X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/882678ebb43804d34d20ba8781647fe136ae67d9..711a481223e50d08205648cf67b82d0d8b8ed335:/interface/wx/dcbuffer.h diff --git a/interface/wx/dcbuffer.h b/interface/wx/dcbuffer.h index 55c61c9483..ef03428a37 100644 --- a/interface/wx/dcbuffer.h +++ b/interface/wx/dcbuffer.h @@ -3,14 +3,14 @@ // Purpose: interface of wxBufferedDC // Author: wxWidgets team // RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxBufferedDC This class provides a simple way to avoid flicker: when drawing on it, - everything is in fact first drawn on an in-memory buffer (a wxBitmap) and + everything is infact first drawn on an in-memory buffer (a wxBitmap) and then copied to the screen, using the associated wxDC, only once, when this object is destroyed. wxBufferedDC itself is typically associated with wxClientDC, if you want to use it in your @c EVT_PAINT handler, you should @@ -48,7 +48,6 @@ public: */ wxBufferedDC(); - //@{ /** Creates a buffer for the provided @a dc. Init() must not be called when using this constructor. @@ -89,7 +88,6 @@ public: */ wxBufferedDC(wxDC* dc, wxBitmap& buffer = wxNullBitmap, int style = wxBUFFER_CLIENT_AREA); - //@} /** Copies everything drawn on the DC so far to the underlying DC