X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/83df96d63a52ebb08b9e32549dc255354b4a18d0..b9efe021b554fa3967d1442cf758435c5cd5ae8f:/include/wx/motif/dcclient.h diff --git a/include/wx/motif/dcclient.h b/include/wx/motif/dcclient.h index ec974c1bb3..fa04c08521 100644 --- a/include/wx/motif/dcclient.h +++ b/include/wx/motif/dcclient.h @@ -12,15 +12,15 @@ #ifndef _WX_DCCLIENT_H_ #define _WX_DCCLIENT_H_ -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "dcclient.h" #endif #include "wx/dc.h" -// ----------------------------------------------------------------------------- +// ---------------------------------------------------------------------------- // fwd declarations -// ----------------------------------------------------------------------------- +// ---------------------------------------------------------------------------- class WXDLLEXPORT wxWindowDC; class WXDLLEXPORT wxWindow; @@ -78,7 +78,7 @@ public: virtual void DestroyClippingRegion(); // Helper function for setting clipping - void SetDCClipping(); + void SetDCClipping(WXRegion region); // implementation from now on // -------------------------- @@ -90,7 +90,19 @@ public: void SetAutoSetting(bool flag) { m_autoSetting = flag; } protected: - virtual void DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, + // note that this function will call colour.SetPixel, + // and will do one of curCol = colour, curCol = wxWHITE, curCol = wxBLACK + // roundToWhite has an effect for monochrome display only + // if roundToWhite == true then the colour will be set to white unless + // it is RGB 0x000000;if roundToWhite == true the colour wull be set to + // black unless it id RGB 0xffffff + int CalculatePixel(wxColour& colour, wxColour& curCol, + bool roundToWhite) const; + // sets the foreground pixel taking into account the + // currently selected logical operation + void SetForegroundPixelWithLogicalFunction(int pixel); + + virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, int style = wxFLOOD_SURFACE); virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const; @@ -117,7 +129,7 @@ protected: virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height, wxDC *source, wxCoord xsrc, wxCoord ysrc, - int rop = wxCOPY, bool useMask = FALSE, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1); + int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1); virtual void DoSetClippingRegionAsRegion(const wxRegion& region); virtual void DoSetClippingRegion(wxCoord x, wxCoord y, @@ -128,24 +140,30 @@ protected: virtual void DoDrawPolygon(int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset, int fillStyle = wxODDEVEN_RULE); - + + void DoGetSize( int *width, int *height ) const; + + // common part of constructors + void Init(); + WXGC m_gc; WXGC m_gcBacking; WXDisplay* m_display; wxWindow* m_window; - WXRegion m_currentRegion; // Current clipping region (incl. paint clip region) - WXRegion m_userRegion; // User-defined clipping region - WXPixmap m_pixmap; // Pixmap for drawing on - + // Pixmap for drawing on + WXPixmap m_pixmap; + // Last clipping region set on th GC, this is the combination + // of paint clipping region and all user-defined clipping regions + WXRegion m_clipRegion; + // Not sure if we'll need all of these int m_backgroundPixel; wxColour m_currentColour; - // int m_currentBkMode; int m_currentPenWidth ; int m_currentPenJoin ; int m_currentPenCap ; int m_currentPenDashCount ; - wxMOTIFDash* m_currentPenDash ; + wxX11Dash* m_currentPenDash ; wxBitmap m_currentStipple ; int m_currentStyle ; int m_currentFill ;