X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7e126a0784c24166888759bbc96d65a59c062fa8..e8cd0e5884f1f77ddc10c70ae6edcd0e308db7c3:/contrib/src/stc/ScintillaWX.cpp?ds=sidebyside diff --git a/contrib/src/stc/ScintillaWX.cpp b/contrib/src/stc/ScintillaWX.cpp index c12d3ff269..796f06e0c8 100644 --- a/contrib/src/stc/ScintillaWX.cpp +++ b/contrib/src/stc/ScintillaWX.cpp @@ -539,7 +539,8 @@ long ScintillaWX::WndProc(unsigned int iMessage, unsigned long wParam, long lPar defn, vs.styles[STYLE_DEFAULT].fontName, vs.styles[STYLE_DEFAULT].sizeZoomed, - IsUnicodeMode(), + CodePage(), + vs.styles[STYLE_DEFAULT].characterSet, wMain); // If the call-tip window would be out of the client // space, adjust so it displays above the text. @@ -750,27 +751,25 @@ void ScintillaWX::DoMiddleButtonUp(Point WXUNUSED(pt)) { void ScintillaWX::DoAddChar(int key) { #if wxUSE_UNICODE wxChar wszChars[2]; - wszChars[0] = key; + wszChars[0] = (wxChar)key; wszChars[1] = 0; wxWX2MBbuf buf = (wxWX2MBbuf)wx2stc(wszChars); AddCharUTF((char*)buf.data(), strlen(buf)); #else - AddChar(key); + AddChar((char)key); #endif } -#ifdef __WXMAC__ -int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool meta, bool* consumed) { -#else -int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool WXUNUSED(meta), bool* consumed) { -#endif -#if defined(__WXGTK__) || defined(__WXMAC__) - // Ctrl chars (A-Z) end up with the wrong keycode on wxGTK - // TODO: Check this, it shouldn't be true any longer. +int ScintillaWX::DoKeyDown(const wxKeyEvent& evt, bool* consumed) +{ + int key = evt.GetKeyCode(); + bool shift = evt.ShiftDown(), + ctrl = evt.ControlDown(), + alt = evt.AltDown(); + if (ctrl && key >= 1 && key <= 26) key += 'A' - 1; -#endif switch (key) { case WXK_DOWN: key = SCK_DOWN; break; @@ -802,7 +801,7 @@ int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool WXUNU } #ifdef __WXMAC__ - if ( meta ) { + if ( evt.MetaDown() ) { // check for a few common Mac Meta-key combos and remap them to Ctrl // for Scintilla switch ( key ) {