS -no-cpp-precomp" - fi -fi - if test "$wxUSE_GUI" = "yes"; then USE_GUI=1