X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/888dde65f43d5f57e8fb2028b27191cca1741403..7e04f44c8df9a8571d5304718de9a5617701dbab:/src/aui/framemanager.cpp diff --git a/src/aui/framemanager.cpp b/src/aui/framemanager.cpp index c94279ccd6..a63b4375b0 100644 --- a/src/aui/framemanager.cpp +++ b/src/aui/framemanager.cpp @@ -29,6 +29,8 @@ #include "wx/aui/dockart.h" #include "wx/aui/floatpane.h" #include "wx/aui/tabmdi.h" +#include "wx/aui/auibar.h" +#include "wx/mdi.h" #ifndef WX_PRECOMP #include "wx/panel.h" @@ -37,8 +39,8 @@ #include "wx/dcclient.h" #include "wx/dcscreen.h" #include "wx/toolbar.h" - #include "wx/mdi.h" #include "wx/image.h" + #include "wx/statusbr.h" #endif WX_CHECK_BUILD_OPTIONS("wxAUI") @@ -53,18 +55,18 @@ WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray) wxAuiPaneInfo wxAuiNullPaneInfo; wxAuiDockInfo wxAuiNullDockInfo; -DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON) -DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE) -DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE) -DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE) -DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER) -DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER) +wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent ); +wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent ); +wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent ); +wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent ); +wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent ); +wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent ); #ifdef __WXMAC__ // a few defines to avoid nameclashes #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1 #define __AIFF__ - #include "wx/mac/private.h" + #include "wx/osx/private.h" #endif #ifdef __WXMSW__ @@ -256,6 +258,9 @@ public: m_title = title; m_widget = gtk_window_new( GTK_WINDOW_POPUP ); + g_object_ref(m_widget); + + if (parent) parent->AddChild(this); g_signal_connect( m_widget, "realize", G_CALLBACK (gtk_pseudo_window_realized_callback), this ); @@ -272,6 +277,16 @@ public: return true; } +protected: + virtual void DoSetSizeHints( int minW, int minH, + int maxW, int maxH, + int incW, int incH) + { + // the real wxFrame method doesn't work for us because we're not really + // a top level window so skip it + wxWindow::DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); + } + private: DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame) }; @@ -554,6 +569,7 @@ static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2) } + // -- wxAuiManager class implementation -- @@ -568,15 +584,16 @@ BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler) EVT_LEFT_UP(wxAuiManager::OnLeftUp) EVT_MOTION(wxAuiManager::OnMotion) EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow) + EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost) EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus) EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager) - EVT_TIMER(101, wxAuiManager::OnHintFadeTimer) END_EVENT_TABLE() wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags) { m_action = actionNone; + m_action_window = NULL; m_last_mouse_move = wxPoint(); m_hover_button = NULL; m_art = new wxAuiDefaultDockArt; @@ -588,6 +605,7 @@ wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags) m_dock_constraint_x = 0.3; m_dock_constraint_y = 0.3; m_reserved = NULL; + m_currentDragItem = -1; if (managed_wnd) { @@ -730,6 +748,18 @@ unsigned int wxAuiManager::GetFlags() const return m_flags; } +// Convenience function +bool wxAuiManager_HasLiveResize(wxAuiManager& manager) +{ + // With Core Graphics on Mac, it's not possible to show sash feedback, + // so we'll always use live update instead. +#if defined(__WXMAC__) + wxUnusedVar(manager); + return true; +#else + return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE; +#endif +} // don't use these anymore as they are deprecated // use Set/GetManagedFrame() instead @@ -754,7 +784,7 @@ wxAuiManager* wxAuiManager::GetManager(wxWindow* window) wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER); evt.SetManager(NULL); evt.ResumePropagation(wxEVENT_PROPAGATE_MAX); - if (!window->ProcessEvent(evt)) + if (!window->GetEventHandler()->ProcessEvent(evt)) return NULL; return evt.GetManager(); @@ -773,7 +803,7 @@ void wxAuiManager::UpdateHintWindowConfig() { wxFrame* f = static_cast(w); can_do_transparent = f->CanSetTransparent(); - + break; } @@ -809,6 +839,8 @@ void wxAuiManager::UpdateHintWindowConfig() wxDefaultPosition, wxSize(1,1), wxFRAME_FLOAT_ON_PARENT | wxFRAME_TOOL_WINDOW ); + m_hint_wnd->Connect(wxEVT_ACTIVATE, + wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this); // Can't set the bg colour of a Frame in wxMac wxPanel* p = new wxPanel(m_hint_wnd); @@ -913,7 +945,7 @@ void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event) // first, give the owner frame a chance to override if (m_frame) { - if (m_frame->ProcessEvent(event)) + if (m_frame->GetEventHandler()->ProcessEvent(event)) return; } @@ -937,6 +969,8 @@ void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider) bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info) { + wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed")); + // check if the pane has a valid window if (!window) return false; @@ -970,7 +1004,7 @@ bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info) if (pinfo.name.empty() || already_exists) { pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"), - ((unsigned long)pinfo.window) & 0xffffffff, + wxPtrToUInt(pinfo.window) & 0xffffffff, (unsigned int)time(NULL), #ifdef __WXWINCE__ (unsigned int)GetTickCount(), @@ -1005,26 +1039,36 @@ bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info) pinfo.buttons.Add(button); } + if (pinfo.HasGripper()) + { + if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar))) + { + // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar + // have a gripper control. The toolbar's built-in gripper + // meshes better with the look and feel of the control than ours, + // so turn wxAuiManager's gripper off, and the toolbar's on. + + wxAuiToolBar* tb = static_cast(pinfo.window); + pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false); + tb->SetGripperVisible(true); + } + } + + if (pinfo.best_size == wxDefaultSize && pinfo.window) { pinfo.best_size = pinfo.window->GetClientSize(); +#if wxUSE_TOOLBAR if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar))) { // GetClientSize() doesn't get the best size for // a toolbar under some newer versions of wxWidgets, // so use GetBestSize() pinfo.best_size = pinfo.window->GetBestSize(); - - // for some reason, wxToolBar::GetBestSize() is returning - // a size that is a pixel shy of the correct amount. - // I believe this to be the correct action, until - // wxToolBar::GetBestSize() is fixed. Is this assumption - // correct? - // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize() - // pinfo.best_size.y++; } +#endif // wxUSE_TOOLBAR if (pinfo.min_size != wxDefaultSize) { @@ -1035,6 +1079,8 @@ bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info) } } + + return true; } @@ -1072,6 +1118,8 @@ bool wxAuiManager::AddPane(wxWindow* window, bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info, int insert_level) { + wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed")); + // shift the panes around, depending on the insert level switch (insert_level) { @@ -1132,6 +1180,8 @@ bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info, // method will not destroy the window that is removed. bool wxAuiManager::DetachPane(wxWindow* window) { + wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed")); + int i, count; for (i = 0, count = m_panes.GetCount(); i < count; ++i) { @@ -1237,7 +1287,7 @@ void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info) for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) { wxAuiPaneInfo& p = m_panes.Item(i); - if (!p.IsToolbar()) + if (!p.IsToolbar() && !p.IsFloating()) { p.Restore(); @@ -1570,7 +1620,7 @@ void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock, { wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); - if (pane.state & wxAuiPaneInfo::actionPane) + if (pane.HasFlag(wxAuiPaneInfo::actionPane)) { wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes")); action_pane = pane_i; @@ -2182,7 +2232,7 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, dock.toolbar = false; if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed)) dock.fixed = true; - if (pane.state & wxAuiPaneInfo::actionPane) + if (pane.HasFlag(wxAuiPaneInfo::actionPane)) action_pane_marked = true; } @@ -2319,7 +2369,10 @@ wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only); } - cont->Add(middle, 1, wxEXPAND); + if (middle->GetChildren().GetCount() > 0) + cont->Add(middle, 1, wxEXPAND); + else + delete middle; @@ -2382,6 +2435,7 @@ void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) void wxAuiManager::Update() { m_hover_button = NULL; + m_action_part = NULL; wxSizer* sizer; int i, pane_count = m_panes.GetCount(); @@ -2847,7 +2901,8 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, // toolbars may only be moved in and to fixed-pane docks, // otherwise we will try to float the pane. Also, the pane // should float if being dragged over center pane windows - if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER) + if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER || + pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0) { if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y )) { @@ -2855,10 +2910,7 @@ bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, } else { - if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && - (drop.IsFloatable() || - (part->dock->dock_direction != wxAUI_DOCK_CENTER && - part->dock->dock_direction != wxAUI_DOCK_NONE))) + if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable()) { drop.Float(); } @@ -3141,6 +3193,8 @@ void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event)) if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax) { m_hint_fadetimer.Stop(); + Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER, + wxTimerEventHandler(wxAuiManager::OnHintFadeTimer)); return; } @@ -3182,8 +3236,10 @@ void wxAuiManager::ShowHint(const wxRect& rect) if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to { // start fade in timer - m_hint_fadetimer.SetOwner(this, 101); + m_hint_fadetimer.SetOwner(this); m_hint_fadetimer.Start(5); + Connect(m_hint_fadetimer.GetId(), wxEVT_TIMER, + wxTimerEventHandler(wxAuiManager::OnHintFadeTimer)); } } else // Not using a transparent hint window... @@ -3228,7 +3284,7 @@ void wxAuiManager::ShowHint(const wxRect& rect) // nasty redrawn problems. clip.Intersect(m_frame->GetRect()); - screendc.SetClippingRegion(clip); + screendc.SetDeviceClippingRegion(clip); wxBitmap stipple = wxPaneCreateStippleBitmap(); wxBrush brush(stipple); @@ -3251,6 +3307,10 @@ void wxAuiManager::HideHint() m_hint_wnd->Show(false); m_hint_wnd->SetTransparent(0); m_hint_fadetimer.Stop(); + // In case this is called while a hint fade is going, we need to + // disconnect the event handler. + Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER, + wxTimerEventHandler(wxAuiManager::OnHintFadeTimer)); m_last_hint = wxRect(); return; } @@ -3264,6 +3324,17 @@ void wxAuiManager::HideHint() } } +void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event)) +{ + // Do nothing so this event isn't handled in the base handlers. + + // Letting the hint window activate without this handler can lead to + // weird behavior on Mac where the menu is switched out to the top + // window's menu in MDI applications when it shouldn't be. So since + // we don't want user interaction with the hint window anyway, we just + // prevent it from activating here. +} + void wxAuiManager::StartPaneDrag(wxWindow* pane_window, @@ -3406,6 +3477,9 @@ void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd) wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); + if(!pane.frame) + return; + if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG) pane.frame->SetTransparent(150); } @@ -3416,6 +3490,9 @@ void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); + if(!pane.frame) + return; + wxPoint pt = ::wxGetMousePosition(); #if 0 @@ -3516,6 +3593,9 @@ void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); + if(!pane.frame) + return; + wxPoint pt = ::wxGetMousePosition(); #if 0 @@ -3561,7 +3641,6 @@ void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) wxPoint frame_pos = pane.frame->GetPosition(); wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y); - // if a key modifier is pressed while dragging the frame, // don't dock the window if (CanDockPanel(pane)) @@ -3884,6 +3963,8 @@ void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part, void wxAuiManager::OnLeftDown(wxMouseEvent& event) { + m_currentDragItem = -1; + wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY()); if (part) { @@ -3979,212 +4060,310 @@ void wxAuiManager::OnLeftDown(wxMouseEvent& event) #endif } - -void wxAuiManager::OnLeftUp(wxMouseEvent& event) +/// Ends a resize action, or for live update, resizes the sash +bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event) { - if (m_action == actionResize) + // resize the dock or the pane + if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer) { - m_frame->ReleaseMouse(); + // first, we must calculate the maximum size the dock may be + int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE); - // get rid of the hint rectangle - wxScreenDC dc; - DrawResizeHint(dc, m_action_hintrect); + int used_width = 0, used_height = 0; - // resize the dock or the pane - if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer) + wxSize client_size = m_frame->GetClientSize(); + + size_t dock_i, dock_count = m_docks.GetCount(); + for (dock_i = 0; dock_i < dock_count; ++dock_i) { - wxRect& rect = m_action_part->dock->rect; + wxAuiDockInfo& dock = m_docks.Item(dock_i); + if (dock.dock_direction == wxAUI_DOCK_TOP || + dock.dock_direction == wxAUI_DOCK_BOTTOM) + { + used_height += dock.size; + } + if (dock.dock_direction == wxAUI_DOCK_LEFT || + dock.dock_direction == wxAUI_DOCK_RIGHT) + { + used_width += dock.size; + } + if (dock.resizable) + used_width += sash_size; + } + + + int available_width = client_size.GetWidth() - used_width; + int available_height = client_size.GetHeight() - used_height; - wxPoint new_pos(event.m_x - m_action_offset.x, - event.m_y - m_action_offset.y); - switch (m_action_part->dock->dock_direction) +#if wxUSE_STATUSBAR + // if there's a status control, the available + // height decreases accordingly + if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame))) + { + wxFrame* frame = static_cast(m_frame); + wxStatusBar* status = frame->GetStatusBar(); + if (status) { - case wxAUI_DOCK_LEFT: - m_action_part->dock->size = new_pos.x - rect.x; - break; - case wxAUI_DOCK_TOP: - m_action_part->dock->size = new_pos.y - rect.y; - break; - case wxAUI_DOCK_RIGHT: - m_action_part->dock->size = rect.x + rect.width - - new_pos.x - m_action_part->rect.GetWidth(); - break; - case wxAUI_DOCK_BOTTOM: - m_action_part->dock->size = rect.y + rect.height - - new_pos.y - m_action_part->rect.GetHeight(); - break; + wxSize status_client_size = status->GetClientSize(); + available_height -= status_client_size.GetHeight(); } - - Update(); - Repaint(NULL); } - else if (m_action_part && - m_action_part->type == wxAuiDockUIPart::typePaneSizer) +#endif + + wxRect& rect = m_action_part->dock->rect; + + wxPoint new_pos(event.m_x - m_action_offset.x, + event.m_y - m_action_offset.y); + int new_size, old_size = m_action_part->dock->size; + + switch (m_action_part->dock->dock_direction) { - wxAuiDockInfo& dock = *m_action_part->dock; - wxAuiPaneInfo& pane = *m_action_part->pane; + case wxAUI_DOCK_LEFT: + new_size = new_pos.x - rect.x; + if (new_size-old_size > available_width) + new_size = old_size+available_width; + m_action_part->dock->size = new_size; + break; + case wxAUI_DOCK_TOP: + new_size = new_pos.y - rect.y; + if (new_size-old_size > available_height) + new_size = old_size+available_height; + m_action_part->dock->size = new_size; + break; + case wxAUI_DOCK_RIGHT: + new_size = rect.x + rect.width - new_pos.x - + m_action_part->rect.GetWidth(); + if (new_size-old_size > available_width) + new_size = old_size+available_width; + m_action_part->dock->size = new_size; + break; + case wxAUI_DOCK_BOTTOM: + new_size = rect.y + rect.height - + new_pos.y - m_action_part->rect.GetHeight(); + if (new_size-old_size > available_height) + new_size = old_size+available_height; + m_action_part->dock->size = new_size; + break; + } - int total_proportion = 0; - int dock_pixels = 0; - int new_pixsize = 0; + Update(); + Repaint(NULL); + } + else if (m_action_part && + m_action_part->type == wxAuiDockUIPart::typePaneSizer) + { + wxAuiDockInfo& dock = *m_action_part->dock; + wxAuiPaneInfo& pane = *m_action_part->pane; - int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); - int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); - int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE); + int total_proportion = 0; + int dock_pixels = 0; + int new_pixsize = 0; - wxPoint new_pos(event.m_x - m_action_offset.x, - event.m_y - m_action_offset.y); + int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); + int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); + int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE); - // determine the pane rectangle by getting the pane part - wxAuiDockUIPart* pane_part = GetPanePart(pane.window); - wxASSERT_MSG(pane_part, - wxT("Pane border part not found -- shouldn't happen")); + wxPoint new_pos(event.m_x - m_action_offset.x, + event.m_y - m_action_offset.y); - // determine the new pixel size that the user wants; - // this will help us recalculate the pane's proportion - if (dock.IsHorizontal()) - new_pixsize = new_pos.x - pane_part->rect.x; - else - new_pixsize = new_pos.y - pane_part->rect.y; + // determine the pane rectangle by getting the pane part + wxAuiDockUIPart* pane_part = GetPanePart(pane.window); + wxASSERT_MSG(pane_part, + wxT("Pane border part not found -- shouldn't happen")); - // determine the size of the dock, based on orientation - if (dock.IsHorizontal()) - dock_pixels = dock.rect.GetWidth(); - else - dock_pixels = dock.rect.GetHeight(); + // determine the new pixel size that the user wants; + // this will help us recalculate the pane's proportion + if (dock.IsHorizontal()) + new_pixsize = new_pos.x - pane_part->rect.x; + else + new_pixsize = new_pos.y - pane_part->rect.y; - // determine the total proportion of all resizable panes, - // and the total size of the dock minus the size of all - // the fixed panes - int i, dock_pane_count = dock.panes.GetCount(); - int pane_position = -1; - for (i = 0; i < dock_pane_count; ++i) + // determine the size of the dock, based on orientation + if (dock.IsHorizontal()) + dock_pixels = dock.rect.GetWidth(); + else + dock_pixels = dock.rect.GetHeight(); + + // determine the total proportion of all resizable panes, + // and the total size of the dock minus the size of all + // the fixed panes + int i, dock_pane_count = dock.panes.GetCount(); + int pane_position = -1; + for (i = 0; i < dock_pane_count; ++i) + { + wxAuiPaneInfo& p = *dock.panes.Item(i); + if (p.window == pane.window) + pane_position = i; + + // while we're at it, subtract the pane sash + // width from the dock width, because this would + // skew our proportion calculations + if (i > 0) + dock_pixels -= sash_size; + + // also, the whole size (including decorations) of + // all fixed panes must also be subtracted, because they + // are not part of the proportion calculation + if (p.IsFixed()) { - wxAuiPaneInfo& p = *dock.panes.Item(i); - if (p.window == pane.window) - pane_position = i; - - // while we're at it, subtract the pane sash - // width from the dock width, because this would - // skew our proportion calculations - if (i > 0) - dock_pixels -= sash_size; - - // also, the whole size (including decorations) of - // all fixed panes must also be subtracted, because they - // are not part of the proportion calculation - if (p.IsFixed()) - { - if (dock.IsHorizontal()) - dock_pixels -= p.best_size.x; - else - dock_pixels -= p.best_size.y; - } + if (dock.IsHorizontal()) + dock_pixels -= p.best_size.x; else - { - total_proportion += p.dock_proportion; - } + dock_pixels -= p.best_size.y; } - - // find a pane in our dock to 'steal' space from or to 'give' - // space to -- this is essentially what is done when a pane is - // resized; the pane should usually be the first non-fixed pane - // to the right of the action pane - int borrow_pane = -1; - for (i = pane_position+1; i < dock_pane_count; ++i) + else { - wxAuiPaneInfo& p = *dock.panes.Item(i); - if (!p.IsFixed()) - { - borrow_pane = i; - break; - } + total_proportion += p.dock_proportion; } + } + // new size can never be more than the number of dock pixels + if (new_pixsize > dock_pixels) + new_pixsize = dock_pixels; - // demand that the pane being resized is found in this dock - // (this assert really never should be raised) - wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock")); - // prevent division by zero - if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1) + // find a pane in our dock to 'steal' space from or to 'give' + // space to -- this is essentially what is done when a pane is + // resized; the pane should usually be the first non-fixed pane + // to the right of the action pane + int borrow_pane = -1; + for (i = pane_position+1; i < dock_pane_count; ++i) + { + wxAuiPaneInfo& p = *dock.panes.Item(i); + if (!p.IsFixed()) { - m_action = actionNone; - return; + borrow_pane = i; + break; } + } - // calculate the new proportion of the pane - int new_proportion = (new_pixsize*total_proportion)/dock_pixels; - // default minimum size - int min_size = 0; + // demand that the pane being resized is found in this dock + // (this assert really never should be raised) + wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock")); - // check against the pane's minimum size, if specified. please note - // that this is not enough to ensure that the minimum size will - // not be violated, because the whole frame might later be shrunk, - // causing the size of the pane to violate it's minimum size - if (pane.min_size.IsFullySpecified()) - { - min_size = 0; + // prevent division by zero + if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1) + { + m_action = actionNone; + return false; + } - if (pane.HasBorder()) - min_size += (pane_border_size*2); + // calculate the new proportion of the pane + int new_proportion = (new_pixsize*total_proportion)/dock_pixels; - // calculate minimum size with decorations (border,caption) - if (pane_part->orientation == wxVERTICAL) - { - min_size += pane.min_size.y; - if (pane.HasCaption()) - min_size += caption_size; - } - else - { - min_size += pane.min_size.x; - } + // default minimum size + int min_size = 0; + + // check against the pane's minimum size, if specified. please note + // that this is not enough to ensure that the minimum size will + // not be violated, because the whole frame might later be shrunk, + // causing the size of the pane to violate it's minimum size + if (pane.min_size.IsFullySpecified()) + { + min_size = 0; + + if (pane.HasBorder()) + min_size += (pane_border_size*2); + + // calculate minimum size with decorations (border,caption) + if (pane_part->orientation == wxVERTICAL) + { + min_size += pane.min_size.y; + if (pane.HasCaption()) + min_size += caption_size; } + else + { + min_size += pane.min_size.x; + } + } - // for some reason, an arithmatic error somewhere is causing - // the proportion calculations to always be off by 1 pixel; - // for now we will add the 1 pixel on, but we really should - // determine what's causing this. - min_size++; + // for some reason, an arithmatic error somewhere is causing + // the proportion calculations to always be off by 1 pixel; + // for now we will add the 1 pixel on, but we really should + // determine what's causing this. + min_size++; - int min_proportion = (min_size*total_proportion)/dock_pixels; + int min_proportion = (min_size*total_proportion)/dock_pixels; - if (new_proportion < min_proportion) - new_proportion = min_proportion; + if (new_proportion < min_proportion) + new_proportion = min_proportion; - int prop_diff = new_proportion - pane.dock_proportion; + int prop_diff = new_proportion - pane.dock_proportion; - // borrow the space from our neighbor pane to the - // right or bottom (depending on orientation) - dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff; - pane.dock_proportion = new_proportion; + // borrow the space from our neighbor pane to the + // right or bottom (depending on orientation); + // also make sure we don't make the neighbor too small + int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion; - // repaint - Update(); - Repaint(NULL); + if (prop_borrow - prop_diff < 0) + { + // borrowing from other pane would make it too small, + // so cancel the resize operation + prop_borrow = min_proportion; + } + else + { + prop_borrow -= prop_diff; + } + + + dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow; + pane.dock_proportion = new_proportion; + + + // repaint + Update(); + Repaint(NULL); + } + + return true; +} + +void wxAuiManager::OnLeftUp(wxMouseEvent& event) +{ + if (m_action == actionResize) + { + m_frame->ReleaseMouse(); + + if (!wxAuiManager_HasLiveResize(*this)) + { + // get rid of the hint rectangle + wxScreenDC dc; + DrawResizeHint(dc, m_action_hintrect); } + if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this)) + m_action_part = & (m_uiparts.Item(m_currentDragItem)); + + DoEndResizeAction(event); + + m_currentDragItem = -1; + } else if (m_action == actionClickButton) { m_hover_button = NULL; m_frame->ReleaseMouse(); - UpdateButtonOnScreen(m_action_part, event); - // make sure we're still over the item that was originally clicked - if (m_action_part == HitTest(event.GetX(), event.GetY())) + if (m_action_part) { - // fire button-click event - wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON); - e.SetManager(this); - e.SetPane(m_action_part->pane); - e.SetButton(m_action_part->button->button_id); - ProcessMgrEvent(e); + UpdateButtonOnScreen(m_action_part, event); + + // make sure we're still over the item that was originally clicked + if (m_action_part == HitTest(event.GetX(), event.GetY())) + { + // fire button-click event + wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON); + e.SetManager(this); + e.SetPane(m_action_part->pane); + e.SetButton(m_action_part->button->button_id); + ProcessMgrEvent(e); + } } } else if (m_action == actionClickCaption) @@ -4247,20 +4426,49 @@ void wxAuiManager::OnMotion(wxMouseEvent& event) if (m_action == actionResize) { - wxPoint pos = m_action_part->rect.GetPosition(); - if (m_action_part->orientation == wxHORIZONTAL) - pos.y = wxMax(0, event.m_y - m_action_offset.y); + // It's necessary to reset m_action_part since it destroyed + // by the Update within DoEndResizeAction. + if (m_currentDragItem != -1) + m_action_part = & (m_uiparts.Item(m_currentDragItem)); else - pos.x = wxMax(0, event.m_x - m_action_offset.x); + m_currentDragItem = m_uiparts.Index(* m_action_part); - wxRect rect(m_frame->ClientToScreen(pos), + if (m_action_part) + { + wxPoint pos = m_action_part->rect.GetPosition(); + if (m_action_part->orientation == wxHORIZONTAL) + pos.y = wxMax(0, event.m_y - m_action_offset.y); + else + pos.x = wxMax(0, event.m_x - m_action_offset.x); + + if (wxAuiManager_HasLiveResize(*this)) + { + m_frame->ReleaseMouse(); + DoEndResizeAction(event); + m_frame->CaptureMouse(); + } + else + { + wxRect rect(m_frame->ClientToScreen(pos), m_action_part->rect.GetSize()); + wxScreenDC dc; - wxScreenDC dc; - if (!m_action_hintrect.IsEmpty()) - DrawResizeHint(dc, m_action_hintrect); - DrawResizeHint(dc, rect); - m_action_hintrect = rect; + if (!m_action_hintrect.IsEmpty()) + { + // remove old resize hint + DrawResizeHint(dc, m_action_hintrect); + m_action_hintrect = wxRect(); + } + + // draw new resize hint, if it's inside the managed frame + wxRect frame_screen_rect = m_frame->GetScreenRect(); + if (frame_screen_rect.Contains(rect)) + { + DrawResizeHint(dc, rect); + m_action_hintrect = rect; + } + } + } } else if (m_action == actionClickCaption) { @@ -4270,8 +4478,9 @@ void wxAuiManager::OnMotion(wxMouseEvent& event) // caption has been clicked. we need to check if the mouse // is now being dragged. if it is, we need to change the // mouse action to 'drag' - if (abs(event.m_x - m_action_start.x) > drag_x_threshold || - abs(event.m_y - m_action_start.y) > drag_y_threshold) + if (m_action_part && + (abs(event.m_x - m_action_start.x) > drag_x_threshold || + abs(event.m_y - m_action_start.y) > drag_y_threshold)) { wxAuiPaneInfo* pane_info = m_action_part->pane; @@ -4326,7 +4535,7 @@ void wxAuiManager::OnMotion(wxMouseEvent& event) wxAuiPaneInfo& pane = GetPane(m_action_window); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); - pane.state |= wxAuiPaneInfo::actionPane; + pane.SetFlag(wxAuiPaneInfo::actionPane, true); wxPoint pt = event.GetPosition(); DoDrop(m_docks, m_panes, pane, pt, m_action_offset); @@ -4401,6 +4610,16 @@ void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event)) } } +void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event)) +{ + // cancel the operation in progress, if any + if ( m_action != actionNone ) + { + m_action = actionNone; + HideHint(); + } +} + void wxAuiManager::OnChildFocus(wxChildFocusEvent& event) { // when a child pane has it's focus set, we should change the