X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/862d8041abe9e79695eefe1a564657b305a912e8..ed8385818f26035d2f60d3a719250ffab48e6c34:/src/gtk/renderer.cpp diff --git a/src/gtk/renderer.cpp b/src/gtk/renderer.cpp index e4a3f236b7..0e945d4d1e 100644 --- a/src/gtk/renderer.cpp +++ b/src/gtk/renderer.cpp @@ -1,5 +1,5 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: gtk/renderer.cpp +// Name: src/gtk/renderer.cpp // Purpose: implementation of wxRendererNative for wxGTK // Author: Vadim Zeitlin // Modified by: @@ -25,18 +25,15 @@ #endif #include "wx/renderer.h" -#include -#include "wx/gtk/win_gtk.h" -#include "wx/window.h" -#include "wx/dc.h" -#include "wx/dcclient.h" -#include "wx/settings.h" +#ifndef WX_PRECOMP + #include "wx/window.h" + #include "wx/dcclient.h" + #include "wx/settings.h" +#endif -// RR: After a correction to the orientation of the sash -// this doesn't seem to be required anymore and it -// seems to confuse some themes so USE_ERASE_RECT=0 -#define USE_ERASE_RECT 0 +#include +#include "wx/gtk/win_gtk.h" // ---------------------------------------------------------------------------- // wxRendererGTK: our wxRendererNative implementation @@ -46,10 +43,12 @@ class WXDLLEXPORT wxRendererGTK : public wxDelegateRendererNative { public: // draw the header control button (used by wxListCtrl) - virtual void DrawHeaderButton(wxWindow *win, + virtual int DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, - int flags = 0); + int flags = 0, + wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, + wxHeaderButtonParams* params = NULL); // draw the expanded/collapsed icon for a tree control item virtual void DrawTreeItemButton(wxWindow *win, @@ -78,24 +77,39 @@ public: const wxRect& rect, int flags = 0); - virtual void DrawCheckButton(wxWindow *win, - wxDC& dc, - const wxRect& rect, - int flags = 0); - + virtual void DrawCheckBox(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawItemSelectionRect(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + + virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0); + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); private: // FIXME: shouldn't we destroy these windows somewhere? - // used by DrawHeaderButton and DrawComboBoxDropButton + // used by DrawPushButton and DrawDropArrow static GtkWidget *GetButtonWidget(); // used by DrawTreeItemButton() static GtkWidget *GetTreeWidget(); - - // used by DrawCheckButton() + + // used by DrawCheckBox() static GtkWidget *GetCheckButtonWidget(); + + // Used by DrawHeaderButton + static GtkWidget *GetHeaderButtonWidget(); }; // ============================================================================ @@ -168,32 +182,72 @@ wxRendererGTK::GetTreeWidget() return s_tree; } + +// This one just gets the button used by the column header. Although it's +// still a gtk_button the themes will typically differentiate and draw them +// differently if the button is in a treeview. +GtkWidget * +wxRendererGTK::GetHeaderButtonWidget() +{ + static GtkWidget *s_button = NULL; + + if ( !s_button ) + { + // Get the dummy tree widget, give it a column, and then use the + // widget in the column header for the rendering code. + GtkWidget* treewidget = GetTreeWidget(); + GtkTreeViewColumn* column = gtk_tree_view_column_new(); + gtk_tree_view_append_column(GTK_TREE_VIEW(treewidget), column); + s_button = column->button; + } + + return s_button; +} + // ---------------------------------------------------------------------------- // list/tree controls drawing // ---------------------------------------------------------------------------- -void +int wxRendererGTK::DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, - int flags) + int flags, + wxHeaderSortIconType sortArrow, + wxHeaderButtonParams* params) { - GtkWidget *button = GetButtonWidget(); + GtkWidget *button = GetHeaderButtonWidget(); + + GdkWindow* gdk_window = NULL; +#if wxUSE_NEW_DC + wxImplDC *impl = dc.GetImpl(); + wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC ); + if (gtk_impl) + gdk_window = gtk_impl->GetGDKWindow(); +#else + gdk_window = dc.GetGDKWindow(); +#endif + wxASSERT_MSG( gdk_window, + wxT("cannot use wxRendererNative on wxDC of this type") ); + + int x_diff = 0; + if (win->GetLayoutDirection() == wxLayout_RightToLeft) + x_diff = rect.width; gtk_paint_box ( button->style, - // FIXME: I suppose GTK_PIZZA(win->m_wxwindow)->bin_window doesn't work with wxMemoryDC. - // Maybe use code similar as in DrawComboBoxDropButton below? - GTK_PIZZA(win->m_wxwindow)->bin_window, + gdk_window, flags & wxCONTROL_DISABLED ? GTK_STATE_INSENSITIVE : GTK_STATE_NORMAL, GTK_SHADOW_OUT, NULL, button, "button", - dc.XLOG2DEV(rect.x) -1, rect.y -1, rect.width +2, rect.height +2 + dc.LogicalToDeviceX(rect.x) - x_diff, rect.y, rect.width, rect.height ); + + return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); } // draw a ">" or "v" button @@ -203,23 +257,39 @@ wxRendererGTK::DrawTreeItemButton(wxWindow* win, { GtkWidget *tree = GetTreeWidget(); + GdkWindow* gdk_window = NULL; +#if wxUSE_NEW_DC + wxImplDC *impl = dc.GetImpl(); + wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC ); + if (gtk_impl) + gdk_window = gtk_impl->GetGDKWindow(); +#else + gdk_window = dc.GetGDKWindow(); +#endif + wxASSERT_MSG( gdk_window, + wxT("cannot use wxRendererNative on wxDC of this type") ); + GtkStateType state; if ( flags & wxCONTROL_CURRENT ) state = GTK_STATE_PRELIGHT; else state = GTK_STATE_NORMAL; + int x_diff = 0; + if (win->GetLayoutDirection() == wxLayout_RightToLeft) + x_diff = rect.width; + // VZ: I don't know how to get the size of the expander so as to centre it // in the given rectangle, +2/3 below is just what looks good here... gtk_paint_expander ( tree->style, - GTK_PIZZA(win->m_wxwindow)->bin_window, + gdk_window, state, NULL, tree, "treeview", - dc.LogicalToDeviceX(rect.x) + 2, + dc.LogicalToDeviceX(rect.x) + 6 - x_diff, dc.LogicalToDeviceY(rect.y) + 3, flags & wxCONTROL_EXPANDED ? GTK_EXPANDER_EXPANDED : GTK_EXPANDER_COLLAPSED @@ -278,15 +348,24 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win, return; } + GdkWindow* gdk_window = NULL; +#if wxUSE_NEW_DC + wxImplDC *impl = dc.GetImpl(); + wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC ); + if (gtk_impl) + gdk_window = gtk_impl->GetGDKWindow(); +#else + gdk_window = dc.GetGDKWindow(); +#endif + wxASSERT_MSG( gdk_window, + wxT("cannot use wxRendererNative on wxDC of this type") ); + wxCoord full_size = GetGtkSplitterFullSize(); // are we drawing vertical or horizontal splitter? const bool isVert = orient == wxVERTICAL; GdkRectangle rect; -#if USE_ERASE_RECT - GdkRectangle erase_rect; -#endif if ( isVert ) { @@ -296,13 +375,6 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win, rect.y = 0; rect.width = full_size; rect.height = h; - -#if USE_ERASE_RECT - erase_rect.x = position; - erase_rect.y = 0; - erase_rect.width = full_size; - erase_rect.height = h; -#endif } else // horz { @@ -312,45 +384,23 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win, rect.y = position; rect.height = full_size; rect.width = w; - -#if USE_ERASE_RECT - erase_rect.y = position; - erase_rect.x = 0; - erase_rect.height = full_size; - erase_rect.width = w; -#endif } -#if USE_ERASE_RECT - // we must erase everything first, otherwise the garbage - // from the old sash is left when dragging it - gtk_paint_flat_box - ( - win->m_wxwindow->style, - GTK_PIZZA(win->m_wxwindow)->bin_window, - GTK_STATE_NORMAL, - GTK_SHADOW_NONE, - NULL, - win->m_wxwindow, - (char *)"viewportbin", // const_cast - erase_rect.x, - erase_rect.y, - erase_rect.width, - erase_rect.height - ); -#endif + int x_diff = 0; + if (win->GetLayoutDirection() == wxLayout_RightToLeft) + x_diff = rect.width; gtk_paint_handle ( win->m_wxwindow->style, - GTK_PIZZA(win->m_wxwindow)->bin_window, + gdk_window, flags & wxCONTROL_CURRENT ? GTK_STATE_PRELIGHT : GTK_STATE_NORMAL, GTK_SHADOW_NONE, NULL /* no clipping */, win->m_wxwindow, "paned", - rect.x, - rect.y, + dc.LogicalToDeviceX(rect.x) - x_diff, + dc.LogicalToDeviceY(rect.y), rect.width, rect.height, isVert ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL @@ -358,7 +408,7 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win, } void -wxRendererGTK::DrawDropArrow(wxWindow *win, +wxRendererGTK::DrawDropArrow(wxWindow *WXUNUSED(win), wxDC& dc, const wxRect& rect, int flags) @@ -370,11 +420,17 @@ wxRendererGTK::DrawDropArrow(wxWindow *win, // work for wxMemoryDC. So that is why we assume wxDC // is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC // are derived from it) and use its m_window. - wxWindowDC& wdc = (wxWindowDC&)dc; - - // only doing debug-time checking here (it should - // probably be enough) - wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) ); + GdkWindow* gdk_window = NULL; +#if wxUSE_NEW_DC + wxImplDC *impl = dc.GetImpl(); + wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC ); + if (gtk_impl) + gdk_window = gtk_impl->GetGDKWindow(); +#else + gdk_window = dc.GetGDKWindow(); +#endif + wxASSERT_MSG( gdk_window, + wxT("cannot use wxRendererNative on wxDC of this type") ); // draw arrow so that there is even space horizontally // on both sides @@ -401,7 +457,7 @@ wxRendererGTK::DrawDropArrow(wxWindow *win, gtk_paint_arrow ( button->style, - wdc.m_window, + gdk_window, state, flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT, NULL, @@ -422,13 +478,30 @@ wxRendererGTK::DrawComboBoxDropButton(wxWindow *win, const wxRect& rect, int flags) { - GtkWidget *button = GetButtonWidget(); + DrawPushButton(win,dc,rect,flags); + DrawDropArrow(win,dc,rect); +} - // for reason why we do this, see DrawDropArrow - wxWindowDC& wdc = (wxWindowDC&)dc; - wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) ); +void +wxRendererGTK::DrawCheckBox(wxWindow *WXUNUSED(win), + wxDC& dc, + const wxRect& rect, + int flags ) +{ + GtkWidget *button = GetCheckButtonWidget(); + + GdkWindow* gdk_window = NULL; +#if wxUSE_NEW_DC + wxImplDC *impl = dc.GetImpl(); + wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC ); + if (gtk_impl) + gdk_window = gtk_impl->GetGDKWindow(); +#else + gdk_window = dc.GetGDKWindow(); +#endif + wxASSERT_MSG( gdk_window, + wxT("cannot use wxRendererNative on wxDC of this type") ); - // draw button GtkStateType state; if ( flags & wxCONTROL_PRESSED ) @@ -440,35 +513,42 @@ wxRendererGTK::DrawComboBoxDropButton(wxWindow *win, else state = GTK_STATE_NORMAL; - gtk_paint_box + gtk_paint_check ( button->style, - wdc.m_window, + gdk_window, state, - flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT, + flags & wxCONTROL_CHECKED ? GTK_SHADOW_IN : GTK_SHADOW_OUT, NULL, button, - "button", - rect.x, rect.y, rect.width, rect.height + "cellcheck", + dc.LogicalToDeviceX(rect.x)+2, + dc.LogicalToDeviceY(rect.y)+3, + 13, 13 ); - - // draw arrow on button - DrawDropArrow(win,dc,rect,flags); - } -void -wxRendererGTK::DrawCheckButton(wxWindow *win, - wxDC& dc, - const wxRect& rect, - int flags ) +void +wxRendererGTK::DrawPushButton(wxWindow *WXUNUSED(win), + wxDC& dc, + const wxRect& rect, + int flags) { - GtkWidget *button = GetCheckButtonWidget(); + GtkWidget *button = GetButtonWidget(); - // for reason why we do this, see DrawDropArrow - wxWindowDC& wdc = (wxWindowDC&)dc; - wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) ); - + GdkWindow* gdk_window = NULL; +#if wxUSE_NEW_DC + wxImplDC *impl = dc.GetImpl(); + wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC ); + if (gtk_impl) + gdk_window = gtk_impl->GetGDKWindow(); +#else + gdk_window = dc.GetGDKWindow(); +#endif + wxASSERT_MSG( gdk_window, + wxT("cannot use wxRendererNative on wxDC of this type") ); + + // draw button GtkStateType state; if ( flags & wxCONTROL_PRESSED ) @@ -479,16 +559,109 @@ wxRendererGTK::DrawCheckButton(wxWindow *win, state = GTK_STATE_PRELIGHT; else state = GTK_STATE_NORMAL; - - gtk_paint_check + + gtk_paint_box ( button->style, - wdc.m_window, + gdk_window, state, - flags & wxCONTROL_CHECKED ? GTK_SHADOW_IN : GTK_SHADOW_OUT, + flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT, NULL, button, - "cellcheck", - rect.x, rect.y, 13, 13 + "button", + rect.x, rect.y, rect.width, rect.height ); } + +void +wxRendererGTK::DrawItemSelectionRect(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags ) +{ + GdkWindow* gdk_window = NULL; +#if wxUSE_NEW_DC + wxImplDC *impl = dc.GetImpl(); + wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC ); + if (gtk_impl) + gdk_window = gtk_impl->GetGDKWindow(); +#else + gdk_window = dc.GetGDKWindow(); +#endif + wxASSERT_MSG( gdk_window, + wxT("cannot use wxRendererNative on wxDC of this type") ); + + int x_diff = 0; + if (win->GetLayoutDirection() == wxLayout_RightToLeft) + x_diff = rect.width; + + GtkStateType state; + if (flags & wxCONTROL_SELECTED) + { + // the wxCONTROL_FOCUSED state is deduced + // directly from the m_wxwindow by GTK+ + state = GTK_STATE_SELECTED; + + gtk_paint_flat_box( win->m_widget->style, + gdk_window, + state, + GTK_SHADOW_NONE, + NULL, + win->m_wxwindow, + "cell_even", + dc.LogicalToDeviceX(rect.x) - x_diff, + dc.LogicalToDeviceY(rect.y), + rect.width, + rect.height ); + } + else // !wxCONTROL_SELECTED + { + state = GTK_STATE_NORMAL; + } + + if (flags & wxCONTROL_CURRENT) + { + gtk_paint_focus( win->m_widget->style, + gdk_window, + state, + NULL, + win->m_wxwindow, + "treeview", + dc.LogicalToDeviceX(rect.x), + dc.LogicalToDeviceY(rect.y), + rect.width, + rect.height ); + } +} + +void wxRendererGTK::DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags) +{ + GdkWindow* gdk_window = NULL; +#if wxUSE_NEW_DC + wxImplDC *impl = dc.GetImpl(); + wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC ); + if (gtk_impl) + gdk_window = gtk_impl->GetGDKWindow(); +#else + gdk_window = dc.GetGDKWindow(); +#endif + wxASSERT_MSG( gdk_window, + wxT("cannot use wxRendererNative on wxDC of this type") ); + + GtkStateType state; + if (flags & wxCONTROL_SELECTED) + state = GTK_STATE_SELECTED; + else + state = GTK_STATE_NORMAL; + + gtk_paint_focus( win->m_widget->style, + gdk_window, + state, + NULL, + win->m_wxwindow, + NULL, + dc.LogicalToDeviceX(rect.x), + dc.LogicalToDeviceY(rect.y), + rect.width, + rect.height ); +}