X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/83df96d63a52ebb08b9e32549dc255354b4a18d0..7e983dabef6a3d9e139a4f3438b0a1d688f56119:/include/wx/motif/colour.h diff --git a/include/wx/motif/colour.h b/include/wx/motif/colour.h index 0a3409aa7b..7f289660bf 100644 --- a/include/wx/motif/colour.h +++ b/include/wx/motif/colour.h @@ -1,89 +1,75 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: colour.h +// Name: wx/motif/colour.h // Purpose: wxColour class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COLOUR_H_ #define _WX_COLOUR_H_ -#ifdef __GNUG__ -#pragma interface "colour.h" -#endif - #include "wx/object.h" #include "wx/string.h" // Colour -class WXDLLEXPORT wxColour : public wxObject +class WXDLLEXPORT wxColour : public wxColourBase { DECLARE_DYNAMIC_CLASS(wxColour) public: - // ctors + // constructors + // ------------ + // default - wxColour(); - // from RGB - wxColour( unsigned char red, unsigned char green, unsigned char blue ); - wxColour( unsigned long colRGB ) { Set(colRGB); } - - // implicit conversion from the colour name - wxColour( const wxString &colourName ) { InitFromName(colourName); } - wxColour( const char *colourName ) { InitFromName(colourName); } - + wxColour() { Init(); } + DEFINE_STD_WXCOLOUR_CONSTRUCTORS + // copy ctors and assignment operators wxColour( const wxColour& col ); wxColour& operator = ( const wxColour& col ); - + // dtor ~wxColour(); - - // Set() functions - void Set( unsigned char red, unsigned char green, unsigned char blue ); - void Set( unsigned long colRGB ) - { - // we don't need to know sizeof(long) here because we assume that the three - // least significant bytes contain the R, G and B values - Set((unsigned char)colRGB, - (unsigned char)(colRGB >> 8), - (unsigned char)(colRGB >> 16)); - } - + + // accessors bool Ok() const {return m_isInit; } unsigned char Red() const { return m_red; } unsigned char Green() const { return m_green; } unsigned char Blue() const { return m_blue; } - + int GetPixel() const { return m_pixel; }; - void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; }; - + void SetPixel(int pixel) { m_pixel = pixel; m_isInit = true; }; + inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } - + inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } - + // Allocate a colour, or nearest colour, using the given display. - // If realloc is TRUE, ignore the existing pixel, otherwise just return + // If realloc is true, ignore the existing pixel, otherwise just return // the existing one. // Returns the allocated pixel. - + // TODO: can this handle mono displays? If not, we should have an extra // flag to specify whether this should be black or white by default. - - int AllocColour(WXDisplay* display, bool realloc = FALSE); - - void InitFromName(const wxString& col); - + + int AllocColour(WXDisplay* display, bool realloc = false); + +protected: + // Helper function + void Init(); + + virtual void InitWith( unsigned char red, unsigned char green, unsigned char blue ); + private: bool m_isInit; unsigned char m_red; unsigned char m_blue; unsigned char m_green; - + public: int m_pixel; };