X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/83df96d63a52ebb08b9e32549dc255354b4a18d0..2a92d7e50f86b99d47dfeee34c2f5a3ce58c238e:/include/wx/x11/colour.h diff --git a/include/wx/x11/colour.h b/include/wx/x11/colour.h index 0a3409aa7b..357d8657d3 100644 --- a/include/wx/x11/colour.h +++ b/include/wx/x11/colour.h @@ -1,92 +1,104 @@ ///////////////////////////////////////////////////////////////////////////// // Name: colour.h // Purpose: wxColour class -// Author: Julian Smart +// Author: Julian Smart, Robert Roebling // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart +// Copyright: (c) Julian Smart, Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COLOUR_H_ #define _WX_COLOUR_H_ -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "colour.h" #endif +#include "wx/defs.h" #include "wx/object.h" #include "wx/string.h" +#include "wx/gdiobj.h" +#include "wx/palette.h" -// Colour -class WXDLLEXPORT wxColour : public wxObject +//----------------------------------------------------------------------------- +// classes +//----------------------------------------------------------------------------- + +class wxDC; +class wxPaintDC; +class wxBitmap; +class wxWindow; + +class wxColour; + +//----------------------------------------------------------------------------- +// wxColour +//----------------------------------------------------------------------------- + +class WXDLLEXPORT wxColour: public wxGDIObject { - DECLARE_DYNAMIC_CLASS(wxColour) public: - // ctors - // default - wxColour(); - // from RGB + wxColour() { } + + // Construct from RGB wxColour( unsigned char red, unsigned char green, unsigned char blue ); wxColour( unsigned long colRGB ) { Set(colRGB); } - - // implicit conversion from the colour name + + // Implicit conversion from the colour name wxColour( const wxString &colourName ) { InitFromName(colourName); } - wxColour( const char *colourName ) { InitFromName(colourName); } - - // copy ctors and assignment operators - wxColour( const wxColour& col ); - wxColour& operator = ( const wxColour& col ); - - // dtor + wxColour( const char *colourName ) { InitFromName( wxString::FromAscii(colourName) ); } +#if wxUSE_UNICODE + wxColour( const wxChar *colourName ) { InitFromName( wxString(colourName) ); } +#endif + + // Get colour from name or wxNullColour + static wxColour CreateByName(const wxString& name); + + wxColour( const wxColour& col ) { Ref(col); } + wxColour& operator = ( const wxColour& col ) { Ref(col); return *this; } + ~wxColour(); - - // Set() functions + + bool Ok() const { return m_refData != NULL; } + + bool operator == ( const wxColour& col ) const; + bool operator != ( const wxColour& col ) const { return !(*this == col); } + void Set( unsigned char red, unsigned char green, unsigned char blue ); void Set( unsigned long colRGB ) { - // we don't need to know sizeof(long) here because we assume that the three + // We don't need to know sizeof(long) here because we assume that the three // least significant bytes contain the R, G and B values Set((unsigned char)colRGB, (unsigned char)(colRGB >> 8), (unsigned char)(colRGB >> 16)); } - - // accessors - bool Ok() const {return m_isInit; } - unsigned char Red() const { return m_red; } - unsigned char Green() const { return m_green; } - unsigned char Blue() const { return m_blue; } - - int GetPixel() const { return m_pixel; }; - void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; }; - - inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } - - inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } - - // Allocate a colour, or nearest colour, using the given display. - // If realloc is TRUE, ignore the existing pixel, otherwise just return - // the existing one. - // Returns the allocated pixel. - - // TODO: can this handle mono displays? If not, we should have an extra - // flag to specify whether this should be black or white by default. - - int AllocColour(WXDisplay* display, bool realloc = FALSE); - - void InitFromName(const wxString& col); - + + unsigned char Red() const; + unsigned char Green() const; + unsigned char Blue() const; + + // Implementation part + + void CalcPixel( WXColormap cmap ); + unsigned long GetPixel() const; + WXColor *GetColor() const; + + void InitFromName(const wxString& colourName); + +protected: + // ref counting code + virtual wxObjectRefData *CreateRefData() const; + virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; + + private: - bool m_isInit; - unsigned char m_red; - unsigned char m_blue; - unsigned char m_green; - -public: - int m_pixel; + DECLARE_DYNAMIC_CLASS(wxColour) }; #endif + // _WX_COLOUR_H_ +