X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7c78e7c70271608b076b1dbed201b1204e6898d4..93ccaed86983970c4a2aa5af34593781e5b8964f:/include/wx/qt/window.h diff --git a/include/wx/qt/window.h b/include/wx/qt/window.h index 3afeabd572..cac783dfc4 100644 --- a/include/wx/qt/window.h +++ b/include/wx/qt/window.h @@ -1,252 +1,547 @@ ///////////////////////////////////////////////////////////////////////////// // Name: window.h -// Purpose: -// Author: Robert Roebling -// Created: 01/02/97 -// Id: -// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem -// Licence: wxWindows licence +// Purpose: wxWindow class +// Author: AUTHOR +// Modified by: +// Created: ??/??/98 +// RCS-ID: $Id$ +// Copyright: (c) AUTHOR +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// - -#ifndef __GTKWINDOWH__ -#define __GTKWINDOWH__ +#ifndef _WX_WINDOW_H_ +#define _WX_WINDOW_H_ #ifdef __GNUG__ -#pragma interface +#pragma interface "window.h" #endif -#include "wx/defs.h" -#include "wx/object.h" -#include "wx/list.h" -#include "wx/event.h" -#include "wx/validate.h" +#include "wx/gdicmn.h" +#include "wx/icon.h" #include "wx/cursor.h" +#include "wx/pen.h" #include "wx/font.h" -#include "wx/dc.h" +#include "wx/validate.h" +#include "wx/event.h" +#include "wx/string.h" +#include "wx/list.h" #include "wx/region.h" -#include "wx/dnd.h" - -//----------------------------------------------------------------------------- -// global data -//----------------------------------------------------------------------------- -extern const char *wxFrameNameStr; -extern wxList wxTopLevelWindows; - -//----------------------------------------------------------------------------- -// classes -//----------------------------------------------------------------------------- +#define wxKEY_SHIFT 1 +#define wxKEY_CTRL 2 + +/* + * Base class for frame, panel, canvas, panel items, dialog box. + * + */ + +/* + * Event handler: windows have themselves as their event handlers + * by default, but their event handlers could be set to another + * object entirely. This separation can reduce the amount of + * derivation required, and allow alteration of a window's functionality + * (e.g. by a resource editor that temporarily switches event handlers). + */ + +class WXDLLEXPORT wxWindow; +class WXDLLEXPORT wxEvent; +class WXDLLEXPORT wxCommandEvent; +class WXDLLEXPORT wxKeyEvent; +class WXDLLEXPORT wxControl; +class WXDLLEXPORT wxCursor; +class WXDLLEXPORT wxColourMap; +class WXDLLEXPORT wxFont; +class WXDLLEXPORT wxMenu; +class WXDLLEXPORT wxRect; +class WXDLLEXPORT wxBitmap; +class WXDLLEXPORT wxSizer; +class WXDLLEXPORT wxList; +class WXDLLEXPORT wxLayoutConstraints; +class WXDLLEXPORT wxMouseEvent; +class WXDLLEXPORT wxButton; +class WXDLLEXPORT wxColour; +class WXDLLEXPORT wxBrush; +class WXDLLEXPORT wxPen; +class WXDLLEXPORT wxIcon; +class WXDLLEXPORT wxDC; +class WXDLLEXPORT wxValidator; + +#if wxUSE_DRAG_AND_DROP +class WXDLLEXPORT wxDropTarget; +#endif -class wxLayoutConstraints; -class wxSizer; +#if wxUSE_WX_RESOURCES +class WXDLLEXPORT wxResourceTable; +class WXDLLEXPORT wxItemResource; +#endif -class wxWindow; -class wxCanvas; +WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr; -//----------------------------------------------------------------------------- -// global data -//----------------------------------------------------------------------------- +WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize; +WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition; -extern const char *wxPanelNameStr; -extern const wxSize wxDefaultSize; -extern const wxPoint wxDefaultPosition; +class WXDLLEXPORT wxWindow: public wxEvtHandler +{ + DECLARE_ABSTRACT_CLASS(wxWindow) -//----------------------------------------------------------------------------- -// wxWindow -//----------------------------------------------------------------------------- + friend class wxDC; + friend class wxPaintDC; -class wxWindow: public wxEvtHandler -{ public: wxWindow(); - wxWindow( wxWindow *parent, wxWindowID id, - const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, - long style = 0, const wxString &name = wxPanelNameStr ); - bool Create( wxWindow *parent, wxWindowID id, - const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, - long style = 0, const wxString &name = wxPanelNameStr ); + inline wxWindow(wxWindow *parent, wxWindowID id, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxPanelNameStr) + { + m_children = new wxList; + Create(parent, id, pos, size, style, name); + } + virtual ~wxWindow(); - bool Close( bool force = FALSE ); - virtual bool Destroy(); - virtual bool DestroyChildren(); - - virtual void PrepareDC( wxDC &dc ); - - virtual void SetSize( int x, int y, int width, int height, - int sizeFlags = wxSIZE_AUTO ); - virtual void SetSize( int width, int height ); - virtual void Move( int x, int y ); - virtual void GetSize( int *width, int *height ) const; - virtual void SetClientSize( int const width, int const height ); - virtual void GetClientSize( int *width, int *height ) const; - virtual void GetPosition( int *x, int *y ) const; - virtual void Centre( int direction = wxHORIZONTAL ); + + bool Create(wxWindow *parent, wxWindowID id, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxPanelNameStr); + + // Fit the window around the items virtual void Fit(); - void OnSize( wxSizeEvent &event ); - void OnIdle( wxIdleEvent& event ); + // Show or hide the window + virtual bool Show(bool show); - virtual bool Show( bool show ); - virtual void Enable( bool enable ); - virtual void MakeModal( bool modal ); - virtual bool IsEnabled() const { return m_isEnabled; }; - virtual void SetFocus(); - virtual bool OnClose(); + // Is the window shown? + virtual bool IsShown() const; - virtual void AddChild( wxWindow *child ); - wxList *GetChildren(); - virtual void RemoveChild( wxWindow *child ); - void SetReturnCode( int retCode ); - int GetReturnCode(); - wxWindow *GetParent(); + // Raise the window to the top of the Z order + virtual void Raise(); - wxEvtHandler *GetEventHandler(); - void SetEventhandler( wxEvtHandler *handler ); + // Lower the window to the bottom of the Z order + virtual void Lower(); - virtual wxValidator *GetValidator(); - virtual void SetValidator( wxValidator *validator ); + // Is the window enabled? + virtual bool IsEnabled() const; - bool IsBeingDeleted(); + // For compatibility + inline bool Enabled() const { return IsEnabled(); } - void SetId( wxWindowID id ); - wxWindowID GetId(); + // Dialog support: override these and call + // base class members to add functionality + // that can't be done using validators. - void SetCursor( const wxCursor &cursor ); + // Transfer values to controls. If returns FALSE, + // it's an application error (pops up a dialog) + virtual bool TransferDataToWindow(); - virtual void Refresh( bool eraseBackground = TRUE, const wxRect *rect = NULL ); - virtual void Clear(); - virtual bool IsExposed( long x, long y ); - virtual bool IsExposed( long x, long y, long width, long height ); - - virtual wxColour GetBackgroundColour() const; - virtual void SetBackgroundColour( const wxColour &colour ); - - virtual void SetDefaultBackgroundColour( const wxColour& col ) - { m_defaultBackgroundColour = col; }; - virtual wxColour GetDefaultBackgroundColour() const - { return m_defaultBackgroundColour; }; - virtual void SetDefaultForegroundColour( const wxColour& col ) - { m_defaultForegroundColour = col; }; - virtual wxColour GetDefaultForegroundColour() const - { return m_defaultForegroundColour; }; - - virtual void SetFont( const wxFont &font ); - virtual wxFont *GetFont(); - // For backward compatibility - inline virtual void SetButtonFont(const wxFont& font) { SetFont(font); } - inline virtual void SetLabelFont(const wxFont& font) { SetFont(font); } - inline virtual wxFont *GetLabelFont() { return GetFont(); }; - inline virtual wxFont *GetButtonFont() { return GetFont(); }; - virtual void SetWindowStyleFlag( long flag ); - virtual long GetWindowStyleFlag() const; + // Transfer values from controls. If returns FALSE, + // transfer failed: don't quit + virtual bool TransferDataFromWindow(); + + // Validate controls. If returns FALSE, + // validation failed: don't quit + virtual bool Validate(); + + // Return code for dialogs + inline void SetReturnCode(int retCode); + inline int GetReturnCode(); + + // Set the cursor + virtual void SetCursor(const wxCursor& cursor); + inline virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; }; + + // Get the window with the focus + static wxWindow *FindFocus(); + + // Get character size + virtual int GetCharHeight() const; + virtual int GetCharWidth() const; + + // Get overall window size + virtual void GetSize(int *width, int *height) const; + + // Get window position, relative to parent (or screen if no parent) + virtual void GetPosition(int *x, int *y) const; + + // Get client (application-useable) size + virtual void GetClientSize(int *width, int *height) const; + + // Set overall size and position + virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); + inline virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); } + inline virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); } + + // Set client size + virtual void SetClientSize(int width, int size); + + // Convert client to screen coordinates + virtual void ClientToScreen(int *x, int *y) const; + + // Convert screen to client coordinates + virtual void ScreenToClient(int *x, int *y) const; + + // Set the focus to this window + virtual void SetFocus(); + + // Capture/release mouse virtual void CaptureMouse(); virtual void ReleaseMouse(); - virtual void SetTitle( const wxString &title ); - virtual wxString GetTitle() const; - virtual void SetName( const wxString &name ); - virtual wxString GetName() const; - virtual wxString GetLabel() const; - void OnSysColourChanged( wxSysColourChangedEvent &WXUNUSED(event) ) {}; + // Enable or disable the window + virtual void Enable(bool enable); - virtual bool IsShown() const; - virtual bool IsRetained(); - virtual wxWindow *FindWindow( long id ); - virtual wxWindow *FindWindow( const wxString& name ); - void AllowDoubleClick( bool WXUNUSED(allow) ) {}; - void SetDoubleClick( bool WXUNUSED(allow) ) {}; - virtual void ClientToScreen( int *x, int *y ); - virtual void ScreenToClient( int *x, int *y ); - - virtual bool Validate(); - virtual bool TransferDataToWindow(); - virtual bool TransferDataFromWindow(); - void OnInitDialog( wxInitDialogEvent &event ); - virtual void InitDialog(); +#if wxUSE_DRAG_AND_DROP + // Associate a drop target with this window (if the window already had a drop + // target, it's deleted!) and return the current drop target (may be NULL). + void SetDropTarget(wxDropTarget *pDropTarget); + wxDropTarget *GetDropTarget() const { return m_pDropTarget; } +#endif - virtual void SetDropTarget( wxDropTarget *dropTarget ); - virtual wxDropTarget *GetDropTarget() const; + // Accept files for dragging + virtual void DragAcceptFiles(bool accept); + + // Update region access + virtual wxRegion GetUpdateRegion() const; + virtual bool IsExposed(int x, int y, int w, int h) const; + virtual bool IsExposed(const wxPoint& pt) const; + virtual bool IsExposed(const wxRect& rect) const; + + // Set/get the window title + virtual inline void SetTitle(const wxString& WXUNUSED(title)) {}; + inline virtual wxString GetTitle() const { return wxString(""); }; + // Most windows have the concept of a label; for frames, this is the + // title; for items, this is the label or button text. + inline virtual wxString GetLabel() const { return GetTitle(); } + + // Set/get the window name (used for resource setting in X) + inline virtual wxString GetName() const; + inline virtual void SetName(const wxString& name); + + // Centre the window + virtual void Centre(int direction) ; + inline void Center(int direction = wxHORIZONTAL) { Centre(direction); } + + // Popup a menu + virtual bool PopupMenu(wxMenu *menu, int x, int y); + + // Send the window a refresh event + virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL); + + // New functions that will replace the above. + virtual void SetScrollbar(int orient, int pos, int thumbVisible, + int range, bool refresh = TRUE); + + virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE); + virtual int GetScrollPos(int orient) const; + virtual int GetScrollRange(int orient) const; + virtual int GetScrollThumb(int orient) const; + + virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL); + + // Caret manipulation + virtual void CreateCaret(int w, int h); + virtual void CreateCaret(const wxBitmap *bitmap); + virtual void DestroyCaret(); + virtual void ShowCaret(bool show); + virtual void SetCaretPos(int x, int y); + virtual void GetCaretPos(int *x, int *y) const; + + // Tell window how much it can be sized + virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1); + + // Set/get the window's identifier + inline int GetId() const; + inline void SetId(int id); + + // Make the window modal (all other windows unresponsive) + virtual void MakeModal(bool modal); + + // Get the private handle (platform-dependent) + inline void *GetHandle() const; + + // Set/get the window's relatives + inline wxWindow *GetParent() const; + inline void SetParent(wxWindow *p) ; + inline wxWindow *GetGrandParent() const; + inline wxList *GetChildren() const; + + // Set/get the window's font + virtual void SetFont(const wxFont& f); + inline virtual wxFont *GetFont() const; + + // Set/get the window's validator + void SetValidator(const wxValidator& validator); + inline wxValidator *GetValidator() const; + + // Set/get the window's style + inline void SetWindowStyleFlag(long flag); + inline long GetWindowStyleFlag() const; + + // Set/get event handler + inline void SetEventHandler(wxEvtHandler *handler); + inline wxEvtHandler *GetEventHandler() const; + + // Push/pop event handler (i.e. allow a chain of event handlers + // be searched) + void PushEventHandler(wxEvtHandler *handler) ; + wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ; -public: - virtual void SetScrollbar( int orient, int pos, int thumbVisible, - int range, bool refresh = TRUE ); - virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ); - virtual int GetScrollPos( int orient ) const; - virtual int GetScrollThumb( int orient ) const; - virtual int GetScrollRange( int orient ) const; - virtual void ScrollWindow( int dx, int dy, const wxRect* rect = NULL ); - - // return FALSE from here if the window doesn't want the focus - virtual bool AcceptsFocus() const; + // Close the window by calling OnClose, posting a deletion + virtual bool Close(bool force = FALSE); + + // Destroy the window (delayed, if a managed window) + virtual bool Destroy() ; + + // Mode for telling default OnSize members to + // call Layout(), if not using Sizers, just top-down constraints + inline void SetAutoLayout(bool a); + inline bool GetAutoLayout() const; + + // Set/get constraints + inline wxLayoutConstraints *GetConstraints() const; + void SetConstraints(wxLayoutConstraints *c); + + // Set/get window background colour + inline virtual void SetBackgroundColour(const wxColour& col); + inline virtual wxColour GetBackgroundColour() const; + + // Set/get window foreground colour + inline virtual void SetForegroundColour(const wxColour& col); + inline virtual wxColour GetForegroundColour() const; + + // Set/get window default background colour (for children to inherit). + // NOTE: these may be removed in later revisions. + inline virtual void SetDefaultBackgroundColour(const wxColour& col); + inline virtual wxColour GetDefaultBackgroundColour(void) const; + + // Set/get window default foreground colour (for children to inherit) + inline virtual void SetDefaultForegroundColour(const wxColour& col); + inline virtual wxColour GetDefaultForegroundColour(void) const; + + // Get the default button, if there is one + inline virtual wxButton *GetDefaultItem() const; + inline virtual void SetDefaultItem(wxButton *but); + + // Override to define new behaviour for default action (e.g. double clicking + // on a listbox) + virtual void OnDefaultAction(wxControl *initiatingItem); + + // Resource loading +#if wxUSE_WX_RESOURCES + virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL); + virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL); +#endif + + // Native resource loading + virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id); + virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name); + virtual wxWindow* GetWindowChild1(wxWindowID& id); + virtual wxWindow* GetWindowChild(wxWindowID& id); + + virtual void GetTextExtent(const wxString& string, int *x, int *y, + int *descent = NULL, + int *externalLeading = NULL, + const wxFont *theFont = NULL, bool use16 = FALSE) const; + + // Is the window retained? + inline bool IsRetained() const; - // update the UI state (called from OnIdle) + // Warp the pointer the given position + virtual void WarpPointer(int x_pos, int y_pos) ; + + // Clear the window + virtual void Clear(); + + // Find a window by id or name + virtual wxWindow *FindWindow(long id); + virtual wxWindow *FindWindow(const wxString& name); + + // Constraint operations + bool Layout(); + void SetSizer(wxSizer *sizer); // Adds sizer child to this window + inline wxSizer *GetSizer() const ; + inline wxWindow *GetSizerParent() const ; + inline void SetSizerParent(wxWindow *win); + + // Do Update UI processing for controls void UpdateWindowUI(); + void OnEraseBackground(wxEraseEvent& event); + void OnChar(wxKeyEvent& event); + void OnPaint(wxPaintEvent& event); + void OnIdle(wxIdleEvent& event); + + // Does this window want to accept keyboard focus? + virtual bool AcceptsFocus() const; + +public: + //////////////////////////////////////////////////////////////////////// + //// IMPLEMENTATION -public: // cannot get private going yet - - - wxWindow *m_parent; - wxList m_children; - int m_x,m_y; - int m_width,m_height; - int m_retCode; - wxEvtHandler *m_eventHandler; - wxValidator *m_windowValidator; - wxDropTarget *m_pDropTarget; - wxWindowID m_windowId; - wxCursor *m_cursor; - wxFont m_font; - wxColour m_backgroundColour; - wxColour m_defaultBackgroundColour; - wxColour m_foregroundColour ; - wxColour m_defaultForegroundColour; - wxRegion m_updateRegion; - long m_windowStyle; - bool m_isShown; - bool m_isEnabled; - wxString m_windowName; - - -public: // Layout section - - wxLayoutConstraints * m_constraints; - wxList * m_constraintsInvolvedIn; - wxSizer * m_windowSizer; - wxWindow * m_sizerParent; - bool m_autoLayout; - - wxLayoutConstraints *GetConstraints() const; - void SetConstraints( wxLayoutConstraints *constraints ); - void SetAutoLayout( bool autoLayout ); - bool GetAutoLayout() const; - bool Layout(); - void SetSizer( wxSizer *sizer ); - wxSizer *GetSizer() const; - void SetSizerParent( wxWindow *win ); - wxWindow *GetSizerParent() const; + // For implementation purposes - sometimes decorations make the client area + // smaller + virtual wxPoint GetClientAreaOrigin() const; + + // Makes an adjustment to the window position (for example, a frame that has + // a toolbar that it manages itself). + virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags); + + // Executes the default message + virtual long Default(); + +/* TODO: you may need something like this + // Determine whether 3D effects are wanted + virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D); +*/ + + virtual void AddChild(wxWindow *child); // Adds reference to the child object + virtual void RemoveChild(wxWindow *child); // Removes reference to child + // (but doesn't delete the child object) + virtual void DestroyChildren(); // Removes and destroys all children + + // Constraint implementation void UnsetConstraints(wxLayoutConstraints *c); inline wxList *GetConstraintsInvolvedIn() const ; + // Back-pointer to other windows we're involved with, so if we delete + // this window, we must delete any constraints we're involved with. void AddConstraintReference(wxWindow *otherWin); void RemoveConstraintReference(wxWindow *otherWin); void DeleteRelatedConstraints(); + virtual void ResetConstraints(); virtual void SetConstraintSizes(bool recurse = TRUE); virtual bool LayoutPhase1(int *noChanges); virtual bool LayoutPhase2(int *noChanges); virtual bool DoPhase(int); + // Transforms from sizer coordinate space to actual + // parent coordinate space virtual void TransformSizerToActual(int *x, int *y) const ; + + // Set size with transformation to actual coordinates if nec. virtual void SizerSetSize(int x, int y, int w, int h); virtual void SizerMove(int x, int y); + + // Only set/get the size/position of the constraint (if any) virtual void SetSizeConstraint(int x, int y, int w, int h); virtual void MoveConstraint(int x, int y); virtual void GetSizeConstraint(int *w, int *h) const ; virtual void GetClientSizeConstraint(int *w, int *h) const ; virtual void GetPositionConstraint(int *x, int *y) const ; - DECLARE_DYNAMIC_CLASS(wxWindow) - DECLARE_EVENT_TABLE() + wxObject *GetChild(int number) const ; + + inline void SetShowing(bool show); + inline bool IsUserEnabled() const; + inline bool GetTransparentBackground() const ; + + // Responds to colour changes: passes event on to children. + void OnSysColourChanged(wxSysColourChangedEvent& event); + + // Transfers data to any child controls + void OnInitDialog(wxInitDialogEvent& event); + + // Sends an OnInitDialog event, which in turns transfers data to + // to the window via validators. + virtual void InitDialog(); + + //////////////////////////////////////////////////////////////////////// + //// PROTECTED DATA +protected: + int m_windowId; + long m_windowStyle; // Store the window's style + wxEvtHandler * m_windowEventHandler; // Usually is 'this' + wxLayoutConstraints * m_constraints; // Constraints for this window + wxList * m_constraintsInvolvedIn; // List of constraints we're involved in + wxSizer * m_windowSizer; // Window's top-level sizer (if any) + wxWindow * m_sizerParent; // Window's parent sizer (if any) + bool m_autoLayout; // Whether to call Layout() in OnSize + wxWindow * m_windowParent; // Each window always knows its parent + wxValidator * m_windowValidator; + int m_minSizeX; + int m_minSizeY; + int m_maxSizeX; + int m_maxSizeY; + + // Caret data + int m_caretWidth; + int m_caretHeight; + bool m_caretEnabled; + bool m_caretShown; + wxFont m_windowFont; // Window's font + wxCursor m_windowCursor; // Window's cursor + wxString m_windowName; // Window name + + wxButton * m_defaultItem; + + wxColour m_backgroundColour ; + wxColour m_foregroundColour ; + wxColour m_defaultBackgroundColour; + wxColour m_defaultForegroundColour; + +#if wxUSE_DRAG_AND_DROP + wxDropTarget *m_pDropTarget; // the current drop target or NULL +#endif //USE_DRAG_AND_DROP + +public: + wxRegion m_updateRegion; + wxList * m_children; // Window's children + int m_returnCode; + +DECLARE_EVENT_TABLE() }; -#endif // __GTKWINDOWH__ +//////////////////////////////////////////////////////////////////////// +//// INLINES + +inline void *wxWindow::GetHandle() const { return (void *)NULL; } +inline int wxWindow::GetId() const { return m_windowId; } +inline void wxWindow::SetId(int id) { m_windowId = id; } +inline wxWindow *wxWindow::GetParent() const { return m_windowParent; } +inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; } +inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : NULL); } +inline wxList *wxWindow::GetChildren() const { return m_children; } +inline wxFont *wxWindow::GetFont() const { return (wxFont *) & m_windowFont; } +inline wxString wxWindow::GetName() const { return m_windowName; } +inline void wxWindow::SetName(const wxString& name) { m_windowName = name; } +inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; } +inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; } +inline void wxWindow::SetDoubleClick(bool flag) { m_doubleClickAllowed = flag; } +inline bool wxWindow::GetDoubleClick() const { return m_doubleClickAllowed; } +inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; } +inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; } +inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; } +inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; } +inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; } +inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; }; +inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; }; +inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; }; +inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; }; +inline void wxWindow::SetDefaultForegroundColour(const wxColour& col) { m_defaultForegroundColour = col; }; +inline wxColour wxWindow::GetDefaultForegroundColour(void) const { return m_defaultForegroundColour; }; +inline void wxWindow::SetDefaultBackgroundColour(const wxColour& col) { m_defaultBackgroundColour = col; }; +inline wxColour wxWindow::GetDefaultBackgroundColour(void) const { return m_defaultBackgroundColour; }; + +inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; } +inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; } +inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); } + +inline void wxWindow::SetShowing(bool show) { m_isShown = show; } +inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; } +inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; } +inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; } +inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; } +inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; } +inline bool wxWindow::IsUserEnabled() const { return m_winEnabled; } +inline bool wxWindow::GetTransparentBackground() const { return m_backgroundTransparent; } +inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; } +inline int wxWindow::GetReturnCode() { return m_returnCode; } + +// Get the active window. +wxWindow* WXDLLEXPORT wxGetActiveWindow(); + +WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows; + +#endif + // _WX_WINDOW_H_