X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7e42f2f863e7fa64d5c2240324efe3eaf165328e..4f53523161202c06e848824c2ec2817cb9878180:/include/wx/msw/glcanvas.h diff --git a/include/wx/msw/glcanvas.h b/include/wx/msw/glcanvas.h index 73ad346178..a12a47b6c1 100644 --- a/include/wx/msw/glcanvas.h +++ b/include/wx/msw/glcanvas.h @@ -1,12 +1,12 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: glcanvas.h +// Name: wx/msw/glcanvas.h // Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ @@ -16,47 +16,57 @@ #ifndef _WX_GLCANVAS_H_ #define _WX_GLCANVAS_H_ -#include - -#if wxUSE_GLCANVAS - -#include -#include +#include "wx/palette.h" +#include "wx/scrolwin.h" #include +#include "wx/msw/winundef.h" -#include "gl/gl.h" +#include //--------------------------------------------------------------------------- // Constants for attriblist //--------------------------------------------------------------------------- +// The generic GL implementation doesn't support most of these options, +// such as stereo, auxiliary buffers, alpha channel, and accum buffer. +// Other implementations may actually support them. + enum { WX_GL_RGBA=1, /* use true color palette */ - WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ + WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ + WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ WX_GL_DOUBLEBUFFER, /* use doublebuffer */ + WX_GL_STEREO, /* use stereoscopic display */ + WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ - WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */ -/* these are enough constants for now, the remaining will be added later */ + WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ + WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ + WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ + WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ + WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ + WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ + WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ + WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ }; -class WXDLLEXPORT wxGLCanvas; /* forward reference */ +class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */ -class WXDLLEXPORT wxGLContext: public wxObject +class WXDLLIMPEXP_GL wxGLContext: public wxObject { public: wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); - wxGLContext( - bool isRGB, wxGLCanvas *win, + wxGLContext( + bool isRGB, wxGLCanvas *win, const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ); ~wxGLContext(); void SetCurrent(); - void SetColour(const char *colour); + void SetColour(const wxChar *colour); void SwapBuffers(); @@ -70,30 +80,31 @@ public: wxWindow* m_window; }; -class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow +class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow { DECLARE_CLASS(wxGLCanvas) public: wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette); + const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette); wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", - int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); + const wxSize& size = wxDefaultSize, long style = 0, const wxString& + name = wxGLCanvasName, + int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1, - const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette ); + const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, + const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette ); ~wxGLCanvas(); // Replaces wxWindow::Create functionality, since we need to use a different window class bool Create(wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name); + const wxPoint& pos, const wxSize& size, long style, const wxString& name); void SetCurrent(); - void SetColour(const char *colour); + void SetColour(const wxChar *colour); void SwapBuffers(); void OnSize(wxSizeEvent& event); @@ -104,7 +115,7 @@ class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow inline wxGLContext* GetContext() const { return m_glContext; } inline WXHDC GetHDC() const { return m_hDC; } - void SetupPixelFormat(); + void SetupPixelFormat(int *attribList = (int*) NULL); void SetupPalette(const wxPalette& palette); wxPalette CreateDefaultPalette(); @@ -115,61 +126,9 @@ protected: wxPalette m_palette; WXHDC m_hDC; -DECLARE_EVENT_TABLE() + DECLARE_EVENT_TABLE() }; -#ifdef __cplusplus -extern "C" { -#endif - -/* Give extensions proper function names. */ - -/* N.B. - this is not completely implemented as yet */ - -/* EXT_vertex_array */ -void glArrayElementEXT(GLint i); -void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count); -void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer); -void glGetPointervEXT(GLenum pname, GLvoid* *params); -void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); - -/* EXT_color_subtable */ -void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); - -/* EXT_color_table */ -void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table); -void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params); -void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params); - -/* SGI_compiled_vertex_array */ -void glLockArraysSGI(GLint first, GLsizei count); -void glUnlockArraysSGI(); - -/* SGI_cull_vertex */ -void glCullParameterdvSGI(GLenum pname, GLdouble* params); -void glCullParameterfvSGI(GLenum pname, GLfloat* params); - -/* SGI_index_func */ -void glIndexFuncSGI(GLenum func, GLclampf ref); - -/* SGI_index_material */ -void glIndexMaterialSGI(GLenum face, GLenum mode); - -/* WIN_swap_hint */ -void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height); - -#ifdef __cplusplus -} -#endif - -#endif - // wxUSE_GLCANVAS #endif // _WX_GLCANVAS_H_