X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/85e5cfc9524a39eaa83f0a106f834e02518a9a3f..7fa4dc1cfcc55b0fe425a3ebe5e992ff8255481b:/src/common/sizer.cpp diff --git a/src/common/sizer.cpp b/src/common/sizer.cpp index 37bc9aaae8..c2320a4d5a 100644 --- a/src/common/sizer.cpp +++ b/src/common/sizer.cpp @@ -25,7 +25,11 @@ #include "wx/utils.h" #include "wx/statbox.h" #include "wx/notebook.h" -#include +#include "wx/listimpl.cpp" + +#ifdef __WXMAC__ +# include "wx/mac/uma.h" +#endif //--------------------------------------------------------------------------- @@ -126,6 +130,18 @@ wxSizerItem::wxSizerItem( wxSizer *sizer, int proportion, int flag, int border, // m_size is calculated later } +wxSizerItem::wxSizerItem() + : m_window( NULL ) + , m_sizer( NULL ) + , m_proportion( 0 ) + , m_border( 0 ) + , m_flag( 0 ) + , m_show( true ) + , m_ratio( 0.0 ) + , m_userData( NULL ) +{ +} + wxSizerItem::~wxSizerItem() { delete m_userData; @@ -177,13 +193,16 @@ wxSize wxSizerItem::CalcMin() } else { - if ( IsWindow() && (m_flag & wxADJUST_MINSIZE) ) + if ( IsWindow() && !(m_flag & wxFIXED_MINSIZE) ) { - // By user request, keep the minimal size for this item - // in sync with the largest of BestSize and any user supplied - // minimum size hint. Useful in cases where the item is - // changeable -- static text labels, etc. - m_minSize = m_window->GetAdjustedBestSize(); + // Since the size of the window may change during runtime, we + // should use the current minimal size. If there is a MinSize, + // use it, otherwise use the BestSize. + wxSize min = m_window->GetMinSize(); + wxSize best = m_window->GetBestSize(); + if (min.x == -1) min.x = best.x; + if (min.y == -1) min.y = best.y; + m_minSize = min; } ret = m_minSize; @@ -266,7 +285,10 @@ void wxSizerItem::SetDimension( wxPoint pos, wxSize size ) void wxSizerItem::DeleteWindows() { if (m_window) + { m_window->Destroy(); + m_window = NULL; + } if (m_sizer) m_sizer->DeleteWindows(); @@ -629,6 +651,10 @@ wxSize wxSizer::GetMinWindowSize( wxWindow *window ) minSize.y+size.y-client_size.y ); } +// TODO on mac we need a function that determines how much free space this +// min size contains, in order to make sure that we have 20 pixels of free +// space around the controls + // Return a window size that will fit within the screens dimensions wxSize wxSizer::FitSize( wxWindow *window ) { @@ -717,7 +743,7 @@ bool wxSizer::DoSetItemMinSize( wxWindow *window, int width, int height ) if (item->GetWindow() == window) { - item->SetInitSize( width, height ); + item->SetMinSize( width, height ); return true; } node = node->GetNext(); @@ -796,7 +822,7 @@ bool wxSizer::DoSetItemMinSize( size_t index, int width, int height ) else { // ... but the minimal size of spacers and windows in stored in them - item->SetInitSize( width, height ); + item->SetMinSize( width, height ); } return true; @@ -914,6 +940,8 @@ wxGridSizer::wxGridSizer( int rows, int cols, int vgap, int hgap ) , m_vgap( vgap ) , m_hgap( hgap ) { + if (m_rows == 0 && m_cols == 0) + m_rows = 1; } wxGridSizer::wxGridSizer( int cols, int vgap, int hgap ) @@ -922,6 +950,8 @@ wxGridSizer::wxGridSizer( int cols, int vgap, int hgap ) , m_vgap( vgap ) , m_hgap( hgap ) { + if (m_rows == 0 && m_cols == 0) + m_rows = 1; } int wxGridSizer::CalcRowsCols(int& nrows, int& ncols) const @@ -1071,107 +1101,11 @@ void wxFlexGridSizer::RecalcSizes() if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 ) return; + wxPoint pt( GetPosition() ); wxSize sz( GetSize() ); wxSize minsz( CalcMin() ); - wxPoint pt( GetPosition() ); - // what to do with the rows? by default, resize them proportionally - if ( sz.y > minsz.y && ( (m_flexDirection & wxVERTICAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) ) - { - int sum_proportions = 0; - int growable_space = 0; - int num = 0; - size_t idx; - for (idx = 0; idx < m_growableRows.GetCount(); idx++) - { - // Since the number of rows/columns can change as items are inserted/deleted, we need - // to verify at runtime that the requested growable rows/columns are still valid. - if (m_growableRows[idx] >= nrows) - continue; - // If all items in a row/column are hidden, that row/column will have a dimension of -1. - // This causes the row/column to be hidden completely. - if (m_rowHeights[ m_growableRows[idx] ] == -1) - continue; - sum_proportions += m_growableRowsProportions[idx]; - growable_space += m_rowHeights[ m_growableRows[idx] ]; - num++; - } - - if (num > 0) - { - for (idx = 0; idx < m_growableRows.GetCount(); idx++) - { - if (m_growableRows[idx] >= nrows ) - continue; - if (m_rowHeights[ m_growableRows[idx] ] == -1) - m_rowHeights[ m_growableRows[idx] ] = 0; - else - { - int delta = (sz.y - minsz.y); - if (sum_proportions == 0) - delta = (delta/num) + m_rowHeights[ m_growableRows[idx] ]; - else - delta = ((delta+growable_space)*m_growableRowsProportions[idx]) / sum_proportions; - m_rowHeights[ m_growableRows[idx] ] = delta; - } - } - } - } - else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.y > minsz.y) ) - { - // rounding problem? - for ( int row = 0; row < nrows; ++row ) - m_rowHeights[ row ] = sz.y / nrows; - } - - // the same logic as above but for the columns - if ( sz.x > minsz.x && ( (m_flexDirection & wxHORIZONTAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) ) - { - int sum_proportions = 0; - int growable_space = 0; - int num = 0; - size_t idx; - for (idx = 0; idx < m_growableCols.GetCount(); idx++) - { - // Since the number of rows/columns can change as items are inserted/deleted, we need - // to verify at runtime that the requested growable rows/columns are still valid. - if (m_growableCols[idx] >= ncols) - continue; - // If all items in a row/column are hidden, that row/column will have a dimension of -1. - // This causes the column to be hidden completely. - if (m_colWidths[ m_growableCols[idx] ] == -1) - continue; - sum_proportions += m_growableColsProportions[idx]; - // wtb 5/12/02 bugfix - was m_ColWidths[idx]!! - growable_space += m_colWidths[ m_growableCols[idx] ]; - num++; - } - - if (num > 0) - { - for (idx = 0; idx < m_growableCols.GetCount(); idx++) - { - if (m_growableCols[idx] >= ncols ) - continue; - if (m_colWidths[ m_growableCols[idx] ] == -1) - m_colWidths[ m_growableCols[idx] ] = 0; - else - { - int delta = (sz.x - minsz.x); - if (sum_proportions == 0) - delta = (delta/num) + m_colWidths[ m_growableCols[idx] ]; - else - delta = ((delta+growable_space)*m_growableColsProportions[idx])/sum_proportions; - m_colWidths[ m_growableCols[idx] ] = delta; - } - } - } - } - else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.x > minsz.x) ) - { - for ( int col=0; col < ncols; ++col ) - m_colWidths[ col ] = sz.x / ncols; - } + AdjustForGrowables(sz, minsz, nrows, ncols); sz = wxSize( pt.x + sz.x, pt.y + sz.y ); @@ -1212,10 +1146,11 @@ wxSize wxFlexGridSizer::CalcMin() m_rowHeights.SetCount(nrows); m_colWidths.SetCount(ncols); - // We have to recalcuate the sizes in case an item has wxADJUST_MINSIZE, has changed - // minimum size since the previous layout, or has been hidden using wxSizer::Show(). - // If all the items in a row/column are hidden, the final dimension of the row/column - // will be -1, indicating that the column itself is hidden. + // We have to recalcuate the sizes in case the item minimum size has + // changed since the previous layout, or the item has been hidden using + // wxSizer::Show(). If all the items in a row/column are hidden, the final + // dimension of the row/column will be -1, indicating that the column + // itself is hidden. for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i ) m_rowHeights[ i ] = -1; for( s = m_colWidths.GetCount(), i = 0; i < s; ++i ) @@ -1241,8 +1176,27 @@ wxSize wxFlexGridSizer::CalcMin() i++; } - // the logic above works when we resize flexibly in both directions but - // maybe this is not the case + AdjustForFlexDirection(); + + // Sum total minimum size, including gaps between rows/columns. + // -1 is used as a magic number meaning empty column. + int width = 0; + for (int col = 0; col < ncols; col++) + if ( m_colWidths[ col ] != -1 ) + width += m_colWidths[ col ] + ( col == ncols-1 ? 0 : m_hgap ); + + int height = 0; + for (int row = 0; row < nrows; row++) + if ( m_rowHeights[ row ] != -1 ) + height += m_rowHeights[ row ] + ( row == nrows-1 ? 0 : m_vgap ); + + return wxSize( width, height ); +} + +void wxFlexGridSizer::AdjustForFlexDirection() +{ + // the logic in CalcMin works when we resize flexibly in both directions + // but maybe this is not the case if ( m_flexDirection != wxBOTH ) { // select the array corresponding to the direction in which we do *not* @@ -1266,30 +1220,126 @@ wxSize wxFlexGridSizer::CalcMin() array[n] = largest; } } +} - // Sum total minimum size, including gaps between rows/columns. - // -1 is used as a magic number meaning empty column. - int width = 0; - for (int col = 0; col < ncols; col++) - if ( m_colWidths[ col ] != -1 ) - width += m_colWidths[ col ] + ( col == ncols-1 ? 0 : m_hgap ); - int height = 0; - for (int row = 0; row < nrows; row++) - if ( m_rowHeights[ row ] != -1 ) - height += m_rowHeights[ row ] + ( row == nrows-1 ? 0 : m_vgap ); +void wxFlexGridSizer::AdjustForGrowables(const wxSize& sz, const wxSize& minsz, + int nrows, int ncols) +{ + // what to do with the rows? by default, resize them proportionally + if ( sz.y > minsz.y && ( (m_flexDirection & wxVERTICAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) ) + { + int sum_proportions = 0; + int growable_space = 0; + int num = 0; + size_t idx; + for (idx = 0; idx < m_growableRows.GetCount(); idx++) + { + // Since the number of rows/columns can change as items are + // inserted/deleted, we need to verify at runtime that the + // requested growable rows/columns are still valid. + if (m_growableRows[idx] >= nrows) + continue; + + // If all items in a row/column are hidden, that row/column will + // have a dimension of -1. This causes the row/column to be + // hidden completely. + if (m_rowHeights[ m_growableRows[idx] ] == -1) + continue; + sum_proportions += m_growableRowsProportions[idx]; + growable_space += m_rowHeights[ m_growableRows[idx] ]; + num++; + } - return wxSize( width, height ); + if (num > 0) + { + for (idx = 0; idx < m_growableRows.GetCount(); idx++) + { + if (m_growableRows[idx] >= nrows ) + continue; + if (m_rowHeights[ m_growableRows[idx] ] == -1) + m_rowHeights[ m_growableRows[idx] ] = 0; + else + { + int delta = (sz.y - minsz.y); + if (sum_proportions == 0) + delta = (delta/num) + m_rowHeights[ m_growableRows[idx] ]; + else + delta = ((delta+growable_space)*m_growableRowsProportions[idx]) / sum_proportions; + m_rowHeights[ m_growableRows[idx] ] = delta; + } + } + } + } + else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.y > minsz.y) ) + { + // rounding problem? + for ( int row = 0; row < nrows; ++row ) + m_rowHeights[ row ] = sz.y / nrows; + } + + // the same logic as above but for the columns + if ( sz.x > minsz.x && ( (m_flexDirection & wxHORIZONTAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) ) + { + int sum_proportions = 0; + int growable_space = 0; + int num = 0; + size_t idx; + for (idx = 0; idx < m_growableCols.GetCount(); idx++) + { + // Since the number of rows/columns can change as items are + // inserted/deleted, we need to verify at runtime that the + // requested growable rows/columns are still valid. + if (m_growableCols[idx] >= ncols) + continue; + + // If all items in a row/column are hidden, that row/column will + // have a dimension of -1. This causes the column to be hidden + // completely. + if (m_colWidths[ m_growableCols[idx] ] == -1) + continue; + sum_proportions += m_growableColsProportions[idx]; + growable_space += m_colWidths[ m_growableCols[idx] ]; + num++; + } + + if (num > 0) + { + for (idx = 0; idx < m_growableCols.GetCount(); idx++) + { + if (m_growableCols[idx] >= ncols ) + continue; + if (m_colWidths[ m_growableCols[idx] ] == -1) + m_colWidths[ m_growableCols[idx] ] = 0; + else + { + int delta = (sz.x - minsz.x); + if (sum_proportions == 0) + delta = (delta/num) + m_colWidths[ m_growableCols[idx] ]; + else + delta = ((delta+growable_space)*m_growableColsProportions[idx])/sum_proportions; + m_colWidths[ m_growableCols[idx] ] = delta; + } + } + } + } + else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.x > minsz.x) ) + { + for ( int col=0; col < ncols; ++col ) + m_colWidths[ col ] = sz.x / ncols; + } } + void wxFlexGridSizer::AddGrowableRow( size_t idx, int proportion ) { m_growableRows.Add( idx ); m_growableRowsProportions.Add( proportion ); } -void wxFlexGridSizer::RemoveGrowableRow( size_t WXUNUSED(idx) ) +void wxFlexGridSizer::RemoveGrowableRow( size_t idx ) { + m_growableRows.Remove( idx ); } void wxFlexGridSizer::AddGrowableCol( size_t idx, int proportion ) @@ -1298,8 +1348,9 @@ void wxFlexGridSizer::AddGrowableCol( size_t idx, int proportion ) m_growableColsProportions.Add( proportion ); } -void wxFlexGridSizer::RemoveGrowableCol( size_t WXUNUSED(idx) ) +void wxFlexGridSizer::RemoveGrowableCol( size_t idx ) { + m_growableCols.Remove( idx ); } //--------------------------------------------------------------------------- @@ -1512,7 +1563,32 @@ static void GetStaticBoxBorders( wxStaticBox *box, // guess the thickness of a wxStaticBox border #ifdef __WXCOCOA__ box->GetBordersForSizer(borderTop,borderOther); -#else // __WXCOCOA__ +#elif defined(__WXMAC__) + + static int extraTop = -1; // Uninitted + static int other = 5; + + if ( extraTop == -1 ) + { + // The minimal border used for the top. Later on the staticbox' + // font height is added to this. + extraTop = 0; + + if ( UMAGetSystemVersion() >= 0x1030 /*Panther*/ ) + { + // As indicated by the HIG, Panther needs an extra border of 11 + // pixels (otherwise overlapping occurs at the top). The "other" + // border has to be 11. + extraTop = 11; + other = 11; + } + + } + + *borderTop = extraTop + box->GetCharHeight(); + *borderOther = other; + +#else #ifdef __WXGTK__ if ( box->GetLabel().IsEmpty() ) *borderTop = 5; @@ -1556,6 +1632,12 @@ wxSize wxStaticBoxSizer::CalcMin() return ret; } +void wxStaticBoxSizer::ShowItems( bool show ) +{ + m_staticBox->Show( show ); + wxBoxSizer::ShowItems( show ); +} + #endif // wxUSE_STATBOX // ----------------------------------------------------------------------------