X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7fd328a34dce31f4995585a4046e95361ba1c8e2..beed4c4b53365c8b4841e913e371184b805a42c2:/src/msw/icon.cpp diff --git a/src/msw/icon.cpp b/src/msw/icon.cpp index c0070fc713..ebf8f49d98 100644 --- a/src/msw/icon.cpp +++ b/src/msw/icon.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: msw/icon.cpp +// Name: src/msw/icon.cpp // Purpose: wxIcon class // Author: Julian Smart // Modified by: 20.11.99 (VZ): don't derive from wxBitmap any more @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "icon.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -29,7 +25,6 @@ #endif #ifndef WX_PRECOMP - #include "wx/defs.h" #include "wx/list.h" #include "wx/utils.h" #include "wx/app.h" @@ -85,10 +80,38 @@ wxIcon::wxIcon(const wxString& iconfile, LoadFile(iconfile, flags, desiredWidth, desiredHeight); } +wxIcon::wxIcon(const wxIconLocation& loc) +{ + // wxICOFileHandler accepts names in the format "filename;index" + wxString fullname = loc.GetFileName(); + if ( loc.GetIndex() ) + { + fullname << _T(';') << loc.GetIndex(); + } + //else: 0 is default + + LoadFile(fullname, wxBITMAP_TYPE_ICO); +} + wxIcon::~wxIcon() { } +wxObjectRefData *wxIcon::CloneRefData(const wxObjectRefData *dataOrig) const +{ + const wxIconRefData * + data = wx_static_cast(const wxIconRefData *, dataOrig); + if ( !data ) + return NULL; + + // we don't have to copy m_hIcon because we're only called from SetHICON() + // which overwrites m_hIcon anyhow currently + // + // and if we're called from SetWidth/Height/Depth(), it doesn't make sense + // to copy it neither as the handle would be inconsistent with the new size + return new wxIconRefData(*data); +} + void wxIcon::CopyFromBitmap(const wxBitmap& bmp) { #ifndef __WXMICROWIN__ @@ -121,10 +144,15 @@ bool wxIcon::LoadFile(const wxString& filename, if ( !handler ) { - // say something? - return FALSE; + // load via wxBitmap which, in turn, uses wxImage allowing us to + // support more formats + wxBitmap bmp; + if ( !bmp.LoadFile(filename, type) ) + return false; + + CopyFromBitmap(bmp); + return true; } return handler->Load(this, filename, type, desiredWidth, desiredHeight); } -