X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7ef8bfc4c75374ffd4de538cdeaa0f81b69bf61f..41286fd1def19641be3ae5bb9666c84a1c0b5525:/src/univ/button.cpp?ds=sidebyside diff --git a/src/univ/button.cpp b/src/univ/button.cpp index a6438e0d51..fe2cedc46d 100644 --- a/src/univ/button.cpp +++ b/src/univ/button.cpp @@ -152,7 +152,11 @@ wxSize wxButton::DoGetBestClientSize() const void wxButton::DoDraw(wxControlRenderer *renderer) { - renderer->DrawButtonBorder(); + if ( !(GetWindowStyle() & wxBORDER_NONE) ) + { + renderer->DrawButtonBorder(); + } + renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); } @@ -254,22 +258,22 @@ wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) m_winHasMouse = FALSE; } -bool wxStdButtonInputHandler::HandleKey(wxControl *control, +bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, const wxKeyEvent& event, bool pressed) { int keycode = event.GetKeyCode(); if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) { - control->PerformAction(wxACTION_BUTTON_TOGGLE); + consumer->PerformAction(wxACTION_BUTTON_TOGGLE); return TRUE; } - return wxStdInputHandler::HandleKey(control, event, pressed); + return wxStdInputHandler::HandleKey(consumer, event, pressed); } -bool wxStdButtonInputHandler::HandleMouse(wxControl *control, +bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, const wxMouseEvent& event) { // the button has 2 states: pressed and normal with the following @@ -284,11 +288,11 @@ bool wxStdButtonInputHandler::HandleMouse(wxControl *control, { if ( event.ButtonDown(1) ) { - m_winCapture = control; + m_winCapture = consumer->GetInputWindow(); m_winCapture->CaptureMouse(); m_winHasMouse = TRUE; - control->PerformAction(wxACTION_BUTTON_PRESS); + consumer->PerformAction(wxACTION_BUTTON_PRESS); return TRUE; } @@ -303,7 +307,7 @@ bool wxStdButtonInputHandler::HandleMouse(wxControl *control, if ( m_winHasMouse ) { // this will generate a click event - control->PerformAction(wxACTION_BUTTON_TOGGLE); + consumer->PerformAction(wxACTION_BUTTON_TOGGLE); return TRUE; } @@ -312,10 +316,10 @@ bool wxStdButtonInputHandler::HandleMouse(wxControl *control, } } - return wxStdInputHandler::HandleMouse(control, event); + return wxStdInputHandler::HandleMouse(consumer, event); } -bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control, +bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event) { // we only have to do something when the mouse leaves/enters the pressed @@ -329,8 +333,8 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control, m_winHasMouse = FALSE; // we do have a pressed button, so release it - control->SetCurrent(FALSE); - control->PerformAction(wxACTION_BUTTON_RELEASE); + consumer->GetInputWindow()->SetCurrent(FALSE); + consumer->PerformAction(wxACTION_BUTTON_RELEASE); return TRUE; } @@ -343,17 +347,17 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control, // we did have a pressed button which we released when leaving the // window, press it again - control->SetCurrent(TRUE); - control->PerformAction(wxACTION_BUTTON_PRESS); + consumer->GetInputWindow()->SetCurrent(TRUE); + consumer->PerformAction(wxACTION_BUTTON_PRESS); return TRUE; } } - return wxStdInputHandler::HandleMouseMove(control, event); + return wxStdInputHandler::HandleMouseMove(consumer, event); } -bool wxStdButtonInputHandler::HandleFocus(wxControl *control, +bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event) { // buttons change appearance when they get/lose focus, so return TRUE to @@ -361,12 +365,12 @@ bool wxStdButtonInputHandler::HandleFocus(wxControl *control, return TRUE; } -bool wxStdButtonInputHandler::HandleActivation(wxControl *control, +bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, bool activated) { // the default button changes appearance when the app is [de]activated, so // return TRUE to refresh - return wxStaticCast(control, wxButton)->IsDefault(); + return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); } #endif // wxUSE_BUTTON