X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7e42f2f863e7fa64d5c2240324efe3eaf165328e..51146826fc0a0a949d88f23fb9d83fc1f1ada14e:/src/msw/glcanvas.cpp?ds=sidebyside diff --git a/src/msw/glcanvas.cpp b/src/msw/glcanvas.cpp index f415d6030a..a95e48a54b 100644 --- a/src/msw/glcanvas.cpp +++ b/src/msw/glcanvas.cpp @@ -1,417 +1,548 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: glcanvas.cpp -// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows +// Name: src/msw/glcanvas.cpp +// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under MS Windows // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation "glcanvas.h" -#endif +// ============================================================================ +// declarations +// ============================================================================ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- #include "wx/wxprec.h" #if defined(__BORLANDC__) -#pragma hdrstop + #pragma hdrstop #endif -#include - #if wxUSE_GLCANVAS #ifndef WX_PRECOMP -#include + #include "wx/intl.h" + #include "wx/log.h" + #include "wx/app.h" + #include "wx/module.h" #endif -#include -#include -#include - -#include +#include "wx/msw/private.h" -wxChar wxGLCanvasClassName[] = wxT("wxGLCanvasClass"); +#include "wx/glcanvas.h" +// from src/msw/window.cpp LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); -/* - * GLContext implementation - */ +#ifdef GL_EXT_vertex_array + #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) name +#else + #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) WXUNUSED(name) +#endif -wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette) -{ - m_window = win; +// ---------------------------------------------------------------------------- +// libraries +// ---------------------------------------------------------------------------- - m_hDC = win->GetHDC(); +/* + The following two compiler directives are specific to the Microsoft Visual + C++ family of compilers - m_glContext = wglCreateContext((HDC) m_hDC); - wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" ); + Fundementally what they do is instruct the linker to use these two libraries + for the resolution of symbols. In essence, this is the equivalent of adding + these two libraries to either the Makefile or project file. - wglMakeCurrent((HDC) m_hDC, m_glContext); -} + This is NOT a recommended technique, and certainly is unlikely to be used + anywhere else in wxWidgets given it is so specific to not only wxMSW, but + also the VC compiler. However, in the case of opengl support, it's an + applicable technique as opengl is optional in setup.h This code (wrapped by + wxUSE_GLCANVAS), now allows opengl support to be added purely by modifying + setup.h rather than by having to modify either the project or DSP fle. -wxGLContext::wxGLContext( - bool isRGB, wxGLCanvas *win, - const wxPalette& palette, - const wxGLContext *other /* for sharing display lists */ -) -{ - m_window = win; + See MSDN for further information on the exact usage of these commands. +*/ +#ifdef _MSC_VER +# pragma comment( lib, "opengl32" ) +# pragma comment( lib, "glu32" ) +#endif - m_hDC = win->GetHDC(); +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- - m_glContext = wglCreateContext((HDC) m_hDC); - wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" ); +static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass"); +static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR"); - if( other != 0 ) - wglShareLists( other->m_glContext, m_glContext ); +// ============================================================================ +// implementation +// ============================================================================ - wglMakeCurrent((HDC) m_hDC, m_glContext); -} +// ---------------------------------------------------------------------------- +// wxGLModule is responsible for unregistering wxGLCanvasClass Windows class +// ---------------------------------------------------------------------------- -wxGLContext::~wxGLContext() +class wxGLModule : public wxModule { - if (m_glContext) - { - wglMakeCurrent(NULL, NULL); - wglDeleteContext(m_glContext); - } -} +public: + bool OnInit() { return true; } + void OnExit() { UnregisterClasses(); } -void wxGLContext::SwapBuffers() -{ - if (m_glContext) - { - wglMakeCurrent((HDC) m_hDC, m_glContext); - ::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC - } -} + // register the GL classes if not done yet, return true if ok, false if + // registration failed + static bool RegisterClasses(); -void wxGLContext::SetCurrent() -{ - if (m_glContext) - { - wglMakeCurrent((HDC) m_hDC, m_glContext); - } + // unregister the classes, done automatically on program termination + static void UnregisterClasses(); -/* - setupPixelFormat(hDC); - setupPalette(hDC); -*/ -} +private: + // wxGLCanvas is only used from the main thread so this is MT-ok + static bool ms_registeredGLClasses; -void wxGLContext::SetColour(const char *colour) -{ - float r = 0.0; - float g = 0.0; - float b = 0.0; - wxColour *col = wxTheColourDatabase->FindColour(colour); - if (col) - { - r = (float)(col->Red()/256.0); - g = (float)(col->Green()/256.0); - b = (float)(col->Blue()/256.0); - glColor3f( r, g, b); - } -} + DECLARE_DYNAMIC_CLASS(wxGLModule) +}; +IMPLEMENT_DYNAMIC_CLASS(wxGLModule, wxModule) -/* - * wxGLCanvas implementation - */ +bool wxGLModule::ms_registeredGLClasses = false; -IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow) +/* static */ +bool wxGLModule::RegisterClasses() +{ + if ( ms_registeredGLClasses ) + return true; -BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow) - EVT_SIZE(wxGLCanvas::OnSize) - EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged) - EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette) -END_EVENT_TABLE() + // We have to register a special window class because we need the CS_OWNDC + // style for GLCanvas: some OpenGL drivers are buggy and don't work with + // windows without this style + WNDCLASS wndclass; -wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList /* not used yet! */, const wxPalette& palette): - wxScrolledWindow() -{ - m_glContext = (wxGLContext*) NULL; + // the fields which are common to all classes + wndclass.lpfnWndProc = (WNDPROC)wxWndProc; + wndclass.cbClsExtra = 0; + wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for? + wndclass.hInstance = wxhInstance; + wndclass.hIcon = (HICON) NULL; + wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW); + wndclass.lpszMenuName = NULL; - bool ret = Create(parent, id, pos, size, style, name); + // Register the GLCanvas class name + wndclass.hbrBackground = (HBRUSH)NULL; + wndclass.lpszClassName = wxGLCanvasClassName; + wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC; - if ( ret ) + if ( !::RegisterClass(&wndclass) ) { - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); - SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); + wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)")); + return false; } - m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); + // Register the GLCanvas class name for windows which don't do full repaint + // on resize + wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw; + wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW); - SetupPixelFormat(); - SetupPalette(palette); + if ( !::RegisterClass(&wndclass) ) + { + wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)")); - m_glContext = new wxGLContext(TRUE, this, palette); -} + ::UnregisterClass(wxGLCanvasClassName, wxhInstance); -wxGLCanvas::wxGLCanvas( wxWindow *parent, - const wxGLContext *shared, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList, const wxPalette& palette ) - : wxScrolledWindow() -{ - m_glContext = (wxGLContext*) NULL; + return false; + } - bool ret = Create(parent, id, pos, size, style, name); + ms_registeredGLClasses = true; - if ( ret ) + return true; +} + +/* static */ +void wxGLModule::UnregisterClasses() +{ + // we need to unregister the classes in case we're in a DLL which is + // unloaded and then loaded again because if we don't, the registration is + // going to fail in wxGLCanvas::Create() the next time we're loaded + if ( ms_registeredGLClasses ) { - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); - SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); + ::UnregisterClass(wxGLCanvasClassName, wxhInstance); + ::UnregisterClass(wxGLCanvasClassNameNoRedraw, wxhInstance); + + ms_registeredGLClasses = false; } +} - m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); +// ---------------------------------------------------------------------------- +// wxGLContext +// ---------------------------------------------------------------------------- - SetupPixelFormat(); - SetupPalette(palette); +IMPLEMENT_CLASS(wxGLContext, wxObject) - m_glContext = new wxGLContext(TRUE, this, palette, shared ); -} +wxGLContext::wxGLContext(wxGLCanvas *win, const wxGLContext* other) +{ + m_glContext = wglCreateContext(win->GetHDC()); + wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); -// Not very usefull for wxMSW, but this is to be wxGTK compliant + if ( other ) + { + if ( !wglShareLists(other->m_glContext, m_glContext) ) + wxLogLastError(_T("wglShareLists")); + } +} -wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList, const wxPalette& palette ): - wxScrolledWindow() +wxGLContext::~wxGLContext() { - m_glContext = (wxGLContext*) NULL; - - bool ret = Create(parent, id, pos, size, style, name); + // note that it's ok to delete the context even if it's the current one + wglDeleteContext(m_glContext); +} - if ( ret ) +void wxGLContext::SetCurrent(const wxGLCanvas& win) const +{ + if ( !wglMakeCurrent(win.GetHDC(), m_glContext) ) { - SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); - SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); + wxLogLastError(_T("wglMakeCurrent")); } +} - m_hDC = (WXHDC) ::GetDC((HWND) GetHWND()); +// ============================================================================ +// wxGLCanvas +// ============================================================================ - SetupPixelFormat(); - SetupPalette(palette); +IMPLEMENT_CLASS(wxGLCanvas, wxWindow) - wxGLContext *sharedContext=0; - if (shared) sharedContext=shared->GetContext(); - m_glContext = new wxGLContext(TRUE, this, palette, sharedContext ); +BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow) + EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged) + EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette) +END_EVENT_TABLE() + +// ---------------------------------------------------------------------------- +// wxGLCanvas construction +// ---------------------------------------------------------------------------- + +void wxGLCanvas::Init() +{ +#if WXWIN_COMPATIBILITY_2_8 + m_glContext = NULL; +#endif + m_hDC = NULL; } -wxGLCanvas::~wxGLCanvas() +wxGLCanvas::wxGLCanvas(wxWindow *parent, + wxWindowID id, + const int *attribList, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name, + const wxPalette& palette) { - if (m_glContext) - delete m_glContext; + Init(); - ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC); + (void)Create(parent, id, pos, size, style, name, attribList, palette); } -// Replaces wxWindow::Create functionality, since we need to use a different window class -bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name) +wxGLCanvas::~wxGLCanvas() { - static bool registeredGLCanvasClass = FALSE; +#if WXWIN_COMPATIBILITY_2_8 + delete m_glContext; +#endif - // We have to register a special window class because we need - // the CS_OWNDC style for GLCanvas. + ::ReleaseDC(GetHwnd(), m_hDC); +} -/* - From Angel Popov +// Replaces wxWindow::Create functionality, since we need to use a different +// window class +bool wxGLCanvas::Create(wxWindow *parent, + wxWindowID id, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name, + const int *attribList, + const wxPalette& palette) +{ + wxCHECK_MSG( parent, false, wxT("can't create wxWindow without parent") ); - Here are two snips from a dicussion in the OpenGL Gamedev list that explains - how this problem can be fixed: + if ( !wxGLModule::RegisterClasses() ) + { + wxLogError(_("Failed to register OpenGL window class.")); - "There are 5 common DCs available in Win95. These are aquired when you call - GetDC or GetDCEx from a window that does _not_ have the OWNDC flag. - OWNDC flagged windows do not get their DC from the common DC pool, the issue - is they require 800 bytes each from the limited 64Kb local heap for GDI." + return false; + } - "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps - do), Win95 will actually "steal" it from you. MakeCurrent fails, - apparently, because Windows re-assigns the HDC to a different window. The - only way to prevent this, the only reliable means, is to set CS_OWNDC." -*/ + if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) ) + return false; - if (!registeredGLCanvasClass) - { - WNDCLASS wndclass; + parent->AddChild(this); - static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC; + /* + A general rule with OpenGL and Win32 is that any window that will have a + HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS. + You can find references about this within the knowledge base and most OpenGL + books that contain the wgl function descriptions. + */ + WXDWORD exStyle = 0; + DWORD msflags = WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; + msflags |= MSWGetStyle(style, &exStyle); - // the fields which are common to all classes - wndclass.lpfnWndProc = (WNDPROC)wxWndProc; - wndclass.cbClsExtra = 0; - wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for? - wndclass.hInstance = wxhInstance; - wndclass.hIcon = (HICON) NULL; - wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW); - wndclass.lpszMenuName = NULL; + if ( !MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle) ) + return false; - // Register the GLCanvas class name - wndclass.hbrBackground = (HBRUSH)NULL; - wndclass.lpszClassName = wxGLCanvasClassName; - wndclass.style = styleNormal; + m_hDC = ::GetDC(GetHwnd()); + if ( !m_hDC ) + return false; - if ( !RegisterClass(&wndclass) ) - { - wxLogLastError("RegisterClass(wxGLCanvasClass)"); + if ( !DoSetup(attribList) ) + return false; - return FALSE; - } - registeredGLCanvasClass = TRUE; - } +#if wxUSE_PALETTE + if ( !SetupPalette(palette) ) + return false; +#else // !wxUSE_PALETTE + wxUnusedVar(palette); +#endif // wxUSE_PALETTE/!wxUSE_PALETTE - wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") ); + return true; +} - if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) ) - return FALSE; +// ---------------------------------------------------------------------------- +// operations +// ---------------------------------------------------------------------------- - parent->AddChild(this); +void wxGLCanvas::SwapBuffers() +{ + if ( !::SwapBuffers(m_hDC) ) + wxLogLastError(_T("SwapBuffers")); +} - DWORD msflags = 0; - if ( style & wxBORDER ) - msflags |= WS_BORDER; - if ( style & wxTHICK_FRAME ) - msflags |= WS_THICKFRAME; +// ---------------------------------------------------------------------------- +// pixel format stuff +// ---------------------------------------------------------------------------- - msflags |= WS_CHILD | WS_VISIBLE; - if ( style & wxCLIP_CHILDREN ) - msflags |= WS_CLIPCHILDREN; +static void +AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, const int *attribList) +{ + if ( !attribList ) + return; - bool want3D; - WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D); + pfd.dwFlags &= ~PFD_DOUBLEBUFFER; + pfd.iPixelType = PFD_TYPE_COLORINDEX; + pfd.cColorBits = 0; + int arg=0; - // Even with extended styles, need to combine with WS_BORDER - // for them to look right. - if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) || - (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER)) + while ( attribList[arg] ) { - msflags |= WS_BORDER; + switch ( attribList[arg++] ) + { + case WX_GL_RGBA: + pfd.iPixelType = PFD_TYPE_RGBA; + break; + case WX_GL_BUFFER_SIZE: + pfd.cColorBits = attribList[arg++]; + break; + case WX_GL_LEVEL: + // this member looks like it may be obsolete + if ( attribList[arg] > 0 ) + pfd.iLayerType = PFD_OVERLAY_PLANE; + else if ( attribList[arg] < 0 ) + pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE; + else + pfd.iLayerType = PFD_MAIN_PLANE; + arg++; + break; + case WX_GL_DOUBLEBUFFER: + pfd.dwFlags |= PFD_DOUBLEBUFFER; + break; + case WX_GL_STEREO: + pfd.dwFlags |= PFD_STEREO; + break; + case WX_GL_AUX_BUFFERS: + pfd.cAuxBuffers = attribList[arg++]; + break; + case WX_GL_MIN_RED: + pfd.cColorBits = (pfd.cColorBits + + (pfd.cRedBits = attribList[arg++])); + break; + case WX_GL_MIN_GREEN: + pfd.cColorBits = (pfd.cColorBits + + (pfd.cGreenBits = attribList[arg++])); + break; + case WX_GL_MIN_BLUE: + pfd.cColorBits = (pfd.cColorBits + + (pfd.cBlueBits = attribList[arg++])); + break; + case WX_GL_MIN_ALPHA: + // doesn't count in cColorBits + pfd.cAlphaBits = attribList[arg++]; + break; + case WX_GL_DEPTH_SIZE: + pfd.cDepthBits = attribList[arg++]; + break; + case WX_GL_STENCIL_SIZE: + pfd.cStencilBits = attribList[arg++]; + break; + case WX_GL_MIN_ACCUM_RED: + pfd.cAccumBits = (pfd.cAccumBits + + (pfd.cAccumRedBits = attribList[arg++])); + break; + case WX_GL_MIN_ACCUM_GREEN: + pfd.cAccumBits = (pfd.cAccumBits + + (pfd.cAccumGreenBits = attribList[arg++])); + break; + case WX_GL_MIN_ACCUM_BLUE: + pfd.cAccumBits = (pfd.cAccumBits + + (pfd.cAccumBlueBits = attribList[arg++])); + break; + case WX_GL_MIN_ACCUM_ALPHA: + pfd.cAccumBits = (pfd.cAccumBits + + (pfd.cAccumAlphaBits = attribList[arg++])); + break; + } } +} - // calculate the value to return from WM_GETDLGCODE handler - if ( GetWindowStyleFlag() & wxWANTS_CHARS ) +/* static */ +int +wxGLCanvas::ChooseMatchingPixelFormat(HDC hdc, + const int *attribList, + PIXELFORMATDESCRIPTOR *ppfd) +{ + // default neutral pixel format + PIXELFORMATDESCRIPTOR pfd = { - // want everything: i.e. all keys and WM_CHAR message - m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS | - DLGC_WANTTAB | DLGC_WANTMESSAGE; - } + sizeof(PIXELFORMATDESCRIPTOR), // size + 1, // version + PFD_SUPPORT_OPENGL | + PFD_DRAW_TO_WINDOW | + PFD_DOUBLEBUFFER, // support double-buffering + PFD_TYPE_RGBA, // color type + 16, // preferred color depth + 0, 0, 0, 0, 0, 0, // color bits (ignored) + 0, // no alpha buffer + 0, // alpha bits (ignored) + 0, // no accumulation buffer + 0, 0, 0, 0, // accumulator bits (ignored) + 16, // depth buffer + 0, // no stencil buffer + 0, // no auxiliary buffers + PFD_MAIN_PLANE, // main layer + 0, // reserved + 0, 0, 0, // no layer, visible, damage masks + }; - MSWCreate(m_windowId, parent, wxGLCanvasClassName, this, NULL, - pos.x, pos.y, - WidthDefault(size.x), HeightDefault(size.y), - msflags, NULL, exStyle); + if ( !ppfd ) + ppfd = &pfd; + else + *ppfd = pfd; - return TRUE; + AdjustPFDForAttributes(*ppfd, attribList); + return ::ChoosePixelFormat(hdc, ppfd); } -void wxGLCanvas::SetupPixelFormat() // (HDC hDC) +bool wxGLCanvas::DoSetup(const int *attribList) { - PIXELFORMATDESCRIPTOR pfd = { - sizeof(PIXELFORMATDESCRIPTOR), /* size */ - 1, /* version */ - PFD_SUPPORT_OPENGL | - PFD_DRAW_TO_WINDOW | - PFD_DOUBLEBUFFER, /* support double-buffering */ - PFD_TYPE_RGBA, /* color type */ - 16, /* prefered color depth */ - 0, 0, 0, 0, 0, 0, /* color bits (ignored) */ - 0, /* no alpha buffer */ - 0, /* alpha bits (ignored) */ - 0, /* no accumulation buffer */ - 0, 0, 0, 0, /* accum bits (ignored) */ - 16, /* depth buffer */ - 0, /* no stencil buffer */ - 0, /* no auxiliary buffers */ - PFD_MAIN_PLANE, /* main layer */ - 0, /* reserved */ - 0, 0, 0, /* no layer, visible, damage masks */ - }; - int pixelFormat; - - pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd); - if (pixelFormat == 0) { - MessageBox(WindowFromDC((HDC) m_hDC), "ChoosePixelFormat failed.", "Error", - MB_ICONERROR | MB_OK); - exit(1); + PIXELFORMATDESCRIPTOR pfd; + const int pixelFormat = ChooseMatchingPixelFormat(m_hDC, attribList, &pfd); + if ( !pixelFormat ) + { + wxLogLastError(_T("ChoosePixelFormat")); + return false; } - if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) { - MessageBox(WindowFromDC((HDC) m_hDC), "SetPixelFormat failed.", "Error", - MB_ICONERROR | MB_OK); - exit(1); + if ( !::SetPixelFormat(m_hDC, pixelFormat, &pfd) ) + { + wxLogLastError(_T("SetPixelFormat")); + return false; } + + return true; } -void wxGLCanvas::SetupPalette(const wxPalette& palette) -{ - int pixelFormat = GetPixelFormat((HDC) m_hDC); - PIXELFORMATDESCRIPTOR pfd; +// ---------------------------------------------------------------------------- +// palette stuff +// ---------------------------------------------------------------------------- - DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); +#if wxUSE_PALETTE - if (pfd.dwFlags & PFD_NEED_PALETTE) +bool wxGLCanvas::SetupPalette(const wxPalette& palette) +{ + const int pixelFormat = ::GetPixelFormat(m_hDC); + if ( !pixelFormat ) { + wxLogLastError(_T("GetPixelFormat")); + return false; } - else + + PIXELFORMATDESCRIPTOR pfd; + if ( !::DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd) ) { - return; + wxLogLastError(_T("DescribePixelFormat")); + return false; } + if ( !(pfd.dwFlags & PFD_NEED_PALETTE) ) + return true; + m_palette = palette; if ( !m_palette.Ok() ) { m_palette = CreateDefaultPalette(); + if ( !m_palette.Ok() ) + return false; } - if (m_palette.Ok()) + if ( !::SelectPalette(m_hDC, GetHpaletteOf(m_palette), FALSE) ) { - SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE); - RealizePalette((HDC) m_hDC); + wxLogLastError(_T("SelectPalette")); + return false; } + + if ( ::RealizePalette(m_hDC) == GDI_ERROR ) + { + wxLogLastError(_T("RealizePalette")); + return false; + } + + return true; } wxPalette wxGLCanvas::CreateDefaultPalette() { PIXELFORMATDESCRIPTOR pfd; int paletteSize; - int pixelFormat = GetPixelFormat((HDC) m_hDC); + int pixelFormat = GetPixelFormat(m_hDC); - DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + DescribePixelFormat(m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); - paletteSize = 1 << pfd.cColorBits; + paletteSize = 1 << pfd.cColorBits; LOGPALETTE* pPal = (LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY)); pPal->palVersion = 0x300; - pPal->palNumEntries = paletteSize; + pPal->palNumEntries = (WORD)paletteSize; /* build a simple RGB color palette */ { - int redMask = (1 << pfd.cRedBits) - 1; - int greenMask = (1 << pfd.cGreenBits) - 1; - int blueMask = (1 << pfd.cBlueBits) - 1; - int i; - - for (i=0; ipalPalEntry[i].peRed = - (((i >> pfd.cRedShift) & redMask) * 255) / redMask; - pPal->palPalEntry[i].peGreen = - (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask; - pPal->palPalEntry[i].peBlue = - (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask; - pPal->palPalEntry[i].peFlags = 0; - } + int redMask = (1 << pfd.cRedBits) - 1; + int greenMask = (1 << pfd.cGreenBits) - 1; + int blueMask = (1 << pfd.cBlueBits) - 1; + int i; + + for (i=0; ipalPalEntry[i].peRed = + (BYTE)((((i >> pfd.cRedShift) & redMask) * 255) / redMask); + pPal->palPalEntry[i].peGreen = + (BYTE)((((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask); + pPal->palPalEntry[i].peBlue = + (BYTE)((((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask); + pPal->palPalEntry[i].peFlags = 0; + } } HPALETTE hPalette = CreatePalette(pPal); @@ -423,204 +554,105 @@ wxPalette wxGLCanvas::CreateDefaultPalette() return palette; } -void wxGLCanvas::SwapBuffers() -{ - if (m_glContext) - m_glContext->SwapBuffers(); -} - -void wxGLCanvas::OnSize(wxSizeEvent& event) +void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event) { - int width, height; - GetClientSize(& width, & height); - - if (m_glContext) - { - m_glContext->SetCurrent(); - - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 ); - glMatrixMode(GL_MODELVIEW); + /* realize palette if this is the current window */ + if ( GetPalette()->Ok() ) { + ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE()); + ::SelectPalette(GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE); + ::RealizePalette(GetHDC()); + Refresh(); + event.SetPaletteRealized(true); } + else + event.SetPaletteRealized(false); } -void wxGLCanvas::SetCurrent() +void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event) { - if (m_glContext) + /* realize palette if this is *not* the current window */ + if ( GetPalette() && + GetPalette()->Ok() && (this != event.GetChangedWindow()) ) { - m_glContext->SetCurrent(); + ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE()); + ::SelectPalette(GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE); + ::RealizePalette(GetHDC()); + Refresh(); } } -void wxGLCanvas::SetColour(const char *colour) -{ - if (m_glContext) - m_glContext->SetColour(colour); -} - -// TODO: Have to have this called by parent frame (?) -// So we need wxFrame to call OnQueryNewPalette for all children... -void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event) -{ - /* realize palette if this is the current window */ - if ( GetPalette()->Ok() ) { - ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE()); - ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE); - ::RealizePalette((HDC) GetHDC()); - Refresh(); - event.SetPaletteRealized(TRUE); - } - else - event.SetPaletteRealized(FALSE); -} +#endif // wxUSE_PALETTE -// I think this doesn't have to be propagated to child windows. -void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event) -{ - /* realize palette if this is *not* the current window */ - if ( GetPalette() && - GetPalette()->Ok() && (this != event.GetChangedWindow()) ) - { - ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE()); - ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE); - ::RealizePalette((HDC) GetHDC()); - Refresh(); - } -} +// ---------------------------------------------------------------------------- +// deprecated wxGLCanvas methods using implicit wxGLContext +// ---------------------------------------------------------------------------- -/* Give extensions proper function names. */ +// deprecated constructors creating an implicit m_glContext +#if WXWIN_COMPATIBILITY_2_8 -/* EXT_vertex_array */ -void glArrayElementEXT(GLint i) +wxGLCanvas::wxGLCanvas(wxWindow *parent, + wxWindowID id, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name, + const int *attribList, + const wxPalette& palette) { -} + Init(); -void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) -{ + if ( Create(parent, id, pos, size, style, name, attribList, palette) ) + m_glContext = new wxGLContext(this); } -void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) +wxGLCanvas::wxGLCanvas(wxWindow *parent, + const wxGLContext *shared, + wxWindowID id, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name, + const int *attribList, + const wxPalette& palette) { -#ifdef GL_EXT_vertex_array - static PFNGLDRAWARRAYSEXTPROC proc = 0; + Init(); - if ( !proc ) - { - proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT"); - } - - if ( proc ) - (* proc) (mode, first, count); -#endif -} - -void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer) -{ + if ( Create(parent, id, pos, size, style, name, attribList, palette) ) + m_glContext = new wxGLContext(this, shared); } -void glGetPointervEXT(GLenum pname, GLvoid* *params) +wxGLCanvas::wxGLCanvas(wxWindow *parent, + const wxGLCanvas *shared, + wxWindowID id, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name, + const int *attribList, + const wxPalette& palette) { -} + Init(); -void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) -{ + if ( Create(parent, id, pos, size, style, name, attribList, palette) ) + m_glContext = new wxGLContext(this, shared ? shared->m_glContext : NULL); } -void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) -{ -#ifdef GL_EXT_vertex_array - static PFNGLNORMALPOINTEREXTPROC proc = 0; - - if ( !proc ) - { - proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT"); - } +#endif // WXWIN_COMPATIBILITY_2_8 - if ( proc ) - (* proc) (type, stride, count, pointer); -#endif -} -void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) -{ -} +// ---------------------------------------------------------------------------- +// wxGLApp +// ---------------------------------------------------------------------------- -void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) +bool wxGLApp::InitGLVisual(const int *attribList) { -#ifdef GL_EXT_vertex_array - static PFNGLVERTEXPOINTEREXTPROC proc = 0; - - if ( !proc ) + if ( !wxGLCanvas::ChooseMatchingPixelFormat(ScreenHDC(), attribList) ) { - proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT"); + wxLogError(_("Failed to initialize OpenGL")); + return false; } - if ( proc ) - (* proc) (size, type, stride, count, pointer); -#endif -} - -/* EXT_color_subtable */ -void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table) -{ -} - -/* EXT_color_table */ -void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) -{ -} - -void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ -} - -void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) -{ -} - -void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params) -{ -} - -void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params) -{ + return true; } -/* SGI_compiled_vertex_array */ -void glLockArraysSGI(GLint first, GLsizei count) -{ -} - -void glUnlockArraysSGI() -{ -} - - -/* SGI_cull_vertex */ -void glCullParameterdvSGI(GLenum pname, GLdouble* params) -{ -} - -void glCullParameterfvSGI(GLenum pname, GLfloat* params) -{ -} - -/* SGI_index_func */ -void glIndexFuncSGI(GLenum func, GLclampf ref) -{ -} - -/* SGI_index_material */ -void glIndexMaterialSGI(GLenum face, GLenum mode) -{ -} - -/* WIN_swap_hint */ -void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height) -{ -} - -#endif - // wxUSE_GLCANVAS +#endif // wxUSE_GLCANVAS