X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/86c5779a6f1f1eceda304ef7fe43fc5c3f8f1b8d..b7a496541327a8a86a147112fc4623aa9df19de8:/samples/sound/sound.cpp diff --git a/samples/sound/sound.cpp b/samples/sound/sound.cpp index 985db5ee52..7ddb31f564 100644 --- a/samples/sound/sound.cpp +++ b/samples/sound/sound.cpp @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// // Name: sound.cpp -// Purpose: Example of sound playing in wxWindows +// Purpose: Example of sound playing in wxWidgets // Author: Vaclav Slavik // Modified by: // Created: 2004/01/29 @@ -16,7 +16,7 @@ #endif // for all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWindows headers) +// need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/app.h" #include "wx/frame.h" @@ -77,7 +77,7 @@ private: wxString m_soundFile; wxTextCtrl* m_tc; - // any class wishing to process wxWindows events must use this macro + // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; @@ -99,10 +99,10 @@ enum }; // ---------------------------------------------------------------------------- -// event tables and other macros for wxWindows +// event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- -// the event tables connect the wxWindows events with the functions (event +// the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) @@ -111,11 +111,11 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Sound_About, MyFrame::OnAbout) EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync) EVT_MENU(Sound_PlayAsync, MyFrame::OnPlayAsync) - EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsync) + EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsyncOnStack) EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop) END_EVENT_TABLE() -// Create a new application object: this macro will allow wxWindows to create +// Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also implements the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and @@ -134,7 +134,7 @@ IMPLEMENT_APP(MyApp) bool MyApp::OnInit() { // create the main application window - MyFrame *frame = new MyFrame(_T("wxWindows Sound Sample")); + MyFrame *frame = new MyFrame(_T("wxWidgets Sound Sample")); // and show it (the frames, unlike simple controls, are not shown when // created initially) @@ -164,12 +164,12 @@ MyFrame::MyFrame(const wxString& title) wxMenu *helpMenu = new wxMenu; wxMenu *playMenu = new wxMenu; helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog")); - menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play")); + menuFile->Append(Sound_SelectFile, _T("&Select WAV file\tCtrl+O"), _T("Select a new wav file to play")); menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); - playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously")); - playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously")); - playMenu->Append(Sound_PlayAsync, _T("Play sound asynchronously (&object on stack)")); - playMenu->Append(Sound_PlayLoop, _T("&Loop sound")); + playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously\tCtrl+S")); + playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously\tCtrl+A")); + playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)\tCtrl+T")); + playMenu->Append(Sound_PlayLoop, _T("&Loop sound\tCtrl+L")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); @@ -180,7 +180,7 @@ MyFrame::MyFrame(const wxString& title) // ... and attach this menu bar to the frame SetMenuBar(menuBar); - m_tc = new wxTextCtrl(this, -1, wxEmptyString, + m_tc = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_READONLY); NotifyUsingFile(m_soundFile);