X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7f555861b7e50f335c7b929bb76be38e9ebd69c5..c96faa7c9b1926d63a2fff32ac4508d3138a7bee:/include/wx/stubs/setup.h diff --git a/include/wx/stubs/setup.h b/include/wx/stubs/setup.h index 864edf23a9..68f1572249 100644 --- a/include/wx/stubs/setup.h +++ b/include/wx/stubs/setup.h @@ -17,9 +17,9 @@ * */ -#define USE_CONSTRAINTS 1 +#define wxUSE_CONSTRAINTS 1 // Use constraints mechanism -#define USE_CONFIG 1 +#define wxUSE_CONFIG 1 // Use wxConfig, with CreateConfig in wxApp #define _WX_GOODCOMPILER__ // gcc can have problems, but Windows compilers @@ -30,51 +30,51 @@ // Level 1: wxDC, OnSize (etc.) compatibility, but // some new features such as event tables -#define USE_POSTSCRIPT 1 +#define wxUSE_POSTSCRIPT 1 // 0 for no PostScript device context -#define USE_AFM_FOR_POSTSCRIPT 0 +#define wxUSE_AFM_FOR_POSTSCRIPT 0 // 1 to use font metric files in GetTextExtent -#define USE_METAFILE 1 +#define wxUSE_METAFILE 1 // 0 for no Metafile and metafile device context -#define USE_IPC 1 +#define wxUSE_IPC 1 // 0 for no interprocess comms -#define USE_HELP 1 +#define wxUSE_HELP 1 // 0 for no help facility -#define USE_RESOURCES 1 +#define wxUSE_RESOURCES 1 // 0 for no wxGetResource/wxWriteResource -#define USE_CLIPBOARD 1 +#define wxUSE_CLIPBOARD 1 // 0 for no clipboard functions -#define USE_SPLINES 1 +#define wxUSE_SPLINES 1 // 0 for no splines -#define USE_XFIG_SPLINE_CODE 1 +#define wxUSE_XFIG_SPLINE_CODE 1 // 1 for XFIG spline code, 0 for AIAI spline code. // AIAI spline code is slower, but freer of copyright issues. // 0 for no splines -#define USE_TOOLBAR 1 +#define wxUSE_TOOLBAR 1 // Use toolbars -#define USE_DRAG_AND_DROP 1 +#define wxUSE_DRAG_AND_DROP 1 // 0 for no drag and drop -#define USE_WX_RESOURCES 1 +#define wxUSE_WX_RESOURCES 1 // Use .wxr resource mechanism (requires PrologIO library) -#define USE_DOC_VIEW_ARCHITECTURE 1 +#define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable document/view architecture -#define USE_PRINTING_ARCHITECTURE 1 +#define wxUSE_PRINTING_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code -#define USE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 +#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 // Set to 0 to disable PostScript print/preview architecture code // under Windows (just use Windows printing). -#define USE_DYNAMIC_CLASSES 1 +#define wxUSE_DYNAMIC_CLASSES 1 // If 1, enables provision of run-time type information. // NOW MANDATORY: don't change. -#define USE_MEMORY_TRACING 1 +#define wxUSE_MEMORY_TRACING 1 // If 1, enables debugging versions of wxObject::new and // wxObject::delete *IF* WXDEBUG is also defined. // WARNING: this code may not work with all architectures, especially // if alignment is an issue. -#define USE_DEBUG_CONTEXT 1 +#define wxUSE_DEBUG_CONTEXT 1 // If 1, enables wxDebugContext, for // writing error messages to file, etc. // If WXDEBUG is not defined, will still use @@ -83,35 +83,63 @@ // since you may well need to output // an error log in a production // version (or non-debugging beta) -#define USE_GLOBAL_MEMORY_OPERATORS 0 +#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 // In debug mode, cause new and delete to be redefined globally. // If this causes problems (e.g. link errors), set this to 0. +#define wxUSE_DEBUG_NEW_ALWAYS 1 + // In debug mode, causes new to be defined to + // be WXDEBUG_NEW (see object.h). + // If this causes problems (e.g. link errors), set this to 0. + #define REMOVE_UNUSED_ARG 1 // Set this to 0 if your compiler can't cope // with omission of prototype parameters. -#define USE_C_MAIN 0 +#define wxUSE_C_MAIN 0 // Set to 1 to use main.c instead of main.cpp (UNIX only) -#define USE_ODBC 0 +#define wxUSE_ODBC 0 // Define 1 to use ODBC classes -#define USE_IOSTREAMH 1 +#define wxUSE_IOSTREAMH 1 // VC++ 4.2 and above allows and // but you can't mix them. Set to 1 for , // 0 for -#define USE_WXCONFIG 1 +#define wxUSE_WXCONFIG 1 // if enabled, compiles built-in OS independent wxConfig // class and it's file (any platform) and registry (Win) // based implementations +#define wxUSE_TIMEDATE 1 + // Use time and date +#define wxUSE_THREADS 0 + // Use threads + +#define wxUSE_ZLIB 1 + // Use zlib for compression in streams and PNG code +#define wxUSE_LIBPNG 1 + // Use PNG bitmap code +#define wxUSE_STD_IOSTREAM 1 + // Use standard C++ streams if 1. If 0, use wxWin + // streams implementation. + +#define wxUSE_SERIAL 0 + // Use serialization + +#define wxUSE_TOOLTIPS 0 + // Use tooltips + +#define wxUSE_DYNLIB_CLASS 0 + // Use wxLibrary +#define wxUSE_SOCKETS 1 + // Set to 1 to use socket classes /* * Finer detail * */ -#define USE_APPLE_IEEE 1 +#define wxUSE_APPLE_IEEE 1 // if enabled, the float codec written by Apple // will be used to write, in a portable way, // float on the disk