X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/880efa2a137ce3e3f39236d0dc85f5d2dacdda12..4e15d1caa03346c126015019c1fdf093033ef40b:/docs/doxygen/overviews/bitmap.h diff --git a/docs/doxygen/overviews/bitmap.h b/docs/doxygen/overviews/bitmap.h index 0b9f20d5b9..6b22d1a051 100644 --- a/docs/doxygen/overviews/bitmap.h +++ b/docs/doxygen/overviews/bitmap.h @@ -3,18 +3,14 @@ // Purpose: topic overview // Author: wxWidgets team // RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @page overview_bitmap Bitmaps and Icons -Classes: -@li wxBitmap -@li wxBitmapHandler -@li wxIcon -@li wxCursor +@tableofcontents The wxBitmap class encapsulates the concept of a platform-dependent bitmap, either monochrome or colour. Platform-specific methods for creating a wxBitmap @@ -33,7 +29,7 @@ include the XPM inline as below, since it's C code, or you can load it at run-time. @code -#include "mondrian.xpm" +#include "sample.xpm" @endcode Sometimes you wish to use a .ico resource on Windows, and XPMs on other @@ -44,16 +40,16 @@ A macro, wxICON(), is available which creates an icon using an XPM on the appropriate platform, or an icon resource on Windows: @code -wxIcon icon(wxICON(mondrian)); +wxIcon icon(wxICON(sample)); // The above line is equivalent to this: #if defined(__WXGTK__) || defined(__WXMOTIF__) - wxIcon icon(mondrian_xpm); + wxIcon icon(sample_xpm); #endif #if defined(__WXMSW__) - wxIcon icon("mondrian"); + wxIcon icon("sample"); #endif @endcode @@ -70,7 +66,7 @@ wxBitmap bmp(wxBITMAP(bmpname)); // which is roughly equivalent to the following #if defined(__WXMSW__) || defined(__WXPM__) - wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE); + wxBitmap bmp("bmpname", wxBITMAP_TYPE_BMP_RESOURCE); #else // Unix wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM); #endif @@ -78,14 +74,20 @@ wxBitmap bmp(wxBITMAP(bmpname)); You should always use wxICON() and wxBITMAP() macros because they work for any platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and -are shorter and more clear than versions with many @ifdef_ blocks. Even better, -use the same XPMs on all platforms. +are shorter and more clear than versions with many @ifdef_ blocks. +Alternatively, you could use the same XPMs on all platforms and avoid dealing +with Windows resource files. -@li @ref overview_bitmap_supportedformats -@li @ref overview_bitmap_handlers +If you'd like to embed bitmaps with alpha transparency in your program, neither +XPM nor BMP formats are appropriate as they don't have support for alpha and +another format, typically PNG, should be used. wxWidgets provides a similar +helper for PNG bitmaps called wxBITMAP_PNG() that can be used to either load +PNG files embedded in resources (meaning either Windows resource section of the +executable file or OS X "Resource" subdirectory of the application bundle) or +arrays containing PNG data included into the program code itself. +@see @ref group_class_gdi -