X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/83df96d63a52ebb08b9e32549dc255354b4a18d0..ce7208d49d5ce2ca1dc0b3b83f14f1d04f29c4bf:/src/x11/glcanvas.cpp diff --git a/src/x11/glcanvas.cpp b/src/x11/glcanvas.cpp index 776eb9746c..c6aa213acc 100644 --- a/src/x11/glcanvas.cpp +++ b/src/x11/glcanvas.cpp @@ -1,44 +1,63 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: glcanvas.cpp -// Purpose: wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif. +// Name: src/x11/glcanvas.cpp +// Purpose: wxGLCanvas, for using OpenGL with wxWidgets // Uses the GLX extension. // Author: Julian Smart and Wolfram Gloger // Modified by: // Created: 1995, 1999 // RCS-ID: $Id$ // Copyright: (c) Julian Smart, Wolfram Gloger -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation "glcanvas.h" -#endif +// for compilers that support precompilation, includes "wx.h". +#include "wx/wxprec.h" -#include "wx/setup.h" +#if defined(__BORLANDC__) + #pragma hdrstop +#endif #if wxUSE_GLCANVAS #include "wx/glcanvas.h" -#include "wx/utils.h" -#include "wx/app.h" + +#ifndef WX_PRECOMP + #include "wx/log.h" + #include "wx/app.h" + #include "wx/utils.h" +#endif #ifdef __VMS # pragma message disable nosimpint #endif -#include +#include #ifdef __VMS # pragma message enable nosimpint #endif -#include "wx/motif/private.h" +#include "wx/x11/private.h" + +// DLL options compatibility check: +#include "wx/build.h" +WX_CHECK_BUILD_OPTIONS("wxGL") + +static inline WXWindow wxGetClientAreaWindow(wxWindow* win) +{ +#ifdef __WXMOTIF__ + return win->GetClientXWindow(); +#else + return win->GetClientAreaWindow(); +#endif +} #ifdef OLD_MESA // workaround for bug in Mesa's glx.c static int bitcount( unsigned long n ) { int bits; - for (bits=0; n>0;) { - if(n & 1) bits++; - n = n >> 1; + for (bits=0; n>0;) + { + if(n & 1) bits++; + n = n >> 1; } return bits; } @@ -50,7 +69,7 @@ static int bitcount( unsigned long n ) IMPLEMENT_CLASS(wxGLContext,wxObject) -wxGLContext::wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, +wxGLContext::wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, const wxPalette& WXUNUSED(palette) ) { m_window = win; @@ -58,17 +77,17 @@ wxGLContext::wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, wxGLCanvas *gc = (wxGLCanvas*) win; XVisualInfo *vi = (XVisualInfo *) gc->m_vi; - - wxCHECK_RET( vi, "invalid visual for OpenGl" ); - - m_glContext = glXCreateContext( (Display *)m_window->GetXDisplay(), vi, + + wxCHECK_RET( vi, wxT("invalid visual for OpenGL") ); + + m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi, None, GL_TRUE); - - wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" ); + + wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); } -wxGLContext::wxGLContext( - bool WXUNUSED(isRGB), wxWindow *win, +wxGLContext::wxGLContext( + bool WXUNUSED(isRGB), wxWindow *win, const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ) @@ -78,78 +97,78 @@ wxGLContext::wxGLContext( wxGLCanvas *gc = (wxGLCanvas*) win; XVisualInfo *vi = (XVisualInfo *) gc->m_vi; - - wxCHECK_RET( vi, "invalid visual for OpenGl" ); - + + wxCHECK_RET( vi, wxT("invalid visual for OpenGL") ); + if( other != 0 ) - m_glContext = glXCreateContext( (Display *)m_window->GetXDisplay(), vi, + m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi, other->m_glContext, GL_TRUE ); else - m_glContext = glXCreateContext( (Display *)m_window->GetXDisplay(), vi, + m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi, None, GL_TRUE ); - - wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" ); + + wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); } wxGLContext::~wxGLContext() { if (!m_glContext) return; - + if (m_glContext == glXGetCurrentContext()) { - glXMakeCurrent( (Display*) m_window->GetXDisplay(), None, NULL); + glXMakeCurrent( (Display*) wxGetDisplay(), None, NULL); } - - glXDestroyContext( (Display*) m_window->GetXDisplay(), m_glContext ); + + glXDestroyContext( (Display*) wxGetDisplay(), m_glContext ); } void wxGLContext::SwapBuffers() { if (m_glContext) { - Display* display = (Display*) m_window->GetXDisplay(); - glXSwapBuffers(display, (Window) m_window->GetXWindow()); + Display* display = (Display*) wxGetDisplay(); + glXSwapBuffers(display, (Window) wxGetClientAreaWindow(m_window)); } } void wxGLContext::SetCurrent() { - if (m_glContext) - { - Display* display = (Display*) m_window->GetXDisplay(); - glXMakeCurrent(display, (Window) m_window->GetXWindow(), - m_glContext );; + if (m_glContext) + { + Display* display = (Display*) wxGetDisplay(); + glXMakeCurrent(display, (Window) wxGetClientAreaWindow(m_window), + m_glContext ); } } -void wxGLContext::SetColour(const char *colour) +void wxGLContext::SetColour(const wxChar *colour) { - wxColour *the_colour = wxTheColourDatabase->FindColour(colour); - if(the_colour) { - GLboolean b; - glGetBooleanv(GL_RGBA_MODE, &b); - if(b) { - glColor3ub(the_colour->Red(), - the_colour->Green(), - the_colour->Blue()); - } else { - GLint pix = (GLint)the_colour->m_pixel; - if(pix == -1) { - XColor exact_def; - exact_def.red = (unsigned short)the_colour->Red() << 8; - exact_def.green = (unsigned short)the_colour->Green() << 8; - exact_def.blue = (unsigned short)the_colour->Blue() << 8; - exact_def.flags = DoRed | DoGreen | DoBlue; - if(!XAllocColor((Display*) m_window->GetXDisplay(), - (Colormap) wxTheApp->GetMainColormap(m_window->GetXDisplay()), - &exact_def)) { - wxDebugMsg("wxGLCanvas: cannot allocate color\n"); - return; - } - pix = the_colour->m_pixel = exact_def.pixel; - } - glIndexi(pix); - } + wxColour the_colour = wxTheColourDatabase->Find(colour); + if(the_colour.Ok()) + { + GLboolean b; + glGetBooleanv(GL_RGBA_MODE, &b); + if(b) + { + glColor3ub(the_colour.Red(), + the_colour.Green(), + the_colour.Blue()); + } + else + { +#ifdef __WXMOTIF__ + the_colour.AllocColour(m_window->GetXDisplay()); +#else + the_colour.CalcPixel(wxTheApp->GetMainColormap(wxGetDisplay())); +#endif + GLint pix = (GLint)the_colour.GetPixel(); + if(pix == -1) + { + wxLogError(wxT("wxGLCanvas: cannot allocate color\n")); + return; + } + glIndexi(pix); + } } } @@ -181,36 +200,36 @@ END_EVENT_TABLE() wxGLCanvas::wxGLCanvas( wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, - long style, const wxString& name, - int *attribList, - const wxPalette& palette ) + const wxPoint& pos, const wxSize& size, + long style, const wxString& name, + int *attribList, + const wxPalette& palette ) : wxScrolledWindow(parent, id, pos, size, style, name) { Create( parent, NULL, NULL, id, pos, size, style, name, attribList, palette ); } -wxGLCanvas::wxGLCanvas( wxWindow *parent, +wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLContext *shared, wxWindowID id, - const wxPoint& pos, const wxSize& size, - long style, const wxString& name, - int *attribList, - const wxPalette& palette ) + const wxPoint& pos, const wxSize& size, + long style, const wxString& name, + int *attribList, + const wxPalette& palette ) : wxScrolledWindow(parent, id, pos, size, style, name) -{ +{ Create( parent, shared, NULL, id, pos, size, style, name, attribList, palette ); } -wxGLCanvas::wxGLCanvas( wxWindow *parent, +wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id, - const wxPoint& pos, const wxSize& size, - long style, const wxString& name, - int *attribList, - const wxPalette& palette ) + const wxPoint& pos, const wxSize& size, + long style, const wxString& name, + int *attribList, + const wxPalette& palette ) : wxScrolledWindow(parent, id, pos, size, style, name) -{ +{ Create( parent, NULL, shared, id, pos, size, style, name, attribList, palette ); } @@ -219,19 +238,19 @@ wxGLCanvas::wxGLCanvas( wxWindow *parent, bool wxGLCanvas::Create(wxWindow *parent, const wxGLContext *shared, const wxGLCanvas *shared_context_of, wxWindowID id = -1, const wxPoint& pos, - const wxSize& size, long style, + const wxSize& size, long style, const wxString& name, int *attribList, const wxPalette& palette): wxScrolledWindow(parent, id, pos, size, style, name) */ -bool wxGLCanvas::Create( wxWindow *parent, +bool wxGLCanvas::Create( wxWindow *parent, const wxGLContext *shared, const wxGLCanvas *shared_context_of, wxWindowID id, - const wxPoint& pos, const wxSize& size, - long style, const wxString& name, - int *attribList, - const wxPalette& palette) + const wxPoint& pos, const wxSize& size, + long style, const wxString& name, + int *attribList, + const wxPalette& palette) { XVisualInfo *vi, vi_templ; XWindowAttributes xwa; @@ -241,17 +260,18 @@ bool wxGLCanvas::Create( wxWindow *parent, m_sharedContextOf = (wxGLCanvas*)shared_context_of; // const_cast m_glContext = (wxGLContext*) NULL; - Display* display = (Display*) GetXDisplay(); + Display* display = (Display*) wxGetDisplay(); // Check for the presence of the GLX extension - if(!glXQueryExtension(display, NULL, NULL)) { - wxDebugMsg("wxGLCanvas: GLX extension is missing\n"); - return false; + if(!glXQueryExtension(display, NULL, NULL)) + { + wxLogDebug(wxT("wxGLCanvas: GLX extension is missing\n")); + return false; } if(attribList) { int data[512], arg=0, p=0; - + while( (attribList[arg]!=0) && (p<512) ) { switch( attribList[arg++] ) @@ -273,9 +293,9 @@ bool wxGLCanvas::Create( wxWindow *parent, data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break; case WX_GL_MIN_ALPHA: data[p++]=GLX_ALPHA_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_DEPTH_SIZE: + case WX_GL_DEPTH_SIZE: data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_STENCIL_SIZE: + case WX_GL_STENCIL_SIZE: data[p++]=GLX_STENCIL_SIZE; data[p++]=attribList[arg++]; break; case WX_GL_MIN_ACCUM_RED: data[p++]=GLX_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break; @@ -288,64 +308,64 @@ bool wxGLCanvas::Create( wxWindow *parent, default: break; } - } - data[p] = 0; + } + data[p] = 0; attribList = (int*) data; // Get an appropriate visual vi = glXChooseVisual(display, DefaultScreen(display), attribList); if(!vi) return false; - + // Here we should make sure that vi is the same visual as the // one used by the xwindow drawable in wxCanvas. However, // there is currently no mechanism for this in wx_canvs.cc. } else { - // By default, we use the visual of xwindow + // By default, we use the visual of xwindow // NI: is this really senseful ? opengl in e.g. color index mode ? - XGetWindowAttributes(display, (Window) GetXWindow(), &xwa); - vi_templ.visualid = XVisualIDFromVisual(xwa.visual); - vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n); - if(!vi) return false; - glXGetConfig(display, vi, GLX_USE_GL, &val); - if(!val) return false; - // Basically, this is it. It should be possible to use vi - // in glXCreateContext() below. But this fails with Mesa. - // I notified the Mesa author about it; there may be a fix. + XGetWindowAttributes(display, (Window)wxGetClientAreaWindow(this), &xwa); + vi_templ.visualid = XVisualIDFromVisual(xwa.visual); + vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n); + if(!vi) return false; + glXGetConfig(display, vi, GLX_USE_GL, &val); + if(!val) return false; + // Basically, this is it. It should be possible to use vi + // in glXCreateContext() below. But this fails with Mesa. + // I notified the Mesa author about it; there may be a fix. #ifdef OLD_MESA - // Construct an attribute list matching the visual - int a_list[32]; - n = 0; - if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual - a_list[n++] = GLX_RGBA; - a_list[n++] = GLX_RED_SIZE; - a_list[n++] = bitcount(vi->red_mask); - a_list[n++] = GLX_GREEN_SIZE; - a_list[n++] = bitcount(vi->green_mask); - a_list[n++] = GLX_BLUE_SIZE; - a_list[n++] = bitcount(vi->blue_mask); - glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val); - a_list[n++] = GLX_ALPHA_SIZE; - a_list[n++] = val; - } else { // Color index visual - glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val); - a_list[n++] = GLX_BUFFER_SIZE; - a_list[n++] = val; - } - a_list[n] = None; - // XFree(vi); - vi = glXChooseVisual(display, DefaultScreen(display), a_list); - if(!vi) return false; + // Construct an attribute list matching the visual + int a_list[32]; + n = 0; + if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual + a_list[n++] = GLX_RGBA; + a_list[n++] = GLX_RED_SIZE; + a_list[n++] = bitcount(vi->red_mask); + a_list[n++] = GLX_GREEN_SIZE; + a_list[n++] = bitcount(vi->green_mask); + a_list[n++] = GLX_BLUE_SIZE; + a_list[n++] = bitcount(vi->blue_mask); + glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val); + a_list[n++] = GLX_ALPHA_SIZE; + a_list[n++] = val; + } else { // Color index visual + glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val); + a_list[n++] = GLX_BUFFER_SIZE; + a_list[n++] = val; + } + a_list[n] = None; + // XFree(vi); + vi = glXChooseVisual(display, DefaultScreen(display), a_list); + if(!vi) return false; #endif /* OLD_MESA */ } m_vi = vi; // safe for later use - - wxCHECK_MSG( m_vi, FALSE, "required visual couldn't be found" ); + + wxCHECK_MSG( m_vi, false, wxT("required visual couldn't be found") ); // Create the GLX context and make it current wxGLContext *share= m_sharedContext; - if (share==NULL && m_sharedContextOf) + if (share==NULL && m_sharedContextOf) share = m_sharedContextOf->GetContext(); m_glContext = new wxGLContext( TRUE, this, wxNullPalette, share ); @@ -361,7 +381,7 @@ bool wxGLCanvas::Create( wxWindow *parent, wxGLCanvas::~wxGLCanvas(void) { XVisualInfo *vi = (XVisualInfo *) m_vi; - + if (vi) XFree( vi ); if (m_glContext) delete m_glContext; @@ -374,7 +394,7 @@ void wxGLCanvas::SwapBuffers() if( m_glContext ) m_glContext->SwapBuffers(); // Display* display = (Display*) GetXDisplay(); - // if(glx_cx) glXSwapBuffers(display, (Window) GetXWindow()); + // if(glx_cx) glXSwapBuffers(display, (Window) GetClientAreaWindow()); } void wxGLCanvas::SetCurrent() @@ -382,14 +402,13 @@ void wxGLCanvas::SetCurrent() if( m_glContext ) m_glContext->SetCurrent(); // Display* display = (Display*) GetXDisplay(); - // if(glx_cx) glXMakeCurrent(display, (Window) GetXWindow(), glx_cx); + // if(glx_cx) glXMakeCurrent(display, (Window) GetClientAreaWindow(), glx_cx); } -void wxGLCanvas::SetColour(const char *col) +void wxGLCanvas::SetColour(const wxChar *col) { if( m_glContext ) m_glContext->SetColour(col); } #endif // wxUSE_GLCANVAS -