X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/80fdcdb90ef779185492dab676d461fc34933312..0a7ee6e0f400f0d10b158bc0396be22f59d6ad8f:/include/wx/richtext/richtextxml.h diff --git a/include/wx/richtext/richtextxml.h b/include/wx/richtext/richtextxml.h index afe4e5ace2..14ce5236d8 100644 --- a/include/wx/richtext/richtextxml.h +++ b/include/wx/richtext/richtextxml.h @@ -16,6 +16,7 @@ * Includes */ +#include "wx/hashmap.h" #include "wx/richtext/richtextbuffer.h" #include "wx/richtext/richtextstyles.h" @@ -30,12 +31,12 @@ class WXDLLIMPEXP_FWD_XML wxXmlDocument; class WXDLLIMPEXP_RICHTEXT wxRichTextXMLHandler: public wxRichTextFileHandler { - DECLARE_CLASS(wxRichTextXMLHandler) + DECLARE_DYNAMIC_CLASS(wxRichTextXMLHandler) public: wxRichTextXMLHandler(const wxString& name = wxT("XML"), const wxString& ext = wxT("xml"), int type = wxRICHTEXT_TYPE_XML) : wxRichTextFileHandler(name, ext, type) { Init(); } - + void Init(); #if wxUSE_STREAMS @@ -69,6 +70,7 @@ public: bool ImportXML(wxRichTextBuffer* buffer, wxRichTextObject* obj, wxXmlNode* node); bool ImportStyleDefinition(wxRichTextStyleSheet* sheet, wxXmlNode* node); bool ImportProperties(wxRichTextObject* obj, wxXmlNode* node); + bool ImportProperties(wxRichTextProperties& properties, wxXmlNode* node); /// Import style parameters bool ImportStyle(wxRichTextAttr& attr, wxXmlNode* node, bool isPara = false); @@ -76,7 +78,7 @@ public: /// Creates an object given an XML element name virtual wxRichTextObject* CreateObjectForXMLName(wxRichTextObject* parent, const wxString& name) const; - + /// Can we save using this handler? virtual bool CanSave() const { return true; } @@ -96,6 +98,17 @@ public: wxString GetText(wxXmlNode *node, const wxString& param = wxEmptyString, bool translate = false); static wxXmlNode* FindNode(wxXmlNode* node, const wxString& name); + /** + Call with XML node name, C++ class name so that wxRTC can read in the node. + If you add a custom object, call this. + */ + static void RegisterNodeName(const wxString& nodeName, const wxString& className) { sm_nodeNameToClassMap[nodeName] = className; } + + /** + Cleans up the mapping between node name and C++ class. + */ + static void ClearNodeToClassMap() { sm_nodeNameToClassMap.clear(); } + protected: #if wxUSE_STREAMS virtual bool DoLoadFile(wxRichTextBuffer *buffer, wxInputStream& stream); @@ -107,6 +120,8 @@ protected: wxMBConv* m_convMem; wxMBConv* m_convFile; #endif + + static wxStringToStringHashMap sm_nodeNameToClassMap; }; #endif