X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/83df96d63a52ebb08b9e32549dc255354b4a18d0..9d5507f7a2701395e1d5c121bd877bb9066ee6ea:/include/wx/x11/dcscreen.h?ds=inline diff --git a/include/wx/x11/dcscreen.h b/include/wx/x11/dcscreen.h index 27cf673db2..07cc7dac21 100644 --- a/include/wx/x11/dcscreen.h +++ b/include/wx/x11/dcscreen.h @@ -1,48 +1,37 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: dcscreen.h +// Name: wx/x11/dcscreen.h // Purpose: wxScreenDC class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DCSCREEN_H_ #define _WX_DCSCREEN_H_ -#ifdef __GNUG__ -#pragma interface "dcscreen.h" -#endif - #include "wx/dcclient.h" +#include "wx/x11/dcclient.h" -class WXDLLEXPORT wxScreenDC: public wxWindowDC +//----------------------------------------------------------------------------- +// wxScreenDC +//----------------------------------------------------------------------------- + +class WXDLLIMPEXP_CORE wxScreenDCImpl : public wxPaintDCImpl { - DECLARE_DYNAMIC_CLASS(wxScreenDC) - public: - // Create a DC representing the whole screen - wxScreenDC(); - ~wxScreenDC(); - - // Compatibility with X's requirements for - // drawing on top of all windows - static bool StartDrawingOnTop(wxWindow* window); - static bool StartDrawingOnTop(wxRect* rect = NULL); - static bool EndDrawingOnTop(); - + wxScreenDCImpl( wxDC *owner); + virtual ~wxScreenDCImpl(); + +protected: + virtual void DoGetSize(int *width, int *height) const; + private: - static WXWindow sm_overlayWindow; - - // If we have started transparent drawing at a non-(0,0) point - // then we will have to adjust the device origin in the - // constructor. - static int sm_overlayWindowX; - static int sm_overlayWindowY; + DECLARE_CLASS(wxScreenDCImpl) }; -#endif -// _WX_DCSCREEN_H_ +#endif + // _WX_DCSCREEN_H_