X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/862d8041abe9e79695eefe1a564657b305a912e8..118f5fbd0651e6c610a44a42a41dcf93439e820d:/include/wx/renderer.h diff --git a/include/wx/renderer.h b/include/wx/renderer.h index 8a8076c484..0f603773e0 100644 --- a/include/wx/renderer.h +++ b/include/wx/renderer.h @@ -170,15 +170,34 @@ public: const wxRect& rect, int flags = 0) = 0; - // draw check button // // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT - virtual void DrawCheckButton(wxWindow *win, - wxDC& dc, - const wxRect& rect, - int flags = 0) = 0; - + virtual void DrawCheckBox(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + + // draw blank button + // + // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT + virtual void DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + + // draw rectangle indicating that an item in e.g. a list control + // has been selected or focused + // + // flags may use + // wxCONTROL_SELECTED (item is selected, e.g. draw background) + // wxCONTROL_CURRENT (item is the current item, e.g. dotted border) + // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise) + virtual void DrawItemSelectionRect(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + // geometry functions // ------------------ @@ -281,12 +300,24 @@ public: int flags = 0) { m_rendererNative.DrawDropArrow(win, dc, rect, flags); } - virtual void DrawCheckButton(wxWindow *win, - wxDC& dc, - const wxRect& rect, - int flags = 0 ) - { m_rendererNative.DrawCheckButton( win, dc, rect, flags ); } - + virtual void DrawCheckBox(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0 ) + { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); } + + virtual void DrawPushButton(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0 ) + { m_rendererNative.DrawPushButton( win, dc, rect, flags ); } + + virtual void DrawItemSelectionRect(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0 ) + { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); } + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) { return m_rendererNative.GetSplitterParams(win); } @@ -315,4 +346,3 @@ wxRendererNative& wxRendererNative::GetDefault() #endif // !wxHAS_NATIVE_RENDERER #endif // _WX_RENDERER_H_ -