X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/83df96d63a52ebb08b9e32549dc255354b4a18d0..f538710f0b798b21365fd614ba531055b225b115:/src/x11/timer.cpp diff --git a/src/x11/timer.cpp b/src/x11/timer.cpp index 570e4186f9..adf095d4ab 100644 --- a/src/x11/timer.cpp +++ b/src/x11/timer.cpp @@ -1,92 +1,217 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: timer.cpp +// Name: x11/timer.cpp // Purpose: wxTimer implementation -// Author: Julian Smart -// Modified by: -// Created: 17/09/98 -// RCS-ID: $Id$ -// Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Author: Vaclav Slavik +// Id: $Id$ +// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// + #ifdef __GNUG__ #pragma implementation "timer.h" #endif -#include "wx/timer.h" -#include "wx/app.h" -#include "wx/list.h" +// For compilers that support precompilation, includes "wx.h". +#include "wx/wxprec.h" -#ifdef __VMS__ -#pragma message disable nosimpint -#endif -#include -#ifdef __VMS__ -#pragma message enable nosimpint +#ifdef __BORLANDC__ + #pragma hdrstop #endif -#include "wx/motif/private.h" +#include "wx/timer.h" + +#if wxUSE_TIMER -IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxObject) +#include "wx/log.h" +#include "wx/module.h" +#include "wx/x11/private.h" -static wxList wxTimerList(wxKEY_INTEGER); +// ---------------------------------------------------------------------------- +// helper structures and wxTimerScheduler +// ---------------------------------------------------------------------------- -void wxTimerCallback (wxTimer * timer) +class wxTimerDesc +{ +public: + wxTimerDesc(wxTimer *t) : + timer(t), running(FALSE), next(NULL), prev(NULL), + shotTime(0), deleteFlag(NULL) {} + + wxTimer *timer; + bool running; + wxTimerDesc *next, *prev; + unsigned long shotTime; + volatile bool *deleteFlag; // see comment in ~wxTimer +}; + +class wxTimerScheduler { - // Check to see if it's still on - if (!wxTimerList.Find((long)timer)) - return; - - if (timer->m_id == 0) - return; // Avoid to process spurious timer events - - if (!timer->m_oneShot) - timer->m_id = XtAppAddTimeOut((XtAppContext) wxTheApp->GetAppContext(), - timer->m_milli, - (XtTimerCallbackProc) wxTimerCallback, - (XtPointer) timer); - else - timer->m_id = 0; - - timer->Notify(); +public: + wxTimerScheduler() : m_timers(NULL) {} + + void QueueTimer(wxTimerDesc *desc, unsigned long when = 0); + void RemoveTimer(wxTimerDesc *desc); + void NotifyTimers(); + +private: + wxTimerDesc *m_timers; +}; + +void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when) +{ + if ( desc->running ) + return; // already scheduled + + if ( when == 0 ) + { + unsigned long local = wxGetLocalTimeMillis().ToLong(); + when = local + desc->timer->GetInterval(); + } + desc->shotTime = when; + desc->running = TRUE; + + wxLogTrace("mgl_timer", "queued timer %p at tick %i", + desc->timer, when); + + if ( m_timers ) + { + wxTimerDesc *d = m_timers; + while ( d->next && d->next->shotTime < when ) d = d->next; + desc->next = d->next; + desc->prev = d; + if ( d->next ) + d->next->prev = desc; + d->next = desc; + } + else + { + m_timers = desc; + desc->prev = desc->next = NULL; + } +} + +void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc) +{ + desc->running = FALSE; + if ( desc == m_timers ) + m_timers = desc->next; + if ( desc->prev ) + desc->prev->next = desc->next; + if ( desc->next ) + desc->next->prev = desc->prev; + desc->prev = desc->next = NULL; } +void wxTimerScheduler::NotifyTimers() +{ + if ( m_timers ) + { + bool oneShot; + volatile bool timerDeleted; + unsigned long now = wxGetLocalTimeMillis().ToLong(); + wxTimerDesc *desc; + + while ( m_timers && m_timers->shotTime <= now ) + { + desc = m_timers; + oneShot = desc->timer->IsOneShot(); + RemoveTimer(desc); + + timerDeleted = FALSE; + desc->deleteFlag = &timerDeleted; + desc->timer->Notify(); + + if ( !timerDeleted ) + { + wxLogTrace("mgl_timer", "notified timer %p sheduled for %i", + desc->timer, desc->shotTime); + + desc->deleteFlag = NULL; + if ( !oneShot ) + QueueTimer(desc, now + desc->timer->GetInterval()); + } + } + } +} + + + +// ---------------------------------------------------------------------------- +// wxTimer +// ---------------------------------------------------------------------------- + +IMPLEMENT_ABSTRACT_CLASS(wxTimer,wxObject) + +wxTimerScheduler *gs_scheduler = NULL; + void wxTimer::Init() { - m_id = 0; - m_milli = 1000; + if ( !gs_scheduler ) + gs_scheduler = new wxTimerScheduler; + m_desc = new wxTimerDesc(this); } wxTimer::~wxTimer() { - wxTimer::Stop(); - wxTimerList.DeleteObject(this); + wxLogTrace("mgl_timer", "destroying timer %p...", this); + if ( IsRunning() ) + Stop(); + + // NB: this is a hack: wxTimerScheduler must have some way of knowing + // that wxTimer object was deleted under its hands -- this may + // happen if somebody is really nasty and deletes the timer + // from wxTimer::Notify() + if ( m_desc->deleteFlag != NULL ) + *m_desc->deleteFlag = TRUE; + + delete m_desc; + wxLogTrace("mgl_timer", " ...done destroying timer %p...", this); } -bool wxTimer::Start(int milliseconds, bool mode) +bool wxTimer::IsRunning() const { - Stop(); - - (void)wxTimerBase::Start(milliseconds, mode); + return m_desc->running; +} - if (!wxTimerList.Find((long)this)) - wxTimerList.Append((long)this, this); +bool wxTimer::Start(int millisecs, bool oneShot) +{ + wxLogTrace("mgl_timer", "started timer %p: %i ms, oneshot=%i", + this, millisecs, oneShot); - m_id = XtAppAddTimeOut((XtAppContext) wxTheApp->GetAppContext(), - m_milli, - (XtTimerCallbackProc) wxTimerCallback, - (XtPointer) this); + if ( !wxTimerBase::Start(millisecs, oneShot) ) + return FALSE; + + gs_scheduler->QueueTimer(m_desc); return TRUE; } void wxTimer::Stop() { - if (m_id > 0) - { - XtRemoveTimeOut (m_id); - m_id = 0; - } - m_milli = 0 ; + if ( !m_desc->running ) return; + + gs_scheduler->RemoveTimer(m_desc); +} + +/*static*/ void wxTimer::NotifyTimers() +{ + if ( gs_scheduler ) + gs_scheduler->NotifyTimers(); } + +// A module to deallocate memory properly: +class wxTimerModule: public wxModule +{ +DECLARE_DYNAMIC_CLASS(wxTimerModule) +public: + wxTimerModule() {} + bool OnInit() { return TRUE; } + void OnExit() { delete gs_scheduler; gs_scheduler = NULL; } +}; + +IMPLEMENT_DYNAMIC_CLASS(wxTimerModule, wxModule) + + +#endif //wxUSE_TIMER