X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7d9f12f3b9f997b6308faf336d5381be591b71f4..b9efe021b554fa3967d1442cf758435c5cd5ae8f:/src/common/toplvcmn.cpp diff --git a/src/common/toplvcmn.cpp b/src/common/toplvcmn.cpp index 9cc07cc8d8..0146f40ab4 100644 --- a/src/common/toplvcmn.cpp +++ b/src/common/toplvcmn.cpp @@ -4,7 +4,7 @@ // Author: Julian Smart, Vadim Zeitlin // Created: 01/02/97 // Id: $Id$ -// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem +// Copyright: (c) 1998 Robert Roebling and Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -16,7 +16,7 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "toplevelbase.h" #endif @@ -30,6 +30,7 @@ #ifndef WX_PRECOMP #include "wx/toplevel.h" #include "wx/dcclient.h" + #include "wx/app.h" #endif // WX_PRECOMP // ---------------------------------------------------------------------------- @@ -45,12 +46,33 @@ END_EVENT_TABLE() // implementation // ============================================================================ +IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow) + // ---------------------------------------------------------------------------- // construction/destruction // ---------------------------------------------------------------------------- wxTopLevelWindowBase::wxTopLevelWindowBase() { + // Unlike windows, top level windows are created hidden by default. + m_isShown = false; +} + +wxTopLevelWindowBase::~wxTopLevelWindowBase() +{ + // don't let wxTheApp keep any stale pointers to us + if ( wxTheApp && wxTheApp->GetTopWindow() == this ) + wxTheApp->SetTopWindow(NULL); + + bool shouldExit = IsLastBeforeExit(); + + wxTopLevelWindows.DeleteObject(this); + + if ( shouldExit ) + { + // then do it + wxTheApp->ExitMainLoop(); + } } bool wxTopLevelWindowBase::Destroy() @@ -60,35 +82,106 @@ bool wxTopLevelWindowBase::Destroy() if ( !wxPendingDelete.Member(this) ) wxPendingDelete.Append(this); - return TRUE; + if (wxTopLevelWindows.GetCount() > 1) + { + // Hide it immediately. This should + // not be done if this TLW is the + // only one left since we then would + // risk not to get any idle events + // at all anymore during which we + // could delete any pending events. + Hide(); + } + + return true; +} + +bool wxTopLevelWindowBase::IsLastBeforeExit() const +{ + // we exit the application if there are no more top level windows left + // normally but wxApp can prevent this from happening + return wxTopLevelWindows.GetCount() == 1 && + wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this && + wxTheApp && wxTheApp->GetExitOnFrameDelete(); +} + +// ---------------------------------------------------------------------------- +// wxTopLevelWindow geometry +// ---------------------------------------------------------------------------- + +void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h) +{ + GetPosition(x,y); + GetSize(w,h); +} + +wxSize wxTopLevelWindowBase::GetMaxSize() const +{ + wxSize size( GetMaxWidth(), GetMaxHeight() ); + int w, h; + + wxClientDisplayRect( 0, 0, &w, &h ); + + if( size.GetWidth() == wxDefaultCoord ) + size.SetWidth( w ); + + if( size.GetHeight() == wxDefaultCoord ) + size.SetHeight( h ); + + return size; +} + +/* static */ +wxSize wxTopLevelWindowBase::GetDefaultSize() +{ + wxSize size = wxGetClientDisplayRect().GetSize(); + + // create proportionally bigger windows on small screens + if ( size.x >= 1024 ) + size.x = 400; + else if ( size.x >= 800 ) + size.x = 300; + else if ( size.x >= 320 ) + size.x = 240; + + if ( size.y >= 768 ) + size.y = 250; + else if ( size.y > 200 ) + { + size.y *= 2; + size.y /= 3; + } + + return size; } // ---------------------------------------------------------------------------- -// wxTopLevelWindow size management: we exclude the areas taken by menu/status/toolbars -// from the client area, so the client area is what's really available for the -// frame contents +// wxTopLevelWindow size management: we exclude the areas taken by +// menu/status/toolbars from the client area, so the client area is what's +// really available for the frame contents // ---------------------------------------------------------------------------- void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const { wxWindow::DoScreenToClient(x, y); - // We may be faking the client origin. - // So a window that's really at (0, 30) may appear - // (to wxWin apps) to be at (0, 0). + // translate the wxWindow client coords to our client coords wxPoint pt(GetClientAreaOrigin()); - *x -= pt.x; - *y -= pt.y; + if ( x ) + *x -= pt.x; + if ( y ) + *y -= pt.y; } void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const { - // We may be faking the client origin. - // So a window that's really at (0, 30) may appear - // (to wxWin apps) to be at (0, 0). - wxPoint pt1(GetClientAreaOrigin()); - *x += pt1.x; - *y += pt1.y; + // our client area origin (0, 0) may be really something like (0, 30) for + // wxWindow if we have a toolbar, account for it before translating + wxPoint pt(GetClientAreaOrigin()); + if ( x ) + *x += pt.x; + if ( y ) + *y += pt.y; wxWindow::DoClientToScreen(x, y); } @@ -100,20 +193,18 @@ void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const // default resizing behaviour - if only ONE subwindow, resize to fill the // whole client area -void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event)) +void wxTopLevelWindowBase::DoLayout() { - // if we're using constraints - do use them -#if wxUSE_CONSTRAINTS + // if we're using constraints or sizers - do use them if ( GetAutoLayout() ) { Layout(); } else -#endif // wxUSE_CONSTRAINTS { // do we have _exactly_ one child? wxWindow *child = (wxWindow *)NULL; - for ( wxWindowList::Node *node = GetChildren().GetFirst(); + for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst(); node; node = node->GetNext() ) { @@ -167,3 +258,22 @@ bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized) return GetEventHandler()->ProcessEvent(event); } +// do the window-specific processing after processing the update event +void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event) +{ + if ( event.GetSetEnabled() ) + Enable(event.GetEnabled()); + + if ( event.GetSetText() ) + { + if ( event.GetText() != GetTitle() ) + SetTitle(event.GetText()); + } +} + +void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags)) +{ + // it's probably better than do nothing, isn't it? + Raise(); +} +