X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/8354aa92a177f27ebe55869ecc254e1f6da05331..129223d68ed841d3c3265fe31c70877e0bc685ac:/src/univ/winuniv.cpp diff --git a/src/univ/winuniv.cpp b/src/univ/winuniv.cpp index 56bf92060d..9662665813 100644 --- a/src/univ/winuniv.cpp +++ b/src/univ/winuniv.cpp @@ -108,6 +108,9 @@ void wxWindow::Init() m_isCurrent = FALSE; m_renderer = wxTheme::Get()->GetRenderer(); + + m_oldSize.x = -1; + m_oldSize.y = -1; } bool wxWindow::Create(wxWindow *parent, @@ -129,9 +132,15 @@ bool wxWindow::Create(wxWindow *parent, // if we should always have the scrollbar, do show it if ( GetWindowStyle() & wxALWAYS_SHOW_SB ) { +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( TRUE ); +#endif m_scrollbarVert = new wxScrollBar(this, -1, wxDefaultPosition, wxDefaultSize, wxSB_VERTICAL); +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( FALSE ); +#endif // and position it PositionScrollbars(); @@ -180,7 +189,7 @@ void wxWindow::OnErase(wxEraseEvent& event) return; } - + DoDrawBackground(*event.GetDC()); // if we have both scrollbars, we also have a square in the corner between @@ -256,10 +265,14 @@ void wxWindow::OnPaint(wxPaintEvent& event) bool wxWindow::DoDrawBackground(wxDC& dc) { - // FIXME: leaving this code in leads to partial bg redraws sometimes under - // MSW + // FIXME: Leaving this code in leads to partial bg redraws + // sometimes under MSW. + // The same happens under X11 because it has a clear + // region and an update region and these are sometimes + // different. RR. wxRect rect; -#ifndef __WXMSW__ +// #ifndef __WXMSW__ +#if 0 rect = GetUpdateRegion().GetBox(); if ( !rect.width && !rect.height ) #endif @@ -289,7 +302,7 @@ bool wxWindow::DoDrawBackground(wxDC& dc) void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect) { // TODO: handle bg bitmaps here! - + m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags()); } @@ -446,12 +459,114 @@ int wxWindow::GetStateFlags() const void wxWindow::OnSize(wxSizeEvent& event) { + event.Skip(); + if ( m_scrollbarVert || m_scrollbarHorz ) { PositionScrollbars(); } - - event.Skip(); + +#if 0 // ndef __WXMSW__ + // Refresh the area (strip) previously occupied by the border + + if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ) && IsShown()) + { + // This code assumes that wxSizeEvent.GetSize() returns + // the area of the entire window, not just the client + // area. + wxSize newSize = event.GetSize(); + + if (m_oldSize.x == -1 && m_oldSize.y == -1) + { + m_oldSize = newSize; + return; + } + + if (HasFlag( wxSIMPLE_BORDER )) + { + if (newSize.y > m_oldSize.y) + { + wxRect rect; + rect.x = 0; + rect.width = m_oldSize.x; + rect.y = m_oldSize.y-2; + rect.height = 1; + Refresh( TRUE, &rect ); + } + else if (newSize.y < m_oldSize.y) + { + wxRect rect; + rect.y = newSize.y; + rect.x = 0; + rect.height = 1; + rect.width = newSize.x; + wxWindowNative::Refresh( TRUE, &rect ); + } + + if (newSize.x > m_oldSize.x) + { + wxRect rect; + rect.y = 0; + rect.height = m_oldSize.y; + rect.x = m_oldSize.x-2; + rect.width = 1; + Refresh( TRUE, &rect ); + } + else if (newSize.x < m_oldSize.x) + { + wxRect rect; + rect.x = newSize.x; + rect.y = 0; + rect.width = 1; + rect.height = newSize.y; + wxWindowNative::Refresh( TRUE, &rect ); + } + } + else + if (HasFlag( wxSUNKEN_BORDER ) || HasFlag( wxRAISED_BORDER )) + { + if (newSize.y > m_oldSize.y) + { + wxRect rect; + rect.x = 0; + rect.width = m_oldSize.x; + rect.y = m_oldSize.y-4; + rect.height = 2; + Refresh( TRUE, &rect ); + } + else if (newSize.y < m_oldSize.y) + { + wxRect rect; + rect.y = newSize.y; + rect.x = 0; + rect.height = 2; + rect.width = newSize.x; + wxWindowNative::Refresh( TRUE, &rect ); + } + + if (newSize.x > m_oldSize.x) + { + wxRect rect; + rect.y = 0; + rect.height = m_oldSize.y; + rect.x = m_oldSize.x-4; + rect.width = 2; + Refresh( TRUE, &rect ); + } + else if (newSize.x < m_oldSize.x) + { + wxRect rect; + rect.x = newSize.x; + rect.y = 0; + rect.width = 2; + rect.height = newSize.y; + wxWindowNative::Refresh( TRUE, &rect ); + } + } + + m_oldSize = newSize; + } +#endif } wxSize wxWindow::DoGetBestSize() const @@ -476,8 +591,11 @@ wxPoint wxWindow::GetClientAreaOrigin() const { wxPoint pt = wxWindowBase::GetClientAreaOrigin(); +#if wxUSE_TWO_WINDOWS +#else if ( m_renderer ) pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition(); +#endif return pt; } @@ -666,10 +784,16 @@ void wxWindow::SetScrollbar(int orient, if ( !scrollbar ) { // create it +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( TRUE ); +#endif scrollbar = new wxScrollBar(this, -1, wxDefaultPosition, wxDefaultSize, orient & wxVERTICAL ? wxSB_VERTICAL : wxSB_HORIZONTAL); +#if wxUSE_TWO_WINDOWS + SetInsertIntoMain( FALSE ); +#endif if ( orient & wxVERTICAL ) m_scrollbarVert = scrollbar; else @@ -723,8 +847,12 @@ void wxWindow::SetScrollbar(int orient, // give the window a chance to relayout if ( hasClientSizeChanged ) { +#if wxUSE_TWO_WINDOWS + wxWindowNative::SetSize( GetSize() ); +#else wxSizeEvent event(GetSize()); (void)GetEventHandler()->ProcessEvent(event); +#endif } } @@ -763,6 +891,14 @@ int wxWindow::GetScrollRange(int orient) const void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect) { + // use native scrolling when available and do it in generic way + // otherwise: +#ifdef __WXX11__ + + wxWindowNative::ScrollWindow(dx, dy, rect); + +#else + // before scrolling it, ensure that we don't have any unpainted areas Update(); @@ -779,6 +915,45 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect) r = ScrollNoRefresh(0, dy, rect); Refresh(TRUE /* erase bkgnd */, &r); } + + // scroll children accordingly: + wxPoint offset(dx, dy); + + for (wxWindowList::Node *node = GetChildren().GetFirst(); + node; node = node->GetNext()) + { + wxWindow *child = node->GetData(); + if ( child == m_scrollbarVert || child == m_scrollbarHorz ) + continue; + + // VS: Scrolling children has non-trivial semantics. If rect=NULL then + // it is easy: we scroll all children. Otherwise it gets + // complicated: + // 1. if scrolling in one direction only, scroll only + // those children that intersect shaft defined by the rectangle + // and scrolling direction + // 2. if scrolling in both axes, scroll all children + + if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) ) + { + wxRect childRect = child->GetRect(); + if ( dx == 0 && (childRect.GetLeft() <= rect->GetRight() || + childRect.GetRight() >= rect->GetLeft()) ) + { + child->Move(child->GetPosition() + offset); + } + else if ( dy == 0 && (childRect.GetTop() <= rect->GetBottom() || + childRect.GetBottom() >= rect->GetTop()) ) + { + child->Move(child->GetPosition() + offset); + } + } + else + { + child->Move(child->GetPosition() + offset); + } + } +#endif } wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal) @@ -991,6 +1166,22 @@ void wxWindow::OnKeyDown(wxKeyEvent& event) } #endif // wxUSE_MENUS + // if it wasn't in a menu, try to find a button + if ( command != -1 ) + { + wxWindow* child = win->FindWindow(command); + if ( child && wxDynamicCast(child, wxButton) ) + { + wxCommandEvent eventCmd(wxEVT_COMMAND_BUTTON_CLICKED, command); + eventCmd.SetEventObject(child); + if ( child->GetEventHandler()->ProcessEvent(eventCmd) ) + { + // skip "event.Skip()" below + return; + } + } + } + // don't propagate accels from the child frame to the parent one break; } @@ -1076,3 +1267,29 @@ void wxWindow::OnKeyUp(wxKeyEvent& event) #endif // wxUSE_MENUS +// ---------------------------------------------------------------------------- +// MSW-specific section +// ---------------------------------------------------------------------------- + +#ifdef __WXMSW__ + +#include "wx/msw/private.h" + +long wxWindow::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) +{ + if ( message == WM_NCHITTEST ) + { + // the windows which contain the other windows should let the mouse + // events through, otherwise a window inside a static box would + // never get any events at all + if ( IsStaticBox() ) + { + return HTTRANSPARENT; + } + } + + return wxWindowNative::MSWWindowProc(message, wParam, lParam); +} + +#endif // __WXMSW__ +